Beginning Mobile Phone Game Programming

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Author :
Publisher : Pearson Education
ISBN 13 : 0132714922
Total Pages : 781 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis Beginning Mobile Phone Game Programming by : Michael Morrison

Download or read book Beginning Mobile Phone Game Programming written by Michael Morrison and published by Pearson Education. This book was released on 2004-11-22 with total page 781 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games. Topics covered include: How to construct a game engine to drive mobile games. How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games. How to implement sprite animation and control interactions among moving sprites. How to play sound effects and music in mobile games. How to take advantage of wireless networks to build mobile multiplayer games. How to design and develop a variety of different games spanning several video games genres.

Creating Mobile Games

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Publisher : Apress
ISBN 13 : 1430204184
Total Pages : 422 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Creating Mobile Games by : Carol Hamer

Download or read book Creating Mobile Games written by Carol Hamer and published by Apress. This book was released on 2007-10-18 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practical Java ME Game Projects with MIDP is or will likely be the first Java games book for the newly updated and now open source Java Micro Edition (ME). And it will be first and possibly only that covers all MIDP versions 1-3. Online updates and discussions are available through the author’s well-known blog site. From a basic game to professional game projects, this book has what you need to be a mobile Java game developer (and player).

Micro Java Game Development

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 9780672323423
Total Pages : 580 pages
Book Rating : 4.3/5 (234 download)

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Book Synopsis Micro Java Game Development by : David Fox

Download or read book Micro Java Game Development written by David Fox and published by Addison-Wesley Professional. This book was released on 2002 with total page 580 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- Provides exhaustive coverage of J2ME games, extensions, portable devices and competitive environments.

Sams Teach Yourself Wireless Java with J2ME in 21 Days

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Author :
Publisher : Sams Publishing
ISBN 13 :
Total Pages : 580 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Sams Teach Yourself Wireless Java with J2ME in 21 Days by : Michael Morrison

Download or read book Sams Teach Yourself Wireless Java with J2ME in 21 Days written by Michael Morrison and published by Sams Publishing. This book was released on 2001 with total page 580 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sams Teach Yourself Wireless Java with J2ME in 21 Days captures the growing beginner and hobbyist market interested in building wireless applications.

Wireless Game Development in Java with MIDP 2.0

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Author :
Publisher : Wordware Publishing, Inc.
ISBN 13 : 1556229984
Total Pages : 360 pages
Book Rating : 4.5/5 (562 download)

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Book Synopsis Wireless Game Development in Java with MIDP 2.0 by : Ralph Barbagallo

Download or read book Wireless Game Development in Java with MIDP 2.0 written by Ralph Barbagallo and published by Wordware Publishing, Inc.. This book was released on 2004 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book features step-by-step examples in a major game programming areas such as graphics, GUI, networking, tiles, animation, and sound.

Bluetooth Application Programming with the Java APIs

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 9781558609341
Total Pages : 526 pages
Book Rating : 4.6/5 (93 download)

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Book Synopsis Bluetooth Application Programming with the Java APIs by : C Bala Kumar

Download or read book Bluetooth Application Programming with the Java APIs written by C Bala Kumar and published by Morgan Kaufmann. This book was released on 2004 with total page 526 pages. Available in PDF, EPUB and Kindle. Book excerpt: About the Authors C Bala Kumar is a Distinguished Member of the Technical Staff at Motorola. He chaired the industry expert group that defined the Java APIs for Bluetooth wireless technology. He currently leads the systems software team for wireless platforms in Motorola's Semiconductor Products Sector. Paul J. Kline is a Distinguished Member of the Technical Staff at Motorola and the maintenance lead for the JABWT specification. He currently works on the System Software Architecture team in Motorola's Semiconductor Products Sector. Timothy J. Thompson is a Senior Software Engineer on the System Software Architecture team in Motorola's Semiconductor Products Sector. He was the OBEX architect on the JABWT specification team at Motorola.-

Encyclopedia of Mobile Computing and Commerce

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Publisher : IGI Global
ISBN 13 : 1599040034
Total Pages : 1176 pages
Book Rating : 4.5/5 (99 download)

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Book Synopsis Encyclopedia of Mobile Computing and Commerce by : Taniar, David

Download or read book Encyclopedia of Mobile Computing and Commerce written by Taniar, David and published by IGI Global. This book was released on 2007-04-30 with total page 1176 pages. Available in PDF, EPUB and Kindle. Book excerpt: The "Encyclopedia of Mobile Computing and Commerce" presents current trends in mobile computing and their commercial applications. Hundreds of internationally renowned scholars and practitioners have written comprehensive articles exploring such topics as location and context awareness, mobile networks, mobile services, the socio impact of mobile technology, and mobile software engineering.

