Gaming is unlikely

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Publisher : Springer Nature
ISBN 13 : 3658399643
Total Pages : 180 pages
Book Rating : 4.6/5 (583 download)

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Book Synopsis Gaming is unlikely by : Fabian Arlt

Download or read book Gaming is unlikely written by Fabian Arlt and published by Springer Nature. This book was released on 2023-02-01 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: A concept of game is justified and unfolded that revolves around the lure and threat of the unexpected. The author duo places their theory of ludic action in classical concepts of the game as well as in the current discourse of game studies. The phenomenal multiplicity of games is outlined in historical perspective and structured in a systematic manner. The authors explain the media-technical and communicative preconditions of the computer game boom and reflect on the discussion about escalations of ludic violence. The instrumentalization of games, which is becoming increasingly popular under the heading of gamification, is critically examined. The conspicuous inflation of the game metaphor is brought into connection with ludic connotations in the social structures of modern and digital society. Fabian Arlt, M. A. , studied media management and is doing his doctorate in social and business communication at the University of the Arts (UdK) in Berlin. Prof. Dr. Hans-Jürgen Arlt is a social scientist and publicist, he teaches at the Institute for Theory and Practice of Communication at the University of the Arts (UdK) in Berlin. This book is a translation of an original German edition. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation.

Ahead of the Game

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Publisher : HarperCollins Leadership
ISBN 13 : 1400224519
Total Pages : 320 pages
Book Rating : 4.4/5 (2 download)

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Book Synopsis Ahead of the Game by : Kevin J. Ryan

Download or read book Ahead of the Game written by Kevin J. Ryan and published by HarperCollins Leadership. This book was released on 2022-01-25 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Prepare to be inspired by the story of Delane Parnell, the unlikeliest of CEOs now leading a gaming empire at the center of the booming, multibillion-dollar esports industry. Delane Parnell is not your typical tech entrepreneur. He was raised in a gang-riddled neighborhood on Detroit’s west side, bouncing between homes as his mother tried to make ends meet. Many of his closest friends and family members ended up in jail or dead. This makes it even more incredible that Delane became the 25-year-old founder and CEO of PlayVS, a Los Angeles company that is forever changing the gaming landscape in America. In 2018, esports— team-based competitive video gaming—became an officially sanctioned high school sport, meaning student gamers can now earn varsity letters just like their basketball and volleyball player peers. Delane’s startup is making that happen, providing the infrastructure that hosts the competitions, compiles the statistics, organizes playoff tournaments, and streams state championships for tens of thousands of students across the country. Ahead of the Game is a deeply reported narrative that tells the story of Delane, the motley group of underdogs and hustlers that helped build his several-hundred-million-dollar startup, and the previously overlooked students now participating in America’s growing esports phenomenon. It’s a tale of perseverance, courage, loyalty, race, family, tragedy, and believing you can overcome the odds—no matter how severely they’re stacked against you. Readers will also: Learn how the growing Esports industry is changing the lives of students across the country who were previously not engaged in the high school experience. Get a glimpse into a successful entrepreneur path unlike any other by following the story of how Delane Parnell created PlayVs in spite of the greatest of challenges. Be inspired that there is hope and opportunity available to people who go against conventional paths to realize their dreams. With a foreword by Sean "Diddy" Combs

Minecraft

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Publisher : Seven Stories Press
ISBN 13 : 1609805380
Total Pages : 257 pages
Book Rating : 4.6/5 (98 download)

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Book Synopsis Minecraft by : Daniel Goldberg

Download or read book Minecraft written by Daniel Goldberg and published by Seven Stories Press. This book was released on 2013-11-05 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Three years ago, 32-year-old Markus "Notch" Persson of Stockholm was an unknown and bored computer programmer. Today, he is a multi-millionaire international icon. Minecraft, the "virtual Lego" game Markus crafted in his free time, has become one of the most talked about activities since Tetris. Talked about by tens of millions of people, in fact. It is the story of unlikely success, fast money, and the power of digital technology to rattle an empire. And it is about creation, exclusion, and the feeling of not fitting in. Here Markus opens up for the first time about his life. About his old Lego-filled desk at school. About the first computer his father brought home one day. But also about growing up in a family marked by drug abuse and conflict. But above all it is the story of the fine line between seeming misfit and creative madman, and the birth of a tech visionary. Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything is a Cinderella story for the Internet age.

