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Genetic Programming And The Evolution Of Games Playing Agents
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Book Synopsis Computational Models of Motivation for Game-Playing Agents by : Kathryn E. Merrick
Download or read book Computational Models of Motivation for Game-Playing Agents written by Kathryn E. Merrick and published by Springer. This book was released on 2016-09-22 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: The focus of this book is on three influential cognitive motives: achievement, affiliation, and power motivation. Incentive-based theories of achievement, affiliation and power motivation are the basis for competence-seeking behaviour, relationship-building, leadership, and resource-controlling behaviour in humans. In this book we show how these motives can be modelled and embedded in artificial agents to achieve behavioural diversity. Theoretical issues are addressed for representing and embedding computational models of motivation in rule-based agents, learning agents, crowds and evolution of motivated agents. Practical issues are addressed for defining games, mini-games or in-game scenarios for virtual worlds in which computer-controlled, motivated agents can participate alongside human players. The book is structured into four parts: game playing in virtual worlds by humans and agents; comparing human and artificial motives; game scenarios for motivated agents; and evolution and the future of motivated game-playing agents. It will provide game programmers, and those with an interest in artificial intelligence, with the knowledge required to develop diverse, believable game-playing agents for virtual worlds.
Book Synopsis Genetic Programming Theory and Practice XVI by : Wolfgang Banzhaf
Download or read book Genetic Programming Theory and Practice XVI written by Wolfgang Banzhaf and published by Springer. This book was released on 2019-01-23 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: These contributions, written by the foremost international researchers and practitioners of Genetic Programming (GP), explore the synergy between theoretical and empirical results on real-world problems, producing a comprehensive view of the state of the art in GP. Topics in this volume include: evolving developmental programs for neural networks solving multiple problems, tangled program, transfer learning and outlier detection using GP, program search for machine learning pipelines in reinforcement learning, automatic programming with GP, new variants of GP, like SignalGP, variants of lexicase selection, and symbolic regression and classification techniques. The volume includes several chapters on best practices and lessons learned from hands-on experience. Readers will discover large-scale, real-world applications of GP to a variety of problem domains via in-depth presentations of the latest and most significant results.
Book Synopsis On the Design of Game-Playing Agents by : Eun-Youn Kim
Download or read book On the Design of Game-Playing Agents written by Eun-Youn Kim and published by Springer Nature. This book was released on 2022-06-01 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: Evolving agents to play games is a promising technology. It can provide entertaining opponents for games like Chess or Checkers, matched to a human opponent as an alternative to the perfect and unbeatable opponents embodied by current artifical intelligences. Evolved agents also permit us to explore the strategy space of mathematical games like Prisoner's Dilemma and Rock-Paper-Scissors. This book summarizes, explores, and extends recent work showing that there are many unsuspected factors that must be controlled in order to create a plausible or useful set of agents for modeling cooperation and conflict, deal making, or other social behaviors. The book also provides a proposal for an agent training protocol that is intended as a step toward being able to train humaniform agents—in other words, agents that plausibly model human behavior.
Book Synopsis Agents, Games, and Evolution by : Steven Orla Kimbrough
Download or read book Agents, Games, and Evolution written by Steven Orla Kimbrough and published by CRC Press. This book was released on 2011-12-19 with total page 506 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games, or contexts of strategic interaction, pervade and suffuse our lives and the lives of all organisms. How are we to make sense of and cope with such situations? How should an agent play? When will and when won't cooperation arise and be maintained? Using examples and a careful digestion of the literature, Agents, Games, and Evolution: Strategies at Work and Play addresses these encompassing themes throughout, and is organized into four parts: Part I introduces classical game theory and strategy selection. It compares ideally rational and the "naturalist" approach used by this book, which focuses on how actual agents chose their strategies, and the effects of these strategies on model systems. Part II explores a number of basic games, using models in which agents have fixed strategies. This section draws heavily on the substantial literature associated with the relevant application areas in the social sciences. Part III reviews core results and applications of agent-based models in which strategic interaction is present and for which design issues have genuine practical import. This section draws heavily on the substantial literature associated with the application area to hand. Part IV addresses miscellaneous topics in strategic interaction, including lying in negotiations, reasoning by backward induction, and evolutionary models. Modelled after the authors' Agents, Games, and Evolution course at the University of Pennsylvania, this book keeps mathematics to a minimum, focusing on computational strategies and useful methods for dealing with a variety of situations.
