Geschichte und Entwicklung von Video- und Computerspielen

Download Geschichte und Entwicklung von Video- und Computerspielen PDF Online Free

Author :
Publisher : GRIN Verlag
ISBN 13 : 3638216411
Total Pages : 24 pages
Book Rating : 4.6/5 (382 download)

DOWNLOAD NOW!


Book Synopsis Geschichte und Entwicklung von Video- und Computerspielen by : Isabelle Greibich

Download or read book Geschichte und Entwicklung von Video- und Computerspielen written by Isabelle Greibich and published by GRIN Verlag. This book was released on 2003-09-04 with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt: Studienarbeit aus dem Jahr 2001 im Fachbereich Pädagogik - Medienpädagogik, Note: 2, Universität Trier (Fachbereich 1), Sprache: Deutsch, Abstract: Für viele Kinder und Jugendlichen gehört es heute zum Alltag, sich per Computerspiel eigene mediale und surreale Welten aufzubauen. Dies gestaltet sich insofern problematisch, dass sich der Markt ständig um gewaltverherrlichende und kriegerische Computer - und Videospiele erweitert, die gerade eine ganz besondere Faszination auf die Benutzer auszuüben scheinen. Das diese Spiele immer realistischere Züge annehmen und immer mehr an die Realität moderner Kriegsführung anknüpfen, war ein langwieriger Prozeß über Jahrzehnte hin. In Kapitel 2 geht es nun also darum, die ständigen Entwicklung und Innovationen über die Jahre hinweg zu beobachten. Dabei richtet sich mein Blick ganz besonders auf die Voraussetzungen und die Verarbeitung von Gewalt in Computerspielen im Wandel der Zeit. Durch die kontinuierliche Verbreitung des Mediums der damit einhergehenden fortschreitenden Computertechnologie Durch die fortschreitende Computertechnologie, die kontinuierliche Verbreitung des Mediums und der damit einhergehenden wechselnden Vorlieben der Benutzer kommt es zu einer Ausdifferenzierung der Computer - und Videospiele und somit zur Entstehung verschiedener Genres, die in Kapitel 3 in einer Typisierung bearbeitet werden. Was aber nun zieht so viele Jugendliche tagtäglich vor die Bildschirme? Was macht die Faszination des Computerspiels explizit die Faszination der Gewalt und des " Bösen" in solchen Spielen aus? Genau mit dieser Fragestellung beschäftigt sich das 4. Kapitel, in dem Erklärungen aufgezeigt werden, die das Prägnante und mögliche Faktoren der Faszination beschreiben. Um einen aktuellen Bezug zum derzeitigen Spielverhalten herzustellen, werde ich im 5. Kapitel auf das Counterstrike - Phänomen und die damit verbundene Multiplayerbewegung eingehen .Gleichzeitig erfolgt somit eine Konkretisierung der eben angesprochenen Ausdifferenzierung der Computer - und Videospiele.

The Ultimate History of Video Games, Volume 1

Download The Ultimate History of Video Games, Volume 1 PDF Online Free

Author :
Publisher : Crown
ISBN 13 : 0307560872
Total Pages : 625 pages
Book Rating : 4.3/5 (75 download)

DOWNLOAD NOW!


Book Synopsis The Ultimate History of Video Games, Volume 1 by : Steven L. Kent

Download or read book The Ultimate History of Video Games, Volume 1 written by Steven L. Kent and published by Crown. This book was released on 2010-06-16 with total page 625 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning. The Ultimate History: Volume 1 tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, Kent chronicles firsthand accounts of how yesterday’s games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today’s empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you’ll discover • the video game that saved Nintendo from bankruptcy • the serendipitous story of Pac-Man’s design • the misstep that helped topple Atari’s $2-billion-a-year empire • the coin shortage caused by Space Invaders • the fascinating reasons behind the rise, fall, and rebirth of Sega • and much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who’s ever touched a joystick.

Game on

Download Game on PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 156 pages
Book Rating : 4.F/5 ( download)

DOWNLOAD NOW!


Book Synopsis Game on by : Lucien King

Download or read book Game on written by Lucien King and published by . This book was released on 2002 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: Published to accompany the exhibition held at the Barbican Gallery, London, 16 May - 15 September 2002.

