Gaming Matters

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Publisher : University of Alabama Press
ISBN 13 : 0817317376
Total Pages : 168 pages
Book Rating : 4.8/5 (173 download)

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Book Synopsis Gaming Matters by : Judd Ethan Ruggill

Download or read book Gaming Matters written by Judd Ethan Ruggill and published by University of Alabama Press. This book was released on 2011-05-11 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Gaming Matters, McAllister and Ruggill turn from the broader discussion of video game rhetoric to study the video game itself as a medium and the specific features that give rise to games as similar and yet diverse as Pong, Tomb Raider, and Halo.

Extra Lives

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Publisher : Vintage
ISBN 13 : 0307474313
Total Pages : 258 pages
Book Rating : 4.3/5 (74 download)

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Book Synopsis Extra Lives by : Tom Bissell

Download or read book Extra Lives written by Tom Bissell and published by Vintage. This book was released on 2011-06-14 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time.

Gaming Representation

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Publisher :
ISBN 13 : 9780253026477
Total Pages : 260 pages
Book Rating : 4.0/5 (264 download)

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Book Synopsis Gaming Representation by : Jennifer Malkowski

Download or read book Gaming Representation written by Jennifer Malkowski and published by . This book was released on 2017 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry and culture accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged behind. Contributors to this volume examine portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, 'Gaming Representation' pushes gaming scholarship to new levels of inquiry, theorizing, and imagination.

Get in the Game

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119855365
Total Pages : 262 pages
Book Rating : 4.1/5 (198 download)

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Book Synopsis Get in the Game by : Jonathan Stringfield

Download or read book Get in the Game written by Jonathan Stringfield and published by John Wiley & Sons. This book was released on 2022-07-26 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: An essential guide for marketers and execs wishing to integrate their brands with modern games and esports In Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies, decorated gaming and social media research and marketing executive Jonathan Stringfield delivers a roadmap to understanding and navigating marketing and business integrations into the gaming ecosystem: who plays games (and why), how modern games are created and oriented around the world of esports, and where brands can get involved with modern games. This book explains the breadth and depth of the gaming audience, describing the rapidly changing demographics of modern games and the various motivations gamers have for playing games. It also unpacks the history of gaming and how it has impacted the creative processes and output from the industry. Finally, it offers a practical guide for brands wishing to integrate themselves into new gaming environments, with an emphasis on maximizing success for marketers, developers, content creators, and fans. Get in the Game provides: A thorough introduction to why marketers and executives must pay closer attention to gaming, as well as existing roadblocks to understanding the gaming industry Comprehensive explorations of the psychology and motivations of gaming, and implications towards messaging and brand safety. Practical discussions of gaming as a competitive platform or streaming viewing experience. In-depth examinations of gaming ad placements, deep marketing integrations between companies and games, and future directions for the industry and how it relates to the emergence of the metaverse. Perfect for marketing strategists, brand managers, and Chief Marketing Officers, Get in the Game will also earn a place in the libraries of executives seeking to connect with the misunderstood yet largest segment in consumer entertainment.

Macao Business and Investment Opportunities Yearbook Volume 2 Gaming Industry: Strategic Information, Regulations, Opportunities

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Author :
Publisher : Lulu.com
ISBN 13 : 1577519752
Total Pages : 291 pages
Book Rating : 4.5/5 (775 download)

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Book Synopsis Macao Business and Investment Opportunities Yearbook Volume 2 Gaming Industry: Strategic Information, Regulations, Opportunities by : IBP. Inc.

Download or read book Macao Business and Investment Opportunities Yearbook Volume 2 Gaming Industry: Strategic Information, Regulations, Opportunities written by IBP. Inc. and published by Lulu.com. This book was released on 2011-11-17 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: Macao Business and Investment Opportunities Yearbook Volume 2 Leading Export-Import, Business, Investment Opportunities and Projects

Implementation of Indian Gaming Regulatory Act

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Author :
Publisher :
ISBN 13 :
Total Pages : 192 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Implementation of Indian Gaming Regulatory Act by : United States. Congress. House. Committee on Natural Resources. Subcommittee on Native American Affairs

Download or read book Implementation of Indian Gaming Regulatory Act written by United States. Congress. House. Committee on Natural Resources. Subcommittee on Native American Affairs and published by . This book was released on 1993 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Implementation of the Indian Gaming Regulatory Act

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Author :
Publisher : DIANE Publishing
ISBN 13 : 0788172549
Total Pages : 71 pages
Book Rating : 4.7/5 (881 download)

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Book Synopsis Implementation of the Indian Gaming Regulatory Act by : Harold Bloom

Download or read book Implementation of the Indian Gaming Regulatory Act written by Harold Bloom and published by DIANE Publishing. This book was released on 1998-09 with total page 71 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Gaming activities on Indian reservations and lands