Book Synopsis The Nature of Code by : Daniel Shiffman
Download or read book The Nature of Code written by Daniel Shiffman and published by No Starch Press. This book was released on 2024-09-03 with total page 642 pages. Available in PDF, EPUB and Kindle. Book excerpt: All aboard The Coding Train! This beginner-friendly creative coding tutorial is designed to grow your skills in a fun, hands-on way as you build simulations of real-world phenomena with “The Coding Train” YouTube star Daniel Shiffman. What if you could re-create the awe-inspiring flocking patterns of birds or the hypnotic dance of fireflies—with code? For over a decade, The Nature of Code has empowered countless readers to do just that, bridging the gap between creative expression and programming. This innovative guide by Daniel Shiffman, creator of the beloved Coding Train, welcomes budding and seasoned programmers alike into a world where code meets playful creativity. This JavaScript-based edition of Shiffman’s groundbreaking work gently unfolds the mysteries of the natural world, turning complex topics like genetic algorithms, physics-based simulations, and neural networks into accessible and visually stunning creations. Embark on this extraordinary adventure with projects involving: A physics engine: Simulate the push and pull of gravitational attraction. Flocking birds: Choreograph the mesmerizing dance of a flock. Branching trees: Grow lifelike and organic tree structures. Neural networks: Craft intelligent systems that learn and adapt. Cellular automata: Uncover the magic of self-organizing patterns. Evolutionary algorithms: Play witness to natural selection in your code. Shiffman’s work has transformed thousands of curious minds into creators, breaking down barriers between science, art, and technology, and inviting readers to see code not just as a tool for tasks but as a canvas for boundless creativity. Whether you’re deciphering the elegant patterns of natural phenomena or crafting your own digital ecosystems, Shiffman’s guidance is sure to inform and inspire. The Nature of Code is not just about coding; it’s about looking at the natural world in a new way and letting its wonders inspire your next creation. Dive in and discover the joy of turning code into art—all while mastering coding fundamentals along the way. NOTE: All examples are written with p5.js, a JavaScript library for creative coding, and are available on the book's website.
Book Synopsis Genetic Programming by : Maarten Keijzer
Download or read book Genetic Programming written by Maarten Keijzer and published by Springer. This book was released on 2005-03-10 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this volume we present the contributions for the 18th European Conference on Genetic Programming (EuroGP 2005). The conference took place from 30 March to 1 April in Lausanne, Switzerland. EuroGP is a well-established conf- ence and the only one exclusively devoted to genetic programming. All previous proceedings were published by Springer in the LNCS series. From the outset, EuroGP has been co-located with the EvoWorkshops focusing on applications of evolutionary computation. Since 2004, EvoCOP, the conference on evolutionary combinatorial optimization, has also been co-located with EuroGP, making this year’s combined events one of the largest dedicated to evolutionary computation in Europe. Genetic programming (GP) is evolutionary computation that solves complex problems or tasks by evolving and adapting a population of computer programs, using Darwinian evolution and Mendelian genetics as its sources of inspiration. Some of the 34 papers included in these proceedings address foundational and theoretical issues and there is also a wide variety of papers dealing with di?erent application areas, such as computer science, engineering, language processing, biology and computational design, demonstrating that GP is a powerful and practical problem-solving paradigm.
Book Synopsis Genetic Programming Theory and Practice XVII by : Wolfgang Banzhaf
Download or read book Genetic Programming Theory and Practice XVII written by Wolfgang Banzhaf and published by Springer Nature. This book was released on 2020-05-07 with total page 423 pages. Available in PDF, EPUB and Kindle. Book excerpt: These contributions, written by the foremost international researchers and practitioners of Genetic Programming (GP), explore the synergy between theoretical and empirical results on real-world problems, producing a comprehensive view of the state of the art in GP. In this year’s edition, the topics covered include many of the most important issues and research questions in the field, such as: opportune application domains for GP-based methods, game playing and co-evolutionary search, symbolic regression and efficient learning strategies, encodings and representations for GP, schema theorems, and new selection mechanisms.The volume includes several chapters on best practices and lessons learned from hands-on experience. Readers will discover large-scale, real-world applications of GP to a variety of problem domains via in-depth presentations of the latest and most significant results.
