Game for a Game? (eBook)

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Author :
Publisher : Lorenz Educational Press
ISBN 13 : 078778429X
Total Pages : 146 pages
Book Rating : 4.7/5 (877 download)

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Book Synopsis Game for a Game? (eBook) by : Robynne Eagan

Download or read book Game for a Game? (eBook) written by Robynne Eagan and published by Lorenz Educational Press. This book was released on 1995-03-01 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you looking for exciting games to play anywhere, anytime, with little or no equipment or preparation? Do you need an old game, a new game, an active or a quiet game? With some kids, chalk, a jump rope, marbles, jacks, a ball and a bag of rubber bands, the fun in this book is yours! Game for a Game? shares the special secrets, folklore, lingo, hand signs, rhymes and rules of all sorts of games from the school yard to street, from the playroom to classroom. If you want to know games inside and out and take part in the natural learning that occurs with participation, then just ask yourself one simple question: Are you game for a game?!

The New Games Book

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Author :
Publisher : Main Street Books
ISBN 13 :
Total Pages : 212 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis The New Games Book by : New Games Foundation

Download or read book The New Games Book written by New Games Foundation and published by Main Street Books. This book was released on 1976 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Group participation ideas for classroom, physical education, etc.

The Anatomy of a Game

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Publisher :
ISBN 13 :
Total Pages : 608 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The Anatomy of a Game by : David M. Nelson

Download or read book The Anatomy of a Game written by David M. Nelson and published by . This book was released on 1994 with total page 608 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This is the first football history to chronicle year by year how playing rules developed the game. Football - a four-dimensional game of rushing, kicking, forward passing, and backward passing - has had more playing rule changes since its inception than any other sport. The Anatomy of a Game follows football rules from the game's European roots through its beginning in the United States to its position as the number-one spectator sport in the 1990s. Highlighted are details of the crisis years that changed the character of the game, with coaches and rules committee members the featured players. David M. Nelson, who served on the NCAA Rules Committee longer than Walter Camp, provides personal insight into all Rules Committee meetings since 1958, as well as an appendix - chronological and by rule - listing every change since 1876." "Ever since the first two human beings kicked, threw, or batted an object competitively, there have been playing rules. Games are mentioned in the Bible, and the Romans brought football's forerunner to Britain, from where it was exported to the United States. It was in the United States that college students decided to make their game rugby rather than soccer. Although the students invented United States football and made the first rules, their ruling power was eventually lost to the faculty, administrators, coaches, rules committees, and the NCAA." "Beginning as a brutal sport, football survived several crises before and after the turn of the century, eventually becoming respectable. The 1931 injury crisis split the high school and college rules and the same year the professionals went their own way, with rules largely based on spectator appeal." "Today the sport is a national treasure primarily because of its playing rules, over seven hundred in total, which make college football unique among the world's team sports. Moreover, football remains an American game, never having the same impact in other countries as do baseball and basketball." "Rules make the game, but people make the rules. Football survived the major crises that threatened the game because committee members adhered to the precepts that had governed football since its inception. The game began with an attempt to have a consistent code of justice, personal accountability, and equality. In some sense the playing rules are a type of moral precept that explains in the simplest terms what can and cannot be done. The Football Code, which first prefaced the rules in 1916, makes the game - more than any other sport - a moral one because it sets standards for coaching, playing, sportsmanship, and officiating."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved

The Ultimate Book of Games

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Author :
Publisher :
ISBN 13 :
Total Pages : 57 pages
Book Rating : 4.6/5 (365 download)

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Book Synopsis The Ultimate Book of Games by : Seren Sayer

Download or read book The Ultimate Book of Games written by Seren Sayer and published by . This book was released on 2020-04-12 with total page 57 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ultimate book of games: 100+ games to entertain your family, friends or even just yourself! -Are you stuck inside the house? -Looking for that perfect birthday gift? -Trying to bond with the family? -In need of some university ice breaker games? -Stuck for house party games? -Ran out of fun games to play at Christmas time? -Or are you just plain bored? This is the only games book you'll ever need! Use it wherever and whenever... Screen free! 100+ GAMES! A huge variety of games that are easily understood and extremely fun to play! CHAPTERS INCLUDE: Team games Toilet paper games Food challenges Pencil and paper games with a space to draw in the book for each game Dice games Games with no props needed Drawing games Lower the amount of time everyone spends playing computer games and scrolling through social media and pick a game for all ages to enjoy! High quality paper and silky Matt finish. Enjoy the quirky illustrations on every page of the paperback book to add to the fun!

What Is Your Quest?

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Author :
Publisher : University of Iowa Press
ISBN 13 : 1609382757
Total Pages : 217 pages
Book Rating : 4.6/5 (93 download)

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Book Synopsis What Is Your Quest? by : Anastasia Salter

Download or read book What Is Your Quest? written by Anastasia Salter and published by University of Iowa Press. This book was released on 2014-11-01 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: What Is Your Quest? examines the future of electronic literature in a world where tablets and e-readers are becoming as common as printed books and where fans are blurring the distinction between reader and author. The construction of new ways of storytelling is already underway: it is happening on the edges of the mainstream gaming industry and in the spaces between media, on the foundations set by classic games. Along these margins, convergent storytelling allows for playful reading and reading becomes a strategy of play. One of the earliest models for this new way of telling stories was the adventure game, the kind of game centered on quests in which the characters must overcome obstacles and puzzles. After they fell out of fashion in the 1990s, fans made strenuous efforts to keep them alive and to create new games in the genre. Such activities highlight both the convergence of game and story and the collapsing distinction between reader and author. Continually defying the forces of obsolescence, fans return abandoned games to a playable state and treat stories as ever-evolving narratives. Similarly, players of massive multiplayer games become co-creators of the game experience, building characters and creating social networks that recombine a reading and gaming community. The interactions between storytellers and readers, between programmers and creators, and among fans turned world-builders are essential to the development of innovative ways of telling stories. And at the same time that fan activities foster the convergence of digital gaming and storytelling, new and increasingly accessible tools and models for interactive narrative empower a broadening range of storytellers. It is precisely this interactivity among a range of users surrounding these new platforms that is radically reshaping both e-books and games and those who read and play with them.

Math Games: Getting to the Core of Conceptual Understanding ebook

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Author :
Publisher : Teacher Created Materials
ISBN 13 : 1425896936
Total Pages : 322 pages
Book Rating : 4.4/5 (258 download)

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Book Synopsis Math Games: Getting to the Core of Conceptual Understanding ebook by : Ted H. Hull

Download or read book Math Games: Getting to the Core of Conceptual Understanding ebook written by Ted H. Hull and published by Teacher Created Materials. This book was released on 2013-04-01 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focus on the teaching and learning of mathematics through the use of games. Based on current research and correlated to College and Career Readiness and other state standards, this resource provides both teachers and students with rich opportunities to engage in the Standards for Mathematical Practice. Each concept-building game supports students' learning and understanding concepts. Games are provided in the following categories: Counting and Cardinality; Operations and Algebraic Thinking; Expressions and Equations; Functions; Numbers and Operations in Base Ten; Numbers and Operations--Fractions; The Number System; Ratio and Proportional Relationships; Measurement and Data; Geometry; and Statistics and Probability.

Origami Games for Kids Ebook

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Author :
Publisher : Tuttle Publishing
ISBN 13 : 1462920322
Total Pages : 220 pages
Book Rating : 4.4/5 (629 download)

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Book Synopsis Origami Games for Kids Ebook by : Joel Stern

Download or read book Origami Games for Kids Ebook written by Joel Stern and published by Tuttle Publishing. This book was released on 2018-11-20 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fold, decorate & play! Learning to fold simple paper models is just the beginning in Origami Games for Kids! Children of all ages can enjoy playing 15 interactive games with their finished origami crafts. The paper models can be used to play 15 simple but highly entertaining games that will keep children engaged for hours, and allow them to collaborate as well as compete. It only takes a minute or two to fold up each game piece, and then you can use them to play the following exciting games: Balancing Act--Who can keep the spinning wing balanced on the pyramid longer? Basket Bombs--Shoot the ball through the hoop using the catapult! Bowl 'Em Over--How many bowling pins can you knock down at one time? Can You Top This?--Build a tower of triangle chips as high as you can! Chip Toss--How many triangle chips can you juggle between two inverted pyramids? Fill 'Er Up--Who can flip the most balls into the box using the dragon's nose? Football--Scoot the football in between the goal posts to score! Frog Olympics--Spring the frog into, over or on top of the box! Ghost Dodgers--Can you slide a triangle chip under the ghost without knocking it over? Leap Frog--Keep the leaping frog leaping as long as possible! Pick Up Chips--Carefully remove the triangle chips one at a time without jostling the adjacent ones! Slay the Dragon--Take turns launching footballs at the dragon on the goal post until he's knocked down! Snap Dragon--Slide a penny under your opponent's dragon without getting "pinched!" Stormy Seas--Who can blow the sailboat from one end of the path to the other in the shortest time? Timber!--Stack as many sheets as possible on top of the "tree" before it falls over! These games will appeal to kids of all ages and personalities. Beyond having fun, origami engages children's minds with the physical world--allowing them to make discoveries and solve problems. Research shows that origami stimulates the logical and creative sides of the brain, so both zones are actively engaged when folding. It also teaches the basics of geometry and has concrete benefits for developing minds. Whether at home, at a birthday party, on vacation, or in the classroom, Origami Games for Kids Kit will provide hours of creative, hands-on fun for everyone! This kit contains: A full-color 48-page origami instruction book 48 sheets of downloadable, double-sided origami paper 15 different paper models used to play 15 exciting games Over 50 colorful, printable stickers to decorate the models

The Mary Dawson Game Book

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Author :
Publisher :
ISBN 13 : 9780282252267
Total Pages : 820 pages
Book Rating : 4.2/5 (522 download)

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Book Synopsis The Mary Dawson Game Book by : Mary Dawson

Download or read book The Mary Dawson Game Book written by Mary Dawson and published by . This book was released on 2017-07-15 with total page 820 pages. Available in PDF, EPUB and Kindle. Book excerpt: Excerpt from The Mary Dawson Game Book: A Manual of Original Games and Guessing Contests for Entertainments of Every Description and for All AgesAs he concludes the rhyme the pencil is brought down. The box in which it falls is supposed to con tain the treasure which is marked in it. This is a simple make-believe game, but little people, to whom make-believe is the most fascinating thing in the world, will play it until there are no more boxes from which to draw imaginary contents.About the PublisherForgotten Books publishes hundreds of thousands of rare and classic books. Find more at www.forgottenbooks.comThis book is a reproduction of an important historical work. Forgotten Books uses state-of-the-art technology to digitally reconstruct the work, preserving the original format whilst repairing imperfections present in the aged copy. In rare cases, an imperfection in the original, such as a blemish or missing page, may be replicated in our edition. We do, however, repair the vast majority of imperfections successfully; any imperfections that remain are intentionally left to preserve the state of such historical works.

Game Development Essentials

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Author :
Publisher : Delmar
ISBN 13 : 9781111307684
Total Pages : 483 pages
Book Rating : 4.3/5 (76 download)

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Book Synopsis Game Development Essentials by : Jeannie Novak

Download or read book Game Development Essentials written by Jeannie Novak and published by Delmar. This book was released on 2012 with total page 483 pages. Available in PDF, EPUB and Kindle. Book excerpt: GAME DEVELOPMENT ESSENTIALS: AN INTRODUCTION, International Edition is an authoritative, industry-driven introduction to the world of game development, with updates that keep readers current and well-prepared for a successful career in the field. This book not only examines content creation and the concepts behind development, but it also give readers a background on the evolution of game development and how it has become what it is today. GAME DEVELOPMENT ESSENTIALS also includes chapters on project management, development team roles and responsibilities, development cycle, marketing, maintenance, and the future of game development.With the same engaging writing style and examples that made the first two editions so popular, this new edition features all the latest games and game technology. Coverage of new game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.

Little Wars; a Game for Boys from Twelve Years of Age to One Hundred and Fifty and for that More Intelligent Sort of Girl who Likes Boys' Games and Books. [eBook - NC Digital Library]

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (18 download)

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Book Synopsis Little Wars; a Game for Boys from Twelve Years of Age to One Hundred and Fifty and for that More Intelligent Sort of Girl who Likes Boys' Games and Books. [eBook - NC Digital Library] by : Herbert George Wells

Download or read book Little Wars; a Game for Boys from Twelve Years of Age to One Hundred and Fifty and for that More Intelligent Sort of Girl who Likes Boys' Games and Books. [eBook - NC Digital Library] written by Herbert George Wells and published by . This book was released on 2010 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Power Practice: Word Games, Gr. 4-5, eBook

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Author :
Publisher : Creative Teaching Press
ISBN 13 : 1591989221
Total Pages : 129 pages
Book Rating : 4.5/5 (919 download)

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Book Synopsis Power Practice: Word Games, Gr. 4-5, eBook by : Linda Schwartz

