Game Audio with FMOD and Unity

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Author :
Publisher : Routledge
ISBN 13 : 0429850336
Total Pages : 394 pages
Book Rating : 4.4/5 (298 download)

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Book Synopsis Game Audio with FMOD and Unity by : Ciarán Robinson

Download or read book Game Audio with FMOD and Unity written by Ciarán Robinson and published by Routledge. This book was released on 2019-03-04 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game. All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD Audio Middleware, the reader will be able to create a game of their own and develop a portfolio that demonstrates their capacities in interactive sound design. Perfect for classroom use or independent study, Game Audio with FMOD and Unity also comes with a full suite of audio assets provided on a companion website.

Game Audio Development with Unity 5.X

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Publisher : Packt Publishing Ltd
ISBN 13 : 1787120805
Total Pages : 394 pages
Book Rating : 4.7/5 (871 download)

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Book Synopsis Game Audio Development with Unity 5.X by : Micheal Lanham

Download or read book Game Audio Development with Unity 5.X written by Micheal Lanham and published by Packt Publishing Ltd. This book was released on 2017-06-30 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create 'AAA' quality game audio with new features and tools built for Unity About This Book Explore the basics of audio development in Unity to create spatial sound, mixing, effects, composition, adaptive audio and more. Leverage the Audio Mixer of Unity 5.x to create blockbuster sound and music for your game. Learn about developing professional audio for games with FMOD Studio and composing original music with Reaper. Build amazing audio synchronized graphic visualizations with Unity. Understand how real-time character lip syncing can be implemented. Who This Book Is For The ideal target audience for this book will be game developers, both Indie as well as semi pro. No prior knowledge of Unity and audio development is assumed, What You Will Learn Develop game audio and other audio effects with Unity Getting familiar with the new Audio Mixer introduced in Unity 5 Implement dynamic and adaptive audio using various tools and strategies Explore interesting ways to incorporate audio into a game with sound visualization Use 3rd party professional audio development tools like FMOD Compose original music and record vocals Understand and troubleshoot audio performance issues In Detail Game Audio is one of the key components in making a game successful and it is quite popular in the gaming industry. So if you are a game developer with an eye on capturing the gamer market then this book is the right solution for you. In this book, we will take you through a step by step journey which will teach you to implement original and engaging soundtracks and SFX with Unity 5.x. You will be firstly introduced to the basics of game audio and sound development in Unity. After going through the core topics of audio development: audio sources, spatial sound, mixing, effects, and more; you will then have the option of delving deeper into more advanced topics like dynamic and adaptive audio. You will also learn to develop dynamic and adaptive audio using the Unity Audio Mixer. Further, you will learn how professional third party tools like FMOD are used for audio development in Unity. You will then go through the creation of sound visualization techniques and creating your own original music using the simple yet powerful audio workstation Reaper. Lastly, you will go through tips, techniques and strategies to help you optimize game audio performance or troubleshoot issues. At the end of the book, you'll have gained the skills to implement professional sound and music. Along with a good base knowledge audio and music principles you can apply across a range of other game development tools. Style and approach This book will have a step by step practical approach where downloadable free games will be given with the book and readers will be free to work with them.

Game Audio Implementation

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Publisher : CRC Press
ISBN 13 : 1317679458
Total Pages : 513 pages
Book Rating : 4.3/5 (176 download)

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Book Synopsis Game Audio Implementation by : Richard Stevens

Download or read book Game Audio Implementation written by Richard Stevens and published by CRC Press. This book was released on 2015-12-22 with total page 513 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools. The accompanying website (www.gameaudioimplementation.com) includes: 12 downloadable demonstration games A unique exercise level for you to develop for your portfolio An up-to-date online bibliography with further reading for each chapter A free sound library with hundreds of game SFX

The Game Audio Tutorial

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136127011
Total Pages : 720 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis The Game Audio Tutorial by : Richard Stevens

Download or read book The Game Audio Tutorial written by Richard Stevens and published by Taylor & Francis. This book was released on 2013-05-02 with total page 720 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)

Getting Started with C++ Audio Programming for Game Development

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849699100
Total Pages : 180 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Getting Started with C++ Audio Programming for Game Development by : David Gouveia

Download or read book Getting Started with C++ Audio Programming for Game Development written by David Gouveia and published by Packt Publishing Ltd. This book was released on 2013-01-01 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a standard tutorial targeted at game developers which aims to help them incorporate audio programming techniques to enhance their gameplay experience.This book is perfect for C++ game developers who have no experience with audio programming and who would like a quick introduction to the most important topics required to integrate audio into a game.

