RuneQuest GM Screen Pack

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Publisher :
ISBN 13 : 9781568825045
Total Pages : pages
Book Rating : 4.8/5 (25 download)

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Book Synopsis RuneQuest GM Screen Pack by : Greg Stafford

Download or read book RuneQuest GM Screen Pack written by Greg Stafford and published by . This book was released on 2018-10-15 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: GM reference materials and screen

Gamemaster's Pack

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Publisher : Chaosium
ISBN 13 : 9781568821665
Total Pages : 0 pages
Book Rating : 4.8/5 (216 download)

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Book Synopsis Gamemaster's Pack by : Inc Staff Chaosium

Download or read book Gamemaster's Pack written by Inc Staff Chaosium and published by Chaosium. This book was released on 2002-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Core Item for Players and Gamemasters--This essential supplement for the d20 edition of Call of Cthulhu contains the most important tables and rules synopses to make Cthulhu game sessions more enjoyable. Also included is the 32-page scenario "The Lost Temple of Yig" plus assorted useful forms.

The Game Master's Book of Random Encounters

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Publisher : Media Lab Books
ISBN 13 : 9781948174374
Total Pages : 256 pages
Book Rating : 4.1/5 (743 download)

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Book Synopsis The Game Master's Book of Random Encounters by : Jeff Ashworth

Download or read book The Game Master's Book of Random Encounters written by Jeff Ashworth and published by Media Lab Books. This book was released on 2020-09-15 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.

Runequest: Roleplaying in Glorantha

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Author :
Publisher : Chaosium
ISBN 13 : 9781568825021
Total Pages : 445 pages
Book Rating : 4.8/5 (25 download)

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Book Synopsis Runequest: Roleplaying in Glorantha by : Greg Stafford

Download or read book Runequest: Roleplaying in Glorantha written by Greg Stafford and published by Chaosium. This book was released on 2018-08 with total page 445 pages. Available in PDF, EPUB and Kindle. Book excerpt: Core Rulebook

The Game Master's Book of Non-Player Characters

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Publisher : Media Lab Books
ISBN 13 : 9781948174800
Total Pages : 272 pages
Book Rating : 4.1/5 (748 download)

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Book Synopsis The Game Master's Book of Non-Player Characters by : Jeff Ashworth

Download or read book The Game Master's Book of Non-Player Characters written by Jeff Ashworth and published by Media Lab Books. This book was released on 2021-09-14 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the #1 Best-Selling author, Jeff Ashworth, comes the latest addition to The Game Master series, with more than 500 NPCs ready to populate your campaign whenever you need them! As is often the case in tabletop roleplaying games, players often venture into locales or look for answers in places and among people busy Game Masters simply didn’t anticipate. Or, just as often, an adventure won't have fully fleshed out characters in place for the locations and encounters outlined for gameplay. The Game Master's Book of Non-Player Characters solves these issues and more by providing Game Masters with the information they need to “fill in the holes” in their campaign play. It will enable GMs to instantly add depth, color, motivation and unique physical characteristics at a moment's notice to unexpected or underwritten characters as they pop up during gameplay, ensuring every session is a memorable one for players and GMs alike. This edition also includes more than 50 hand-drawn illustrations of select NPCs detailed in the book, 3 bonus one-shot adventures, and a foreword by online influencer Jasmine Bhullar.

The Complete Guide to Creating Epic Campaigns

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Publisher :
ISBN 13 : 9781518413575
Total Pages : pages
Book Rating : 4.4/5 (135 download)

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Book Synopsis The Complete Guide to Creating Epic Campaigns by : Guy Sclanders

Download or read book The Complete Guide to Creating Epic Campaigns written by Guy Sclanders and published by . This book was released on 2018-10-23 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will help you design, manage, and adjust your campaign like a master storyteller. Designed for use in all role-playing systems, and for all genres, the book is packed with information on designing campaigns, epic villains and henchmen and for creating memorable NPCs. Used primarily in role-playing games like Dungeons and Dragons the book provides inside into any creative space that needs a world and a master plot!

Your Best Game Ever

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Publisher :
ISBN 13 : 9781939979957
Total Pages : pages
Book Rating : 4.9/5 (799 download)

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Book Synopsis Your Best Game Ever by : Monte Cook

Download or read book Your Best Game Ever written by Monte Cook and published by . This book was released on 2019-07 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Little Game Master

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Publisher :
ISBN 13 : 9781734707700
Total Pages : pages
Book Rating : 4.7/5 (77 download)

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Book Synopsis The Little Game Master by : Randall Hampton

Download or read book The Little Game Master written by Randall Hampton and published by . This book was released on 2020-04-15 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The Little Game Master: Of Bards and Bullies is the continuation of the Dr. Seuss meets D&D story, where five friends delve into the world of table top role playing games. Join our adventurers as they discover a new quest that opens their eyes to understanding, empathy, and forgiveness, all while learning more about their favorite game.

The Expanse Roleplaying Game

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Publisher :
ISBN 13 : 9781934547977
Total Pages : 0 pages
Book Rating : 4.5/5 (479 download)

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Book Synopsis The Expanse Roleplaying Game by : Steve Kenson

Download or read book The Expanse Roleplaying Game written by Steve Kenson and published by . This book was released on 2019-05-14 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Expanse created by James S.A. Corey."

Mythic Game Master Emulator

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Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781982081058
Total Pages : 54 pages
Book Rating : 4.0/5 (81 download)

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Book Synopsis Mythic Game Master Emulator by : Tom Pigeon

Download or read book Mythic Game Master Emulator written by Tom Pigeon and published by Createspace Independent Publishing Platform. This book was released on 2018-01-25 with total page 54 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mythic Game Master Emulator Create dynamic role-playing adventures without preparationFor use as a supplement with other systems NOTE: This product provides the Game Master Emulation rules found in Mythic, a product that contains emulation rules and a full, universal role playing game. Mythic Game Master Emulator is for those who do not want the universal role-playing rules, but just the game master emulator at a reduced price. Mythic Game Master Emulator is a supplement meant to be played with your favorite role-playing games. Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM. Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM. In a Mythic adventure, the GM (or players without a GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are. There are various ways in which Mythic can be used: No GM, multiple players Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight. No GM, one player Mythic can be used to go solo. Solo play in Mythic works the same as group play. You're just alone. One GM, any number of players For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players.

The Advanced Gamemaster's Guide

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Publisher :
ISBN 13 : 9781932442298
Total Pages : 0 pages
Book Rating : 4.4/5 (422 download)

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Book Synopsis The Advanced Gamemaster's Guide by : Owen K. C. Stephens

Download or read book The Advanced Gamemaster's Guide written by Owen K. C. Stephens and published by . This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasirollespil.

The Game Master: Summer Schooled

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Publisher : HarperCollins
ISBN 13 : 0063025108
Total Pages : 145 pages
Book Rating : 4.0/5 (63 download)

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Book Synopsis The Game Master: Summer Schooled by : Rebecca Zamolo

Download or read book The Game Master: Summer Schooled written by Rebecca Zamolo and published by HarperCollins. This book was released on 2021-06-01 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: New York Times bestseller! From Matt and Rebecca Zamolo, creators of the mega-popular YouTube series Game Master Network, comes a new thrilling novel about everyone’s favorite mystery-solving team as they go toe-to-toe with the mysterious and menacing Game Master. Rebecca Zamolo is on a mission to save her summer. Instead of going to camp like she’d planned, she’s been stuck in summer school. But today is the day! She’s going to present her final science assignment—using her Nana’s borrowed vintage zoetrope—and then she’ll be free to have fun. But as Becca and her classmates wait for her teacher to arrive, a menacing voice comes over the intercom claiming to be the Game Master! The kids quickly discover that the Game Master has locked the doors, scared off the teachers, and made it clear that if Becca and her friends don’t solve the clues that have been left behind, they’ll never get back Becca’s irreplaceable zoetrope, never finish summer school, and never get to enjoy what’s left of their summer vacations. Becca doesn’t know who is behind this, but she won’t let the Game Master win. But will she and her classmates be able to work together to solve the puzzles and escape their school before time runs out? Join YouTube’s favorite mystery solving team as they go toe-to-toe with the Game Master in the first book of this action-packed series from beloved YouTube creators Rebecca Zamolo and Matt Yoakum aka MattySlays, stars of the hugely popular Game Master Network. Fans of StacyPlays’s Wild Rescuers series and Pat & Jen’s PopularMMOs Presents graphic novels will love this thrilling and engaging YouTube-inspired adventure.

Power Rangers RPG Core Book

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Publisher :
ISBN 13 : 9781736884317
Total Pages : 0 pages
Book Rating : 4.8/5 (843 download)

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Book Synopsis Power Rangers RPG Core Book by : Bryan C.P. Steele

Download or read book Power Rangers RPG Core Book written by Bryan C.P. Steele and published by . This book was released on 2021-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Modern Age RPG Game Master's Kit

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Publisher :
ISBN 13 : 9781934547960
Total Pages : 0 pages
Book Rating : 4.5/5 (479 download)

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Book Synopsis Modern Age RPG Game Master's Kit by : Malcolm Sheppard

Download or read book Modern Age RPG Game Master's Kit written by Malcolm Sheppard and published by . This book was released on 2018-12-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Game Master's Kit is the key accessory for your Modern AGE campaign.It features a three-panel hardback screen that puts critical game information infront of you, and hides the adversaries and surprises your game's heroes willface. It also includes 6 quick reference cards that put stunts and actions atyour fingertips, and a combat tracker that you can write on with wet or dryerase markers. Organize your Modern AGE game with style!

The Game Master's Book of Traps, Puzzles and Dungeons

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Publisher : Game Master Series
ISBN 13 : 1948174987
Total Pages : 0 pages
Book Rating : 4.9/5 (481 download)

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Book Synopsis The Game Master's Book of Traps, Puzzles and Dungeons by : Jeff Ashworth

Download or read book The Game Master's Book of Traps, Puzzles and Dungeons written by Jeff Ashworth and published by Game Master Series. This book was released on 2022-06-21 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: All the information Game Master's needs to create compelling dungeon crawls, deadly fortress traps and clever riddles or puzzles to activate players’ critical thinking skills alongside their critical rolls during tabletop RPG play.

Root: the Roleplaying Game

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Publisher :
ISBN 13 : 9781952885082
Total Pages : pages
Book Rating : 4.8/5 (85 download)

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Book Synopsis Root: the Roleplaying Game by :

Download or read book Root: the Roleplaying Game written by and published by . This book was released on 2020-05 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

A Complete Guide to Nautical Campaigns

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Publisher :
ISBN 13 : 9781714516469
Total Pages : pages
Book Rating : 4.5/5 (164 download)

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Book Synopsis A Complete Guide to Nautical Campaigns by : Guy Sclanders

Download or read book A Complete Guide to Nautical Campaigns written by Guy Sclanders and published by . This book was released on 2020-03-05 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Ever dreamed of running a great pirate campaign in 5th Edition? Wondered how to handle ship combat in a fun and new way? Want to give orders to hoist the mainsail? This guide is 150 pages of pure nautical gold. Featuring over 30 ships, nearly 90 orders for PCs to give to ship's crew, and a total revised and fun combat system this really is a complete guide!SEND US AN EMAIL ONCE YOU HAVE ORDERED THE HARD COPY HERE AND WE WILL SEND YOU THE PDF FREE.