GAME DEVELOPMENT SERIES

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Author :
Publisher :
ISBN 13 :
Total Pages : 2 pages
Book Rating : 4./5 ( download)

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Book Synopsis GAME DEVELOPMENT SERIES by :

Download or read book GAME DEVELOPMENT SERIES written by and published by . This book was released on with total page 2 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Fundamentals of Game Development

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Publisher : Jones & Bartlett Learning
ISBN 13 : 0763778958
Total Pages : 408 pages
Book Rating : 4.7/5 (637 download)

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Book Synopsis Fundamentals of Game Development by : Heather Chandler

Download or read book Fundamentals of Game Development written by Heather Chandler and published by Jones & Bartlett Learning. This book was released on 2011-08-24 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting, and story -- Game requirements -- Game plan -- Production cycle -- Voiceover and music -- Localization -- Testing and code releasing -- Marketing and public relations.

Game Development Essentials

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Publisher : Delmar Pub
ISBN 13 : 9781418042080
Total Pages : 435 pages
Book Rating : 4.0/5 (42 download)

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Book Synopsis Game Development Essentials by : Jeannie Novak

Download or read book Game Development Essentials written by Jeannie Novak and published by Delmar Pub. This book was released on 2008 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Development Essentials: An Introduction, 2nd Edition offers a thorough and insightful introduction to the game development industry, with industry updates that will keep readers current and well-prepared for a career in the field. The book begins with a highly informative chapter on the evolution of game development, providing a historical context for later chapters, and moves on to examine content creation and the concepts behind the development of story, character, environment, level design, user interface, and sound. With the same engaging writing style and examples that made the first edition so popular, this new edition features expanded coverage of today's hottest topics - such as next-generation platforms (Xbox 360, PS3, and Wii), level design, interface design, project management, serious games, game accessibility, and online social networks. New game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.

Introduction to Game Development

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Publisher :
ISBN 13 : 9781584503774
Total Pages : 979 pages
Book Rating : 4.5/5 (37 download)

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Book Synopsis Introduction to Game Development by : Steve Rabin

Download or read book Introduction to Game Development written by Steve Rabin and published by . This book was released on 2005 with total page 979 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on the curriculum guidelines of the IGDA, this is the first book to survey all aspects of the theory and practice of game development and design. Key topics include critical game studies, level design, game programming, artificial intelligence, mathematics and physics, and audio design and production. The CD-ROM covers tutorials, animations, images, demos, source code, and lecture slides.

Game Development Essentials

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Publisher : Delmar Pub
ISBN 13 : 9781418052690
Total Pages : 327 pages
Book Rating : 4.0/5 (526 download)

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Book Synopsis Game Development Essentials by : Troy Dunniway

Download or read book Game Development Essentials written by Troy Dunniway and published by Delmar Pub. This book was released on 2008 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Game designers are faced with the challenge of balancing consumer expectations with strict marketing requirements, schedule deadlines, and budget limitations. With a hands-on, practical approach, Game Development Essentials: Gameplay Mechanics shows readers how to approach game design in an efficient way that meets the objectives of the target audience as well as the businesses that find development."--BOOK JACKET.

Game Engine Black Book: DOOM

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Publisher : Software Wizards
ISBN 13 :
Total Pages : 432 pages
Book Rating : 4./5 ( download)

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Book Synopsis Game Engine Black Book: DOOM by : Fabien Sanglard

Download or read book Game Engine Black Book: DOOM written by Fabien Sanglard and published by Software Wizards. This book was released on with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.

Classic Game Programming on the NES

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Publisher : Simon and Schuster
ISBN 13 : 1638355509
Total Pages : 318 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Classic Game Programming on the NES by : Tony Cruise

