Gaming in Social, Locative and Mobile Media

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Author :
Publisher : Springer
ISBN 13 : 1137301422
Total Pages : 180 pages
Book Rating : 4.1/5 (373 download)

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Book Synopsis Gaming in Social, Locative and Mobile Media by : L. Hjorth

Download or read book Gaming in Social, Locative and Mobile Media written by L. Hjorth and published by Springer. This book was released on 2014-05-29 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing on case studies across the Asia-Pacific region, Gaming in Social, Locative and Mobile Media explores the 'playful turn' in contemporary everyday life, and the role of mobile devices, games and social media in this transformation.

Social, Casual and Mobile Games

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 150132019X
Total Pages : 319 pages
Book Rating : 4.5/5 (13 download)

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Book Synopsis Social, Casual and Mobile Games by : Michele Willson

Download or read book Social, Casual and Mobile Games written by Michele Willson and published by Bloomsbury Publishing USA. This book was released on 2017-08-24 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first collection dedicated to analysing the casual, social, and mobile gaming movements that are changing games the world over.

Ambient Play

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Publisher : MIT Press
ISBN 13 : 026236042X
Total Pages : 200 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Ambient Play by : Larissa Hjorth

Download or read book Ambient Play written by Larissa Hjorth and published by MIT Press. This book was released on 2020-09-15 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: An engaging look at how mobile games are increasingly part of our day-to-day lives and the ways that we interact across real as well as digital landscapes. We often play games on our mobile devices when we have some time to kill--waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play, Larissa Hjorth and Ingrid Richardson examine how mobile gameplay fits into our day-to-day lives. They show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world. We are digital wayfarers, moving constantly among digital, social, and social worlds.

Understanding Games and Game Cultures

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Publisher : SAGE
ISBN 13 : 1529738520
Total Pages : 194 pages
Book Rating : 4.5/5 (297 download)

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Book Synopsis Understanding Games and Game Cultures by : Ingrid Richardson

Download or read book Understanding Games and Game Cultures written by Ingrid Richardson and published by SAGE. This book was released on 2021-03-24 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital games are one of the most significant media interfaces of contemporary life. Games today interweave with the social, economic, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play? This book explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, interfaces and contexts for games and gameplay, offering a critical overview of the breadth of contemporary game studies. It is an essential companion for students looking to understand games and games cultures in our increasingly playful and ‘gamified’ digital society.

Mobile Interface Theory

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Publisher : Routledge
ISBN 13 : 1136942866
Total Pages : 300 pages
Book Rating : 4.1/5 (369 download)

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Book Synopsis Mobile Interface Theory by : Jason Farman

Download or read book Mobile Interface Theory written by Jason Farman and published by Routledge. This book was released on 2013-06-17 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this updated second edition, Jason Farman offers a ground-breaking look at how location-aware mobile technologies are radically shifting our sense of identity, community, and place-making practices. Mobile Interface Theory is a foundational book in mobile media studies, with the first edition winning the Book of the Year Award from the Association of Internet Researchers. It explores a range of mobile media practices from interface design to maps, AR/VR, mobile games, performances that use mobile devices and mobile storytelling projects. Throughout, Farman provides readers with a rich theoretical framework to understand the ever-transforming landscape of mobile media and how they shape our bodily practices in the spaces we move through. This fully updated second edition features updated examples throughout reflecting the shifts in mobile technology. This is the ideal text for those studying mobile media, social media, digital media, and mobile storytelling.

The Media and Communications in Australia

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Author :
Publisher : Allen & Unwin Academic
ISBN 13 : 9781741148220
Total Pages : 402 pages
Book Rating : 4.1/5 (482 download)

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Book Synopsis The Media and Communications in Australia by : Stuart Cunningham

Download or read book The Media and Communications in Australia written by Stuart Cunningham and published by Allen & Unwin Academic. This book was released on 2006 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: This second edition offers a systematic introduction to this dynamic and often bewidering field. Fully updated and revised to take acount of the latest developments, it outlines the key media industries and explains how communications technologies are impacting on them.