Taming Gaming

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Publisher : Unbound Publishing
ISBN 13 : 1783528931
Total Pages : 379 pages
Book Rating : 4.7/5 (835 download)

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Book Synopsis Taming Gaming by : Andy Robertson

Download or read book Taming Gaming written by Andy Robertson and published by Unbound Publishing. This book was released on 2021-01-21 with total page 379 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games can instil amazing qualities in children – curiosity, resilience, patience and problem-solving to name a few – but with the World Health Organisation naming gaming disorder as a clinically diagnosable condition, parents and carers can worry about what video games are doing to their children. Andy Robertson has dealt with all of the above, not just over years of covering this topic fo newspapers, radio and television but as a father of three. In this guide, he offers parents and carers practical advice and insights – combining his own experiences with the latest research and guidance from psychologists, industry experts, schools and children's charities – alongside a treasure trove of 'gaming recipes' to test out in your family. Worrying about video game screen time, violence, expense and addiction is an understandable response to scary newspaper headlines. But with first-hand understanding of the video games your children love to play, you can anchor them as a healthy part of family life. Supported by the www.taminggaming.com Family Video Game Database, Taming Gaming leads you into doing this so that video games can stop being a point of argument, worry and stress and start providing fulfilling, connecting and ambitious experiences together as a family.

Internet Gaming Disorder

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Publisher : Academic Press
ISBN 13 : 0128129255
Total Pages : 294 pages
Book Rating : 4.1/5 (281 download)

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Book Synopsis Internet Gaming Disorder by : Daniel King

Download or read book Internet Gaming Disorder written by Daniel King and published by Academic Press. This book was released on 2018-07-18 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: Internet Gaming Disorder: Theory, Assessment, Treatment, and Prevention is an informative and practical introduction to the topics of Internet gaming disorder and problematic gaming. This book provides mental health clinicians with hands-on assessment, prevention, and treatment techniques for clients with problematic gaming behaviors and Internet gaming disorder. It provides an overview of the existing research on epidemiology, risk and protective factors, and discusses the distinct cognitive features that distinguish gaming from gambling and other related activities and disorders. Clinicians will find interest in discussion of the latest developments in cognitive-behavioral approaches to gaming disorder as well as the best structure for clinical interviews. Included in clinical sections are details of the key indicators of harm and impairment associated with problem gaming and how these might present in clinical cases. Internet Gaming Disorder is strongly evidence-based, draws extensively upon the latest international research literature, and provides insights into the likely future developments in this emerging field both in terms of technological development and new research approaches. Discusses the conceptual basis of Internet gaming disorder as a behavioral addiction Provides screening approaches for measuring excessive gaming Details a structured clinical interview approach for assessing gaming disorder Provides evidence-based clinical strategies for prevention and treatment Covers cognitive behavioral therapy and harm reduction strategies

Adolescent Addiction

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Publisher : Academic Press
ISBN 13 : 0128186267
Total Pages : 356 pages
Book Rating : 4.1/5 (281 download)

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Book Synopsis Adolescent Addiction by : Cecilia A. Essau

Download or read book Adolescent Addiction written by Cecilia A. Essau and published by Academic Press. This book was released on 2020-05 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adolescent Addiction: Epidemiology, Assessment, and Treatment, Second Edition, offers researchers and clinicians a single-volume resource on the nature, extent and treatment of addictive problems in adolescents. Chapters cover the foundations of addictive problems, including developmental, social and neurobiological factors, common addictions among adolescents, including e-cigarettes, shopping, smartphones, social networking and exercise addiction, and challenges and recommendations for future research in adolescent addiction. Chapters in the second half of the book cover clinical characteristics, screening and clinical assessment methods, epidemiology, comorbidity, course and outcome, protective and risk factors, and more. Presents a breadth of coverage on addiction problems Presents a simple and accessible organization, making it easy to examine specific addictive problems - their nature, extent and prevention/intervention Includes a concise summary of key clinical points in each chapter to help readers put findings into practice

Extra Lives

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Publisher : Vintage
ISBN 13 : 0307474313
Total Pages : 258 pages
Book Rating : 4.3/5 (74 download)

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Book Synopsis Extra Lives by : Tom Bissell

Download or read book Extra Lives written by Tom Bissell and published by Vintage. This book was released on 2011-06-14 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time.

