Game of Stones

Download Game of Stones PDF Online Free

Author :
Publisher :
ISBN 13 : 9781848862999
Total Pages : 32 pages
Book Rating : 4.8/5 (629 download)

DOWNLOAD NOW!


Book Synopsis Game of Stones by : Rebecca Lisle

Download or read book Game of Stones written by Rebecca Lisle and published by . This book was released on 2017-11-30 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Stone Age is boring. Pod, with the help of his little brother Hinge, is determined to make the best game ever but they end up just making a mess. Will Pod be able to bring some rock and roll to the Stone Age? Follow up story to Stone Underpants.

The Book of Stones

Download The Book of Stones PDF Online Free

Author :
Publisher :
ISBN 13 : 1583949089
Total Pages : 593 pages
Book Rating : 4.5/5 (839 download)

DOWNLOAD NOW!


Book Synopsis The Book of Stones by : Robert Simmons

Download or read book The Book of Stones written by Robert Simmons and published by . This book was released on 2015 with total page 593 pages. Available in PDF, EPUB and Kindle. Book excerpt: Published in association with North Atlantic Books, Berkeley, California.

Trail of Stones

Download Trail of Stones PDF Online Free

Author :
Publisher : Knopf Books for Young Readers
ISBN 13 : 9780679905820
Total Pages : 35 pages
Book Rating : 4.9/5 (58 download)

DOWNLOAD NOW!


Book Synopsis Trail of Stones by : Gwen Strauss

Download or read book Trail of Stones written by Gwen Strauss and published by Knopf Books for Young Readers. This book was released on 1990 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: As they enter the dark wood, familiar fairy tale characters confront the issues of fear of love, shame, grief, jealousy, loneliness, and joy in this illustrated collection of poems.

The Game of Go

Download The Game of Go PDF Online Free

Author :
Publisher : BookRix
ISBN 13 : 3736814208
Total Pages : 179 pages
Book Rating : 4.7/5 (368 download)

DOWNLOAD NOW!


Book Synopsis The Game of Go by : Arthur Smith

Download or read book The Game of Go written by Arthur Smith and published by BookRix. This book was released on 2014-06-02 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game of Go by Arthur Smith (1870-1929), first published in 1908. This book is intended as a practical guide to the game of Go. It is especially designed to assist students of the game who have acquired a smattering of it in some way and who wish to investigate it further at their leisure. Go (Chinese: weiqi, Japanese: igo, Korean: baduk, Vietnamese: cờ vây, common meaning: "encircling game") is a board game for two players that originated in China more than 2,500 years ago. The game is noted for being rich in strategy despite its relatively simple rules. According to chess master Emanuel Lasker: "The rules of Go are so elegant, organic, and rigorously logical that if intelligent life forms exist elsewhere in the universe, they almost certainly play Go."

The Game of Go: The National Game of Japan

Download The Game of Go: The National Game of Japan PDF Online Free

Author :
Publisher : Good Press
ISBN 13 :
Total Pages : 348 pages
Book Rating : 4.4/5 (66 download)

DOWNLOAD NOW!


Book Synopsis The Game of Go: The National Game of Japan by : Arthur Smith

Download or read book The Game of Go: The National Game of Japan written by Arthur Smith and published by Good Press. This book was released on 2022-01-17 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: Go is a board game of skill and strategy. In this way, it could be likened to Chess but there are no other similarities. It is an extremely difficult game to learn and has not really taken hold much outside Japan.

The Prehistories of Baseball

Download The Prehistories of Baseball PDF Online Free

Author :
Publisher : McFarland
ISBN 13 : 0786477970
Total Pages : 331 pages
Book Rating : 4.7/5 (864 download)

DOWNLOAD NOW!


Book Synopsis The Prehistories of Baseball by : Seelochan Beharry

Download or read book The Prehistories of Baseball written by Seelochan Beharry and published by McFarland. This book was released on 2016-03-10 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Baseball's roots lie deep in our ancestral past. The ancient arts of throwing (distance warfare), hitting (close quarters combat), and running (attack and retreat) were woven into the earliest forms of baseball. Early humans recognized the importance of the sun and sought to placate it with sacrificial offerings, imitating its movements and deifying it. Myths and relics of these foundational practices and beliefs were carried westward across the Old World by Indo-European peoples. Games for the early British and Continental Europeans (notably the Celts and Druids) served military, religious, social and educational needs. As the Celts and Druids came under the control of the Roman Empire, and later the Christian Church, their customs and practices, including games, fell out of favor. Despite persecution, some folk games survived the millennia under such names as "stool-ball," "tut-ball," and "base-ball." Descendants of these peoples brought their variant games to the New World where the standardization of various informal rules led to their rapid spread. Baseball, with its underlying beliefs, superstitions and practices, still brings us together with familiar and comforting rituals as we assemble under the sun.