Wireless Game Development in C/C++ with BREW

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Author :
Publisher : Wordware Publishing, Inc.
ISBN 13 : 1556229054
Total Pages : 417 pages
Book Rating : 4.5/5 (562 download)

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Book Synopsis Wireless Game Development in C/C++ with BREW by : Ralph Barbagallo

Download or read book Wireless Game Development in C/C++ with BREW written by Ralph Barbagallo and published by Wordware Publishing, Inc.. This book was released on 2003 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: Book & CD. Targeted for intermediate programmers with experience in C/C++ and the basics of game programming, this book illustrates a variety of development techniques in the new and cutting-edge field of wireless games using Qualcomm's hot new BREW development environment. Barbagallo goes through the fundamentals of the API including graphics, sound, input, and general programming tips. Brought together with complete examples of working games, the book also features information on the burgeoning wireless gaming market.

E-Business and Distributed Systems Handbook

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Author :
Publisher : nge solutions, inc
ISBN 13 : 9780972741491
Total Pages : 248 pages
Book Rating : 4.7/5 (414 download)

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Book Synopsis E-Business and Distributed Systems Handbook by : Amjad Umar

Download or read book E-Business and Distributed Systems Handbook written by Amjad Umar and published by nge solutions, inc. This book was released on 2003-05 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: This module explains the growing number of Application Servers and their variants (Mobile Application Servers, Commerce Servers, B2B Servers, Multimedia and Collaboration Servers). This is one module of an extensive handbook that systematically discusses how to translate e-business strategies to working solutions by using the latest distributed computing technologies. The focus of this module of the handbook is on application servers that package several middleware and infrastructure services into a platform for development, deployment, and management of modern applications. Chapters of this module explain the principles of application servers and systematically discuss a) Mobile Application Servers based on WAP, I-Mode, J2ME, and others; b) Commerce Servers based on e-payment systems, electronic catalogs, XML, secure C2B trade; c) B2B Servers based on ebXML, Web Services, workflows, EDI, EAI; d) Multimedia and Collaboration Servers based on groupware, SMIL and RTP; and e) "Super Application Servers" that combine numerous services needed for Web, mobile applications, and EC/EB applications on a single platform (IBM's WebSphere is an example). Chapters of the module also include several real life examples and case studies to highlight practical applications. Additional information and instructor material available from author website (www.amjadumar.com).

Programming Wireless Devices with the Java 2 Platform

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 9780321197986
Total Pages : 468 pages
Book Rating : 4.1/5 (979 download)

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Book Synopsis Programming Wireless Devices with the Java 2 Platform by : Roger Riggs

Download or read book Programming Wireless Devices with the Java 2 Platform written by Roger Riggs and published by Addison-Wesley Professional. This book was released on 2003 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: bull; Provides a key overview and introduction to J2ME and two vital J2ME technologies - Mobile Information Device Profile (MIDP) 2.0 and Connected Limited Device Configuration (CDLC) bull; Shows how to build, develop, and code J2ME Applications, how to understand the Game Profile API and the latest J2ME security enhancements bull; Written by the architects of the Java 2 Micro Edition platform

Encyclopedia of Information Systems and Technology - Two Volume Set

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Author :
Publisher : CRC Press
ISBN 13 : 1000031748
Total Pages : 1307 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Encyclopedia of Information Systems and Technology - Two Volume Set by : Phillip A. Laplante

