Gaming as a Cultural Commons

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Author :
Publisher : Springer Nature
ISBN 13 : 9811903484
Total Pages : 199 pages
Book Rating : 4.8/5 (119 download)

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Book Synopsis Gaming as a Cultural Commons by : Toshiko Kikkawa

Download or read book Gaming as a Cultural Commons written by Toshiko Kikkawa and published by Springer Nature. This book was released on 2022-04-23 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on relatively neglected areas of simulation and gaming (S&G), i.e., cultural aspects and ethical issues, in addition to giving readers a basic knowledge of S&G. Although the educational effects of S&G, and related methods such as gamification, as well as serious games have been studied and are gaining recognition, their downsides are often overlooked. For example, there is always a risk of manipulation by games if maliciously designed and facilitated. Ethical codes of game designers, facilitators, and educators must be established on the basis of academic research. Considerations of the ethics of games are essential not only for S&G researchers and educators but also for the general public, because games have sometimes been used for propaganda purposes in the past and could be again, in the present and future. Looking at the cultural aspect, as the S&G community has accumulated research over 50 years, the book includes the knowledge of the pioneers, i.e., archival interview data. This is the first book that includes extensive interviews of researchers and commercial game designers and critics. It also contains diverse topics from the perspective of gender and Japanese culture. Japan has been attracting attention in the field of board games as there are many independent game designers and an expanding market. Although women in S&G have gained some recognition, the topic has been rather ignored and was first officially discussed in 2019 at the international conference of the International Simulation and Gaming Association held in Warsaw. In summary, by focusing on comparatively overlooked or neglected aspects of S&G, this book expands future opportunities in the field for researchers and educators, with increased awareness by the general public.

Cultural Commons

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Author :
Publisher : Edward Elgar Publishing
ISBN 13 : 1781000069
Total Pages : 273 pages
Book Rating : 4.7/5 (81 download)

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Book Synopsis Cultural Commons by : Enrico Eraldo Bertacchini

Download or read book Cultural Commons written by Enrico Eraldo Bertacchini and published by Edward Elgar Publishing. This book was released on 2012-01-01 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'The concept of the commons as a shared resource capable of yielding collective benefits to people is a well-established one in the social sciences, but its extension to jointly-owned cultural resources is relatively new. This pioneering book explores the idea of a cultural commons as it can be applied in a wide range of areas, including landscapes, art and design, gastronomy, heritage, the performing arts and the online world. Although the book's chapters are written mainly from the perspective of cultural economics, the scope of the volume is truly interdisciplinary. the book is more than just a comprehensive introduction to the topic. It is also a source of original ideas that will act as a stimulus to further research in the field.' – David Throsby, Macquarie University, Australia This compelling book offers a fresh and novel approach to study cultural and artistic expression from the perspective of 'the commons'. It demonstrates how identifying cultures as shared resources is useful in eliciting the main factors and social dilemmas affecting the production and evolution of cultural expression. Adopting the unifying perspective of 'the cultural commons', the chapters provide in-depth analysis of a wide range of cultural resources, including traditional cultural expression, heritage, gastronomy and cultural content in virtual worlds. Taking an interdisciplinary perspective and gathering contributions from economic, sociological and legal fields, this timely book proposes a new and complementary research agenda. Scholars and postgraduate students of cultural economics, cultural studies, and sociology of culture will find this authoritative and essential book invaluable.

Play Between Worlds

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Publisher : MIT Press
ISBN 13 : 0262250543
Total Pages : 206 pages
Book Rating : 4.2/5 (622 download)

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Book Synopsis Play Between Worlds by : T. L. Taylor

Download or read book Play Between Worlds written by T. L. Taylor and published by MIT Press. This book was released on 2009-02-13 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture. In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps—as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces. Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)—including her attendance at an Everquest Fan Faire, with its blurring of online—and offline life—and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play—and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space—what happens when emergent player culture confronts the major corporation behind the game.