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Author :
Publisher :
ISBN 13 :
Total Pages : 544 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Gaming activities on Indian reservations and lands by : United States. Congress. Senate. Select Committee on Indian Affairs

Download or read book Gaming activities on Indian reservations and lands written by United States. Congress. Senate. Select Committee on Indian Affairs and published by . This book was released on 1988 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Indian Gaming Regulatory Act Amendments

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Author :
Publisher :
ISBN 13 :
Total Pages : 552 pages
Book Rating : 4.:/5 (327 download)

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Book Synopsis Indian Gaming Regulatory Act Amendments by : United States. Congress. Senate. Committee on Indian Affairs (1993- )

Download or read book Indian Gaming Regulatory Act Amendments written by United States. Congress. Senate. Committee on Indian Affairs (1993- ) and published by . This book was released on 1994 with total page 552 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Indian Gaming Regulatory Act

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Author :
Publisher :
ISBN 13 :
Total Pages : 606 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Indian Gaming Regulatory Act by : United States. Congress. Senate. Committee on Indian Affairs (1993- )

Download or read book Indian Gaming Regulatory Act written by United States. Congress. Senate. Committee on Indian Affairs (1993- ) and published by . This book was released on 1994 with total page 606 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Essential Guide to the Business & Law of Esports & Professional Video Gaming

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Author :
Publisher : CRC Press
ISBN 13 : 1000344487
Total Pages : 188 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis The Essential Guide to the Business & Law of Esports & Professional Video Gaming by : Justin M Jacobson

Download or read book The Essential Guide to the Business & Law of Esports & Professional Video Gaming written by Justin M Jacobson and published by CRC Press. This book was released on 2021-02-19 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: "As esports has grown, the need for professional legal representation has grown with it. Justin's Essential Guide to the Business & Law of Esports & Professional Video Gaming provides a great baseline and will help prevent the legal horror stories of esports in the past." Mitch Reames, AdWeek and Esports Insider "Justin’s exploration of the business and law side of the esports sector fills a gap of knowledge that is an absolute necessity in truly understanding the esports space." Kevin Hitt, The Esports Observer The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past, present, and future of esports and professional video gaming. The book is written by one of the foremost attorneys and business practitioners in today’s esports and professional gaming scene, Justin M. Jacobson, Esq. This guide is meant to provide you with an in-depth look at the business and legal matters associated with the esports world. • Includes coverage of the stakeholders in the esports business "ecosystem," including the talent, the teams, the publishers, and the event organizers. • Explores various legal fields involved with esports, including intellectual property, employment and player unions, business investments and tax "write-offs," immigration and visas, event operation tips, social media and on-stream promotions, and much more. • The most current book on the market, with actual contract provisions modeled on existing major esports player, coach, shoutcaster, and sponsorship agreements. About the Author Justin M. Jacobson, Esq. is an entertainment and esports attorney located in New York City. For the last decade, he has worked with professional athletes, musicians, producers, DJs, record labels, fashion designers, as well as professional gamers, streamers, coaches, on-air talent, and esports organizations. He assists these creative individuals with their contract, copyright, trademark, immigration, tax, and related business, marketing, and legal issues. He is a frequent contributor to many industry publications and has been featured on a variety of entertainment, music, and esports publications and podcasts, including Business Insider, The Esports Observer, Esports Insider, Tunecore, and Sport Techie. Justin has positioned himself as a top esports business professional working with talent in a variety of franchise leagues including the Overwatch League, Overwatch Contenders, and Call of Duty Pro League as well as in many popular competitive titles such as Fortnite, CS:GO, Gears of War, Halo, Super Smash Brothers, Rainbow 6, PUBG, Madden, and FIFA and mobile games such as Brawlhalla, Clash of Clans, and Call of Duty mobile. Previously, he worked with various esports talent agencies as well as in an official capacity on behalf of several esports teams and brands.

Parliamentary Debates

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Author :
Publisher :
ISBN 13 :
Total Pages : 1322 pages
Book Rating : 4.:/5 (28 download)

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Book Synopsis Parliamentary Debates by : New Zealand. Parliament

Download or read book Parliamentary Debates written by New Zealand. Parliament and published by . This book was released on 1924 with total page 1322 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Gaming the System

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Author :
Publisher : Indiana University Press
ISBN 13 : 0253035732
Total Pages : 216 pages
Book Rating : 4.2/5 (53 download)

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Book Synopsis Gaming the System by : David J. Gunkel

Download or read book Gaming the System written by David J. Gunkel and published by Indiana University Press. This book was released on 2018-05-09 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: 1. This extremely multidisciplinary book engages descriptive and prescriptive methods of study to video games, drawing heavily on philosophical traditions. It will have appeal outside of Film & Media and Philosophy to other areas of scholarly research including Sociology, Anthropology and Political Science. 2.The author is a senior scholar with extensive publications that explore the intersection of philosophy and ethics with digital games and reality. He has a strong presence on Facebook and Twitter as well as a well-designed personal website. He has historically be very engaged with his own digital and social media marketing for books he authors and plans to do the same for this title. 3. The author works to debunk and reframe what readers think they know about video games and digital culture, showing that it is wrong (or at least misguided) and that the important questions are often far more interesting and potentially disturbing than anticipated.

