Gazira Babeli

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Author :
Publisher : Domenico Quaranta
ISBN 13 : 889033083X
Total Pages : 89 pages
Book Rating : 4.8/5 (93 download)

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Book Synopsis Gazira Babeli by : Domenico Quaranta

Download or read book Gazira Babeli written by Domenico Quaranta and published by Domenico Quaranta. This book was released on 2008 with total page 89 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Art Platforms and Cultural Production on the Internet

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Author :
Publisher : Routledge
ISBN 13 : 1136624767
Total Pages : 178 pages
Book Rating : 4.1/5 (366 download)

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Book Synopsis Art Platforms and Cultural Production on the Internet by : Olga Goriunova

Download or read book Art Platforms and Cultural Production on the Internet written by Olga Goriunova and published by Routledge. This book was released on 2012-05-23 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, Goriunova offers a critical analysis of the processes that produce digital culture. Digital cultures thrive on creativity, developing new forces of organization to overcome repetition and reach brilliance. In order to understand the processes that produce culture, the author introduces the concept of the art platform, a specific configuration of creative passions, codes, events, individuals and works that are propelled by cultural currents and maintained through digitally native means. Art platforms can occur in numerous contexts bringing about genuinely new cultural production, that, given enough force, come together to sustain an open mechanism while negotiating social, technical and political modes of power. Software art, digital forms of literature, 8-bit music, 3D art forms, pro-surfers, and networks of geeks are test beds for enquiry into what brings and holds art platforms together. Goriunova provides a new means of understanding the development of cultural forms on the Internet, placing the phenomenon of participatory and social networks in a conceptual and historical perspective, and offering powerful tools for researching cultural phenomena overlooked by other approaches.

Mondo Nano

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Publisher : Duke University Press
ISBN 13 : 0822376334
Total Pages : 264 pages
Book Rating : 4.8/5 (223 download)

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Book Synopsis Mondo Nano by : Colin Milburn

Download or read book Mondo Nano written by Colin Milburn and published by Duke University Press. This book was released on 2015-04-24 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Mondo Nano Colin Milburn takes his readers on a playful expedition through the emerging landscape of nanotechnology, offering a light-hearted yet critical account of our high-tech world of fun and games. This expedition ventures into discussions of the first nanocars, the popular video games Second Life, Crysis, and BioShock, international nanosoccer tournaments, and utopian nano cities. Along the way, Milburn shows how the methods, dispositions, and goals of nanotechnology research converge with video game culture. With an emphasis on play, scientists and gamers alike are building a new world atom by atom, transforming scientific speculations and video game fantasies into reality. Milburn suggests that the closing of the gap between bits and atoms entices scientists, geeks, and gamers to dream of a completely programmable future. Welcome to the wild world of Mondo Nano.

Computers, Privacy and Data Protection: an Element of Choice

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 9400706413
Total Pages : 463 pages
Book Rating : 4.4/5 (7 download)

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Book Synopsis Computers, Privacy and Data Protection: an Element of Choice by : Serge Gutwirth

Download or read book Computers, Privacy and Data Protection: an Element of Choice written by Serge Gutwirth and published by Springer Science & Business Media. This book was released on 2011-02-26 with total page 463 pages. Available in PDF, EPUB and Kindle. Book excerpt: This timely interdisciplinary work on current developments in ICT and privacy/data protection, coincides as it does with the rethinking of the Data Protection Directive, the contentious debates on data sharing with the USA (SWIFT, PNR) and the judicial and political resistance against data retention. The authors of the contributions focus on particular and pertinent issues from the perspective of their different disciplines which range from the legal through sociology, surveillance studies and technology assessment, to computer sciences. Such issues include cutting-edge developments in the field of cloud computing, ambient intelligence and PETs; data retention, PNR-agreements, property in personal data and the right to personal identity; electronic road tolling, HIV-related information, criminal records and teenager's online conduct, to name but a few.