Simulation for Participatory Education

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Author :
Publisher : Springer Nature
ISBN 13 : 3031210115
Total Pages : 476 pages
Book Rating : 4.0/5 (312 download)

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Book Synopsis Simulation for Participatory Education by : M. Laura Angelini

Download or read book Simulation for Participatory Education written by M. Laura Angelini and published by Springer Nature. This book was released on 2023-09-30 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook explores the use of simulation within the context of education and internationalization. Simulation is broken down into its phases and these elements are discussed by experts, most of whom have long tradition in the application of simulation. Simulation is treated with references to the specific needs of practitioners, educators and researchers in initiating and developing simulation in different fields of study, with specific reference to teacher education. This volume focuses on presenting simulation as a means to facilitating students’ openness to complexity and development of intercultural skills through virtual exchange. Thus, it provides educators and researchers with a conceptual and practical resource that tackles the critical role of cognitive and metacognitive complexity in the education of future global professionals through intercultural pedagogy. By tracing the roots of simulation and outlining a framework to support professional learning through experiential-based research, this textbook will prove invaluable for teacher trainers, practitioners and researchers interested in simulation.

The Way Forward: Educational Reforms that Focus on the Cultural Commons and the Linguistic Roots of the Ecological/Cultural Crises

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Author :
Publisher : Eco-Justice Press LLC
ISBN 13 :
Total Pages : 308 pages
Book Rating : 4./5 ( download)

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Book Synopsis The Way Forward: Educational Reforms that Focus on the Cultural Commons and the Linguistic Roots of the Ecological/Cultural Crises by : C. A. Bowers

Download or read book The Way Forward: Educational Reforms that Focus on the Cultural Commons and the Linguistic Roots of the Ecological/Cultural Crises written by C. A. Bowers and published by Eco-Justice Press LLC. This book was released on with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Cultural Commons and Urban Dynamics

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Author :
Publisher : Springer Nature
ISBN 13 : 3030544184
Total Pages : 362 pages
Book Rating : 4.0/5 (35 download)

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Book Synopsis Cultural Commons and Urban Dynamics by : Emanuela Macrì

Download or read book Cultural Commons and Urban Dynamics written by Emanuela Macrì and published by Springer Nature. This book was released on 2020-10-13 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today, cities are being intensively reshaped by unexpected dynamics. The rise and growth of the digital economy have fundamentally changed the relationship between the urban fabric and its resident community, overcoming the conventional hierarchy based on production priorities. Moreover, contemporary society discovers new labour conditions and ways of satisfying needs and desires by developing new synergies and links. This book examines cultural and urban commons from a multidisciplinary perspective. Economists, architects, urban planners, sociologists, designers, political scientists, and artists explore the impact and implications of cultural commons on urban change. The contributions discuss both cases of successful urban participation and cases of strong social conflict, while also addressing a host of institutional contradictions and dilemmas. The first part of the book examines urban commons in response to institutional constraints from a theoretical point of view. The second and third parts apply the theories to case studies and discuss various practices of sustainable planning and re-appropriation in the urban context. In closing, the fourth part develops a new urban agenda as artists imagine it. This book will appeal to scholars interested in the social, economic and institutional implications of cultural and urban commons, and provide useful insights and tools to help local governments and policymakers manage social, cultural and economic change.

HC Paper 353-II House of Commons Culture, Media and Sport Committee: Harmful Content on the Internet and in Video Games, Volume II

Download HC Paper 353-II House of Commons Culture, Media and Sport Committee: Harmful Content on the Internet and in Video Games, Volume II PDF Online Free

Author :
Publisher : The Stationery Office
ISBN 13 : 9780215523372
Total Pages : 416 pages
Book Rating : 4.5/5 (233 download)

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Book Synopsis HC Paper 353-II House of Commons Culture, Media and Sport Committee: Harmful Content on the Internet and in Video Games, Volume II by : Great Britain. Parliament. House of Commons. Culture, Media, and Sport Committee