Book Synopsis Genetic Programming by : Lukas Sekanina
Download or read book Genetic Programming written by Lukas Sekanina and published by Springer. This book was released on 2019-04-10 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 22nd European Conference on Genetic Programming, EuroGP 2019, held as part of Evo* 2019, in Leipzig, Germany, in April 2019, co-located with the Evo* events EvoCOP, EvoMUSART, and EvoApplications. The 12 revised full papers and 6 short papers presented in this volume were carefully reviewed and selected from 36 submissions. They cover a wide range of topics and reflect the current state of research in the field. With a special focus on real-world applications in 2019, the papers are devoted to topics such as the test data design in software engineering, fault detection and classification of induction motors, digital circuit design, mosquito abundance prediction, machine learning and cryptographic function design.
Book Synopsis Procedural Content Generation in Games by : Noor Shaker
Download or read book Procedural Content Generation in Games written by Noor Shaker and published by Springer. This book was released on 2016-10-18 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.
Book Synopsis Genetic Programming Theory and Practice II by : Una-May O'Reilly
Download or read book Genetic Programming Theory and Practice II written by Una-May O'Reilly and published by Springer Science & Business Media. This book was released on 2006-03-16 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: The work described in this book was first presented at the Second Workshop on Genetic Programming, Theory and Practice, organized by the Center for the Study of Complex Systems at the University of Michigan, Ann Arbor, 13-15 May 2004. The goal of this workshop series is to promote the exchange of research results and ideas between those who focus on Genetic Programming (GP) theory and those who focus on the application of GP to various re- world problems. In order to facilitate these interactions, the number of talks and participants was small and the time for discussion was large. Further, participants were asked to review each other's chapters before the workshop. Those reviewer comments, as well as discussion at the workshop, are reflected in the chapters presented in this book. Additional information about the workshop, addendums to chapters, and a site for continuing discussions by participants and by others can be found at http://cscs.umich.edu:8000/GPTP-20041. We thank all the workshop participants for making the workshop an exciting and productive three days. In particular we thank all the authors, without whose hard work and creative talents, neither the workshop nor the book would be possible. We also thank our keynote speakers Lawrence ("Dave") Davis of NuTech Solutions, Inc., Jordan Pollack of Brandeis University, and Richard Lenski of Michigan State University, who delivered three thought-provoking speeches that inspired a great deal of discussion among the participants.
Book Synopsis Genetic Programming by : James McDermott
Download or read book Genetic Programming written by James McDermott and published by Springer. This book was released on 2017-03-14 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 20th European Conference on Genetic Programming, EuroGP 2017, held in Amsterdam, The Netherlands, in April 2017, co-located with the Evo* 2017 events, EvoCOP, EvoMUSART, and EvoApplications. The 14 revised full papers presented together with 8 poster papers were carefully reviewed and selected from 32 submissions. The wide range of topics in this volume reflects the current state of research in the field. Thus, we see topics and applications including program synthesis, genetic improvement, grammatical representations, self-adaptation, multi-objective optimisation, program semantics, search landscapes, mathematical programming, games, operations research, networks, evolvable hardware, and program synthesis benchmarks.
Book Synopsis RoboCup-97: Robot Soccer World Cup I by : Hiroaki Kitano
Download or read book RoboCup-97: Robot Soccer World Cup I written by Hiroaki Kitano and published by Springer Science & Business Media. This book was released on 1998-04-20 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: RoboCup is an international initiative devoted to advancing the state of the art in artificial intelligence and robotics. The ultimate, long range goal is to build a team of robot soccer players that can beat a human World Cup champion team.This is the first book devoted to RoboCup. It opens with an overview section presenting the history of this young initiative, motivation, the overall perspectives and challenges, and a survey of the state of the art in the area. The technical paper section presents the state of the art of the interdisciplinary research and development efforts in details, essentially building on the progress achieved during the RoboCup-97 Workshop. The team description contributions discuss technical and strategic aspects of the work of the participating teams.
Book Synopsis Genetic Algorithms in Elixir by : Sean Moriarity
Download or read book Genetic Algorithms in Elixir written by Sean Moriarity and published by Pragmatic Bookshelf. This book was released on 2021-01-20 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: From finance to artificial intelligence, genetic algorithms are a powerful tool with a wide array of applications. But you don't need an exotic new language or framework to get started; you can learn about genetic algorithms in a language you're already familiar with. Join us for an in-depth look at the algorithms, techniques, and methods that go into writing a genetic algorithm. From introductory problems to real-world applications, you'll learn the underlying principles of problem solving using genetic algorithms. Evolutionary algorithms are a unique and often overlooked subset of machine learning and artificial intelligence. Because of this, most of the available resources are outdated or too academic in nature, and none of them are made with Elixir programmers in mind. Start from the ground up with genetic algorithms in a language you are familiar with. Discover the power of genetic algorithms through simple solutions to challenging problems. Use Elixir features to write genetic algorithms that are concise and idiomatic. Learn the complete life cycle of solving a problem using genetic algorithms. Understand the different techniques and fine-tuning required to solve a wide array of problems. Plan, test, analyze, and visualize your genetic algorithms with real-world applications. Open your eyes to a unique and powerful field - without having to learn a new language or framework. What You Need: You'll need a macOS, Windows, or Linux distribution with an up-to-date Elixir installation.