Download or read book Classic Game Programming on the NES written by Tony Cruise and published by Simon and Schuster. This book was released on 2024-07-30 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build your own retro games for the Nintendo Entertainment System. Do you have an amazing idea for a NES game you’ve been itching to turn into reality? Classic Game Programming on the NES will show you how. This all-practical beginner's guide is full of step-by-step guidance on everything from graphics and music, to enemy AI, to the 6502 Assembler language you need to get the most out of the NES. Inside Classic Game Programming on the NES you’ll learn how to: Use the 6502 Assembler language to create your own game Create and display tile and sprite graphics Play sound effects and music Program enemy AI Balance cycle times and memory usage Design and develop your own action game from scratch When you’re developing retro games, it’s dangerous to go alone—so take this essential guide! Classic Game Programming on the NES is an all-in-one handbook to the resources you need to start building for the NES. You’ll learn to understand modern emulators and discover the secrets of programming in ages past. Best of all, you won’t need any specialist experience! Even highly technical elements are broken down into step-by-step instructions, and fully illustrated with easy-to-follow diagrams. Foreword by Philip and Andrew Oliver. About the technology Nintendo Entertainment System (NES) games like Super Mario Bros and The Legend of Zelda shaped the video game industry and defined childhood for millions of gamers worldwide. Bring back the magic by creating your own NES games! All you need is this book and your imagination––no game dev experience or specialist programming skills required. About the book Classic Game Programming on the NES distills the scattered secrets of NES development into clear instructions for building your first games for the Nintendo Entertainment System. You’ll learn about the NES’s unique design, the surprisingly simple 6502 Assembly language, and more. As you go, you’ll create a simple space-based shoot-em-up that gives you a pattern you can follow to build anything you can dream up on your own. What's inside The tools of NES game development Create and display tile and sprite graphics Sound effects and music Program enemy AI About the reader No game programming experience required. About the author Tony Cruise is a legend in the field of retro games. In the 80’s he programmed games for 8-bit systems; now he creates resources for developers working with 8 and 16-bit systems. The technical editor on this book was Dan Weiss. Table of Contents 1 Let’s program games! 2 Getting set up 3 Starting 6502 Assembler 4 Math, loops, conditions, and bits 5 Starting somewhere 6 Starting a game 7 Move and shoot 8 Enemy movement 9 Collision detection 10 Keeping score 11 Player collisions and lives 12 More enemies 13 Animations and more 14 Sound effects 15 Music 16 Where to from here?

Game development essentials

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Author :
Publisher : Concept Media
ISBN 13 : 9780840031099
Total Pages : 320 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Game development essentials by : Jeannie Novak

Download or read book Game development essentials written by Jeannie Novak and published by Concept Media. This book was released on 2009-07-01 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Development Essentials: Game Testing & QA, International Edition explains the history of testing, basic and advanced techniques, educational background, and available online resources on testing. With Game Development Essentials: Game Testing & QA, dedicated gamers can learn what it takes to become a professional, well-paid QA or production testers – entering the game industry from the front door. Through first-hand experience and deep research, the authors shed light on the history of testing, basic and advanced techniques, job-hunting, and moving up in the ladder of game development.

The Untold History of Japanese Game Developers

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781518655319
Total Pages : 0 pages
Book Rating : 4.6/5 (553 download)

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Book Synopsis The Untold History of Japanese Game Developers by : John Szczepaniak

Download or read book The Untold History of Japanese Game Developers written by John Szczepaniak and published by Createspace Independent Publishing Platform. This book was released on 2015-11-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Detailed contents listing here: http://www.hardcoregaming101.net/books/the-untold-history-of-japanese-game-developers-volume-2/ Nearly 400 pages and over 30 interviews, with exclusive content on the history of Japanese games. The origins of Hudson, Masaya's epic robot sagas, Nintendo's funding of a PlayStation RTS, detailed history of Westone Entertainment, and a diverse range of unreleased games. Includes exclusive office layout maps, design documents, and archive photos. In a world first - something no other journalist has dared examine - there's candid discussion on the involvement of Japan's yakuza in the industry. Forewords by Retro Gamer founding editor Martyn Carroll and game history professor Martin Picard.

Hackers

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449393748
Total Pages : 432 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Hackers by : Steven Levy

Download or read book Hackers written by Steven Levy and published by "O'Reilly Media, Inc.". This book was released on 2010-05-19 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: This 25th anniversary edition of Steven Levy's classic book traces the exploits of the computer revolution's original hackers -- those brilliant and eccentric nerds from the late 1950s through the early '80s who took risks, bent the rules, and pushed the world in a radical new direction. With updated material from noteworthy hackers such as Bill Gates, Mark Zuckerberg, Richard Stallman, and Steve Wozniak, Hackers is a fascinating story that begins in early computer research labs and leads to the first home computers. Levy profiles the imaginative brainiacs who found clever and unorthodox solutions to computer engineering problems. They had a shared sense of values, known as "the hacker ethic," that still thrives today. Hackers captures a seminal period in recent history when underground activities blazed a trail for today's digital world, from MIT students finagling access to clunky computer-card machines to the DIY culture that spawned the Altair and the Apple II.