Download or read book HC Paper 353-II House of Commons Culture, Media and Sport Committee: Harmful Content on the Internet and in Video Games, Volume II written by Great Britain. Parliament. House of Commons. Culture, Media, and Sport Committee and published by The Stationery Office. This book was released on 2008 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Approaches for Science Illustration and Communication

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Publisher : Springer Nature
ISBN 13 : 303141652X
Total Pages : 261 pages
Book Rating : 4.0/5 (314 download)

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Book Synopsis Approaches for Science Illustration and Communication by : Mark Roughley

Download or read book Approaches for Science Illustration and Communication written by Mark Roughley and published by Springer Nature. This book was released on 2023-11-29 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited book explores the breadth of approaches undertaken by scientists, artists and communicators in their crucial role making science accessible, engaging and impactful. Contemporary approaches in science illustration and visualization include a variety of creative methodologies that are valuable for effective communication, teaching, learning and professional practice. These range in method from anatomical drawings used in medical curricula, to 2D animations and editorial illustrations available in the public realm. They also include unexpected approaches such as the use of tabletop board games, comics and collage in understanding our bodies, emergent health threats and cutting-edge science developments. If you are a scientist seeking to enhance your ability to communicate your research or an artist interested in biomedical visualization, this volume serves as an introduction to contemporary approaches in science illustration and communication. By understanding the creative methods and techniques employed in this field, we can collectively work towards fostering a deeper appreciation of art in science, and continue to captivate and inspire audiences worldwide.

The Players' Realm

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Author :
Publisher : McFarland
ISBN 13 : 0786428325
Total Pages : 315 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis The Players' Realm by : J. Patrick Williams

Download or read book The Players' Realm written by J. Patrick Williams and published by McFarland. This book was released on 2007-03-28 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first century. As new media technologies diffuse around the world and as the depth and complexity of gaming networks increase, scholars are becoming increasingly savvy in their approach to digital games. While aesthetic and psychological approaches to the study of digital games have garnered the most attention in the past, scholars have only recently begun to study the important social and cultural aspects of digital games. This study sketches some of the various trajectories of digital games in modern Western societies, looking first at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book then continues with what it deems a new phase of games research exemplified by systematic examination of specific aspects of digital games and gaming. Section One includes four chapters that collectively consider politics and the negotiation of power in game worlds. Section Two details the ideological webs within which games are produced and consumed. Specifically, this important section offers a critical cultural analysis of the hegemony that exists within games and its influence upon players' personal ideologies. To conclude this analysis, Section Three examines game design features that relate to players' self-characterization and social development within digital game worlds. Section Four explores the important relationship between the producers and consumers of digital games, especially insomuch as this relationship is giving rise to a community of novices and professionals who will together determine the future of gaming and--to a degree--popular culture.

Players Unleashed!

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Publisher : Amsterdam University Press
ISBN 13 : 9048511984
Total Pages : 224 pages
Book Rating : 4.0/5 (485 download)

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Book Synopsis Players Unleashed! by : Tanja Sihvonen

Download or read book Players Unleashed! written by Tanja Sihvonen and published by Amsterdam University Press. This book was released on 2012 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: A compelling examination of the practice and implications of modding as they apply to the best-selling computer game The Sims.

Ethical Issues in Business - Second Edition

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Publisher : Broadview Press
ISBN 13 : 1554812402
Total Pages : 570 pages
Book Rating : 4.5/5 (548 download)

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Book Synopsis Ethical Issues in Business - Second Edition by : Peg Tittle