Locative Media

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Publisher : Routledge
ISBN 13 : 1134588720
Total Pages : 273 pages
Book Rating : 4.1/5 (345 download)

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Book Synopsis Locative Media by : Rowan Wilken

Download or read book Locative Media written by Rowan Wilken and published by Routledge. This book was released on 2014-08-07 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Not only is locative media one of the fastest growing areas in digital technology, but questions of location and location-awareness are increasingly central to our contemporary engagements with online and mobile media, and indeed media and culture generally. This volume is a comprehensive account of the various location-based technologies, services, applications, and cultures, as media, with an aim to identify, inventory, explore, and critique their cultural, economic, political, social, and policy dimensions internationally. In particular, the collection is organized around the perception that the growth of locative media gives rise to a number of crucial questions concerning the areas of culture, economy, and policy.

Mobile Gaming in Asia

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Author :
Publisher : Springer
ISBN 13 : 9402408266
Total Pages : 247 pages
Book Rating : 4.4/5 (24 download)

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Book Synopsis Mobile Gaming in Asia by : Dal Yong Jin

Download or read book Mobile Gaming in Asia written by Dal Yong Jin and published by Springer. This book was released on 2016-07-29 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book analyzes mobile gaming in the Asian context and looks into a hitherto neglected focus of inquiry – a localized mobile landscape, with particular reference to young Asians’ engagement with mobile gaming. This edition focuses not only on the remarkable success of local mobile games, but also on the significance of social milieu in the development of Asian mobile technologies and gaming culture. It analyzes the growth of the current mobile technologies and mobile gaming not as separate but as continuous developments in tandem with the digital economy. It is of interest to both academics and a broader readership from the business, government, and information technology sectors

Cultural Economies of Locative Media

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Publisher : Oxford University Press, USA
ISBN 13 : 0190234911
Total Pages : 321 pages
Book Rating : 4.1/5 (92 download)

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Book Synopsis Cultural Economies of Locative Media by : Rowan Wilken

Download or read book Cultural Economies of Locative Media written by Rowan Wilken and published by Oxford University Press, USA. This book was released on 2019 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: Location, location-awareness, and location data have all become familiar and increasingly significant parts of our everyday mobile-mediated experiences. Cultural Economies of Locative Media examines the ways in which location-based services, such as GPS-enabled mobile smartphones, are socially, culturally, economically, and politically produced just as much as they are technically designed and manufactured. Rowan Wilken explores the complex interrelationships that mutually define new business models and the economic factors that emerge around, and structure, locative media services. Further, he offers readers insight into the diverse social uses, cultures of consumption, and policy implications of location, providing a detailed, critical account of contemporary location-sensitive mobile data. Cultural Economies of Locative Media delves into the ideas, technologies, contexts, and power relationships that define this scholarship, resulting in a rich portrait of locative media in all of its cultural and economic complexity.

The Routledge Companion to Mobile Media Art

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Publisher : Routledge
ISBN 13 : 0429515960
Total Pages : 804 pages
Book Rating : 4.4/5 (295 download)

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Book Synopsis The Routledge Companion to Mobile Media Art by : Larissa Hjorth

Download or read book The Routledge Companion to Mobile Media Art written by Larissa Hjorth and published by Routledge. This book was released on 2020-07-28 with total page 804 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this companion, a diverse, international and interdisciplinary group of contributors and editors examine the rapidly expanding, far-reaching field of mobile media as it intersects with art across a range of spaces—theoretical, practical and conceptual. As a vehicle for—and of—the everyday, mobile media is recalibrating the relationship between art and digital networked media, and reshaping how creative practices such as writing, photography, video art and filmmaking are being conceptualized and practised. In exploring these innovations, The Routledge Companion to Mobile Media Art pulls together comprehensive, culturally nuanced and interdisciplinary approaches; considerations of broader media ecologies and histories and political, social and cultural dynamics; and critical and considered perspectives on the intersections between mobile media and art. This book is the definitive publication for researchers, artists and students interested in comprehending all the various aspects of mobile media art, covering digital media and culture, internet studies, games studies, anthropology, sociology, geography, media and communication, cultural studies and design.

