Game of E-Commerce

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Author :
Publisher : Archway Publishing
ISBN 13 : 1665744499
Total Pages : 80 pages
Book Rating : 4.6/5 (657 download)

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Book Synopsis Game of E-Commerce by : Rose Bay

Download or read book Game of E-Commerce written by Rose Bay and published by Archway Publishing. This book was released on 2023-05-30 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game of E-Commerce primary goal is to simplify the selling process on Amazon USA & global platforms, divulge consumer product trade secrets & benefit an endowment of divergent thinking real life consumer products. What’s the definition of a leader? One who provides solutions. In addition to intellectual property powers afforded by Amazon to protect sellers, this literature offers an array of private label concepts that may be developed by any individual. In that sense they’re open-source patents. The brilliant Elon Musk acknowledged that Tesla’s intellectual property data are open-source patents. That means that any individual or entity may build a car using Mr. Musk’s patents. For what reason? To make the world a greener place. That was Mr. Musk’s response. In that charitable, gracious & generous environment, Game of E-Commerce also allows all concepts provided in this book to be developed by any individual. Express permission is hereby given. To illustrate a scenario where intellectual property is utilized, wouldn’t it be possible to develop popular computer programs that respond to a person’s eye movement? The way this would work is for the computer’s camera to follow eye movement & take commands when a specific time interval has elapsed. This is when the eye is aimed at a certain command such as “save document”. This would save immense time & energy to all consumers. The purpose of this literature is to raise the bar for all interested parties. It’s impossible to raise the sea level with a few drops of water, however, a tumultuous tropical rainstorm may raise the sea level by myriads. Tropical storms aren’t positive encounters, however, the concept of raising the level for all humanity is relevant & positive. It’s important to learn from the bad & utilize the bad for good purposes. Empower the bad for the good via transformation. The question arises, what’s the transformation process? By inspecting the negative attributes of the bad & finding solutions that transform them into good. That is the definition of a true leader.

Research Anthology on E-Commerce Adoption, Models, and Applications for Modern Business

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Author :
Publisher : IGI Global
ISBN 13 : 1799889580
Total Pages : 1964 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Research Anthology on E-Commerce Adoption, Models, and Applications for Modern Business by : Management Association, Information Resources

Download or read book Research Anthology on E-Commerce Adoption, Models, and Applications for Modern Business written by Management Association, Information Resources and published by IGI Global. This book was released on 2021-04-16 with total page 1964 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the next few years, it is expected that most businesses will have transitioned to the use of electronic commerce technologies, namely e-commerce. This acceleration in the acceptance of e-commerce not only changes the face of business and retail, but also has introduced new, adaptive business models. The experience of consumers in online shopping and the popularity of the digital marketplace have changed the way businesses must meet the needs of consumers. To stay relevant, businesses must develop new techniques and strategies to remain competitive in a changing commercial atmosphere. The way in which e-commerce is being implemented, the business models that have been developed, and the applications including the benefits and challenges to e-commerce must be discussed to understand modern business. The Research Anthology on E-Commerce Adoption, Models, and Applications for Modern Business discusses the best practices, latest strategies, and newest methods for implementing and using e-commerce in modern businesses. This includes not only a view of how business models have changed and what business models have emerged, but also provides a focus on how consumers have changed in terms of their needs, their online behavior, and their use of e-commerce services. Topics including e-business, e-services, mobile commerce, usability models, website development, brand management and marketing, and online shopping will be explored in detail. This book is ideally intended for business managers, e-commerce managers, marketers, advertisers, brand managers, executives, IT consultants, practitioners, researchers, academicians, and students interested in how e-commerce is impacting modern business models.

Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships

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Author :
Publisher : IGI Global
ISBN 13 : 1616928107
Total Pages : 399 pages
Book Rating : 4.6/5 (169 download)

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Book Synopsis Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships by : Ciaramitaro, Barbara

Download or read book Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships written by Ciaramitaro, Barbara and published by IGI Global. This book was released on 2010-08-31 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships presents various opinions, judgments, and ideas on how the use of digitally created worlds is changing the face of e-commerce and extending the use of internet technologies to create a more immersive experience for customers. Containing current research on various aspects of the use of virtual worlds, this book includes a discussion of the elements of virtual worlds; the evolution of e-commerce to virtual commerce (v-commerce); the convergence of online games and virtual worlds; current examples of virtual worlds in use by various businesses, the military, and educational institutions; the economics of virtual worlds: discussions on legal, security and technological issues facing virtual worlds; a review of some human factor issues in virtual worlds; and the future of virtual worlds and e-commerce.