Download or read book Ethical Issues in Business - Second Edition written by Peg Tittle and published by Broadview Press. This book was released on 2016-12-15 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: Peg Tittle’s ambitious business ethics text brings together readings, cases, and the author’s own informed opinions. The second edition includes over a dozen new readings and case studies, as well as a new chapter on issues in Information and Communication Technology. Includes - Canonical and topical readings on issues ranging from whistleblowing and advertising to international business, the nature of capitalism, and the environment - Engaging overviews from the author encourage careful reflection and critical examination of conventional assumptions - What to Do? scenarios and Case Studies illustrate the practical relevance of each topic - Comprehensive introductions to ethical theory and the ethics of business - Questions following each selection test understanding and promote active reading - A primer on ethical institutions examines the role of ethics consultants, codes of ethics, and more

Indie Games in the Digital Age

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501356445
Total Pages : 238 pages
Book Rating : 4.5/5 (13 download)

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Book Synopsis Indie Games in the Digital Age by : M.J. Clarke

Download or read book Indie Games in the Digital Age written by M.J. Clarke and published by Bloomsbury Publishing USA. This book was released on 2020-04-16 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: A host of digital affordances, including reduced cost production tools, open distribution platforms, and ubiquitous connectivity, have engendered the growth of indie games among makers and users, forcing critics to reconsider the question of who makes games and why. Taking seriously this new mode of cultural produciton compells analysts to reconsider the blurred boundaries and relations of makers, users and texts as well as their respective relationship to cultural power and hierarchy. The contributions to Indie Games in the Digital Age consider these questions and examine a series of firms, makers, games and scenes, ranging from giants like Nintendo and Microsoft to grassroots games like Cards Against Humanity and Stardew Valley, to chart more precisely the productive and instructive disruption that this new site of cultural production offers.

Atari Age

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Publisher : MIT Press
ISBN 13 : 0262035715
Total Pages : 266 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Atari Age by : Michael Z. Newman

Download or read book Atari Age written by Michael Z. Newman and published by MIT Press. This book was released on 2017 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: The cultural contradictions of early video games: a medium for family fun (but mainly for middle-class boys), an improvement over pinball and television (but possibly harmful) Beginning with the release of the Magnavox Odyssey and Pong in 1972, video games, whether played in arcades and taverns or in family rec rooms, became part of popular culture, like television. In fact, video games were sometimes seen as an improvement on television because they spurred participation rather than passivity. These “space-age pinball machines” gave coin-operated games a high-tech and more respectable profile. In Atari Age, Michael Newman charts the emergence of video games in America from ball-and-paddle games to hits like Space Invaders and Pac-Man, describing their relationship to other amusements and technologies and showing how they came to be identified with the middle class, youth, and masculinity. Newman shows that the “new media” of video games were understood in varied, even contradictory ways. They were family fun (but mainly for boys), better than television (but possibly harmful), and educational (but a waste of computer time). Drawing on a range of sources—including the games and their packaging; coverage in the popular, trade, and fan press; social science research of the time; advertising and store catalogs; and representations in movies and television—Newman describes the series of cultural contradictions through which the identity of the emerging medium worked itself out. Would video games embody middle-class respectability or suffer from the arcade's unsavory reputation? Would they foster family togetherness or allow boys to escape from domesticity? Would they make the new home computer a tool for education or just a glorified toy? Then, as now, many worried about the impact of video games on players, while others celebrated video games for familiarizing kids with technology essential for the information age.

Raising the Stakes

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Author :
Publisher : MIT Press
ISBN 13 : 0262527588
Total Pages : 333 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Raising the Stakes by : T. L. Taylor

