Game Design Foundations: 2 Systems, Chance, and Strategy

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (111 download)

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Book Synopsis Game Design Foundations: 2 Systems, Chance, and Strategy by :

Download or read book Game Design Foundations: 2 Systems, Chance, and Strategy written by and published by . This book was released on 2018 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: In this course?the second installment in the Game Design Foundations series?join award-winning game designer Brenda Romero as she takes a detailed look at game systems, chance in games, and strategy in games.

Game Design Foundations: 2 Systems, Chance, and Strategy

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (112 download)

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Book Synopsis Game Design Foundations: 2 Systems, Chance, and Strategy by : Brenda Romero

Download or read book Game Design Foundations: 2 Systems, Chance, and Strategy written by Brenda Romero and published by . This book was released on 2018 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Video Game Design Foundations

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Publisher : Goodheart-Wilcox Publisher
ISBN 13 : 9781619602786
Total Pages : 0 pages
Book Rating : 4.6/5 (27 download)

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Book Synopsis Video Game Design Foundations by : D. Michael Ploor

Download or read book Video Game Design Foundations written by D. Michael Ploor and published by Goodheart-Wilcox Publisher. This book was released on 2013-02-26 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Video Game Design Foundations provides students with a complete understanding of all aspects of video game design. This "turnkey" curriculum guides students from beginning each game build project through completion, integration, and marketing. Simulated design teams learn all aspects of team building required to launch a new video game system"--

Game Design Foundations, 2/e (with CD ROM)

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Author :
Publisher :
ISBN 13 : 9789380108421
Total Pages : 400 pages
Book Rating : 4.1/5 (84 download)

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Book Synopsis Game Design Foundations, 2/e (with CD ROM) by : Roger E. Pedersen

Download or read book Game Design Foundations, 2/e (with CD ROM) written by Roger E. Pedersen and published by . This book was released on 2010-01-01 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: About the Book : - Game Design Foundation, Second Edition covers the basics of designing a game from coming up with a concept and writing the game design document to scripting the levels and publishing your game. Game designer Roger E. Pedersen offers a voice of experience as he explains the process, and provides exercises and assignments along the way to help readers hone their newly acquired skills. Understand the different genres of games Discover how to document the game design process with the one-pager, executive summary, game proposal, character design document, and game design document Explore the principles of game design, including game mechanics, balancing, pathfinding, and artificial intelligence Understand the basics of programming, scriptwriting, and researching your concept Learn about innovations in gaming and outlets for your game On the CD: Reel Deal Poker Challenge demo Full code for tic-tac example in Visual Basic and Visual C++ Demo film What Is Machinima? More than 1,200 game ideas

Introduction to Game Systems Design

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Publisher : Pearson
ISBN 13 : 0137440782
Total Pages : 523 pages
Book Rating : 4.1/5 (374 download)

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Book Synopsis Introduction to Game Systems Design by : Dax Gazaway

Download or read book Introduction to Game Systems Design written by Dax Gazaway and published by Pearson. This book was released on 2021-08-13 with total page 523 pages. Available in PDF, EPUB and Kindle. Book excerpt: As games grow more complex and gamers' expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a game's rules and balance, its characters' attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is the first complete beginner's guide to this crucial discipline. Writing for all aspiring game professionals, even those with absolutely no experience, leading game designer and instructor Dax Gazaway presents a step-by-step, hands-on approach to designing game systems with industry-standard tools. Drawing on his experience building AAA-level game systems (including games in the Star Wars and Marvel franchises), Gazaway covers all this, and more: Exploring the essentials of game design and its emerging subdisciplines Asking the essential questions at the heart of all design Getting started with modern game system design tools, including the spreadsheets most professionals now use Creating systems and data from a blank page Populating and quantifying a world of data into a game Tuning and balancing game systems Testing game systems and data Leveraging communication, psychology, and rewards within your games Balancing game probability within systems Whether you're a college freshman entering a game design program, an indie developer using Unreal or Unity, a Dungeon Master, or anyone who wants to really understand modern games, this guide will help you get where you want to go.

Rules of Play

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Publisher : MIT Press
ISBN 13 : 9780262240451
Total Pages : 680 pages
Book Rating : 4.2/5 (44 download)

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Book Synopsis Rules of Play by : Katie Salen Tekinbas

Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Fundamentals of Game Design

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Publisher : New Riders
ISBN 13 : 013210475X
Total Pages : 697 pages
Book Rating : 4.1/5 (321 download)

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Book Synopsis Fundamentals of Game Design by : Ernest Adams

Download or read book Fundamentals of Game Design written by Ernest Adams and published by New Riders. This book was released on 2010-04-07 with total page 697 pages. Available in PDF, EPUB and Kindle. Book excerpt: To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade

Basics of Game Design

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Publisher : CRC Press
ISBN 13 : 1439867763
Total Pages : 378 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Basics of Game Design by : Michael Moore

Download or read book Basics of Game Design written by Michael Moore and published by CRC Press. This book was released on 2016-04-19 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design t

Game Design Foundations

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Publisher : Jones & Bartlett Learning
ISBN 13 : 9781598220346
Total Pages : 384 pages
Book Rating : 4.2/5 (23 download)

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Book Synopsis Game Design Foundations by : Roger Pedersen

Download or read book Game Design Foundations written by Roger Pedersen and published by Jones & Bartlett Learning. This book was released on 2009-06-23 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the “One Pager” document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.