Studying Digital Media Audiences

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Author :
Publisher : Taylor & Francis
ISBN 13 : 131540205X
Total Pages : 227 pages
Book Rating : 4.3/5 (154 download)

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Book Synopsis Studying Digital Media Audiences by : Craig Hight

Download or read book Studying Digital Media Audiences written by Craig Hight and published by Taylor & Francis. This book was released on 2017-01-27 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although many digital platforms continue to appropriate and reconfigure familiar forms of media experience, this is an environment which no longer consistently constructs an identifiable 'mass' audience in the terms understood by twentieth century audience researchers. The notion of 'audiencing' takes on different characteristics within a digital environment where platforms encourage users to upload, share and respond to content, while the platforms themselves monetise the digital traces of this activity. This environment demands new ways of thinking about audience and user engagement with media technologies, and raises significant questions on methods of conceiving and researching audience-users. This volume addresses ongoing debates in the field of audience research by exploring relevant conceptual and methodological issues concerning the systematic study of digital audiences. Drawing from work conducted by researchers based in Australia and New Zealand, the book uses theoretical frameworks and case study material which are of direct relevance to audience researchers globally.

The Mobile Story

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Publisher : Routledge
ISBN 13 : 1136169563
Total Pages : 326 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis The Mobile Story by : Jason Farman

Download or read book The Mobile Story written by Jason Farman and published by Routledge. This book was released on 2013-09-11 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: What happens when stories meet mobile media? In this cutting-edge collection, contributors explore digital storytelling in ways that look beyond the desktop to consider how stories can be told through mobile, locative, and pervasive technologies. This book offers dynamic insights about the new nature of narrative in the age of mobile media, studying digital stories that are site-specific, context-aware, and involve the reader in fascinating ways. Addressing important topics for scholars, students, and designers alike, this collection investigates the crucial questions for this emerging area of storytelling and electronic literature. Topics covered include the histories of site-specific narratives, issues in design and practice, space and mapping, mobile games, narrative interfaces, and the interplay between memory, history, and community.

Narrating Locative Media

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Publisher : Springer Nature
ISBN 13 : 3031274733
Total Pages : 324 pages
Book Rating : 4.0/5 (312 download)

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Book Synopsis Narrating Locative Media by : Vasileios N. Delioglanis

Download or read book Narrating Locative Media written by Vasileios N. Delioglanis and published by Springer Nature. This book was released on 2023-10-30 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a multidisciplinary approach to locative media, concentrating on specific authors and practitioners whose works exist in print and digital manifestations. The book shapes the discourse for an extensive theorization of locative media works from a narrative perspective. It investigates how different genres ⸺ print novels, fictional and non-fictional locative narratives, locative games, and audio texts ⸺ are affected by locative media practice. Part I examines print manifestations of locative media in William Gibson’s fiction. Part II discusses e-book and audio book locative narrative experimentations, suggesting ways to create and categorize locative texts. Drawing on hypertext theory, Part III views Niantic locative games as an instantiation of locative media storytelling practice that challenges digital narrativity. This study captures a transition from a print-based textuality to a digital locative textuality and culture, and proposes flexible innovative models of interpreting narrative textual forms emerging from the convergence of locative and narrative media. ​

Games and Gaming

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Publisher : Berg
ISBN 13 : 1847888380
Total Pages : 192 pages
Book Rating : 4.8/5 (478 download)

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Book Synopsis Games and Gaming by : Larissa Hjorth

Download or read book Games and Gaming written by Larissa Hjorth and published by Berg. This book was released on 2011-01-01 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: The computer games industry has rapidly matured. Once a preoccupation only of young technophiles, games are now one of the dominant forms of global popular culture. From consoles such as Nintendo Wii and Microsoft's Xbox, to platforms such as iPhones and online gaming worlds, the realm of games and their scope have become all-pervasive. The study of games is no longer a niche interest but rather an integral part of cultural and media studies. The analysis of games reveals much about contemporary social relations, online communities and media engagement. Presenting a range of approaches and analytical tools through which to explore the role of games in everyday life, and packed with case material, Games and Gaming provides a comprehensive overview of this new media and how it permeates global culture in the twenty-first century.