Download or read book Raising the Stakes written by T. L. Taylor and published by MIT Press. This book was released on 2015-01-30 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: How a form of play becomes a sport: players, agents, referees, leagues, tournaments, sponsorships, and spectators, and the culture of professional computer game play. Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982–1984) featured competitions among arcade game players; and first-person shooter games of the 1990s became multiplayer through network play. A new development in the world of digital gaming, however, is the emergence of professional computer game play, complete with star players, team owners, tournaments, sponsorships, and spectators. In Raising the Stakes, T. L. Taylor explores the emerging scene of professional computer gaming and the accompanying efforts to make a sport out of this form of play. In the course of her explorations, Taylor travels to tournaments, including the World Cyber Games Grand Finals (which considers itself the computer gaming equivalent of the Olympics), and interviews participants from players to broadcasters. She examines pro-gaming, with its highly paid players, play-by-play broadcasts, and mass audience; discusses whether or not e-sports should even be considered sports; traces the player's path from amateur to professional (and how a hobby becomes work); and describes the importance of leagues, teams, owners, organizers, referees, sponsors, and fans in shaping the structure and culture of pro-gaming. Taylor connects professional computer gaming to broader issues: our notions of play, work, and sport; the nature of spectatorship; the influence of money on sports. And she examines the ongoing struggle over the gendered construction of play through the lens of male-dominated pro-gaming. Ultimately, the evolution of professional computer gaming illuminates the contemporary struggle to convert playful passions into serious play.

Why Culture Matters Most

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Author :
Publisher :
ISBN 13 : 0199330727
Total Pages : 217 pages
Book Rating : 4.1/5 (993 download)

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Book Synopsis Why Culture Matters Most by : David Charles Rose

Download or read book Why Culture Matters Most written by David Charles Rose and published by . This book was released on 2019 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction -- The cultural commons -- Culture as moral beliefs -- Culture as instrument -- The rise of flourishing societies -- The free market democracy dilemma -- The fall of flourishing societies -- Family, religion, government, and civilization -- Conclusion

Collision or Collaboration

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Author :
Publisher : Springer
ISBN 13 : 3319445154
Total Pages : 214 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Collision or Collaboration by : Peter G. Gould

Download or read book Collision or Collaboration written by Peter G. Gould and published by Springer. This book was released on 2016-11-26 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: Archaeology has an often contentious relationship with the consequences of economic development. Tourism, urban development and natural resource exploitation have generated adverse impact on the archaeological record, indigenous cultures and local communities worldwide. Over the decades, international conventions, national laws and corporate ventures have sought to address the problems, but too often they have fallen short and immense challenges remain. Looking ahead, the contributions to this volume constitute a global conversation on the most salient issue facing archaeology as it interacts with economic development: Is collision with development still the best course? Or, is a more effective strategy to pursue collaborative relationships with the forces of economic and social change?

Ecojustice Adult Education: Theory and Practice in the Cultivation of the Cultural Commons

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119383838
Total Pages : 102 pages
Book Rating : 4.1/5 (193 download)

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Book Synopsis Ecojustice Adult Education: Theory and Practice in the Cultivation of the Cultural Commons by : Audrey M. Dentith

Download or read book Ecojustice Adult Education: Theory and Practice in the Cultivation of the Cultural Commons written by Audrey M. Dentith and published by John Wiley & Sons. This book was released on 2017-03-31 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: As ecological issues increase and concern worldwide is mounting about the changing nature of work and cultural life, the field of adult education must respond. Adult education holds much potential for its ability to highlight cultural knowledge, promote change, and maximize the capacity of adults to work together in strengthening mutually supportive communities that contribute to a sustainable future. It is imperative that we (re)educate adults about productive but sustainable work and stronger local community living within an understanding of the relational being and the interdependency of all things. This edited collection explores the cultural roots of the ecological/cultural crisis and its relationship to adult education. The development of sound practices and new cultural understandings among adults are emphasized. Certainly, there exists evidence of small grassroots work that builds hope and skills for the coming of a new age of sustainable and just life. This volume discusses the: Connections between sustainability, environmental and ecojustice education, Forms of radical sustainability adult education, Established cultural institutions as potential agents of change, Principles of ecojustice education, and Implementation of these principles in formal and community education settings. This is the 153rd volume of the Jossey Bass series New Directions for Adult and Continuing Education. Noted for its depth of coverage, it explores issues of common interest to instructors, administrators, counselors, and policymakers in a broad range of education settings, such as colleges and universities, extension programs, businesses, libraries, and museums.