Deep Learning and the Game of Go

Download Deep Learning and the Game of Go PDF Online Free

Author :
Publisher : Simon and Schuster
ISBN 13 : 1638354014
Total Pages : 611 pages
Book Rating : 4.6/5 (383 download)

DOWNLOAD NOW!


Book Synopsis Deep Learning and the Game of Go by : Kevin Ferguson

Download or read book Deep Learning and the Game of Go written by Kevin Ferguson and published by Simon and Schuster. This book was released on 2019-01-06 with total page 611 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Deep Learning and the Game of Go teaches you how to apply the power of deep learning to complex reasoning tasks by building a Go-playing AI. After exposing you to the foundations of machine and deep learning, you'll use Python to build a bot and then teach it the rules of the game. Foreword by Thore Graepel, DeepMind Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning-based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep reinforcement learning to master the game. Now, you can learn those same deep learning techniques by building your own Go bot! About the Book Deep Learning and the Game of Go introduces deep learning by teaching you to build a Go-winning bot. As you progress, you'll apply increasingly complex training techniques and strategies using the Python deep learning library Keras. You'll enjoy watching your bot master the game of Go, and along the way, you'll discover how to apply your new deep learning skills to a wide range of other scenarios! What's inside Build and teach a self-improving game AI Enhance classical game AI systems with deep learning Implement neural networks for deep learning About the Reader All you need are basic Python skills and high school-level math. No deep learning experience required. About the Author Max Pumperla and Kevin Ferguson are experienced deep learning specialists skilled in distributed systems and data science. Together, Max and Kevin built the open source bot BetaGo. Table of Contents PART 1 - FOUNDATIONS Toward deep learning: a machine-learning introduction Go as a machine-learning problem Implementing your first Go bot PART 2 - MACHINE LEARNING AND GAME AI Playing games with tree search Getting started with neural networks Designing a neural network for Go data Learning from data: a deep-learning bot Deploying bots in the wild Learning by practice: reinforcement learning Reinforcement learning with policy gradients Reinforcement learning with value methods Reinforcement learning with actor-critic methods PART 3 - GREATER THAN THE SUM OF ITS PARTS AlphaGo: Bringing it all together AlphaGo Zero: Integrating tree search with reinforcement learning

Stone Underpants

Download Stone Underpants PDF Online Free

Author :
Publisher : Maverick Arts
ISBN 13 : 184886311X
Total Pages : 21 pages
Book Rating : 4.8/5 (488 download)

DOWNLOAD NOW!


Book Synopsis Stone Underpants by : Rebecca Lisle

Download or read book Stone Underpants written by Rebecca Lisle and published by Maverick Arts. This book was released on 2018-08 with total page 21 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pod lives in the Stone Age and finds that he often has a cold bottom! So he invents underpants! Unfortunately his choice of material is not always practical. Will he find something that is both warm and flexible, so he can play with his friends? -- "Journal"

Games of the North American Indians

Download Games of the North American Indians PDF Online Free

Author :
Publisher : Courier Corporation
ISBN 13 : 9780486231259
Total Pages : 868 pages
Book Rating : 4.2/5 (312 download)

DOWNLOAD NOW!


Book Synopsis Games of the North American Indians by : Stewart Culin

Download or read book Games of the North American Indians written by Stewart Culin and published by Courier Corporation. This book was released on 1975-01-01 with total page 868 pages. Available in PDF, EPUB and Kindle. Book excerpt: The most complete work ever prepared on the subject — based on museum collections, travel and ethnographic accounts, and author's own research. Covers over 200 tribes and everything from games of chance and dexterity to such minor amusements as shuttlecock and tipcat. Bureau of American Ethnology report worth a substantial sum in original edition. 1,112 figures.

Games of the North American Indians: Games of chance

Download Games of the North American Indians: Games of chance PDF Online Free

Author :
Publisher : U of Nebraska Press
ISBN 13 : 9780803263550
Total Pages : 404 pages
Book Rating : 4.2/5 (635 download)

DOWNLOAD NOW!


Book Synopsis Games of the North American Indians: Games of chance by : Stewart Culin

Download or read book Games of the North American Indians: Games of chance written by Stewart Culin and published by U of Nebraska Press. This book was released on 1992-01-01 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games figured prominently in the myths of North American Indian tribes, and also in their ceremonies for bringing rain and fertility and combating misfortune. In his classic study, originally published in 1907 as a report of the Bureau of American Ethnology, Stewart Culin divided the games played by Indian men and women into two general types. Volume 1 of this Bison Books edition takes up games of chance, involving guessing and throwing dice. Culin was able to show that the games of North American tribes were remarkably similar in method and purpose. He found that games using dice of various materials—wood, cane, bone, animal teeth, fruit stones—existed among 130 tribes belonging to 30 linguistic groups. The games are described in detail in this volume, and so are the popular guessing games drawing on sticks and wooden disks and involving hidden objects. Volume 2 is just as absorbing in its elaboration of skills like archery and games like snow-snake, in which darts or javelins were hurled over snow or ice. Played throughout the continent north of Mexico were the hoop and pole game and its miniature, solitaire form called ring and pin, here illustrated. With equal authority Culin discusses ball games: racket, shinny, football, and hot ball. He includes accounts of "minor amusements": shuttlecock, tipcat, quoits, popgun, bean shooter, and cat's cradle. Originally published in 1907, Stewart Culin's comprehensive work reveals a side of American Indian culture still only rarely shown. An experienced observer, Culin was curator of ethnology at the Brooklyn Institute of Arts and Sciences and the author of books about games in other cultures.

Essential Logic for Computer Science

Download Essential Logic for Computer Science PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262039184
Total Pages : 305 pages
Book Rating : 4.2/5 (62 download)

DOWNLOAD NOW!


Book Synopsis Essential Logic for Computer Science by : Rex Page

Download or read book Essential Logic for Computer Science written by Rex Page and published by MIT Press. This book was released on 2019-01-08 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to applying predicate logic to testing and verification of software and digital circuits that focuses on applications rather than theory. Computer scientists use logic for testing and verification of software and digital circuits, but many computer science students study logic only in the context of traditional mathematics, encountering the subject in a few lectures and a handful of problem sets in a discrete math course. This book offers a more substantive and rigorous approach to logic that focuses on applications in computer science. Topics covered include predicate logic, equation-based software, automated testing and theorem proving, and large-scale computation. Formalism is emphasized, and the book employs three formal notations: traditional algebraic formulas of propositional and predicate logic; digital circuit diagrams; and the widely used partially automated theorem prover, ACL2, which provides an accessible introduction to mechanized formalism. For readers who want to see formalization in action, the text presents examples using Proof Pad, a lightweight ACL2 environment. Readers will not become ALC2 experts, but will learn how mechanized logic can benefit software and hardware engineers. In addition, 180 exercises, some of them extremely challenging, offer opportunities for problem solving. There are no prerequisites beyond high school algebra. Programming experience is not required to understand the book's equation-based approach. The book can be used in undergraduate courses in logic for computer science and introduction to computer science and in math courses for computer science students.

Encyclopedia of Computer Graphics and Games

Download Encyclopedia of Computer Graphics and Games PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 3031231619
Total Pages : 2150 pages
Book Rating : 4.0/5 (312 download)

DOWNLOAD NOW!


Book Synopsis Encyclopedia of Computer Graphics and Games by : Newton Lee

Download or read book Encyclopedia of Computer Graphics and Games written by Newton Lee and published by Springer Nature. This book was released on 2024-01-19 with total page 2150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA

Robots Unlimited

Download Robots Unlimited PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1439865639
Total Pages : 466 pages
Book Rating : 4.4/5 (398 download)

DOWNLOAD NOW!


Book Synopsis Robots Unlimited by : David Levy

Download or read book Robots Unlimited written by David Levy and published by CRC Press. This book was released on 2005-11-16 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: Consider this: Robots will one day be able to write poetry and prose so touching that it will make men weep; compose dozens or even hundreds of symphonies that will rival the work of Mozart; judge a court case with absolute impartiality and fairness; or even converse with the natural ease of your best friend. Robots will one day be so life-like tha

The Grief of Stones

Download The Grief of Stones PDF Online Free

Author :
Publisher : Tor Books
ISBN 13 : 1250813905
Total Pages : 220 pages
Book Rating : 4.2/5 (58 download)

DOWNLOAD NOW!


Book Synopsis The Grief of Stones by : Katherine Addison

Download or read book The Grief of Stones written by Katherine Addison and published by Tor Books. This book was released on 2022-06-14 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: In The Grief of Stones, Katherine Addison returns to the world of The Goblin Emperor with a direct sequel to The Witness for the Dead... Locus Award Finalist! Book of the Month picks for BUZZFEED | LITHUB | GIZMODO | TRANSFER ORBIT | Amazon | Locus Magazine | and more As a Witness for the Dead, Thara Celehar can speak to the recently departed: see the last thing they saw, know the last thought they had, experience the last thing they felt. It is his duty to use that ability to ascertain the intent of the dead and to find the killers of the murdered. Celehar’s time in the city of Amalo has brought him both friends and enemies—and no little notoriety. Now, when solving the murder of a marquise raises more questions than it answers, he finds himself exploring Amalo’s dark underside. His investigations lead him to the Cemchelarna School for Foundling Girls, where all is not as it seems. Discovering the truth about its headmistress will lead Celehar deep into the city’s history—and into the shattering depths of the loss he fears the most. Within THE CHRONICLES OF OSRETH The Goblin Emperor The Cemeteries of Amalo trilogy The Witness for the Dead The Grief of Stones The Tomb of Dragons At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Painting in Stone

Download Painting in Stone PDF Online Free

Author :
Publisher : Yale University Press
ISBN 13 : 0300248164
Total Pages : 449 pages
Book Rating : 4.3/5 (2 download)

DOWNLOAD NOW!


Book Synopsis Painting in Stone by : Fabio Barry

Download or read book Painting in Stone written by Fabio Barry and published by Yale University Press. This book was released on 2020-10-27 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: A sweeping history of premodern architecture told through the material of stone Spanning almost five millennia, Painting in Stone tells a new history of premodern architecture through the material of precious stone. Lavishly illustrated examples include the synthetic gems used to simulate Sumerian and Egyptian heavens; the marble temples and mansions of Greece and Rome; the painted palaces and polychrome marble chapels of early modern Italy; and the multimedia revival in 19th-century England. Poetry, the lens for understanding costly marbles as an artistic medium, summoned a spectrum of imaginative associations and responses, from princes and patriarchs to the populace. Three salient themes sustained this “lithic imagination”: marbles as images of their own elemental substance according to premodern concepts of matter and geology; the perceived indwelling of astral light in earthly stones; and the enduring belief that colored marbles exhibited a form of natural—or divine—painting, thanks to their vivacious veining, rainbow palette, and chance images.

Game Theory

Download Game Theory PDF Online Free

Author :
Publisher : BoD – Books on Demand
ISBN 13 : 1837680590
Total Pages : 196 pages
Book Rating : 4.8/5 (376 download)

DOWNLOAD NOW!


Book Synopsis Game Theory by : Branislav Sobota

Download or read book Game Theory written by Branislav Sobota and published by BoD – Books on Demand. This book was released on 2023-03-01 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games both as activities and as a basic educational tool are important not only from birth to death, but also from the beginnings of human society to the present day. This book describes some modern game approaches, procedures and algorithms, as well as the practical use of game theory and its development. The discipline of game theory deals mainly with types, description, algorithmization and strategies, but also the formalization of games. Among other topics, the book discusses game classifications and formalization, cooperative and non-cooperative games, symmetric and asymmetric games, simultaneous and turn-based (sequential) games, and games with complete and incomplete information. The book also considers the testing and presentation of games, the relationship of game theory and information technologies, of strategy games and sports games, of economy and business games theory, and the educational, training and sociological impacts of gaming.

A Festival of Mathematics

Download A Festival of Mathematics PDF Online Free

Author :
Publisher : American Mathematical Society, Mathematical Sciences Research Institute
ISBN 13 : 147045338X
Total Pages : 232 pages
Book Rating : 4.4/5 (74 download)

DOWNLOAD NOW!


Book Synopsis A Festival of Mathematics by : Alice Peters

Download or read book A Festival of Mathematics written by Alice Peters and published by American Mathematical Society, Mathematical Sciences Research Institute. This book was released on 2022-04-07 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book, inspired by the Julia Robinson Mathematics Festival, aims to engage students in mathematical discovery through fun and approachable problems that reveal deeper mathematical ideas. Each chapter starts with a gentle on-ramp, such as a game or puzzle requiring no more than simple arithmetic or intuitive concepts of symmetry. Follow-up problems and activities require intuitive logic and reveal more sophisticated notions of strategy and algorithms. Projects are designed so that progress is more important than any end goal, ensuring that students will learn something significant no matter how far they get. The process of understanding the questions and how they build on one another becomes an exhilarating ride, revealing serious mathematics before the reader is aware of the transition. This book can be used in classrooms, math clubs, after school activities, homeschooling, and parent/student gatherings and is appropriate for students of age 8 to 18, as well as for teachers wanting to hone their skills. In the interest of fostering a greater awareness and appreciation of mathematics and its connections to other disciplines and everyday life, MSRI and the AMS are publishing books in the Mathematical Circles Library series as a service to young people, their parents and teachers, and the mathematics profession.