Synthetic Worlds

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Author :
Publisher : University of Chicago Press
ISBN 13 : 0226096319
Total Pages : 346 pages
Book Rating : 4.2/5 (26 download)

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Book Synopsis Synthetic Worlds by : Edward Castronova

Download or read book Synthetic Worlds written by Edward Castronova and published by University of Chicago Press. This book was released on 2008-09-15 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours—and dollars—partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates higher than the yen. And the players who inhabit these synthetic worlds are starting to spend more time online than at their day jobs. In Synthetic Worlds, Edward Castronova offers the first comprehensive look at the online game industry, exploring its implications for business and culture alike. He starts with the players, giving us a revealing look into the everyday lives of the gamers—outlining what they do in their synthetic worlds and why. He then describes the economies inside these worlds to show how they might dramatically affect real world financial systems, from potential disruptions of markets to new business horizons. Ultimately, he explores the long-term social consequences of online games: If players can inhabit worlds that are more alluring and gratifying than reality, then how can the real world ever compete? Will a day ever come when we spend more time in these synthetic worlds than in our own? Or even more startling, will a day ever come when such questions no longer sound alarmist but instead seem obsolete? With more than ten million active players worldwide—and with Microsoft and Sony pouring hundreds of millions of dollars into video game development—online games have become too big to ignore. Synthetic Worlds spearheads our efforts to come to terms with this virtual reality and its concrete effects. “Illuminating. . . . Castronova’s analysis of the economics of fun is intriguing. Virtual-world economies are designed to make the resulting game interesting and enjoyable for their inhabitants. Many games follow a rags-to-riches storyline, for example. But how can all the players end up in the top 10%? Simple: the upwardly mobile human players need only be a subset of the world's population. An underclass of computer-controlled 'bot' citizens, meanwhile, stays poor forever. Mr. Castronova explains all this with clarity, wit, and a merciful lack of academic jargon.”—The Economist “Synthetic Worlds is a surprisingly profound book about the social, political, and economic issues arising from the emergence of vast multiplayer games on the Internet. What Castronova has realized is that these games, where players contribute considerable labor in exchange for things they value, are not merely like real economies, they are real economies, displaying inflation, fraud, Chinese sweatshops, and some surprising in-game innovations.”—Tim Harford, Chronicle of Higher Education

The Genius E-Commerce Mindset

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Author :
Publisher : Independently Published
ISBN 13 : 9781731247490
Total Pages : 251 pages
Book Rating : 4.2/5 (474 download)

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Book Synopsis The Genius E-Commerce Mindset by : Khaled Belkeram