Download or read book Encyclopedia of Information Systems and Technology - Two Volume Set written by Phillip A. Laplante and published by CRC Press. This book was released on 2015-12-29 with total page 1307 pages. Available in PDF, EPUB and Kindle. Book excerpt: Spanning the multi-disciplinary scope of information technology, the Encyclopedia of Information Systems and Technology draws together comprehensive coverage of the inter-related aspects of information systems and technology. The topics covered in this encyclopedia encompass internationally recognized bodies of knowledge, including those of The IT BOK, the Chartered Information Technology Professionals Program, the International IT Professional Practice Program (British Computer Society), the Core Body of Knowledge for IT Professionals (Australian Computer Society), the International Computer Driving License Foundation (European Computer Driving License Foundation), and the Guide to the Software Engineering Body of Knowledge. Using the universally recognized definitions of IT and information systems from these recognized bodies of knowledge, the encyclopedia brings together the information that students, practicing professionals, researchers, and academicians need to keep their knowledge up to date. Also Available Online This Taylor & Francis encyclopedia is also available through online subscription, offering a variety of extra benefits for researchers, students, and librarians, including: Citation tracking and alerts Active reference linking Saved searches and marked lists HTML and PDF format options Contact Taylor and Francis for more information or to inquire about subscription options and print/online combination packages. US: (Tel) 1.888.318.2367; (E-mail) [email protected] International: (Tel) +44 (0) 20 7017 6062; (E-mail) [email protected]

Foundation Flash Applications for Mobile Devices

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Publisher : Apress
ISBN 13 : 1430203080
Total Pages : 511 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Foundation Flash Applications for Mobile Devices by : Richard Leggett

Download or read book Foundation Flash Applications for Mobile Devices written by Richard Leggett and published by Apress. This book was released on 2007-05-01 with total page 511 pages. Available in PDF, EPUB and Kindle. Book excerpt: * This is the only up-to-date book on the market that covers Flash mobile application development. * Evidence of demand – large companies such as Nokia and Samsung are Flash-enabling their phones. * The book will support the new FlashLite version available with the next version of Flash, released later on this year.

Integration of Reusable Systems

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Publisher : Springer Science & Business Media
ISBN 13 : 3319047175
Total Pages : 348 pages
Book Rating : 4.3/5 (19 download)

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Book Synopsis Integration of Reusable Systems by : Thouraya Bouabana-Tebibel

Download or read book Integration of Reusable Systems written by Thouraya Bouabana-Tebibel and published by Springer Science & Business Media. This book was released on 2014-02-17 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software reuse and integration has been described as the process of creating software systems from existing software rather than building software systems from scratch. Whereas reuse solely deals with the artifacts creation, integration focuses on how reusable artifacts interact with the already existing parts of the specified transformation. Currently, most reuse research focuses on creating and integrating adaptable components at development or at compile time. However, with the emergence of ubiquitous computing, reuse technologies that can support adaptation and reconfiguration of architectures and components at runtime are in demand. This edited book includes 15 high quality research papers written by experts in information reuse and integration to cover the most recent advances in the field. These papers are extended versions of the best papers which were presented at IEEE International Conference on Information Reuse and Integration and IEEE International Workshop on Formal Methods Integration, which was held in San Francisco in August 2013.

Mobile Computing and Wireless Communications

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Publisher : nge solutions, inc
ISBN 13 : 9780975918203
Total Pages : 716 pages
Book Rating : 4.9/5 (182 download)

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Book Synopsis Mobile Computing and Wireless Communications by : Amjad Umar

Download or read book Mobile Computing and Wireless Communications written by Amjad Umar and published by nge solutions, inc. This book was released on 2004 with total page 716 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book, suitable for IS/IT courses and self study, presents a comprehensive coverage of the technical as well as business/management aspects of mobile computing and wireless communications. Instead of one narrow topic, this classroom tested book covers the major building blocks (mobile applications, mobile computing platforms, wireless networks, architectures, security, and management) of mobile computing and wireless communications. Numerous real-life case studies and examples highlight the key points. The book starts with a discussion of m-business and m-government initiatives and examines mobile computing applications such as mobile messaging, m-commerce, M-CRM, M-portals, M-SCM, mobile agents, and sensor applications. The role of wireless Internet and Mobile IP is explained and the mobile computing platforms are analyzed with a discussion of wireless middleware, wireless gateways, mobile application servers, WAP, i-mode, J2ME, BREW, Mobile Internet Toolkit, and Mobile Web Services. The wireless networks are discussed at length with a review of wireless communication principles, wireless LANs with emphasis on 802.11 LANs, Bluetooth, wireless sensor networks, UWB (Ultra Wideband), cellular networks ranging from 1G to 5G, wireless local loops, FSO (Free Space Optics), satellites communications, and deep space networks. The book concludes with a review of the architectural, security, and management/support issues and their role in building, deploying and managing wireless systems in modern settings.