Video Game Design Foundations

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Publisher : Goodheart-Wilcox Publisher
ISBN 13 : 9781605253022
Total Pages : 0 pages
Book Rating : 4.2/5 (53 download)

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Book Synopsis Video Game Design Foundations by : D. Michael Ploor

Download or read book Video Game Design Foundations written by D. Michael Ploor and published by Goodheart-Wilcox Publisher. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video Game Design Foundations provides students with a complete understanding of the technological and creative aspects of video game design in an easy-to-follow format. This "curriculum in a box" is the complete guide to immersion in the field, from beginning each game build project through completion, integration, and marketing. Simulated design teams will have the opportunity to learn all aspects of team building, including the creative, business, and technological components required to launch a new video game system. Students will participate in a simulation of a real video game design team, seeing each project from origination to fruition.

Designing Games

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 144933802X
Total Pages : 416 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Designing Games by : Tynan Sylvester

Download or read book Designing Games written by Tynan Sylvester and published by "O'Reilly Media, Inc.". This book was released on 2013-01-03 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ??s market positioning will affect your design

Gaming the System

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Publisher : MIT Press
ISBN 13 : 026202781X
Total Pages : 303 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Gaming the System by : Katie Salen Tekinbas

Download or read book Gaming the System written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2014-10-10 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding games as systems, with complex interactions of game elements and rules. Gaming the System demonstrates the nature of games as systems, how game designers need to think in terms of complex interactions of game elements and rules, and how to identify systems concepts in the design process. The activities use Gamestar Mechanic, an online game design environment with a systems thinking focus.

Foundation Game Design with HTML5 and JavaScript

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Publisher : Apress
ISBN 13 : 1430247177
Total Pages : 747 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Foundation Game Design with HTML5 and JavaScript by : Rex van der Spuy

Download or read book Foundation Game Design with HTML5 and JavaScript written by Rex van der Spuy and published by Apress. This book was released on 2013-01-28 with total page 747 pages. Available in PDF, EPUB and Kindle. Book excerpt: Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from start to finish. You’ll learn all the latest programming technologies (HTML5, CSS, and JavaScript) to create your games. All written in a fun and friendly style with open-ended projects that encourage you to build your own original games. Foundation Game Design with HTML5 and JavaScript starts by showing you how you can use basic programing to create logic games, adventure games, and create interactive game graphics. Design a game character, learn to control it with the keyboard, mouse, or touch screen interface, and then learn how to use collision detection to build an interactive game world. You’ll learn to make maze games, platform jumping games, and fast paced action games that cover all the popular genres of 2D gaming. Create intelligent enemies, use realistic physics, sound effects and music, and learn how to animate game characters. Whether you're creating games for the web or mobile devices, everything you need to get started on a career as a game designer is right here. Focused and friendly introduction to making games with HTML5. Essential programming and graphic design techniques for building games, with each chapter gently building on the skills of preceding chapters. Detailed case studies demonstrating techniques that can be used for making games in a wide variety of genres.

Video Game Design Composition

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Publisher : Goodheart-Wilcox Publisher
ISBN 13 : 9781605257693
Total Pages : 0 pages
Book Rating : 4.2/5 (576 download)

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Book Synopsis Video Game Design Composition by : D. Michael Ploor

Download or read book Video Game Design Composition written by D. Michael Ploor and published by Goodheart-Wilcox Publisher. This book was released on 2014 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video Game Design Composition delivers in-depth instruction, including theory and application, on the details of video game design. This full-year curriculum is authored by an active instructor with over a decade of classroom experience teaching video game design. Included scope and sequence chart information outlines each day's activities for the student and the instructor. - A free, fully functional game engine download is included with the Software Design Guide. - STEM, college and career readiness, portfolio, teamwork, and event preparation activities are included in every chapter. - Text content is aligned with the International Game Developers Association (IGDA)-recommended educational framework.

Video Game Design Foundations

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Publisher : Goodheart-Willcox Pub
ISBN 13 : 9781605253039
Total Pages : 344 pages
Book Rating : 4.2/5 (53 download)

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Book Synopsis Video Game Design Foundations by : D. Michael Ploor

Download or read book Video Game Design Foundations written by D. Michael Ploor and published by Goodheart-Willcox Pub. This book was released on 2011 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: The software design guide (SDG) provides the hands-on application of the theory presented in the textbook. The SDG should be considered an integral part of the curriculum. It is where students take the theory learned in the textbook and use that knowledge to build video games. Working in simulated design teams, students will experience all aspects of video game design, from the planning stages, through the design and programming, and concluding with a capstone project. Each chapter in the SDG is correlated to the textbook chapter. There are several activities for each chapter. The last chapter in the SDG is a capstone project that requires students to apply all of the knowledge acquired in the textbook and SDG. The SDG includes The Games Factory 2. This is a fully-functional version (not a demo) with a two-install license. One install is intended for school use and the other install is intended for student home use. The Games Factory 2 System Requirements Windows: Intel® Pentium 200 Mhz or higher; Windows 95, 98, Me, NT4, 2000, XP, Vista, or 7; 32 Mb RAM (256 Mb for XP, Vista, or 7); CD-ROM Drive

Game Design

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Publisher : John Wiley & Sons
ISBN 13 : 0471968943
Total Pages : 193 pages
Book Rating : 4.4/5 (719 download)

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Book Synopsis Game Design by : Jim Thompson

Download or read book Game Design written by Jim Thompson and published by John Wiley & Sons. This book was released on 2007-03-09 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production. Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.

Ultimate Game Design: Building Game Worlds

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Publisher : McGraw Hill Professional
ISBN 13 :
Total Pages : 386 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Ultimate Game Design: Building Game Worlds by : Tom Meigs

Download or read book Ultimate Game Design: Building Game Worlds written by Tom Meigs and published by McGraw Hill Professional. This book was released on 2003-06-09 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build games with techniques and insights from a pro.