Download or read book The Genius E-Commerce Mindset written by Khaled Belkeram and published by Independently Published. This book was released on 2018-11-27 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Genius ecommerce mindset one of the best ECommerce books for 2019 The book was written by Belkeram khaled an ecommerce expert . Why This Book it''s Different ? This book it''s not like the other books on the market ! do you know why ? simple answer ; most of the books out there just telling you a stories about their ecommerce journey , witch is good but you not getting any more value from that , and when Im saying value im talking about the practice advises , the tools that we need to use , the platforms , the advertising tips , more details that we need for our digital marketing . that''s why The Genius E-commerce Mindset book have two sides : Number One including more advices and stories and mindset strategies . Number Two will have more informations and details how to grow your online business and make money online , using the best digital marketing tools and the genius ways , and explain to you step by step how to win the online marketing game . The Genius ecommerce mindset Book , explain to you more the facebook advertising strategy , google ppc , instagram ads , shopify , woocommerce , dropshipping , shipping rates , how to build your brand , how to protect your business , digital marketing strategy , marketing analytics , b2c b2b b2g ,how to make money online , scale your business , grow your digital marketing , amazon fba ... Thats why It''s One of the Best Ecommerce books This is some ot the chapters on the book : Chapter 1: Everything it''s about your Mindset Chapter 2: The Doing Mindset Chapter 3: Customers don''t think the way you do Chapter 4: Trust is the King Chapter 5: Don''t Give a F*** About What Others Think About You! &sp; Chapter 6: A School Doesn''t Make An Entrepreneurs Chapter 7: Are You Under 30''s ? Chapter 8: How To Start a Mastermind Chapter 9: No One Cares About your Brand when you start Chapter 10: What is The Digital marketing? Chapter 11: Future of Ecommerce Chapter 12: What is the E-Commerce ? Chapter 13: What is dropshipping? Chapter 14: How to Trademark your Business Name Chapter 15: Apply for LLC for your Online Business Chapter 16: Branding Chapter 17: How to Build a Successful ecommerce Brand Chapter 18: Professional Logo Design Process Chapter 19: Best E-commerce Platforms Chapter 20: E-commerce shipping plans Chapter 21: Hiring a virtual assistant for your E-commerce Business Chapter 22: Drive Traffic To Your E-Commerce Website Using SEO Chapter 23: How much do you need to start a business on Amazon? Chapter 24: How to sell more on your product page Chapter 25: Tips for Facebook Ads Chapter 26: How To Contact Instagram Influencers .

Digital Innovations for Customer Engagement, Management, and Organizational Improvement

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Author :
Publisher : IGI Global
ISBN 13 : 1799851737
Total Pages : 278 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Digital Innovations for Customer Engagement, Management, and Organizational Improvement by : Sandhu, Kamaljeet

Download or read book Digital Innovations for Customer Engagement, Management, and Organizational Improvement written by Sandhu, Kamaljeet and published by IGI Global. This book was released on 2020-06-12 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the past several years, digital technologies have reestablished the ways in which corporations operate. On one hand, technology has allowed companies to build a stronger knowledge of its customer base, contributing to better consumer engagement strategies. On the other hand, these technologies have also integrated into the management and daily operations of companies, resulting in increased performance and organizational improvement. Remaining up to date with the implementation of these cutting-edge technologies is key to a company’s continued success. Digital Innovations for Customer Engagement, Management, and Organizational Improvement is an essential reference source that discusses and strategizes the latest technologies and innovations and their integration, implementation, and use in businesses, as well as lifelong learning strategies in a digital environment. Featuring research on topics such as consumer engagement, e-commerce, and learning management systems, this book is ideally designed for managers, business executives, marketers, consumer analysts, IT consultants, industry professionals, academicians, researchers, and students.

The Economics of E-Commerce

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Author :
Publisher : Princeton University Press
ISBN 13 : 0691214549
Total Pages : 236 pages
Book Rating : 4.6/5 (912 download)

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Book Synopsis The Economics of E-Commerce by : Nir Vulkan

Download or read book The Economics of E-Commerce written by Nir Vulkan and published by Princeton University Press. This book was released on 2020-06-30 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the recent misfortunes of many dotcoms, e-commerce will have major and lasting effects on economic activity. But the rise and fall in the valuations of the first wave of e-commerce companies show that vague promises of distant profits are insufficient. Only business models based on sound economic propositions will survive. This book provides professionals, investors, and MBA students the tools they need to evaluate the wide range of actual and potential e-commerce businesses at the microeconomic level. It demonstrates how these tools can be used to assess a variety of existing applications. Advances in web-based technology--particularly automation and delegation technologies such as smart agents, shopping bots, and bidding elves--support the further growth of e-commerce. In addition to enabling consumers to conduct automated comparisons and sellers to access visitors' background information in real time, such software programs can make decisions for individuals, negotiate with other programs, and participate in online markets. Much of e-commerce's economic value arises from this kind of automation, which not only reduces operating costs but adds value by generating new market interactions. This text teaches how to analyze the added value of such applications, considering consumer behavior, pricing strategies, incentives, and other critical factors. It discusses added value in several e-commerce arenas: online shopping, business-to-business e-commerce, application design, online negotiation (one-to-one trading), online auctions (one-to-many trading), and many-to-many electronic exchanges. Combining insights from several years of microeconomic research as well as from game theory and computer science, it stresses the importance of economic engineering in application design as well as the need for business models to take into account the "total game." As the only serious treatment of the microeconomics of e-commerce, this book should be read by anyone seeking e-commerce solutions or planning to work in the field.

