Pokémon Black and White

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Author :
Publisher : VIZ Media - Children's
ISBN 13 : 9781421540924
Total Pages : 80 pages
Book Rating : 4.5/5 (49 download)

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Book Synopsis Pokémon Black and White by : Kusaka Hidenori

Download or read book Pokémon Black and White written by Kusaka Hidenori and published by VIZ Media - Children's. This book was released on 2011-09-06 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: Awesome adventures inspired by the best-selling Pokémon Black Version and Pokémon White Version video games! Meet Pokémon Trainers Black and White! White has a burgeoning career as a Trainer of performing Pokémon. Black is about to embark on a training journey to explore the Unova region and fill a Pokédex for Professor Juniper. Who will Black choose as his first Pokémon? Who would you choose? Plus, meet feisty Pokémon Tepig, Snivy, Oshawott and many more new Pokémon of the unexplored Unova region!

The Game Console 2.0

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Author :
Publisher : No Starch Press
ISBN 13 : 1718500610
Total Pages : 314 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis The Game Console 2.0 by : Evan Amos

Download or read book The Game Console 2.0 written by Evan Amos and published by No Starch Press. This book was released on 2021-09-08 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: This revised and expanded second edition of the bestselling The Game Console contains brand new content, with coverage of 50 more consoles, variants, and accessories in 50 added pages. The Game Console 2.0 is a gorgeous coffee table book for geeks and gamers that brings together highly detailed photos of more than 100 video game consoles and their electronic interiors spanning nearly five decades. Revised and updated since the first edition’s celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry’s rise, fall, and monumental resurgence. The book’s 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You’ll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world’s most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer’s must-have coffee-table book.

The Art of Journey

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Author :
Publisher :
ISBN 13 : 9780985902216
Total Pages : 184 pages
Book Rating : 4.9/5 (22 download)

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Book Synopsis The Art of Journey by : Matthew Nava

Download or read book The Art of Journey written by Matthew Nava and published by . This book was released on 2012-08-28 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: Concept drawings created for the computer game Journey.

Kingdom Hearts Ultimania: The Story Before Kingdom Hearts III

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Author :
Publisher : Dark Horse Comics
ISBN 13 : 1506725236
Total Pages : 268 pages
Book Rating : 4.5/5 (67 download)

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Book Synopsis Kingdom Hearts Ultimania: The Story Before Kingdom Hearts III by : Square Enix

Download or read book Kingdom Hearts Ultimania: The Story Before Kingdom Hearts III written by Square Enix and published by Dark Horse Comics. This book was released on 2021-06-29 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: A gorgeous oversized hardcover collecting Kingdom Hearts art and trivia, leading up to the events of Kingdom Hearts III! Enter the magical worlds of Disney as featured in the hit game series! This tome meticulously showcases each of Kingdom Hearts' unique worlds, characters, and equipment, encompassing all the games predating Kingdom Hearts III. Explore character profiles from icons like King Mickey and Goofy, to modern favorites like Tron or Captain Jack Sparrow. Study detailed summaries of each games story, along with rare concept designs and storyboards! No stone is left unturned in this grand overview, which includes content from: Kingdom Hearts Final Mix Kingdom Hearts Chain of Memories Kingdom Hearts 358/2 Days Kingdom Hearts II Final Mix Kingdom Hearts Coded Kingdom Hearts Birth by Sleep Kingdom Hearts 3D Dream Drop Distance Kingdom Hearts Unchained X Dark Horse Books, Square Enix, and Disney present Kingdom Hearts Ultimania: The Story Before Kingdom Hearts III. This original English translation of the Japanese fan favorite reference guide is sure to capture the imaginations of Disney fans and gamers everywhere!

Paratextualizing Games

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Author :
Publisher : transcript Verlag
ISBN 13 : 3732854213
Total Pages : 364 pages
Book Rating : 4.7/5 (328 download)

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Book Synopsis Paratextualizing Games by : Benjamin Beil

Download or read book Paratextualizing Games written by Benjamin Beil and published by transcript Verlag. This book was released on 2021-11-30 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?