Vocabulary Learning in the Wild

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Publisher : Springer Nature
ISBN 13 : 9819914906
Total Pages : 360 pages
Book Rating : 4.8/5 (199 download)

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Book Synopsis Vocabulary Learning in the Wild by : Barry Lee Reynolds

Download or read book Vocabulary Learning in the Wild written by Barry Lee Reynolds and published by Springer Nature. This book was released on 2023-05-11 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a timely and valuable resource to explore second language vocabulary learning outside the formal language learning classroom. Rapidly evolving technology and the increasing impact of the global village have resulted in dramatic changes to and increased occasions for second language vocabulary learning. This book offers new and valuable insights into the radically different opportunities both the physical and digital wild provide for language learners to increase their vocabulary knowledge. Practical advice is also given on how second language teachers can integrate vocabulary learning in the wild into their formal classroom instruction. This collection of cutting-edge studies by international experts working within the fields of second language teaching and learning, second language acquisition, applied linguistics, informal language learning, and technology enhanced learning offers an essential resource for language teachers and researchers. The internet is a powerful source of incidental language learning, but this is only part of language learning in the wild. This excellent book shows the range of opportunities available for learning another language outside the classroom in this much neglected research area. --Paul Nation, Emeritus Professor, Victoria University of Wellington

The Oxford Handbook of Internet Studies

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Author :
Publisher : OUP Oxford
ISBN 13 : 0191641170
Total Pages : 632 pages
Book Rating : 4.1/5 (916 download)

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Book Synopsis The Oxford Handbook of Internet Studies by : William H. Dutton

Download or read book The Oxford Handbook of Internet Studies written by William H. Dutton and published by OUP Oxford. This book was released on 2013-01-10 with total page 632 pages. Available in PDF, EPUB and Kindle. Book excerpt: Internet Studies has been one of the most dynamic and rapidly expanding interdisciplinary fields to emerge over the last decade. The Oxford Handbook of Internet Studies has been designed to provide a valuable resource for academics and students in this area, bringing together leading scholarly perspectives on how the Internet has been studied and how the research agenda should be pursued in the future. The Handbook aims to focus on Internet Studies as an emerging field, each chapter seeking to provide a synthesis and critical assessment of the research in a particular area. Topics covered include social perspectives on the technology of the Internet, its role in everyday life and work, implications for communication, power, and influence, and the governance and regulation of the Internet. The Handbook is a landmark in this new interdisciplinary field, not only helping to strengthen research on the key questions, but also shape research, policy, and practice across many disciplines that are finding the Internet and its political, economic, cultural, and other societal implications increasingly central to their own key areas of inquiry.

The Game Design Reader

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Publisher : MIT Press
ISBN 13 : 0262195364
Total Pages : 955 pages
Book Rating : 4.2/5 (621 download)

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Book Synopsis The Game Design Reader by : Katie Salen Tekinbas

Download or read book The Game Design Reader written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2005-11-23 with total page 955 pages. Available in PDF, EPUB and Kindle. Book excerpt: Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

The Game of Squash

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Publisher :
ISBN 13 :
Total Pages : 206 pages
Book Rating : 4.:/5 (334 download)

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Book Synopsis The Game of Squash by : Eustace Miles

Download or read book The Game of Squash written by Eustace Miles and published by . This book was released on 1900 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Fractal Organization

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Publisher : John Wiley & Sons
ISBN 13 : 0470060565
Total Pages : 342 pages
Book Rating : 4.4/5 (7 download)

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Book Synopsis The Fractal Organization by : Patrick Hoverstadt