e-Commerce

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Author :
Publisher : Simon and Schuster
ISBN 13 : 0743215168
Total Pages : 497 pages
Book Rating : 4.7/5 (432 download)

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Book Synopsis e-Commerce by : The Staff of the Wall Street Journal

Download or read book e-Commerce written by The Staff of the Wall Street Journal and published by Simon and Schuster. This book was released on 2001-01-17 with total page 497 pages. Available in PDF, EPUB and Kindle. Book excerpt: Several times a year, The Wall Street Journal publishes Special Reports about e-commerce and technology. With this segment of the economy generating billions of dollars in revenue and market capitalization, it's no wonder that this is one of the most popular features of both the print and interactive versions of the Journal. Here, in E-Commerce, is the best of these Special Reports. Here are articles that profile the challenges facing "old-economy" businesses like car manufacturers as they go online, and uncover the Internet's dirty little secret: porn, the most profitable industry on the Web. Here are explorations of the many new business models for working on the Web, from "eating your own dog food" to show customers how well your technology works, to ensuring that customer service reigns supreme even in the New Economy -- and articles that highlight how even in a digital world, things like pricing structures and the difficulties of starting a business remain constant. Here are interviews with e-commerce pioneers, like the founders of Yahoo!, as well as articles that tell the tales of those who have taken the e-commerce plunge, like Merrill Lynch CEO David H. Komansky and Curran Catalog founder Jeff Curran. And a series of stories shows "How Technology Has Changed the Way We..." do just about everything, from staying in touch to doing homework to having babies. Collected and presented here for the first time in e-book format, E-Commerce is a searchable, portable, and valuable resource from the award-winning staff of The Wall Street Journal.

The Great Game of Business

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Author :
Publisher : Broadway Business
ISBN 13 : 9780385475259
Total Pages : 308 pages
Book Rating : 4.4/5 (752 download)

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Book Synopsis The Great Game of Business by : Jack Stack

Download or read book The Great Game of Business written by Jack Stack and published by Broadway Business. This book was released on 1994 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Great Game of Business started a business revolution by introducing the world to open-book management, a new way of running a business that created unprecedented profit and employee engagement. The revised and updated edition of The Great Game of Business lays out an entirely different way of running a company. It wasn't dreamed up in an executive think tank or an Ivy League business school or around the conference table by big-time consultants. It was forged on the factory floors of the heartland by ordinary folks hoping to figure out how to save their jobs when their parent company, International Harvester, went down the tubes. What these workers created was a revolutionary approach to management that has proven itself in every industry around the world for the past thirty years--an approach that is perhaps the last, best hope for reviving the American Dream.

The Book of Esports

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Author :
Publisher : Rosetta Books
ISBN 13 : 1948122588
Total Pages : 199 pages
Book Rating : 4.9/5 (481 download)

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Book Synopsis The Book of Esports by : William Collis

Download or read book The Book of Esports written by William Collis and published by Rosetta Books. This book was released on 2020-08-04 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive guide to the modern world of competitive gaming and the official history of Esports™. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. The Book of Esports answers: What exactly are esports, and how did they become so popular so quickly? Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed? Where exactly is all this video gaming headed? What do gamers and college students need to know to position themselves for success in the industry? How do you create a billion-dollar esports business? What strategic choices drive success in the modern gaming industry? Can video games really get your kid into college? (All expenses paid, of course...) Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, The Book of Esports charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Gaming luminary and Harvard MBA William Collis has painstakingly translated esports’ mysteries into a detailed and accessible testament for today. Featuring select interviews from the biggest names in the industry, The Book of Esportsweaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion.

Owning Game-Changing Subcategories

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Author :
Publisher : Morgan James Publishing
ISBN 13 : 1642798916
Total Pages : 234 pages
Book Rating : 4.6/5 (427 download)

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Book Synopsis Owning Game-Changing Subcategories by : David Aaker

Download or read book Owning Game-Changing Subcategories written by David Aaker and published by Morgan James Publishing. This book was released on 2020-02-04 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: Owning Game-Changing Subcategories is about creating organizational growth in the digital age by creating and owning game-changing subcategories fueled by digital. Owning Game-Changing Subcategories outlines the path to finding, managing, and leveraging new subcategories. In the digital age, the path has been made wider, shorter, and more frequently traveled. Throughout Owning Game-Changing Subcategories, David Aaker discusses certain aspects of the digital age that alter this path, such as E-commerce providing fast, inexpensive market access bypassing the cost of gaining distribution into storefront retailers or creating personal sales teams and social media and websites enabling communication on steroids in comparison with traditional use of advertising or events. Growth is not only a success measure but also creates energy and opportunity for customers and employees. And such growth almost never occurs with “my brand is better than your brand” marketing. Owning Game-Changing Subcategories explores the only ways to grow a business (with rare exceptions) which is to: develop new “must haves” that define a game-changing subcategory that provides a new or markedly superior buying or use experience or brand relationship to a core customer base; become the exemplar brand that represents the subcategory and drives its visibility, positioning, and success; and create barriers to competitors that could include “must-have” associations and a basis of relationships that go beyond functional benefits.

Internationalization, Design and Global Development

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642027679
Total Pages : 537 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis Internationalization, Design and Global Development by : Nuray Aykin

Download or read book Internationalization, Design and Global Development written by Nuray Aykin and published by Springer Science & Business Media. This book was released on 2009-07-15 with total page 537 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the refereed proceedings of the Third International Conference on Internationalization, Design and Global Development, IDGD 2009, held in San Diego, CA, USA, in July 2009 in the framework of the 13th International Conference on Human-Computer Interaction, HCII 2009 with 10 other thematically similar conferences. The 57 revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the entire field of internationalization, design and global development and address the following major topics: cross-cultural user interface design; culture, community, collaboration and learning; internationalization and usability; ICT for global development; and designing for eCommerce, eBusiness and eBanking.

One Up

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Author :
Publisher : Columbia University Press
ISBN 13 : 0231552211
Total Pages : 317 pages
Book Rating : 4.2/5 (315 download)

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Book Synopsis One Up by : Joost van Dreunen

Download or read book One Up written by Joost van Dreunen and published by Columbia University Press. This book was released on 2020-10-06 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment? One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment.

Actionable Gamification

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 183921077X
Total Pages : 500 pages
Book Rating : 4.8/5 (392 download)

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Book Synopsis Actionable Gamification by : Yu-kai Chou

Download or read book Actionable Gamification written by Yu-kai Chou and published by Packt Publishing Ltd. This book was released on 2019-12-03 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learnDiscover ways to use gamification techniques in real-world situationsDesign fun, engaging, and rewarding experiences with OctalysisUnderstand what gamification means and how to categorize itLeverage the power of different Core Drives in your applicationsExplore how Left Brain and Right Brain Core Drives differ in motivation and design methodologiesExamine the fascinating intricacies of White Hat and Black Hat Core DrivesWho this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.

E-Commerce Power

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Author :
Publisher : Morgan James Publishing
ISBN 13 : 1631950592
Total Pages : 262 pages
Book Rating : 4.6/5 (319 download)

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Book Synopsis E-Commerce Power by : Jason G. Miles

Download or read book E-Commerce Power written by Jason G. Miles and published by Morgan James Publishing. This book was released on 2021-01-05 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: An online marketing expert shares practical steps for starting and scaling your e-commerce brand—plus interviews with successful online entrepreneurs. In the age of Amazon, e-commerce is the name of the game. And over the past few years, the shift to online shopping has radically accelerated. If you don’t have an e-commerce business yet, it’s time to start one! If you already have one, it’s time to scale up. E-Commerce Power teaches you how to harness the power of the niche brand model. It is filled with useful knowledge and practical tips such as proven online marketing methods, management and goal-setting techniques, and advice on developing new products from brainstorm to launch and beyond. Plus informative interviews with entrepreneurs, including: Mike Brown, Death Wish Coffee Zac Martin, Yellow Hammer Tools Alex Shirley-Smith, Tentsile Lisa and Jared Madsen, Madsen Cycles Ashley Turner, Farmbox Direct Cinnamon Miles, Pixie Faire Daniel Leake, Catfish Sumo Atulya Bingham, The Mud Home