The Black Art of Video Game Console Design

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Publisher : Sams Publishing
ISBN 13 : 9780672328206
Total Pages : 0 pages
Book Rating : 4.3/5 (282 download)

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Book Synopsis The Black Art of Video Game Console Design by : André LaMothe

Download or read book The Black Art of Video Game Console Design written by André LaMothe and published by Sams Publishing. This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by Computer Scientist Andre' LaMothe, the world's best selling game programming author, The Black Art of Video Game Console Design breaks new ground in game development by bridging the alien worlds of hardware and software together for the first time! The Black Art of Video Game Console Design is written for the programmer and/or hobbyist interested in software game development, but also wants to understand the hardware games are implemented on. This book assumes no prior knowledge of Electrical Engineering or Computer Architecture, but takes you on a breathtaking journey from atomic semiconductor theory to the design and construction of basic video game consoles that you can build and write your own games for! Included in the book is the entire design of numerous embedded game systems including the XGameStation systems and much more. The Black Art of Video Game Console Design with 800+ pages covers everything you need to know to design your own game console including: * Basic atomic physics and semiconductor theory primer. * Introduction to circuit analysis; current, voltage, and resistance. * Analog design using discrete components. * Digital electronics and Boolean algebra. * Physical hardware construction and prototyping techniques. * Combinational logic and advanced integrated circuit building blocks. * Finite state machine design. * Computer architecture and design. * Understanding and using microprocessors and microcontrollers. * Developing software for embedded systems. * Designing video (NTSC/VGA), audio, and input device systems. * Interfacing and communications. * The complete design and discussion of numerous game systems including the XGameStations! CD-ROM Contains * PCB and circuit simulation tools. * All necessary data sheets. * Demos and source code. * Complete designs to numerous embedded systems including the XGameStations.

Guitar Hero Series

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Publisher : PediaPress
ISBN 13 :
Total Pages : 333 pages
Book Rating : 4./5 ( download)

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Download or read book Guitar Hero Series written by and published by PediaPress. This book was released on with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Elder Scrolls Series

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Publisher : PediaPress
ISBN 13 :
Total Pages : 199 pages
Book Rating : 4./5 ( download)

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Download or read book The Elder Scrolls Series written by and published by PediaPress. This book was released on with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Game Localization Handbook

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Publisher : Jones & Bartlett Publishers
ISBN 13 : 144969053X
Total Pages : 387 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis The Game Localization Handbook by : Heather Maxwell Chandler

Download or read book The Game Localization Handbook written by Heather Maxwell Chandler and published by Jones & Bartlett Publishers. This book was released on 2011-05-03 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part of the New Foundations of Game Development Series! As games become more popular in international markets, developers and publishers are looking for ways to quickly localize their games in order to capitalize on these markets. Authored by two internationally known experts in game localization, The Game Localization Handbook, Second Edition provides information on how to localize software for games, whether they are developed for the PC, console, or other platforms. It includes advice, interviews, and case studies from industry professionals, as well as practical information on pre-production, production, translation, and testing of localized SKUs. Written for producers, translators, development personnel, studio management, publishers, students, and anyone involved directly or indirectly with the production of localized games, this single-reference handbook provides insightful guidelines to all the tasks involved for planning and executing successful localizations.

The Game Localization Handbook

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Author :
Publisher : Jones & Bartlett Publishers
ISBN 13 : 0763795933
Total Pages : 387 pages
Book Rating : 4.7/5 (637 download)

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Book Synopsis The Game Localization Handbook by : Heather Chandler

Download or read book The Game Localization Handbook written by Heather Chandler and published by Jones & Bartlett Publishers. This book was released on 2011-09-19 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: Authored by two internationally known experts in game localization, this text is a comprehensive, up-to-date reference for information about how to localize software for games, whether they are developed for the PC, console, or other platforms.

Speedrunning

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Publisher : McFarland
ISBN 13 : 1476630763
Total Pages : 261 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis Speedrunning by : David Snyder

Download or read book Speedrunning written by David Snyder and published by McFarland. This book was released on 2017-10-12 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: More than 30 years after its 1985 release on the Nintendo Entertainment System, Super Mario Bros. continues to be one of the best-selling video games of all time. For many, completing the classic side-scrolling platformer remains challenging enough to provide many hours of entertainment. In late 2016 an American gamer known online as "darbian" completed the game in record time, rescuing Princess Peach in 4 minutes, 56 seconds. darbian practices speedrunning, a method of play in which quick reflexes and intimate familiarity with games are used to complete them in the fastest possible time. Through 10 interviews with darbian and other elite speedrunners, this book explores the history and techniques of this intense and competitive type of gaming.

2D Graphics Programming for Games

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Author :
Publisher : CRC Press
ISBN 13 : 1466501901
Total Pages : 240 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis 2D Graphics Programming for Games by : John Pile,Jr.

Download or read book 2D Graphics Programming for Games written by John Pile,Jr. and published by CRC Press. This book was released on 2016-04-19 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D.2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that c