Download or read book The Fractal Organization written by Patrick Hoverstadt and published by John Wiley & Sons. This book was released on 2009-08-03 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: The world of management is in crisis - the old remedies no longer work and organizations are failing at an increasing rate. Although many talk of 'joined up thinking', few offer practical guidance on how to achieve this in organizations. The Fractal Organization sets down the practical implications of a well tested systemic approach to building organizations that are capable of surviving and flourishing in these turbulent times. "An excellent read…Many organizations fail at the mercy of their own ignorance. The author has done an excellent job in making ‘the science of effective organization’ accessible to management, providing them with a new knowledge to deal with the uncertainties that the markets place upon them." Stephen J. Brewis, Business Architect, British Telecom "...one of the most interesting, thorough and rigorous guides to management that I have ever read, … introduces new insights in every chapter… carries a credibility which acts as a counterbalance to the sometimes difficult message which he conveys which is that a lot of mainstream management practice is at best ineffective and at worst downright destructive. I would recommend this book to anyone interested in management or systems thinking." Penny Marrington, Course Chair, Systems Group, Open University "In my opinion this book manages to present sound academic theory that is relevant and helpful to the practitioner in the business. I experienced several A-HA moments." Pauline Marsh, Strategy Director, CS&S International, BAE SYSTEMS "The insights of the Viable System Model have been open only to a select few for much too long. Hoverstadt has gone furthest in bringing these ideas to a wider audience…Management books have too often been serious but not practical, or practical but not serious. This book is both brilliantly serious and practical, and often entertaining too." Professor Peter Kawalak, Manchester Business School "Integrates mainstream management ideas with the systems ideas underpinning the VSM, and flows and reads well. As a starting point for developing understanding of the VSM in today's world this book improves greatly on all books that have gone before, I would certainly recommend it to colleagues, clients, and students." Dr. Robin Asby, Course Chair, Communication and Systems, Open University

Game Design

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Publisher : McFarland
ISBN 13 : 0786491051
Total Pages : 277 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Game Design by : Lewis Pulsipher

Download or read book Game Design written by Lewis Pulsipher and published by McFarland. This book was released on 2012-08-08 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.

Procedural Generation in Game Design

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Author :
Publisher : CRC Press
ISBN 13 : 135164291X
Total Pages : 351 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis Procedural Generation in Game Design by : Tanya Short

Download or read book Procedural Generation in Game Design written by Tanya Short and published by CRC Press. This book was released on 2017-06-12 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline. Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders’ experiences and lessons from award-winning games World’s finest guide for how to begin thinking about procedural design

This Gaming Life

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Publisher : University of Michigan Press
ISBN 13 : 0472033972
Total Pages : 224 pages
Book Rating : 4.4/5 (72 download)

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Book Synopsis This Gaming Life by : Jim Rossignol

Download or read book This Gaming Life written by Jim Rossignol and published by University of Michigan Press. This book was released on 2009-08-04 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: DIVA look at what it's like to play video games, their cultures in three different international cities, and their significance in everyday life/div

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

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Author :
Publisher : Macmillan
ISBN 13 : 1466886420
Total Pages : 233 pages
Book Rating : 4.4/5 (668 download)

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Book Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Download or read book What Video Games Have to Teach Us About Learning and Literacy. Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Inside Baseball

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Publisher : Time Home Entertainment
ISBN 13 : 1603203842
Total Pages : 355 pages
Book Rating : 4.6/5 (32 download)

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Book Synopsis Inside Baseball by : Tom Verducci

Download or read book Inside Baseball written by Tom Verducci and published by Time Home Entertainment. This book was released on 2011-01-27 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: No sport has inspired better writing than baseball, and no one writes baseball better than Tom Verducci.As Sports Illustrateds lead baseball writer since 1993, Verducci has witnessed the achievements of the games greatest heroes and told their inspiring stories with unmatched passion and sophistication. He has enriched SIs readers with an insiders perspective on the game, examining subtle shifts in the ever-changing balance between pitchers and hitters, between slumps and streaks, between sacred records and the athletes trying to break them. Despite his deep affection for baseball, however, Verducci has never shied away from the hard truth about the game: his landmark piece about steroids, for instance, changed the baseball landscape forever.These 25 pieces span the generationsfrom Sandy Koufax to Roger Clemens, from Ted Williams to Barry Bonds.They chronicle the important trends in the game and celebrate baseballs brightest stars and most breathtaking performances.They are the best work of a writer at the top of his game.