Level Up!

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Publisher : John Wiley & Sons
ISBN 13 : 0470970928
Total Pages : 515 pages
Book Rating : 4.4/5 (79 download)

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Book Synopsis Level Up! by : Scott Rogers

Download or read book Level Up! written by Scott Rogers and published by John Wiley & Sons. This book was released on 2010-09-29 with total page 515 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

A Casual Revolution

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Publisher : MIT Press
ISBN 13 : 0262285800
Total Pages : 261 pages
Book Rating : 4.2/5 (622 download)

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Book Synopsis A Casual Revolution by : Jesper Juul

Download or read book A Casual Revolution written by Jesper Juul and published by MIT Press. This book was released on 2012-02-10 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: How casual games like Guitar Hero, Bejeweled, and those for Nintendo Wii are expanding the audience for video games. We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them. Important Notice: The digital edition of this book is missing some of the images found in the physical edition.

Unit Operations

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Publisher : MIT Press
ISBN 13 : 0262261898
Total Pages : 261 pages
Book Rating : 4.2/5 (622 download)

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Book Synopsis Unit Operations by : Ian Bogost

Download or read book Unit Operations written by Ian Bogost and published by MIT Press. This book was released on 2008-01-25 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames. Moreover, this approach can be applied beyond videogames: Bogost suggests that any medium—from videogames to poetry, literature, cinema, or art—can be read as a configurative system of discrete, interlocking units of meaning, and he illustrates this method of analysis with examples from all these fields. The marriage of literary theory and information technology, he argues, will help humanists take technology more seriously and hep technologists better understand software and videogames as cultural artifacts. This approach is especially useful for the comparative analysis of digital and nondigital artifacts and allows scholars from other fields who are interested in studying videogames to avoid the esoteric isolation of "game studies." The richness of Bogost's comparative approach can be seen in his discussions of works by such philosophers and theorists as Plato, Badiou, Zizek, and McLuhan, and in his analysis of numerous videogames including Pong, Half-Life, and Star Wars Galaxies. Bogost draws on object technology and complex adaptive systems theory for his method of unit analysis, underscoring the configurative aspects of a wide variety of human processes. His extended analysis of freedom in large virtual spaces examines Grand Theft Auto 3, The Legend of Zelda, Flaubert's Madame Bovary, and Joyce's Ulysses. In Unit Operations, Bogost not only offers a new methodology for videogame criticism but argues for the possibility of real collaboration between the humanities and information technology.

The Chinatown Death Cloud Peril

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Author :
Publisher : Simon and Schuster
ISBN 13 : 074328786X
Total Pages : 7 pages
Book Rating : 4.7/5 (432 download)

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Book Synopsis The Chinatown Death Cloud Peril by : Paul Malmont

Download or read book The Chinatown Death Cloud Peril written by Paul Malmont and published by Simon and Schuster. This book was released on 2007-06-05 with total page 7 pages. Available in PDF, EPUB and Kindle. Book excerpt: Set in the colorful world of the 1930s and peopled with writers H.P. Lovecraft, L. Ron Hubbard, Lester Dent, and Walter Gibson, this swashbuckling literary thriller propels the characters into a genuine pulp adventure in which they try to thwart a madman intent on creating a new global empire.

Web Development with Node and Express

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1491902302
Total Pages : 331 pages
Book Rating : 4.4/5 (919 download)

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Book Synopsis Web Development with Node and Express by : Ethan Brown

Download or read book Web Development with Node and Express written by Ethan Brown and published by "O'Reilly Media, Inc.". This book was released on 2014-07 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to build dynamic web applications with Express, a key component of the Node/JavaScript development stack. In this hands-on guide, author Ethan Brown teaches you the fundamentals through the development of a fictional application that exposes a public website and a RESTful API. You’ll also learn web architecture best practices to help you build single-page, multi-page, and hybrid web apps with Express. Express strikes a balance between a robust framework and no framework at all, allowing you a free hand in your architecture choices. With this book, frontend and backend engineers familiar with JavaScript will discover new ways of looking at web development. Create webpage templating system for rendering dynamic data Dive into request and response objects, middleware, and URL routing Simulate a production environment for testing and development Focus on persistence with document databases, particularly MongoDB Make your resources available to other programs with RESTful APIs Build secure apps with authentication, authorization, and HTTPS Integrate with social media, geolocation, and other third-party services Implement a plan for launching and maintaining your app Learn critical debugging skills This book covers Express 4.0.