Avant-garde Videogames

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Publisher : MIT Press
ISBN 13 : 0262027143
Total Pages : 231 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Avant-garde Videogames by : Brian Schrank

Download or read book Avant-garde Videogames written by Brian Schrank and published by MIT Press. This book was released on 2014-04-18 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of avant-garde games that builds upon the formal and political modes of contemporary and historical art movements. The avant-garde challenges or leads culture; it opens up or redefines art forms and our perception of the way the world works. In this book, Brian Schrank describes the ways that the avant-garde emerges through videogames. Just as impressionism or cubism created alternative ways of making and viewing paintings, Schrank argues, avant-garde videogames create alternate ways of making and playing games. A mainstream game channels players into a tightly closed circuit of play; an avant-garde game opens up that circuit, revealing (and reveling in) its own nature as a game. We can evaluate the avant-garde, Schrank argues, according to how it opens up the experience of games (formal art) or the experience of being in the world (political art). He shows that different artists use different strategies to achieve an avant-garde perspective. Some fixate on form, others on politics; some take radical positions, others more complicit ones. Schrank examines these strategies and the artists who deploy them, looking closely at four varieties of avant-garde games: radical formal, which breaks up the flow of the game so players can engage with its materiality, sensuality, and conventionality; radical political, which plays with art and politics as well as fictions and everyday life; complicit formal, which treats videogames as a resource (like any other art medium) for contemporary art; and complicit political, which uses populist methods to blend life, art, play, and reality—as in alternate reality games, which adapt Situationist strategies for a mass audience.

Science and Art: The Contemporary Painted Surface

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Author :
Publisher : Royal Society of Chemistry
ISBN 13 : 1788014693
Total Pages : 545 pages
Book Rating : 4.7/5 (88 download)

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Book Synopsis Science and Art: The Contemporary Painted Surface by : Antonio Sgamellotti

Download or read book Science and Art: The Contemporary Painted Surface written by Antonio Sgamellotti and published by Royal Society of Chemistry. This book was released on 2020-07-01 with total page 545 pages. Available in PDF, EPUB and Kindle. Book excerpt:

New Opportunities for Artistic Practice in Virtual Worlds

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Author :
Publisher : IGI Global
ISBN 13 : 1466683856
Total Pages : 349 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis New Opportunities for Artistic Practice in Virtual Worlds by : Doyle, Denise

Download or read book New Opportunities for Artistic Practice in Virtual Worlds written by Doyle, Denise and published by IGI Global. This book was released on 2015-06-26 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although virtual worlds continue to grow in popularity, a substantial amount of research is needed to determine best practices in virtual spaces. The artistic community is one field where virtual worlds can be utilized to the greatest effect. New Opportunities for Artistic Practice in Virtual Worlds provides a coherent account of artistic practices in virtual worlds and considers the contribution the Second Life platform has made in a historical, theoretical, and critical context within the fields of art and technology. This volume is intended for both artists and scholars in the areas of digital art, art and technology, media arts history, virtual worlds, and games studies, as well as a broader academic audience who are interested in the philosophical implications of virtual spaces.

The Oxford Handbook of Virtuality

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Author :
Publisher : Oxford Handbooks
ISBN 13 : 0199826161
Total Pages : 794 pages
Book Rating : 4.1/5 (998 download)

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Book Synopsis The Oxford Handbook of Virtuality by : Mark Grimshaw

Download or read book The Oxford Handbook of Virtuality written by Mark Grimshaw and published by Oxford Handbooks. This book was released on 2014-02 with total page 794 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is a compendium of thinking on virtuality and its relationship to reality from the perspective of a variety of philosophical and applied fields of study. Topics covered include presence, immersion, emotion, ethics, utopias and dystopias, image, sound, literature, AI, law, economics, medical and military applications, religion, and sex.