Book Synopsis Multi Agent Systems by : Ricardo Lopez-Ruiz
Download or read book Multi Agent Systems written by Ricardo Lopez-Ruiz and published by BoD – Books on Demand. This book was released on 2020-04-22 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research on multi-agent systems is enlarging our future technical capabilities as humans and as an intelligent society. During recent years many effective applications have been implemented and are part of our daily life. These applications have agent-based models and methods as an important ingredient. Markets, finance world, robotics, medical technology, social negotiation, video games, big-data science, etc. are some of the branches where the knowledge gained through multi-agent simulations is necessary and where new software engineering tools are continuously created and tested in order to reach an effective technology transfer to impact our lives. This book brings together researchers working in several fields that cover the techniques, the challenges and the applications of multi-agent systems in a wide variety of aspects related to learning algorithms for different devices such as vehicles, robots and drones, computational optimization to reach a more efficient energy distribution in power grids and the use of social networks and decision strategies applied to the smart learning and education environments in emergent countries. We hope that this book can be useful and become a guide or reference to an audience interested in the developments and applications of multi-agent systems.
Book Synopsis Knowledge Management, Organizational Intelligence And Learning, And Complexity - Volume III by : L. Douglas Kiel
Download or read book Knowledge Management, Organizational Intelligence And Learning, And Complexity - Volume III written by L. Douglas Kiel and published by EOLSS Publications. This book was released on 2009-08-25 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: Knowledge Management, Organizational Intelligence and Learning, and Complexity is the component of Encyclopedia of Technology, Information, and Systems Management Resources in the global Encyclopedia of Life Support Systems (EOLSS), which is an integrated compendium of twenty one Encyclopedias. The Theme on Knowledge Management, Organizational Intelligence and Learning, and Complexity in the Encyclopedia of Technology, Information, and Systems Management Resources provides the latest scientific insights into the evolution of complexity in both the natural and social realms. Emerging perspectives from the fields of knowledge management, computer-based simulation and the organizational sciences are presented as tools for understanding and supporting this evolving complexity and the earth's life support systems. These three volumes are aimed at the following a wide spectrum of audiences from the merely curious to those seeking in-depth knowledge: University and College students Educators, Professional practitioners, Research personnel and Policy analysts, managers, and decision makers and NGOs.
Book Synopsis Machine Learning: ECML 2000 by : Ramon Lopez de Mantaras
Download or read book Machine Learning: ECML 2000 written by Ramon Lopez de Mantaras and published by Springer. This book was released on 2007-03-06 with total page 469 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biennial European Conference on Machine Learning (ECML) series is intended to provide an international forum for the discussion of the latest high quality research results in machine learning and is the major European scienti?c event in the ?eld. The eleventh conference (ECML 2000) held in Barcelona, Catalonia, Spain from May 31 to June 2, 2000, has continued this tradition by attracting high quality papers from around the world. Scientists from 21 countries submitted 100 papers to ECML 2000, from which 20 were selected for long oral presentations and 23 for short oral presentations. This selection was based on the recommendations of at least two reviewers for each submitted paper. It is worth noticing that the number of papers reporting applications of machine learning has increased in comparison to past ECML conferences. We believe this fact shows the growing maturity of the ?eld. This volume contains the 43 accepted papers as well as the invited talks by Katharina Morik from the University of Dortmund and Pedro Domingos from the University of Washington at Seattle. In addition, three workshops were jointly organized by ECML 2000 and the European Network of Excellence - net: “Dealing with Structured Data in Machine Learning and Statistics W- stites”, “Machine Learning in the New Information Age” , and “Meta-Learning: Building Automatic Advice Strategies for Model Selection and Method Com- nation”.
Book Synopsis Mastering the Art: Fundamentals of Machine Learning & The World of Deep Learning by : Dr Sanjay Kumar
Download or read book Mastering the Art: Fundamentals of Machine Learning & The World of Deep Learning written by Dr Sanjay Kumar and published by BFC Publications. This book was released on 2023-12-13 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: