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Game Guide For Rimworld
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Book Synopsis RimWorld Guide - Tips and Tricks by : Saturnx1
Download or read book RimWorld Guide - Tips and Tricks written by Saturnx1 and published by . This book was released on 2021-05-05 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt: This guide for Rimworld will provide you with a detailed description of the game interface and controls. You will learn invaluable information that will, to a large extent, allow your colonists to survive. Apart from that, this guide provides a detailed description of many complex mechanics of the game, you will learn which features of the colonists are key for survival and what is the best way to develop your colony.Rimworld is an expansive strategy game that resembles, in many of its aspects, Dwarf Fortress. During the game, you will have to ensure the survival of the colonists that have inhabited a distant planet. The key to success is to cater for their needs and the necessity to protect them from danger, whether posed by space pirates, wildlife or other cataclysms.
Book Synopsis Designing Games by : Tynan Sylvester
Download or read book Designing Games written by Tynan Sylvester and published by "O'Reilly Media, Inc.". This book was released on 2013-01-03 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ??s market positioning will affect your design
Download or read book The Art of Far Cry 6 written by Ubisoft and published by Dark Horse Comics. This book was released on 2021-11-16 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the vibrant island of Yara, a nation trapped in time. Dark Horse Books and Ubisoft have joined forces to create The Art of Far Cry 6, a beautiful volume that is perfect for any fan of the Far Cry adventures. Welcome to Yara. Viva Libertad!
Book Synopsis Procedural Generation in Game Design by : Tanya Short
Download or read book Procedural Generation in Game Design written by Tanya Short and published by CRC Press. This book was released on 2017-06-12 with total page 339 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline. Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders’ experiences and lessons from award-winning games World’s finest guide for how to begin thinking about procedural design
Book Synopsis Procedural Storytelling in Game Design by : Tanya X. Short
Download or read book Procedural Storytelling in Game Design written by Tanya X. Short and published by CRC Press. This book was released on 2019-03-14 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories. Key Features Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World’s finest guide for how to begin thinking about procedural design
Book Synopsis Gaming the Past by : Jeremiah McCall
Download or read book Gaming the Past written by Jeremiah McCall and published by Routledge. This book was released on 2013-06-17 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.
Book Synopsis AI for Game Developers by : David M. Bourg
Download or read book AI for Game Developers written by David M. Bourg and published by "O'Reilly Media, Inc.". This book was released on 2004 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the author of "Physics for Game Developers," comes a new, non-threatening introduction to the complex subject of game programming.
Book Synopsis Queen of Storms by : Raymond E. Feist
Download or read book Queen of Storms written by Raymond E. Feist and published by HarperCollins. This book was released on 2020-07-14 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dark and powerful forces threaten the world of Garn once more in this second novel in legendary New York Times bestselling author Raymond E. Feist’s epic fantasy series, the Firemane Saga. Hatushaly and his young wife Hava have arrived in the prosperous trading town of Beran’s Hill to restore and reopen the fire-damaged Inn of the Three Stars. They are also preparing for the popular midsummer festival, where their friends Declan and Gwen will be wed. But Hatu and Hava are not the ordinary loving couple they appear to be. They are assassins from the mysterious island of Coaltachin, home to the powerful and lethal Nocusara, the fearsome “Hidden Warriors.” Posing as innkeepers, they are awaiting instructions from their masters in the Kingdom of Night. Hatu conceals an even more dangerous secret. He is the last remaining member of the legendary Firemanes, the ruling family of Ithrace. Known as the Kingdom of Flames, Ithrace was one of the five greatest realms of Tembria, ruled by Hatu’s father, Stervern Langene, until he and his people were betrayed. His heir, Hatu—then a baby—was hidden among the Nocusara, who raised him to become a deadly spy. Hatu works hard to hide his true identity from all who would seek to use or to destroy him, as fate has other plans for the noble warrior. Unexpected calamity forces him to make choices he could not have dreamed awaited him. A series of horrific events shatters the peace of Beran’s Hill, bringing death and devastation and unleashing monstrous forces. Once more, the Greater Realms of Tembria are threatened—and nothing will ever be the same again.