Videogames Studies: Concepts, Cultures, and Communication

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Author :
Publisher : BRILL
ISBN 13 : 1848880596
Total Pages : 160 pages
Book Rating : 4.8/5 (488 download)

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Book Synopsis Videogames Studies: Concepts, Cultures, and Communication by : Monica Evans

Download or read book Videogames Studies: Concepts, Cultures, and Communication written by Monica Evans and published by BRILL. This book was released on 2020-04-14 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume was first published by Inter-Disciplinary Press in 2011. Videogame Studies: Concepts, Cultures, and Communication explores the ever-expanding field of game studies. Included in this volume is the research and insights of experts in multiple interdisciplinary fields, focused on the construction of new frameworks for understanding games as narrative artifacts, technological systems, cultural indicators, social communities, educators, and works of art. Games and game-structures permeate every aspect of our lives, and provide more than simple entertainment to the millions of players immersed and engaged in games on a daily basis. The sixteen authors in this volume provide new thoughts on the rapid expansion of both the game industry and game academia, and cover a wide range of topics, including the rise and fall of in-game communities; the place of digital versus analog games in current methodology; the particular relationship between player, avatar, and identity; the design of educational and serious games; the social structures, needs, and desires of social game players; the performance aspect of interactive media; and the economic consequences of game production. This collection aims to inspire further research in numerous areas of game studies, and is a valuable addition to the growing discourse of a rapidly evolving field of study.

Metaplasticity in Virtual Worlds: Aesthetics and Semantic Concepts

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Author :
Publisher : IGI Global
ISBN 13 : 1609600797
Total Pages : 329 pages
Book Rating : 4.6/5 (96 download)

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Book Synopsis Metaplasticity in Virtual Worlds: Aesthetics and Semantic Concepts by : Mura, Gianluca

Download or read book Metaplasticity in Virtual Worlds: Aesthetics and Semantic Concepts written by Mura, Gianluca and published by IGI Global. This book was released on 2010-11-30 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: The concept of virtual worlds is strongly related to the current innovations of new media communication.ÿ As such, it is increasingly imperative to understand the criteria for creating virtual worlds as well as the evolution in system architecture, information visualization and human interaction. Meta-plasticity in Virtual Worlds: Aesthetics and Semantics Concepts provides in-depth coverage of the state-of-the-art among the best international research experiences of virtual world concept creations from a wide range of media culture fields, at the edge of artistic and scientific inquiry and emerging technologies. Written for professionals, researchers, artists and designers, this text is a perfect companion for those who want to improve their understanding of the strategic role of virtual worlds within the development of digital communication.

From Diversion to Subversion

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Publisher : Penn State Press
ISBN 13 : 9780271037035
Total Pages : 240 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis From Diversion to Subversion by : David Getsy

Download or read book From Diversion to Subversion written by David Getsy and published by Penn State Press. This book was released on 2011 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Examines the wide-ranging influence of games and play on the development of modern art in the twentieth century"--Provided by publisher.

Digital Media and Technologies for Virtual Artistic Spaces

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Author :
Publisher : IGI Global
ISBN 13 : 1466629622
Total Pages : 278 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Digital Media and Technologies for Virtual Artistic Spaces by : Harrison, Dew

Download or read book Digital Media and Technologies for Virtual Artistic Spaces written by Harrison, Dew and published by IGI Global. This book was released on 2013-02-28 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: Emerging new technologies such as digital media have helped artists to position art into the everyday lives and activities of the public. These new virtual spaces allow artists to utilize a more participatory experience with their audience. Digital Media and Technologies for Virtual Artistic Spaces brings together a variety of artistic practices in virtual spaces and the interest in variable media and online platforms for creative interplay. Presenting frameworks and examples of current practices, this book is useful for artists, theorists, curators as well as researchers working with new technologies, social media platforms and digital culture.

The Changing Meaning of Kitsch

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Author :
Publisher : Springer Nature
ISBN 13 : 3031166329
Total Pages : 276 pages
Book Rating : 4.0/5 (311 download)

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Book Synopsis The Changing Meaning of Kitsch by : Max Ryynänen

Download or read book The Changing Meaning of Kitsch written by Max Ryynänen and published by Springer Nature. This book was released on 2023-04-26 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book inaugurates a new phase in kitsch studies. Kitsch, an aesthetic slur of the 19th and the 20th century, is increasingly considered a positive term and at the heart of today’s society. Eleven distinguished authors from philosophy, cultural studies and the arts discuss a wide range of topics including beauty, fashion, kitsch in the context of mourning, bio-art, visual arts, architecture and political kitsch. In addition, the editors provide a concise theoretical introduction to the volume and the subject. The role of kitsch in contemporary culture and society is innovatively explored and the volume aims not to condemn but to accept and understand why kitsch has become acceptable today.