Information Computing and Applications, Part II

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Publisher : Springer Science & Business Media
ISBN 13 : 364227451X
Total Pages : 742 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Information Computing and Applications, Part II by : Chunfeng Liu

Download or read book Information Computing and Applications, Part II written by Chunfeng Liu and published by Springer Science & Business Media. This book was released on 2011-12-22 with total page 742 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set, CCIS 243 and CCIS 244, constitutes the refereed proceedings of the Second International Conference on Information Computing and Applications, ICICA 2010, held in Qinhuangdao, China, in October 2011. The 191 papers presented in both volumes were carefully reviewed and selected from numerous submissions. They are organized in topical sections on computational statistics, social networking and computing, evolutionary computing and applications, information education and application, internet and web computing, scientific and engineering computing, system simulation computing, bio-inspired and DNA computing, internet and Web computing, multimedia networking and computing, parallel and distributed computing.

E-Commerce and Mobile Commerce Technologies

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Author :
Publisher : Scientific e-Resources
ISBN 13 : 1839472049
Total Pages : 308 pages
Book Rating : 4.8/5 (394 download)

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Book Synopsis E-Commerce and Mobile Commerce Technologies by : Kristian Bass

Download or read book E-Commerce and Mobile Commerce Technologies written by Kristian Bass and published by Scientific e-Resources. This book was released on 2018-03-07 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides you with an in-depth introduction to the field of e-commerce. We focus on concepts that will help you understand and take advantage of the evolving world of opportunity offered by e-commerce, which is dramatically altering the way business is conducted and driving major shifts in the global economy. Chapter 1 and 2 discuss about the basic concepts of e-commerce and e-business strategy. Chapter 3 describes different types of e-commerce technology. This chapter also tells us about the emerging e-commerce technology innovations. Chapter 4 depicts various types of e-business models and markets. Chapter 5 discuss about the mobile electronic commerce. Chapter 6 tells about the mobile commerce, mobile enterprise solutions and ubiquitous computing. Chapter 7 tells about the security parameters used in e-commerce and fraud issues and why protection in e-commerce is required. Chapter 8 depicts payment system used in electronic commerce like smart cards, micropayments, e-checking, mobile payments etc. Chapter 9 ensures about the E-Commerce Regulatory, Ethical, and Social Environments. Electronic commerce and m-commerce is a business model in which transactions take place over electronic networks, mostly the Internet. It includes the process of electronically buying and selling goods, services, and information. Certain EC and m-commerce applications, such as buying and selling stocks and airline tickets online, are reaching maturity, some even exceeding non-Internet trade volumes. However, EC and m-commerce is not just about buying and selling; it also is about electronically communicating, collaborating, and discovering information. It is about e-learning, customer service, e-government, social networks, and much more. EC and m-commerce is having an impact on a significant portion of the world, affecting businesses, professions, trade, and of course, people.

Serious Games and Edutainment Applications

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1447121619
Total Pages : 502 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Serious Games and Edutainment Applications by : Minhua Ma

Download or read book Serious Games and Edutainment Applications written by Minhua Ma and published by Springer Science & Business Media. This book was released on 2011-12-09 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering, medicine and healthcare, military applications, city planning, production, crisis response, to name just a few. If utilised alongside, or combined with conventional training and educational approaches, serious games could provide a more powerful means of knowledge transfer in almost every application domain. Serious Games and Edutainment Applications offers an insightful introduction to the development and applications of games technologies in educational settings. It includes cutting-edge academic research and industry updates that will inform readers of current and future advances in the area. The book is suitable for both researchers and educators who are interested in using games for educational purposes, as well as game professionals requiring a thorough understanding of issues involved in the application of video games technology into educational settings. It is also applicable to programmers, game artists, and management contemplating or involved in the development of serious games for educational or training purposes.