Exploring Media Research

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Author :
Publisher : SAGE
ISBN 13 : 1526421771
Total Pages : 321 pages
Book Rating : 4.5/5 (264 download)

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Book Synopsis Exploring Media Research by : Andy Ruddock

Download or read book Exploring Media Research written by Andy Ruddock and published by SAGE. This book was released on 2017-08-21 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: From Donald Trump’s use of Twitter, to social media mourning, to cyber-bullying: the evidence of media influence today is all around us. As such, good media research is more important than ever, and crucially, is something all students can and should do. Exploring Media Research is an eye-opening exploration of what it means to understand and do media research today. Carefully balancing theory and practice, Andy Ruddock demystifies the process, showing you don’t need huge amounts of time or money to do meaningful media analysis. The book: Introduces students to the scope and seriousness of media influence Shows them how to tie their own interests to academic concepts and research issues Explains how to use this understanding to develop proper research questions Translates key theoretical concepts into actual research methods students can use to explore the media texts, events, markets and professionals that interest them. Bringing theory to life throughout with a range of contemporary case studies, Exploring Media Research is a thoughtful and practical guide to gathering and analysing media data. It is essential reading for students of media, communication and cultural studies.

Bay Mills Indian Community Land Claims Settlement Act

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Publisher :
ISBN 13 :
Total Pages : 140 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Bay Mills Indian Community Land Claims Settlement Act by : United States. Congress. Senate. Committee on Indian Affairs (1993- )

Download or read book Bay Mills Indian Community Land Claims Settlement Act written by United States. Congress. Senate. Committee on Indian Affairs (1993- ) and published by . This book was released on 2003 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Department of the Interior and Related Agencies Appropriations for Fiscal Year 1994: Department of Agriculture ... Energy ... Health and Human Services ... Interior ... Smithsonian Institution

Download Department of the Interior and Related Agencies Appropriations for Fiscal Year 1994: Department of Agriculture ... Energy ... Health and Human Services ... Interior ... Smithsonian Institution PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 1620 pages
Book Rating : 4.0/5 (17 download)

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Book Synopsis Department of the Interior and Related Agencies Appropriations for Fiscal Year 1994: Department of Agriculture ... Energy ... Health and Human Services ... Interior ... Smithsonian Institution by : United States. Congress. Senate. Committee on Appropriations. Subcommittee on the Department of the Interior and Related Agencies

Download or read book Department of the Interior and Related Agencies Appropriations for Fiscal Year 1994: Department of Agriculture ... Energy ... Health and Human Services ... Interior ... Smithsonian Institution written by United States. Congress. Senate. Committee on Appropriations. Subcommittee on the Department of the Interior and Related Agencies and published by . This book was released on 1994 with total page 1620 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Twitch

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Publisher : John Wiley & Sons
ISBN 13 : 1509558608
Total Pages : 152 pages
Book Rating : 4.5/5 (95 download)

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Book Synopsis Twitch by : Mark R. Johnson

Download or read book Twitch written by Mark R. Johnson and published by John Wiley & Sons. This book was released on 2024-06-19 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: Twitch is the leading live streaming platform in most of the world and an integral part of contemporary digital gaming culture. Millions of people broadcast their game play (as well as other activities) to over a hundred million people who regularly visit the site. In this accessible book, Mark R. Johnson offers both a synthesis of existing Twitch research and a new way to understand Twitch as a public forum for gaming. Drawing on ideas of the ancient Greek agora or public forum, Johnson demonstrates how Twitch has become the key location for game players looking to understand what is contemporary, relevant, and important in modern gaming culture. He argues that Twitch has constructed a particular kind of public forum for gaming, an understanding which emerges from analysing the platform through its technological infrastructure, its streamers and viewers, its broadcast content, and its tightly knit communities. While this forum helps shape gaming culture, it also exhibits many of gaming's existing problems with harassment and cultural exclusivity. Despite being the essential public space for contemporary gaming, Johnson shows that Twitch is far more complex than it first appears, and is currently expanding in ways that challenge this – until now – core focus. This book is essential reading for students and scholars of game studies, media studies, and anyone with an interest in the rapidly changing nature of online communication.