Blood, Sweat, and Pixels

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Author :
Publisher : HarperCollins
ISBN 13 : 0062651242
Total Pages : 312 pages
Book Rating : 4.0/5 (626 download)

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Book Synopsis Blood, Sweat, and Pixels by : Jason Schreier

Download or read book Blood, Sweat, and Pixels written by Jason Schreier and published by HarperCollins. This book was released on 2017-09-05 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: NATIONAL BESTSELLER “The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

Playing to Win

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Author :
Publisher : Lulu.com
ISBN 13 : 1411666798
Total Pages : 144 pages
Book Rating : 4.4/5 (116 download)

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Book Synopsis Playing to Win by : David Sirlin

Download or read book Playing to Win written by David Sirlin and published by Lulu.com. This book was released on 2006-04-01 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.

The World of the Witcher

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Author :
Publisher : Dark Horse Comics
ISBN 13 : 1621159337
Total Pages : 185 pages
Book Rating : 4.6/5 (211 download)

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Book Synopsis The World of the Witcher by : CD Projekt Red

Download or read book The World of the Witcher written by CD Projekt Red and published by Dark Horse Comics. This book was released on 2015-05-19 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dive deep into the world of monster hunters, as the prominent characters from the universe take you on a guided tour of the fascinating dark fantasy adventure that is The Witcher. This gorgeous, illustrated hardbound volume contains in-depth knowledge about the locales, the deadly beasts that inhabit them, and the lethal weapons used to put them down.

Video Games as Culture

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Author :
Publisher : Routledge
ISBN 13 : 1317223926
Total Pages : 198 pages
Book Rating : 4.3/5 (172 download)

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Book Synopsis Video Games as Culture by : Daniel Muriel

Download or read book Video Games as Culture written by Daniel Muriel and published by Routledge. This book was released on 2018-03-14 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video game culture, but in doing so, utilizes video games as a lens through which to understand contemporary social life. Video games are becoming an increasingly central part of our cultural lives, impacting on various aspects of everyday life such as our consumption, communities, and identity formation. Drawing on new and original empirical data – including interviews with gamers, as well as key representatives from the video game industry, media, education, and cultural sector – Video Games as Culture not only considers contemporary video game culture, but also explores how video games provide important insights into the modern nature of digital and participatory culture, patterns of consumption and identity formation, late modernity, and contemporary political rationalities. This book will appeal to undergraduate and postgraduate students, as well as postdoctoral researchers, interested in fields such Video Games, Sociology, and Media and Cultural Studies. It will also be useful for those interested in the wider role of culture, technology, and consumption in the transformation of society, identities, and communities.

War in the Age of Intelligent Machines

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Author :
Publisher :
ISBN 13 :
Total Pages : 286 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis War in the Age of Intelligent Machines by : Manuel De Landa

Download or read book War in the Age of Intelligent Machines written by Manuel De Landa and published by . This book was released on 1991 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: The author aims to show how the emergence of intelligent and autonomous bombs and missiles equipped with artificial perception and decision-making capabilities represents a profound historical shift in the relation of human beings both to machines and to information.

HCI Outdoors: Theory, Design, Methods and Applications

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Author :
Publisher : Springer Nature
ISBN 13 : 3030452891
Total Pages : 329 pages
Book Rating : 4.0/5 (34 download)

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Book Synopsis HCI Outdoors: Theory, Design, Methods and Applications by : D. Scott McCrickard

Download or read book HCI Outdoors: Theory, Design, Methods and Applications written by D. Scott McCrickard and published by Springer Nature. This book was released on 2020-10-19 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in network connectivity, power consumption, and physical size create new possibilities for using interactive computing outdoors. However, moving computing outdoors can drastically change the human outdoor experience. This impact is felt in many kinds of outdoor activities such as citizen science, personal recreation, search and rescue, informal education, and others. It is also felt across outdoor settings that range from remote wilderness to crowded cities. Understanding these effects can lead to ideas, designs and systems that improve, rather than diminish, outdoor experiences. This book represents the current results emerging from recent workshops focused on HCI outdoors and held in conjunction with CHI, GROUP, UbiComp, and MobileHCI conferences. Based on feedback at those workshops, and outreach to other leaders in the field, the chapters collected were crafted to highlight methods and approaches for understanding how technologies such as handhelds, wearables, and installed standalone devices impact individuals, groups, and even communities. These findings frame new ways of thinking about HCI outdoors, explore logistical issues associated with moving computing outdoors, and probe new experiences created by involving computing in outdoor pursuits. Also important are the ways that social media has influenced preparation, experience, and reflection related to outdoor experiences. HCI Outdoors: Theory, Design, Methods and Applications is of interest to HCI researchers, HCI practitioners, and outdoor enthusiasts who want to shape future understanding and current practice related to technology in every kind of outdoor experience.

Why We Love The Matrix

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Publisher : Hachette UK
ISBN 13 : 0762498552
Total Pages : 99 pages
Book Rating : 4.7/5 (624 download)

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Book Synopsis Why We Love The Matrix by : Kim Taylor-Foster

Download or read book Why We Love The Matrix written by Kim Taylor-Foster and published by Hachette UK. This book was released on 2021-04-06 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rediscover all the reasons you love The Matrix with this unique guide to the cult 90s sci-fi classic, filled with trivia, essays, and behind the scenes looks at characters, production, and so much more. Whether you saw the movie in theaters in 1999 or watched it for the first time at home, there is no denying that The Matrix has had an immense impact on pop culture. A "must-see" of the science fiction genre and Why We Love The Matrix is the first and only guide that combines entertaining information about the history and making of the film with a celebratory look at all the different aspects that have helped solidify this as a beloved favorite of sci-fi fans. Offering entertaining essays about the key features that have helped the film become the classic it is today—like the origins of the plot and characters, film techniques, and the philosophy behind the story—plus quotes, sidebars, and eye-catching two-color illustrations throughout, Why We Love The Matrix is a great gift for both casual and more serious fans of the movie and, let's face it, Keanu Reeves.

The Translation of Realia and Irrealia in Game Localization

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Author :
Publisher : Routledge
ISBN 13 : 1000438422
Total Pages : 170 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis The Translation of Realia and Irrealia in Game Localization by : Silvia Pettini

Download or read book The Translation of Realia and Irrealia in Game Localization written by Silvia Pettini and published by Routledge. This book was released on 2021-09-19 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the impact of a video game’s degree of realism or fictionality on its linguistic dimensions, investigating the challenges and strategies for translating realia and irrealia, the interface of the real world and the game world where culture-specificity manifests itself. The volume outlines the key elements in the translation of video games, such as textual non-linearity, multitextuality, and playability, and introduces the theoretical framework used to determine a game’s respective degree of realism or fictionality. Pettini applies an interdisciplinary approach drawing on video game research and Descriptive Translation Studies to the linguistic and translational analysis of in-game dialogs in English-Italian and English-Spanish language pairs from a corpus of three war video games. This approach allows for an in-depth look at the localization challenges posed by the varying degree of realism and fictionality across video games and the different strategies translators employ in response to these challenges. A final chapter offers a comparative analysis of the three games and subsequently avenues for further research on the role of culture-specificity in game localization. This book is key reading for students and scholars interested in game localization, audiovisual translation studies, and video game research.

Amazing Spider-Man

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Publisher : Marvel Entertainment
ISBN 13 : 1302496999
Total Pages : 541 pages
Book Rating : 4.3/5 (24 download)

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Book Synopsis Amazing Spider-Man by : Dan Slott

Download or read book Amazing Spider-Man written by Dan Slott and published by Marvel Entertainment. This book was released on 2017-04-12 with total page 541 pages. Available in PDF, EPUB and Kindle. Book excerpt: Collects Amazing Spider-Man (2015) #19-24; The Clone Conspiracy #1-5; The Clone Conspiracy: Omega; Silk (2015B) #14-17; Prowler (2016) 1-5; material from Free Comic Book Day 2016 (Captain America) #1. Amidst a gauntlet of his deadliest rogues, an old foe returns to the fore. Loved ones lost are dead no more as Peter Parker plunges headlong into THE CLONE CONSPIRACY - a blockbuster event series from A-List creators Dan Slott and Jim Cheung! Prepare yourself for THE Spidey story of 2016 as the writer who brought you Spider-Verse, Superior Spider-Man and Spider-Island brings you the next defining chapter in the wallcrawler's life! The identity of the man in the red suit has been revealed. The Jackal has returned, more driven and determined than ever. He's off ered Spidey's greatest rogues a chance to reunite with their loved ones in exchange for loyalty. But to what end? With the Rhino, the Lizard, Electro and even Doctor Octopus at his side, things are looking bleak. But who else from Spider-Man's past has reappeared?!