Book Synopsis The Official Far Cry Survival Manual by : Insight Editions
Download or read book The Official Far Cry Survival Manual written by Insight Editions and published by Simon and Schuster. This book was released on 2021-09-21 with total page 125 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to survive extreme situations in wild locales from around the world with The Far Cry Survival Manual, based on the hit game series. The Far Cry video game series has taken players on extreme adventures around the world: from untamed tropical islands to towering mountains and beyond, this blockbuster series thrusts players into exciting but deadly scenarios. The Far Cry Survival Manual immerses readers in the Far Cry universe with practical tips on survival, self-defense, extreme sports, stunt driving, and more, inspired by the games they love. The book is narrated by a journalist who will go to any extreme for his story, traveling to the Rook Islands, the Kingdom of Kyrat, Montana’s Hope County, and beyond to explore and survive some of the most extreme situations and environments. This guide is his personal record of his perilous adventures and includes tips and instructions on how readers might be able to make it out alive as well. Readers will learn how to face and survive increasingly dramatic and deadly scenarios, from executing tense covert-ops to escaping pirate-filled South Pacific islands, and even surviving the prehistoric past. Packed with applicable real-world advice, this manual will entertain and inform fans of this thrilling franchise and survival enthusiasts alike.
Book Synopsis Rules of Play by : Katie Salen Tekinbas
Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Book Synopsis The Force Unleashed Campaign Guide by : Sterling Hershey
Download or read book The Force Unleashed Campaign Guide written by Sterling Hershey and published by . This book was released on 2007-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unleash the Force and fight the Empire. The Emperor has swept away the last vestiges of the Old Republic. Darth Vader and his dark apprentice hunt down the surviving Jedi one by one, but a few escape capture and find refuge on backwater worlds. Fewer still reach deep into the Force, unleashing powers beyond their wildest imaginings. Meanwhile, other brave heroes rise to oppose the tyranny of the Empire, heralding the birth of the Rebellion. This campaign guide draws its inspiration from "The Force Unleashed," a revolutionary new video game from Lucasfilm, Ltd. It presents a complete campaign setting during the period between Episode III: "Revenge of the Sith "and Episode IV: "A New Hope." The guide offers exciting new character options and Force powers for players as well as adventure content, campaign seeds, and ready-to-play adversaries for Gamemasters. This supplement is designed for use with the "Star Wars"" Roleplaying Game Saga Edition" core rulebook.
Book Synopsis Star Wars Scavengers Guide to Droids by : Rodney Thompson
Download or read book Star Wars Scavengers Guide to Droids written by Rodney Thompson and published by . This book was released on 2009 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: New droids, plus new options for droid heroes! The Scavenger's Guide to Droids gives players and Gamemasters access to a variety of droids from across the Star Wars saga. It includes new options for droid characters including talents, feats, equipment, modifications, quirks, and prestige classes, as well as other ways to customize droid characters, including templates based on different manufacturers. This supplement also contains scores of new droids that Gamemasters can include in adventures and campaigns set in any Star Wars era, as well as tips for building unique droid models.
Download or read book Blue Estate written by Viktor Kalvachev and published by Image Comics. This book was released on 2014-09-30 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Originally published in single magazine form as Blue Estate #1-12"
Book Synopsis Wadanohara and the Great Blue Sea Vols. 1-2 by : Mogeko
Download or read book Wadanohara and the Great Blue Sea Vols. 1-2 written by Mogeko and published by National Geographic Books. This book was released on 2017-07-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The official manga adaptation of the fan-favorite adventure RPG game! The young witch Wadanohara has just returned from a journey across the oceans, searching for a clue to her lost memories. Now that she has come home, along with her familiars Memoca, Dolphi and Fukami, Wadanohara must continue her quest while ensuring the safety of the ocean kingdom she hails from. But a mysterious figure from her past has appeared and demands that she leave her ocean home forever. What dark event transpired in Wadanohara’s past and what does it portend for her future?
Download or read book Games as Texts written by Alayna Cole and published by CRC Press. This book was released on 2020-12-17 with total page 86 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games as Texts provides an overview and practical steps for analysing games in terms of their representations of social structures, class, power, race, sexuality, gender, animals, nature, and ability. Each chapter applies a traditional literary theory to the narrative and mechanics of games and explores the social commentary the games encourage. This approach demonstrates to players, researchers, games media, and non-gamers how they can engage with these cultural artefacts through both critical reading and theoretical interpretations. Key Features: Explores games through various literary and theoretical lenses Provides exemplar analysis and guiding questions to help readers think critically about games Highlights the social commentary that all texts can reveal—including games—and how this impacts narrative and mechanics
Book Synopsis Star Wars Galaxies by : IMGS Inc. Staff
Download or read book Star Wars Galaxies written by IMGS Inc. Staff and published by . This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Revised to coverRage of the WookieesTM and the Combat Upgrade! ·Maps and tactics for exploring every new Kashyyyk zone ·The new Combat Upgrade covered—New mechanics explained, new skills described ·New weapon and creature stats ·Tips for succeeding at asteroid mining ·CoversAn Empire DividedTM,Jump to LightspeedTM, andRage of the WookieesTM
Book Synopsis Star Wars Rpg - Force and Destiny Beginner Game by :
Download or read book Star Wars Rpg - Force and Destiny Beginner Game written by and published by . This book was released on 2015 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: