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Game Players
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Book Synopsis The Game-Players of Titan by : Philip K. Dick
Download or read book The Game-Players of Titan written by Philip K. Dick and published by Vintage. This book was released on 1992 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: Having just lost Berkeley and his wife in a game of Bluff, a bizarre game that has become a blinding obsession for the last inhabitants of Earth, Pete Garden prepares to play his next opponent, who isn't even human, for stakes that are much higher
Book Synopsis The Player of Games by : Iain M. Banks
Download or read book The Player of Games written by Iain M. Banks and published by Orbit. This book was released on 2009-12-01 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Culture — a human/machine symbiotic society — has thrown up many great Game Players, and one of the greatest is Gurgeh Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game. . . a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life — and very possibly his death. The Culture Series Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata
Book Synopsis The Complete Wordbook for Game Players by : Mike Baron
Download or read book The Complete Wordbook for Game Players written by Mike Baron and published by Sterling Publishing Company, Inc.. This book was released on 2004 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lovers of Scrabble[registered] and other language-based games will boost their chances to win with these huge, incredibly thorough word lists. Study it to increase your vocabulary, especially of words with hard-to-use J, Q, X, and Z; to understand the different letter combinations that frequently come up; and to get more hooks, those letters that can extend words already on the board for extra points. There's a cheat sheet that includes 2 and 3 letter words and their hooks; vowel dumps; and more. Load up on vowel-heavy words, including ones with multiple i and u. Find out which short words don't take s endings, or which finish in a surprise s. Get the best of the bingos, as well as alphagrams. The introduction comes from World Scrabble[registered] Champion Brian Cappelletto.
Book Synopsis The Gameplayers of Zan by : M. A. Foster
Download or read book The Gameplayers of Zan written by M. A. Foster and published by . This book was released on 1979-01-01 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis How Video Games Impact Players by : Ryan Rogers
Download or read book How Video Games Impact Players written by Ryan Rogers and published by Lexington Books. This book was released on 2016-05-17 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: How Video Games Impact Players provides a balanced and nuanced look at the complex role that video games play in society through an analysis of the positive and negative effects of game rules, feedback, and self-presentation. Rogers examines the positive aspects of video games like their use in education, encouragement of prosocial behaviors, and enablement of mood management, as well as the negative aspects like their association with violence and diversity issues, promotion of substance use behaviors, and their role as an outlet for harassment behaviors.
Book Synopsis Professional Online Game Players as New Media Workers, digital original edition by : Dal Yong Jin
Download or read book Professional Online Game Players as New Media Workers, digital original edition written by Dal Yong Jin and published by MIT Press. This book was released on 2014-01-10 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: In South Korea, online gaming is a cultural phenomenon. Games are broadcast on television, professional gamers are celebrities, and youth culture is often identified with online gaming. This BIT examines the working conditions of professional gamers in the high-pressure world of the Korean online gaming industry.
Book Synopsis Players Making Decisions by : Zack Hiwiller
Download or read book Players Making Decisions written by Zack Hiwiller and published by New Riders. This book was released on 2015-12-09 with total page 646 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it
Book Synopsis A Casual Revolution by : Jesper Juul
Download or read book A Casual Revolution written by Jesper Juul and published by MIT Press. This book was released on 2012-02-10 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: How casual games like Guitar Hero, Bejeweled, and those for Nintendo Wii are expanding the audience for video games. We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them. Important Notice: The digital edition of this book is missing some of the images found in the physical edition.
Book Synopsis Base Ball Founders by : Peter Morris
Download or read book Base Ball Founders written by Peter Morris and published by McFarland. This book was released on 2013-07-15 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book completes the series of histories of the clubs and players responsible for making baseball the national pastime that began with Base Ball Pioneers, 1850-1870 (McFarland 2011). Forty clubs and hundreds of pioneer players from the first hotbeds of New York City, Philadelphia, New Jersey, and Massachusetts are profiled by leading experts on baseball's early years. The subjects include legendary clubs such as the Knickerbockers of New York, the Eckfords and Atlantics of Brooklyn, the Athletics of Philadelphia, and Harvard's first baseball clubs, and fabled players like Jim Creighton, Dickey Pearce, and Daniel Adams, but space is also given to less well remembered clubs such as the Champion Club of Jersey City and the Cummaquids of Barnstable, Massachusetts. What united all of these founders of the game was that their love of baseball during its earliest years helped to make it the national pastime.
Download or read book We Played the Game written by Danny Peary and published by Hyperion Books. This book was released on 1994-04-07 with total page 678 pages. Available in PDF, EPUB and Kindle. Book excerpt: This incredible gathering of first-hand remembrances brings a fascinating and enlightening new perspective to the period of baseball's greatest peak and ultimate turning point--when bigotry and exploitation still ran rampant among the clubs and the sport was irrevocably being changed into a business. 100 photos.
Book Synopsis Greats of the Game by : Ray Robinson
Download or read book Greats of the Game written by Ray Robinson and published by Harry N. Abrams. This book was released on 2005-04-01 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Greats of the Game is a dazzling summation of many of baseball's greatest players and teams, most exciting games and World Series, and most stunning moments. This treasure trove of stories, facts, and photos is informed by the expertise, experience, and engaging prose of two longtime baseball mavens.
Download or read book Dialect written by Hakan Seyalioglu and published by . This book was released on 2018-07 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Gaming Cultures and Place in Asia-Pacific by : Larissa Hjorth
Download or read book Gaming Cultures and Place in Asia-Pacific written by Larissa Hjorth and published by Routledge. This book was released on 2009-06-24 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection explores the politics of game play and its cultural context by focusing on the Asia-Pacific region. Drawing from micro ethnographic studies to macro political economy analysis of techno-nationalisms and transcultural flows of cultural capital, it provides an interdisciplinary model for thinking through the politics of gaming.
Book Synopsis Bulletin by : Pennsylvania. Department of Public Instruction
Download or read book Bulletin written by Pennsylvania. Department of Public Instruction and published by . This book was released on 1925 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Handy Games written by and published by . This book was released on 1927 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis A Practical Hand-book of Games by : Emily Warren Elmore
Download or read book A Practical Hand-book of Games written by Emily Warren Elmore and published by . This book was released on 1922 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis A Multimodal Approach to Video Games and the Player Experience by : Weimin Toh
Download or read book A Multimodal Approach to Video Games and the Player Experience written by Weimin Toh and published by Routledge. This book was released on 2018-10-10 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players’ experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model’s principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media.