Download or read book Power Practice: Word Games, Gr. 4-5, eBook written by Linda Schwartz and published by Creative Teaching Press. This book was released on 2005-02-01 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Language Games Galore: Comprehension and Critical Thinking, Gr. 3, eBook

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Author :
Publisher : Creative Teaching Press
ISBN 13 : 1616011750
Total Pages : 55 pages
Book Rating : 4.6/5 (16 download)

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Book Synopsis Language Games Galore: Comprehension and Critical Thinking, Gr. 3, eBook by : Stephen J. Davis

Download or read book Language Games Galore: Comprehension and Critical Thinking, Gr. 3, eBook written by Stephen J. Davis and published by Creative Teaching Press. This book was released on 2010-08-20 with total page 55 pages. Available in PDF, EPUB and Kindle. Book excerpt: 10 matching games that reinforce basic skills

War and Games

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Publisher : Boydell Press
ISBN 13 : 9780851158709
Total Pages : 350 pages
Book Rating : 4.1/5 (587 download)

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Book Synopsis War and Games by : Tim Cornell

Download or read book War and Games written by Tim Cornell and published by Boydell Press. This book was released on 2002 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: These comparative studies focus on the relationship between war and games in an effort to achieve an understanding of the phenomenon of war, in order ultimately to avoid it. Out of the ten studies on war and games in this volume, the first five are historical, the next two are by anthropologists, and the last three concern modern war games. The purpose of this comparative study is to focus on the relationship between war and games by highlighting their differences and similarities in an effort better to understand the phenomenon of war. Americans and Europeans contribute studies on war and games in ancient Greece, the lack ofmilitary games in Byzantium, jousts in the middle ages, 'flower wars' and the Aztec and Maya ball game, games in pre-industrial societies and their relation to war, and aspects of computer and video games. Contributors T.B.ALLEN, T.J. CORNELL, M. HERMAN, BRUCE M. KNAUFT, C.M.MAZZUCCHI, P.A.G. SABIN, A.A. SHELTON, DAVID TURTON, T. ZOTZ.

Hoyle's Games Improved ... Revised and corrected by Charles Jones, Esq. A new edition, enlarged

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Author :
Publisher :
ISBN 13 :
Total Pages : 336 pages
Book Rating : 4.0/5 (18 download)

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Book Synopsis Hoyle's Games Improved ... Revised and corrected by Charles Jones, Esq. A new edition, enlarged by : Edmond HOYLE

Download or read book Hoyle's Games Improved ... Revised and corrected by Charles Jones, Esq. A new edition, enlarged written by Edmond HOYLE and published by . This book was released on 1786 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Situational Game Design

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Author :
Publisher : CRC Press
ISBN 13 : 131539801X
Total Pages : 129 pages
Book Rating : 4.3/5 (153 download)

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Book Synopsis Situational Game Design by : Brian Upton

Download or read book Situational Game Design written by Brian Upton and published by CRC Press. This book was released on 2017-10-31 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation, but rather the result of the intersection of a game with an appropriate player. Starting from simple concepts, the book advances step-by-step to build up a set of practical tools for designing player-centric playful situations. While these tools provide a fresh perspective on familiar design challenges as well as those overlooked by more transactional design paradigms. Key Features Introduces a new methodology of game design that concentrates on moment-to-moment player experience Provides practical design heuristics for designing playful situations in all types of games Offers groundbreaking techniques for designing non-interactive play spaces Teaches designers how to create games that function as performances Provides a roadmap for the evolution of games as an art form.

Gamers

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Author :
Publisher : Routledge
ISBN 13 : 113527505X
Total Pages : 313 pages
Book Rating : 4.1/5 (352 download)

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Book Synopsis Gamers by : Garry Crawford

Download or read book Gamers written by Garry Crawford and published by Routledge. This book was released on 2013-03 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores patterns of gameplay and sociality afforded by online gaming. Bringing together essays from leading and emerging academics, this book explores key issues in understanding online gaming, including: patterns of play, legality, production, identity, gamer communities, communication, social exclusion and inclusion, and considers future directions in online gaming.

The Egypt Game

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Publisher : Simon and Schuster
ISBN 13 : 1416990518
Total Pages : 241 pages
Book Rating : 4.4/5 (169 download)

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Book Synopsis The Egypt Game by : Zilpha Keatley Snyder

Download or read book The Egypt Game written by Zilpha Keatley Snyder and published by Simon and Schuster. This book was released on 2009-07-07 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: This classic 1968 Newbery Honor Book, The Egypt Game, is available in a brand new paperback edition!