Getting Gamers

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Publisher : Rowman & Littlefield Publishers
ISBN 13 : 9781538121337
Total Pages : 0 pages
Book Rating : 4.1/5 (213 download)

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Book Synopsis Getting Gamers by : Jamie Madigan

Download or read book Getting Gamers written by Jamie Madigan and published by Rowman & Littlefield Publishers. This book was released on 2019-01-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A psychologist and life-long fan of video games helps you understand what psychology has to say about why video games and mobile game apps are designed the way they are, why players behave as they do, and the psychological tricks used to market and sell them.

The Gamification of Learning and Instruction Fieldbook

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 111867443X
Total Pages : 487 pages
Book Rating : 4.1/5 (186 download)

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Book Synopsis The Gamification of Learning and Instruction Fieldbook by : Karl M. Kapp

Download or read book The Gamification of Learning and Instruction Fieldbook written by Karl M. Kapp and published by John Wiley & Sons. This book was released on 2013-11-11 with total page 487 pages. Available in PDF, EPUB and Kindle. Book excerpt: Following Karl Kapp's earlier book The Gamification of Learning and Instruction, this Fieldbook provides a step-by-step approach to implementing the concepts from the Gamification book with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice. The Online Workbook, designed largely for students using the original book as a textbook, includes quizzes, worksheets and fill-in-the-blank areas that will help a student to better understand the ideas, concepts and elements of incorporating gamification into learning.

Nordic Larp

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Author :
Publisher :
ISBN 13 : 9789163378560
Total Pages : 315 pages
Book Rating : 4.3/5 (785 download)

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Book Synopsis Nordic Larp by :

Download or read book Nordic Larp written by and published by . This book was released on 2010 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game Balance

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Author :
Publisher : CRC Press
ISBN 13 : 1498799582
Total Pages : 806 pages
Book Rating : 4.4/5 (987 download)

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Book Synopsis Game Balance by : Ian Schreiber

Download or read book Game Balance written by Ian Schreiber and published by CRC Press. This book was released on 2021-08-16 with total page 806 pages. Available in PDF, EPUB and Kindle. Book excerpt: Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory. Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers. FEATURES The first and only book to explore game balance as a topic in depth Topics range from intermediate to advanced, while written in an accessible style that demystifies even the most challenging mathematical concepts to the point where a novice student of game design can understand and apply them Contains powerful spreadsheet techniques which have been tested with all major spreadsheet programs and battle-tested with real-world game design tasks Provides short-form exercises at the end of each chapter to allow for practice of the techniques discussed therein along with three long-term projects divided into parts throughout the book that involve their creation Written by award-winning designers with decades of experience in the field Ian Schreiber has been in the industry since 2000, first as a programmer and then as a game designer. He has worked on eight published game titles, training/simulation games for three Fortune 500 companies, and has advised countless student projects. He is the co-founder of Global Game Jam, the largest in-person game jam event in the world. Ian has taught game design and development courses at a variety of colleges and universities since 2006. Brenda Romero is a BAFTA award-winning game director, entrepreneur, artist, and Fulbright award recipient and is presently game director and creator of the Empire of Sin franchise. As a game director, she has worked on 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons & Dragons, and Def Jam franchises.

Real Time Cameras

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Author :
Publisher : CRC Press
ISBN 13 : 1000065081
Total Pages : 544 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Real Time Cameras by : Mark Haigh-Hutchinson

Download or read book Real Time Cameras written by Mark Haigh-Hutchinson and published by CRC Press. This book was released on 2009-04-02 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. The challenge in games is that th

Embedded Linux Primer

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Publisher : Pearson Education
ISBN 13 : 0137061102
Total Pages : 738 pages
Book Rating : 4.1/5 (37 download)

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Book Synopsis Embedded Linux Primer by : Christopher Hallinan

Download or read book Embedded Linux Primer written by Christopher Hallinan and published by Pearson Education. This book was released on 2010-10-26 with total page 738 pages. Available in PDF, EPUB and Kindle. Book excerpt: Up-to-the-Minute, Complete Guidance for Developing Embedded Solutions with Linux Linux has emerged as today’s #1 operating system for embedded products. Christopher Hallinan’s Embedded Linux Primer has proven itself as the definitive real-world guide to building efficient, high-value, embedded systems with Linux. Now, Hallinan has thoroughly updated this highly praised book for the newest Linux kernels, capabilities, tools, and hardware support, including advanced multicore processors. Drawing on more than a decade of embedded Linux experience, Hallinan helps you rapidly climb the learning curve, whether you’re moving from legacy environments or you’re new to embedded programming. Hallinan addresses today’s most important development challenges and demonstrates how to solve the problems you’re most likely to encounter. You’ll learn how to build a modern, efficient embedded Linux development environment, and then utilize it as productively as possible. Hallinan offers up-to-date guidance on everything from kernel configuration and initialization to bootloaders, device drivers to file systems, and BusyBox utilities to real-time configuration and system analysis. This edition adds entirely new chapters on UDEV, USB, and open source build systems. Tour the typical embedded system and development environment and understand its concepts and components. Understand the Linux kernel and userspace initialization processes. Preview bootloaders, with specific emphasis on U-Boot. Configure the Memory Technology Devices (MTD) subsystem to interface with flash (and other) memory devices. Make the most of BusyBox and latest open source development tools. Learn from expanded and updated coverage of kernel debugging. Build and analyze real-time systems with Linux. Learn to configure device files and driver loading with UDEV. Walk through detailed coverage of the USB subsystem. Introduces the latest open source embedded Linux build systems. Reference appendices include U-Boot and BusyBox commands.

The Metamorphosis of Prime Intellect

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Author :
Publisher : Lulu.com
ISBN 13 : 1411602196
Total Pages : 177 pages
Book Rating : 4.4/5 (116 download)

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Book Synopsis The Metamorphosis of Prime Intellect by : Roger Williams

Download or read book The Metamorphosis of Prime Intellect written by Roger Williams and published by Lulu.com. This book was released on 2003-10-14 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: In a time not far from our own, Lawrence sets out simply to build an artifical intelligence that can pass as human, and finds himself instead with one that can pass as a god. Taking the Three Laws of Robotics literally, Prime Intellect makes every human immortal and provides instantly for every stated human desire. Caroline finds no meaning in this life of purposeless ease, and forgets her emptiness only in moments of violent and profane exhibitionism. At turns shocking and humorous, "Prime Intellect" looks unflinchingly at extremes of human behavior that might emerge when all limits are removed. An international Internet phenomenon, "Prime Intellect" has been downloaded more than 10,000 times since its free release in January 2003. It has been read and discussed in Australia, Canada, Denmark, Germany, Japan, Mexico, the Netherlands, Slovenia, South Africa, and other countries. This Lulu edition is your chance to own "Prime Intellect" in conventional book form.

Seven More Languages in Seven Weeks

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Publisher : Pragmatic Bookshelf
ISBN 13 : 1680504746
Total Pages : 403 pages
Book Rating : 4.6/5 (85 download)

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Book Synopsis Seven More Languages in Seven Weeks by : Bruce Tate

Download or read book Seven More Languages in Seven Weeks written by Bruce Tate and published by Pragmatic Bookshelf. This book was released on 2014-11-19 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: Great programmers aren't born--they're made. The industry is moving from object-oriented languages to functional languages, and you need to commit to radical improvement. New programming languages arm you with the tools and idioms you need to refine your craft. While other language primers take you through basic installation and "Hello, World," we aim higher. Each language in Seven More Languages in Seven Weeks will take you on a step-by-step journey through the most important paradigms of our time. You'll learn seven exciting languages: Lua, Factor, Elixir, Elm, Julia, MiniKanren, and Idris. Learn from the award-winning programming series that inspired the Elixir language. Hear how other programmers across broadly different communities solve problems important enough to compel language development. Expand your perspective, and learn to solve multicore and distribution problems. In each language, you'll solve a non-trivial problem, using the techniques that make that language special. Write a fully functional game in Elm, without a single callback, that compiles to JavaScript so you can deploy it in any browser. Write a logic program in Clojure using a programming model, MiniKanren, that is as powerful as Prolog but much better at interacting with the outside world. Build a distributed program in Elixir with Lisp-style macros, rich Ruby-like syntax, and the richness of the Erlang virtual machine. Build your own object layer in Lua, a statistical program in Julia, a proof in code with Idris, and a quiz game in Factor. When you're done, you'll have written programs in five different programming paradigms that were written on three different continents. You'll have explored four languages on the leading edge, invented in the past five years, and three more radically different languages, each with something significant to teach you.

Game + Design Education

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Author :
Publisher : Springer Nature
ISBN 13 : 303065060X
Total Pages : 409 pages
Book Rating : 4.0/5 (36 download)

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Book Synopsis Game + Design Education by : Özge Cordan

Download or read book Game + Design Education written by Özge Cordan and published by Springer Nature. This book was released on 2021-07-19 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers the papers of the PUDCAD Universal Design Practice Conference: Game + Design Education, organized by Istanbul Technical University and held online on June 24-26, 2020. The conference represented one of the key events of the Practicing Universal Design Principles in Design Education through a CAD-Based Game (PUDCAD) project, which developed a design game on a CAD-based platform, enabling students and designers to learn about universal design principles and develop accessible and innovative design ideas. As such, the PUDCAD project met one of the foremost goals of the European Commission, making sure the inclusion and efficient accessibility for people with disabilities into everyday life. The main topics of the conference include: universal design and education, universal design and user experience, game and design studies, gamification, virtual reality experiment, e-learning in design, and playful spaces and interfaces. The contributions, which were selected by means of a rigorous international peer-review process, highlight numerous exciting ideas that will spur novel research directions and foster multidisciplinary collaboration among different specialists.

Hands-on Guide to the Red Hat Exams

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Publisher : Pearson Education
ISBN 13 : 0132686112
Total Pages : 556 pages
Book Rating : 4.1/5 (326 download)

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Book Synopsis Hands-on Guide to the Red Hat Exams by : Damian Tommasino

Download or read book Hands-on Guide to the Red Hat Exams written by Damian Tommasino and published by Pearson Education. This book was released on 2011-04-12 with total page 556 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master every topic on Red Hat’s new RHCSA™ and RHCE® exams. Assess your knowledge and focus your learning. Get the practical workplace knowledge you need! Start-to-finish RHCSA™ and RHCE® preparation from leading Linux system administrator, IT trainer, and certification expert Damian Tommasino! Master every RHCSA™ and RHCE® topic! Red Hat Enterprise Linux 6 local and network installation System services, runlevels, and bootup Disks, partitions, and file systems, including LUKS encryption Networking Package management User administration Logging, monitoring, and automation Kernel updates and tuning Security, including SELinux, firewalls, and policies Remote access, including SSH Apache, Squid, DNS, DHCP, NTP, and email NFS and Samba Client and network troubleshooting KVM virtualization Test your knowledge, build your confidence, and succeed! 22 hands-on RHCSA™ and RHCE® Labs, each with multiple real-world tasks Downloadable troubleshooting scripts Practical tutorials and real-world tips Exam tips Red Hat Enterprise Linux 6 Command Quick Reference Exclusive Red Hat exam prep advice and task lists Two full length lab-based practice exams Damian Tommasino (RHCE, RHCSA, MCSA, CCNA, CCENT, MCP, Security+, Network+, A+) is a Linux system administrator at TradeCard and CEO of Modular Learning Inc., an online IT training company. He blogs on Red Hat, Linux, and security at Security Nut (http://secnut.blogspot.com), and actively contributes to the popular IT exam certification forums at techexams.net.

Games | Game Design | Game Studies

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Author :
Publisher : transcript Verlag
ISBN 13 : 3839429838
Total Pages : 291 pages
Book Rating : 4.8/5 (394 download)

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Book Synopsis Games | Game Design | Game Studies by : Gundolf S. Freyermuth

Download or read book Games | Game Design | Game Studies written by Gundolf S. Freyermuth and published by transcript Verlag. This book was released on 2015-11-30 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop? Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies. With contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman.

English Words

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Publisher : Routledge
ISBN 13 : 113484753X
Total Pages : 221 pages
Book Rating : 4.1/5 (348 download)

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Book Synopsis English Words by : Francis Katamba

Download or read book English Words written by Francis Katamba and published by Routledge. This book was released on 2002-09-11 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: English Words aims to arouse curiosity about English words and about the nature of language in general, especially among introductory students who do not intend to specialize in linguistics.