The Video Games Textbook

Download The Video Games Textbook PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1000868222
Total Pages : 751 pages
Book Rating : 4.0/5 (8 download)

DOWNLOAD NOW!


Book Synopsis The Video Games Textbook by : Brian J. Wardyga

Download or read book The Video Games Textbook written by Brian J. Wardyga and published by CRC Press. This book was released on 2023-06-13 with total page 751 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games. Chapters feature objectives and key terms, illustrative timelines, color images, and graphs in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture. Written to capture the attention and interest of students from around the world, this newly revised Second Edition also serves as a go-to handbook for any video game enthusiast. This edition features new content in every chapter, including color timelines, sections on color theory and lighting, the NEC PC-98 series, MSX series, Amstrad CPC, Sinclair ZX Spectrum, Milton Bradley Microvision, Nintendo Game & Watch, gender issues, PEGI and CERO rating systems, and new Pro Files and quiz questions, plus expanded coverage on PC and mobile gaming, virtual reality, Valve Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5. Key Features Explores the history, business, and technology of video games, including social, political, and economic motivations Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables, and graphs Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms Reinforces material with market summaries and reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes

The Comic Book Story of Video Games

Download The Comic Book Story of Video Games PDF Online Free

Author :
Publisher : Ten Speed Graphic
ISBN 13 : 0399578919
Total Pages : 192 pages
Book Rating : 4.3/5 (995 download)

DOWNLOAD NOW!


Book Synopsis The Comic Book Story of Video Games by : Jonathan Hennessey

Download or read book The Comic Book Story of Video Games written by Jonathan Hennessey and published by Ten Speed Graphic. This book was released on 2017-10-03 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.

A History of Video Games in 64 Objects

Download A History of Video Games in 64 Objects PDF Online Free

Author :
Publisher : HarperCollins
ISBN 13 : 0062838709
Total Pages : 585 pages
Book Rating : 4.0/5 (628 download)

DOWNLOAD NOW!


Book Synopsis A History of Video Games in 64 Objects by : World Video Game Hall of Fame

Download or read book A History of Video Games in 64 Objects written by World Video Game Hall of Fame and published by HarperCollins. This book was released on 2018-05-29 with total page 585 pages. Available in PDF, EPUB and Kindle. Book excerpt: The evolution of video games, from Pong to first-person shooters, told through the stories of 64 objects essential to the field’s creation and development. Drawing on the World Video Game Hall of Fame’s unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming. Sixty-four unique objects tell the story of the video game from inception to today. Pithy, in-depth essays and photographs examine each object’s significance to video game play—what it has contributed to the history of gaming—as well as the greater culture. A History of Video Games in 64 Objects explains how the video game has transformed over time. Inside, you’ll find a wide range of intriguing topics, including: The first edition of Dungeons & Dragons—the ancestor of computer role-playing games The Oregon Trail and the development of educational gaming The Atari 2600 and the beginning of the console revolution A World of Warcraft server blade and massively multiplayer online games Minecraft—the backlash against the studio system The rise of women in gaming represented by pioneering American video game designers Carol Shaw and Roberta Williams’ game development materials The prototype Skylanders Portal of Power that spawned the Toys-to-Life video game phenomenon and shook up the marketplace And so much more! A visual panorama of unforgettable anecdotes and factoids, A History of Video Games in 64 Objects is a treasure trove for gamers and pop culture fans. Let the gaming begin!

Video Games Around the World

Download Video Games Around the World PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262328496
Total Pages : 715 pages
Book Rating : 4.2/5 (623 download)

DOWNLOAD NOW!


Book Synopsis Video Games Around the World by : Mark J. P. Wolf

Download or read book Video Games Around the World written by Mark J. P. Wolf and published by MIT Press. This book was released on 2015-05-22 with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela

Geschichte in Computerspielen

Download Geschichte in Computerspielen PDF Online Free

Author :
Publisher : GRIN Verlag
ISBN 13 : 3346406555
Total Pages : 23 pages
Book Rating : 4.3/5 (464 download)

DOWNLOAD NOW!