Game Hacking

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Author :
Publisher : No Starch Press
ISBN 13 : 1593276699
Total Pages : 305 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Game Hacking by : Nick Cano

Download or read book Game Hacking written by Nick Cano and published by No Starch Press. This book was released on 2016-07-01 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: You don’t need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle. Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries. Level up as you learn how to: –Scan and modify memory with Cheat Engine –Explore program structure and execution flow with OllyDbg –Log processes and pinpoint useful data files with Process Monitor –Manipulate control flow through NOPing, hooking, and more –Locate and dissect common game memory structures You’ll even discover the secrets behind common game bots, including: –Extrasensory perception hacks, such as wallhacks and heads-up displays –Responsive hacks, such as autohealers and combo bots –Bots with artificial intelligence, such as cave walkers and automatic looters Game hacking might seem like black magic, but it doesn’t have to be. Once you understand how bots are made, you’ll be better positioned to defend against them in your own games. Journey through the inner workings of PC games with Game Hacking, and leave with a deeper understanding of both game design and computer security.

Ecommerce Secrets

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Author :
Publisher :
ISBN 13 :
Total Pages : 213 pages
Book Rating : 4.5/5 (13 download)

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Book Synopsis Ecommerce Secrets by : TheWebMate Media

Download or read book Ecommerce Secrets written by TheWebMate Media and published by . This book was released on 2021-05-31 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ecommerce is a booming and growing industry but it's not easy to start if you don't have the right tools and information. I have identified several "pain points" when it comes to start an ecommerce. Here are some of them: - The right product - The right audience - The right funnel Product: 95% of the sales from my stores are from one product. That's it. That's why picking a winning product is so important. A winning product is a product able to grab your attention and trigger an impulsive buying. It's a product you want be able to find easily at the store next door and it needs to be a low ticket product. A low ticket product can be something under $100 Audience All the traffic comes from Facebook and Instagram ads and it's the result of a mix of cold traffic and lookalike audience. The most difficult part, when you run paid ads on Facebook and Instagram is to drive the first sales and gather data. When you start running the first ads you are literally investing money to buy data. Once Facebook understands the right audience for your product you will start converting traffic into sales and then you will be able to create a lookalike audience. That means Facebook will start looking for people similar to your customers. And this is when the real fun begins :) Funnel: How you structure your store funnel is very important. Since the cost to acquire customers on Facebook is getting expensive you need to increase your average order value. The more they spend inside your store, the more you will profit from each sale. I know all these information might be overwhelming and there are so many things to know before even considering to open an ecommerce. That's why I put together ECOMMERCE SECRETS It's not a super expensive course but a practical playbook to help you build, create and dominate the ecommerce game Nobody helped me when I started and even a few dollars are important when you need to start a business. So here's the deal: I will make the price of this ebook super-accessible but for a limited time. Scroll down this page and grab the offer. You won't regret :) Part One: Introduction to ecommerce ✔️ Choosing products that are right for your store ✔️ Determining your market size ✔️ Identifying your target customer ✔️ Evaluating the competition ✔️ Making yourself unique among competitors ✔️ Understanding digital, physical and subscription products ✔️ Making yourself a niche expert ✔️ Laws, regulations and restrictions for your business & your products Part Two: Setting up Shopify ✔️ Where to Get Your Products ✔️ Choosing the right Shopify package ✔️ Shopify compared to other ecommerce platforms ✔️ Your initial setup ✔️ Adding your products to your store ✔️ Setting up your shipping ✔️ Customizing your payment solutions & taxes ✔️ Customizing your ecommerce website. Part Three: Making your Shopify store a success. ✔️ Other features & add-ons you can use with Shopify ✔️ Using Shopify's learning tools ✔️ Niche Marketing ✔️ Using social media effectively ✔️ Spotting and cashing in on trends ✔️ Holiday selling