The James Bond Bedside Companion

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Author :
Publisher : Crossroad Press
ISBN 13 :
Total Pages : 837 pages
Book Rating : 4./5 ( download)

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Book Synopsis The James Bond Bedside Companion by : Raymond Benson

Download or read book The James Bond Bedside Companion written by Raymond Benson and published by Crossroad Press. This book was released on with total page 837 pages. Available in PDF, EPUB and Kindle. Book excerpt: New revised digital edition of the classic 007 reference book from the 1980s, complete with a new Foreword by the author. THE JAMES BOND BEDSIDE COMPANION is an encyclopedic celebration of 007, who is still the world’s most popular secret agent. The only book to cover all aspects of the James Bond phenomenon in a single volume, it includes: a) An intimate portrait of Ian Fleming as remembered by his friends and colleagues; b) a character study of James Bond—his background and early life, his clothing and other personal habits, his preferences in food and drink, his attitudes toward women and marriage; c) The by-products of Bondmania and the merchandising of 007; d) Detailed analyses of every James Bond novel by Ian Fleming, as well as those written by other authors through the 1980s; e) A critical look at the 007 film series—the producers, screenplays, directors, actors, soundtracks, and special effects; f) over 100 photographs; g) An Introduction written by Ernest Cuneo, perhaps Fleming’s closest American friend; h) And enough facts, figures, and miscellaneous Bondian trivia to satisfy even the most ardent fan. THE JAMES BOND BEDSIDE COMPANION covers the Bond films through The Living Daylights (1987) and the novels through John Gardner's Scorpius. BIO: Raymond Benson is the highly acclaimed author of twenty-five books, six original James Bond 007 novels, three film novelizations, three short stories, and two anthologies on Bond. He is a sought-after lecturer on film genres and history. Writing as David Michaels, Benson is a New York Times best-selling author, an Edgar Alan Poe Award nominee, and a Readers' Choice Award winner.

King Conan

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Author :
Publisher : Marvel
ISBN 13 : 9781302930554
Total Pages : 0 pages
Book Rating : 4.9/5 (35 download)

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Book Synopsis King Conan by : Jason Aaron

Download or read book King Conan written by Jason Aaron and published by Marvel. This book was released on 2022-08-30 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jason Aaron and Mahmud Asrar return to the saga of Conan, to present the Barbarian's last stand at the edge of the world! And together they take the Cimmerian further than has ever been revealed in any media to date! As Robert E. Howard posited, when King Conan of Aquilonia grows restless on the throne, he sails west, toward land and adventure unknown. Now, see the first step of that fateful journey, as an old and terrible danger threatens to end King Conan's saga once and for all! When an unholy alliance is forged and fallen warriors rise to fight again, will Conan finally be forced to succumb to the lure of cursed sorcery? And what of his son, Prince Conn -- and the kingdom of Aquilonia left behind? Prepare for the adventure of a lifetime!

Pokémon Mystery Dungeon: Ginji's Rescue Team

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Author :
Publisher : VIZ Media - Children's
ISBN 13 : 9781421512044
Total Pages : 202 pages
Book Rating : 4.5/5 (12 download)

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Book Synopsis Pokémon Mystery Dungeon: Ginji's Rescue Team by : Makato Mizobuchi

Download or read book Pokémon Mystery Dungeon: Ginji's Rescue Team written by Makato Mizobuchi and published by VIZ Media - Children's. This book was released on 2007-03-06 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you were transformed into your favorite Pokémon, what would you do? Ginji is a normal schoolboy until the day he awakes to discover that he's been transformed into a Pokémon! Now in the form of a Torchic, Ginji meets a very friendly Mudkip who convinces him to join his Rescue Team. Their mission: to help any and all Pokémon in need. Saving adorable Pokémon is good and fine, but will Ginji ever be able to turn back into a human again? And has his very presence turned the entire Pokémon world topsy-turvy? The adventure--and mystery--is on! What would you do if you turned into a Pokémon? Ginji is a regular schoolboy until he wakes up one day as a Torchic! Before Ginji can figure out how to change back, a friendly Mudkip convinces him to become his partner and form a Rescue Team. Saving adorable Pokémon from disaster is exciting work, but can Ginji save himself? Will he ever be human again? And has his transformation turned the Pokémon world topsy-turvy? The adventure--and mystery--is on!