Book Synopsis Geschichte in Computerspielen by : Carmen Kurz

Download or read book Geschichte in Computerspielen written by Carmen Kurz and published by GRIN Verlag. This book was released on 2021-05-17 with total page 23 pages. Available in PDF, EPUB and Kindle. Book excerpt: Studienarbeit aus dem Jahr 2017 im Fachbereich Geschichte - Sonstiges, Note: 1,0, Humboldt-Universität zu Berlin (Institut für Geschichtswissenschaften), Veranstaltung: Masterseminar: Computerspiel und historisches Lernen (Geschichte und Computerspiel), Sprache: Deutsch, Abstract: Ziel dieser Arbeit ist es, einen Überblick zu geben über Geschichte in Videospielen. Dazu sollen zunächst einige dargestellte historische Epochen und die Inhalte einiger der jeweils zugehörigen bekanntesten Computerspiele kurz dargestellt werden. Weiterhin werden basierend auf Literaturquellen übergreifende Muster der Narration und Darstellung beschrieben und die beschriebenen Spiele diesen zugeordnet. Abschließend erfolgt durch die Autorin eine kritische Würdigung der Geschichtsdarstellung in Computerspielen und deren Eignung zum Erwerb geschichtlichen Wissens sowie deren Einfluss auf das Geschichtsbewusstsein der Spieler. Computerspiele sind ein weit verbreitetes und jeder Zeit verfügbares Medium für Jugendliche und Erwachsene. Die Anzahl der Computerspieler betrug bspw. 2016 in Deutschland mehr als 34 Millionen. Dabei verteilt sich mit Zweidritteln die Mehrzahl der Spieler relativ gleichmäßig auf die Altersschichten zwischen 10 und 49 Jahren . Mit alleine in Deutschland mehr als 45 Millionen Stück an verkauften Spielen und einem Umsatz von mehr als 1,2 Milliarden Euro , stellen diese auch einen wichtigen kommerziellen Markt dar. Betrachtet werden in dieser Arbeit Computerspiele, die einen geschichtlichen Hintergrund haben oder auf geschichtlichen Figuren oder Zusammenhängen aufbauen. Diese Spiele bieten dem Spieler in unterschiedlichem Ausmaß die Möglichkeit, sich Geschichte zu vergegenwärtigen. Allerdings handelt es sich auch bei diesen Computerspielen zunächst um Spiele . Der Spieler sucht primär Unterhaltung und Spannung und nicht den Erwerb historischen Wissens. Häufig fehlt bei der Spielentwicklung eine didaktische Aufbereitung und Überprüfung durch Historiker. Computerspiele prägen auch die Geschichtsbilder der Spieler durch die Verwendung historischer Personen, Lokationen, Bilder, Szenen und Aktionen, wobei der Spieler häufig kaum zwischen gesicherten Informationen, Vermutungen oder reiner Fiktion unterscheiden kann. Diese Problematik ist in der Mediengeschichte für das Medium Film bereits wissenschaftlich erschlossen. Im Unterschied zum Film ist der Spieler im Computerspiel aber nicht nur passiver Konsument sondern kann aktiv in das Geschehen eingreifen. Der Spieler kann in vielen Computerspielen den Verlauf, ausgehend von einer mehr oder weniger historisch korrekten Ausgangssituation, in verschiedene Richtungen lenken.

Replay

Download Replay PDF Online Free

Author :
Publisher : Yellow Ant Media Limited
ISBN 13 : 9780956507204
Total Pages : 0 pages
Book Rating : 4.5/5 (72 download)

DOWNLOAD NOW!


Book Synopsis Replay by : Tristan Donovan

Download or read book Replay written by Tristan Donovan and published by Yellow Ant Media Limited. This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive overview of the evolution of video games covering topics such as, "Atari revolution;" "rise of cartridge-based consoles;" American video game industry; international video game industry; "Apple Mac;" "Nintendo Entertainment System;" Sega video games; PlayStation video games; and "girl gaming."

Early Modernity and Video Games

Download Early Modernity and Video Games PDF Online Free

Author :
Publisher : Cambridge Scholars Publishing
ISBN 13 : 1443862347
Total Pages : 265 pages
Book Rating : 4.4/5 (438 download)

DOWNLOAD NOW!


Book Synopsis Early Modernity and Video Games by : Florian Kerschbaumer

Download or read book Early Modernity and Video Games written by Florian Kerschbaumer and published by Cambridge Scholars Publishing. This book was released on 2014-06-26 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: We cannot think of modern society without also thinking of video games. And we cannot think of video games without thinking of history either. Games that deal with history are sold in ever-increasing numbers, striving to create increasingly lively images of things past. For the science of history, this means that the presentation of historical content in such games has to be questioned, as well as the conceptions of history they embody. How do games create the feeling that they portray a past acceptable to their players? Do these popular representations of history intersect with academic narratives, or not? While a considerable body of work on similar questions already exists, both for medieval history as well as for those games dealing with the 20th century, early modernity has not yet been treated in this context. As many games draw their imagery – perhaps their success, too? – from the years between 1450 and 1815, it is to their understanding that this volume is dedicated. The contributions encompass a wide range of subjects and games, from Age of Empires to Assassin’s Creed, from Critical Discourse Analysis to Ludology. One aim unites them, namely an understanding of what happens when video games encounter early modernity.

The Ultimate History of Video Games, Volume 1

Download The Ultimate History of Video Games, Volume 1 PDF Online Free

Author :
Publisher : Crown
ISBN 13 : 9780761536437
Total Pages : 0 pages
Book Rating : 4.5/5 (364 download)

DOWNLOAD NOW!


Book Synopsis The Ultimate History of Video Games, Volume 1 by : Steven L. Kent

Download or read book The Ultimate History of Video Games, Volume 1 written by Steven L. Kent and published by Crown. This book was released on 2001-10-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning. The Ultimate History: Volume 1 tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, Kent chronicles firsthand accounts of how yesterday’s games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today’s empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you’ll discover • the video game that saved Nintendo from bankruptcy • the serendipitous story of Pac-Man’s design • the misstep that helped topple Atari’s $2-billion-a-year empire • the coin shortage caused by Space Invaders • the fascinating reasons behind the rise, fall, and rebirth of Sega • and much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who’s ever touched a joystick.

History of Video Games

Download History of Video Games PDF Online Free

Author :
Publisher : Teacher Created Materials
ISBN 13 : 1618139452
Total Pages : 52 pages
Book Rating : 4.6/5 (181 download)

DOWNLOAD NOW!


Book Synopsis History of Video Games by : Paris, David

Download or read book History of Video Games written by Paris, David and published by Teacher Created Materials. This book was released on 2017-03-01 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt: From consoles and arcades to the future of online and mobile platforms, the History of Video Games e-Book explores the exciting world of gaming. This nonfiction reader is purposefully leveled to increase comprehension and engage different types of learners. The History of Video Games e-Book features complex and rigorous content appropriate for middle school students. Aligned with Common Core State Standards, this text connects with McREL, WIDA/TESOL standards and prepares students for college and career readiness.

The Golden Age of Video Games

Download The Golden Age of Video Games PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1040053602
Total Pages : 220 pages
Book Rating : 4.0/5 (4 download)

DOWNLOAD NOW!


Book Synopsis The Golden Age of Video Games by : Roberto Dillon

Download or read book The Golden Age of Video Games written by Roberto Dillon and published by CRC Press. This book was released on 2016-04-19 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epil

Geschichte und Erinnerung in Computerspielen

Download Geschichte und Erinnerung in Computerspielen PDF Online Free

Author :
Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110583607
Total Pages : 834 pages
Book Rating : 4.1/5 (15 download)

DOWNLOAD NOW!


Book Synopsis Geschichte und Erinnerung in Computerspielen by : Nico Nolden

Download or read book Geschichte und Erinnerung in Computerspielen written by Nico Nolden and published by Walter de Gruyter GmbH & Co KG. This book was released on 2019-12-16 with total page 834 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jährlich erscheint eine Vielzahl von digitalen Spielen, die historische Inszenierungen verwenden - in diversen spielmechanischen Formen, mit einem breiten inhaltlichen Spektrum und aus fast allen Epochen. Bislang überblickt sie die Geschichtswissenschaft nicht strukturiert, formuliert keine Erkenntnisinteressen und erschließt sie nicht systematisch. Wieso solche Inszenierungen historisch und gesellschaftlich relevant sind, erläutert das Buch einführend. Sein Hauptteil ordnet den Stand der Forschung statistisch, methodisch und disziplinär sowie entlang von Spielformen und Epochen. An vielen Beispielen identifiziert er die Lücken des Diskurses, kondensiert Erkenntnisinteressen und bezieht andere Geistes- und Sozialwissenschaften ein. Weitgehend unbeachtet sind bislang Online-Rollenspiele, obwohl der empirischer Teil am Beispiel The Secret World ihre Qualität als Erinnerungskulturelles Wissenssystem aufzeigt. Wie dieses Medium Historisches inszeniert, ist gesellschaftlich bedeutend, aber auch in wirtschaftlicher Hinsicht. Das Buch erschließt daher ein Arbeitsfeld für Studierende, Lehrende und Forschende in Geschichts- und anderen Geisteswissenschaften, eröffnet aber auch neue Denkansätze für die praktische Anwendung im Game Design.