Sexual Violence in a Digital Age

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Publisher : Springer
ISBN 13 : 113758047X
Total Pages : 323 pages
Book Rating : 4.1/5 (375 download)

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Book Synopsis Sexual Violence in a Digital Age by : Anastasia Powell

Download or read book Sexual Violence in a Digital Age written by Anastasia Powell and published by Springer. This book was released on 2017-06-29 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines how digital communications technologies have transformed modern societies, with profound effects both for everyday life, and for everyday crimes. Sexual violence, which is recognized globally as a significant human rights problem, has likewise changed in the digital age. Through an investigation into our increasingly and ever-normalised digital lives, this study analyses the rise of technology-facilitated sexual assault, ‘revenge pornography’, online sexual harassment and gender-based hate speech. Drawing on ground-breaking research into the nature and extent of technology-facilitated forms of sexual violence and harassment, the authors explore the reach of these harms, the experiences of victims, the views of service providers and law enforcement bodies, as well as the implications for law, justice and resistance. Sexual Violence in a Digital Age is compelling reading for scholars, activists, and policymakers who seek to understand how technology is implicated in sexual violence, and what needs to be done to address sexual violence in a digital age.

The Immersive Internet

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Publisher : Springer
ISBN 13 : 1137283025
Total Pages : 361 pages
Book Rating : 4.1/5 (372 download)

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Book Synopsis The Immersive Internet by : R. Teigland

Download or read book The Immersive Internet written by R. Teigland and published by Springer. This book was released on 2013-03-25 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: Collecting short thought pieces by some of the leading thinkers on the emerging 'Immersive Internet', Power and Teigland's book questions what a more immersive and intimate internet – based on social media, augmented reality, virtual worlds, online games, 3D internet and beyond – might mean for society and for each of us.

Digital Art

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Publisher : Thames & Hudson
ISBN 13 : 0500779015
Total Pages : 524 pages
Book Rating : 4.5/5 (7 download)

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Book Synopsis Digital Art by : Christiane Paul

Download or read book Digital Art written by Christiane Paul and published by Thames & Hudson. This book was released on 2023-04-27 with total page 524 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital art, along with the technological developments of its medium, has rapidly evolved from the digital revolution into the social media era and to the postdigital and post-Internet landscape. This new, expanded edition of this invaluable overview of the medium traces the emergence of artificial intelligence, augmented and mixed realities, and Non-Fungible Tokens (NFTs), and surveys themes explored by digital artworks in the areas of activism, networks and telepresence, and ecological art and the Anthropocene. Christiane Paul considers all forms of digital art, focusing on the basic characteristics of their aesthetic language and their technological and art-historical evolution. By looking at the ways in which internet art, digital installation, software art, AR and VR haveemerged as recognized artistic practices, Digital Art is an essential critical guide.

The Darker Angels of Our Nature

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Publisher : Bloomsbury Publishing
ISBN 13 : 1350140619
Total Pages : 417 pages
Book Rating : 4.3/5 (51 download)

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Book Synopsis The Darker Angels of Our Nature by : Philip Dwyer

Download or read book The Darker Angels of Our Nature written by Philip Dwyer and published by Bloomsbury Publishing. This book was released on 2021-08-12 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: In The Better Angels of Our Nature Harvard psychologist Steven Pinker argued that modern history has witnessed a dramatic decline in human violence of every kind, and that in the present we are experiencing the most peaceful time in human history. But what do top historians think about Pinker's reading of the past? Does his argument stand up to historical analysis? In The Darker Angels of our Nature, seventeen scholars of international stature evaluate Pinker's arguments and find them lacking. Studying the history of violence from Japan and Russia to Native America, Medieval England and the Imperial Middle East, these scholars debunk the myth of non-violent modernity. Asserting that the real story of human violence is richer, more interesting and incomparably more complex than Pinker's sweeping, simplified narrative, this book tests, and bests, 'fake history' with expert knowledge.