Games and Play in the Creative, Smart and Ecological City

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Author :
Publisher : Routledge
ISBN 13 : 1000217787
Total Pages : 242 pages
Book Rating : 4.0/5 (2 download)

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Book Synopsis Games and Play in the Creative, Smart and Ecological City by : Dale Leorke

Download or read book Games and Play in the Creative, Smart and Ecological City written by Dale Leorke and published by Routledge. This book was released on 2020-12-30 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores what games and play can tell us about contemporary processes of urbanization and examines how the dynamics of gaming can help us understand the interurban competition that underpins the entrepreneurialism of the smart and creative city. Games and Play in the Creative, Smart and Ecological City is a collection of chapters written by an interdisciplinary group of scholars from game studies, media studies, play studies, architecture, landscape architecture and urban planning. It situates the historical evolution of play and games in the urban landscape and outlines the scope of the various ways games and play contribute to the city’s economy, cultural life and environmental concerns. In connecting games and play more concretely to urban discourses and design strategies, this book urges scholars to consider their growing contribution to three overarching sets of discourses that dominate urban planning and policy today: the creative and cultural economies of cities; the smart and playable city; and ecological cities. This interdisciplinary work will be of great interest to students and scholars of game studies, play studies, landscape architecture (and allied design fields), urban geography, and art history. Chapter 3 of this book is freely available as a downloadable Open Access PDF under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license available at http://www.taylorfrancis.com/books/e/9781003007760

Trends and Applications of Serious Gaming and Social Media

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Publisher : Springer
ISBN 13 : 981456026X
Total Pages : 186 pages
Book Rating : 4.8/5 (145 download)

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Book Synopsis Trends and Applications of Serious Gaming and Social Media by : Youngkyun Baek

Download or read book Trends and Applications of Serious Gaming and Social Media written by Youngkyun Baek and published by Springer. This book was released on 2014-07-08 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world. The topics that will be present in this book includes future of serious games and immersive technologies and their impact on society; online and mobile games; achievement systems in serious games; persuasive technology and games for saving and money management; malware analytics for social networking; serious games for mental health interventions; educational implications of social network games; learning and acquiring subject knowledge using serious games in classrooms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games. The major part of this book comprises of papers that have been presented at the Serious Games and Social Connect 2012 conference held in Singapore (October 4, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.

Digital Cityscapes

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Publisher : Peter Lang
ISBN 13 : 9781433105326
Total Pages : 392 pages
Book Rating : 4.1/5 (53 download)

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Book Synopsis Digital Cityscapes by : Adriana de Souza e Silva

Download or read book Digital Cityscapes written by Adriana de Souza e Silva and published by Peter Lang. This book was released on 2009 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: The convergence of smartphones, GPS, the Internet, and social networks has given rise to a playful, educational, and social media known as location-based and hybrid reality games. The essays in this book investigate this new phenomenon and provide a broad overview of the emerging field of location-aware mobile games, highlighting critical, social scientific, and design approaches to these types of games, and drawing attention to the social and cultural implications of mobile technologies in contemporary society. With a comprehensive approach that includes theory, design, and education, this edited volume is one of the first scholarly works to engage the emerging area of multi-user location-based mobile games and hybrid reality games. It is appropriate for undergraduate and graduate courses covering mobile phone or gaming culture, media history and educational technology, as well as researchers and the general public.