The History of Video Games

Download The History of Video Games PDF Online Free

Author :
Publisher : Referencepoint Press
ISBN 13 : 9781601527462
Total Pages : 0 pages
Book Rating : 4.5/5 (274 download)

DOWNLOAD NOW!


Book Synopsis The History of Video Games by : Lydia Bjornlund

Download or read book The History of Video Games written by Lydia Bjornlund and published by Referencepoint Press. This book was released on 2014-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in video game technology have fueled a growing appetite for video games of all sorts. Gaming at its core is a form of entertainment but for some it has also become an obsession. Video Games and Society explores the highs and lows of this most ubiquitous technology-how video games have influenced people and daily life. Sidebars, direct quotes, and a list of organizations to contact add depth and information to the books in this series. Book jacket.

Before the Crash

Download Before the Crash PDF Online Free

Author :
Publisher : Wayne State University Press
ISBN 13 : 0814337228
Total Pages : 270 pages
Book Rating : 4.8/5 (143 download)

DOWNLOAD NOW!


Book Synopsis Before the Crash by : Mark J. P. Wolf

Download or read book Before the Crash written by Mark J. P. Wolf and published by Wayne State University Press. This book was released on 2012-06-15 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contributors examine the early days of video game history before the industry crash of 1983 that ended the medium’s golden age. Following the first appearance of arcade video games in 1971 and home video game systems in 1972, the commercial video game market was exuberant with fast-paced innovation and profit. New games, gaming systems, and technologies flooded into the market until around 1983, when sales of home game systems dropped, thousands of arcades closed, and major video game makers suffered steep losses or left the market altogether. In Before the Crash: Early Video Game History, editor Mark J. P. Wolf assembles essays that examine the fleeting golden age of video games, an era sometimes overlooked for older games’ lack of availability or their perceived "primitiveness" when compared to contemporary video games. In twelve chapters, contributors consider much of what was going on during the pre-crash era: arcade games, home game consoles, home computer games, handheld games, and even early online games. The technologies of early video games are investigated, as well as the cultural context of the early period—from aesthetic, economic, industrial, and legal perspectives. Since the video game industry and culture got their start and found their form in this era, these years shaped much of what video games would come to be. This volume of early history, then, not only helps readers to understand the pre-crash era, but also reveals much about the present state of the industry. Before the Crash will give readers a thorough overview of the early days of video games along with a sense of the optimism, enthusiasm, and excitement of those times. Students and teachers of media studies will enjoy this compelling volume.

The History of Video Games

Download The History of Video Games PDF Online Free

Author :
Publisher : White Owl
ISBN 13 : 152677898X
Total Pages : 305 pages
Book Rating : 4.5/5 (267 download)

DOWNLOAD NOW!


Book Synopsis The History of Video Games by : Charlie Fish

Download or read book The History of Video Games written by Charlie Fish and published by White Owl. This book was released on 2021-05-30 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a potted history of video games, telling all the rollercoaster stories of this fascinating young industry that’s now twice as big globally than the film and music industries combined. Each chapter explores the history of video games through a different lens, giving a uniquely well-rounded overview. Packed with pictures and stats, this book is for video gamers nostalgic for the good old days of gaming, and young gamers curious about how it all began. If you’ve ever enjoyed a video game, or you just want to see what all the fuss is about, this book is for you. There are stories about the experimental games of the 1950s and 1960s; the advent of home gaming in the 1970s; the explosion – and implosion – of arcade gaming in the 1980s; the console wars of the 1990s; the growth of online and mobile games in the 2000s; and we get right up to date with the 2010s, including such cultural phenomena as twitch.tv, the Gamergate scandal, and Fortnite. But rather than telling the whole story from beginning to end, each chapter covers the history of video games from a different angle: platforms and technology, people and personalities, companies and capitalism, gender and representation, culture, community, and finally the games themselves.