Unity Game Audio Implementation

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Author :
Publisher : CRC Press
ISBN 13 : 1000483258
Total Pages : 423 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Unity Game Audio Implementation by : Andrew Coggan

Download or read book Unity Game Audio Implementation written by Andrew Coggan and published by CRC Press. This book was released on 2021-12-30 with total page 423 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unity Game Audio Implementation offers a unique, practical, project-based approach to learning about aspects of Interactive Game Audio for those who have never used a game engine before and don’t want to learn computer programming right now. The book offers insight into the skills needed to design game-ready sounds in current Digital Audio Workstation (DAW) and shows how to implement these sounds within the Unity game engine. The reader will also learn about interactive music and how to set this up to respond to a variety of events in the game, with the option of adding in their own story and dialogue. All the information is presented in a practical working context from an established Game Audio Sound Designer with AAA games experience. The chapters are accompanied by several game levels teaching all about the techniques and theories before offering instructive steps for how to put them into action. After completing the practical tasks in this book, not only will the reader create an interactive soundscape for a multilevel playable game featuring all their own audio, they will also receive tips on how to use their finished project in support of an application for Video Game Sound Designer jobs.

The Essential Guide to Game Audio

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Author :
Publisher : CRC Press
ISBN 13 : 1134595379
Total Pages : 254 pages
Book Rating : 4.1/5 (345 download)

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Book Synopsis The Essential Guide to Game Audio by : Steve Horowitz

Download or read book The Essential Guide to Game Audio written by Steve Horowitz and published by CRC Press. This book was released on 2014-03-05 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.

Aaron Marks' Complete Guide to Game Audio

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Author :
Publisher : CRC Press
ISBN 13 : 1317636198
Total Pages : 544 pages
Book Rating : 4.3/5 (176 download)

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Book Synopsis Aaron Marks' Complete Guide to Game Audio by : Aaron Marks

Download or read book Aaron Marks' Complete Guide to Game Audio written by Aaron Marks and published by CRC Press. This book was released on 2017-03-16 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O’Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.

The Essential Guide to Game Audio

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Author :
Publisher : CRC Press
ISBN 13 : 1134595441
Total Pages : 401 pages
Book Rating : 4.1/5 (345 download)

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Book Synopsis The Essential Guide to Game Audio by : Steve Horowitz

Download or read book The Essential Guide to Game Audio written by Steve Horowitz and published by CRC Press. This book was released on 2014-03-05 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.

Designing Sound

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Publisher : MIT Press
ISBN 13 : 0262014416
Total Pages : 689 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Designing Sound by : Andy Farnell

Download or read book Designing Sound written by Andy Farnell and published by MIT Press. This book was released on 2010-08-20 with total page 689 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects

Hands-On High Performance with Go

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Publisher : Packt Publishing Ltd
ISBN 13 : 178980177X
Total Pages : 387 pages
Book Rating : 4.7/5 (898 download)

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Book Synopsis Hands-On High Performance with Go by : Bob Strecansky

Download or read book Hands-On High Performance with Go written by Bob Strecansky and published by Packt Publishing Ltd. This book was released on 2020-03-24 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proven methodologies and concurrency techniques that will help you write faster and better code with Go programming Key FeaturesExplore Go’s profiling tools to write faster programs by identifying and fixing bottlenecksAddress Go-specific performance issues such as memory allocation and garbage collectionDelve into the subtleties of concurrency and discover how to successfully implement it in everyday applicationsBook Description Go is an easy-to-write language that is popular among developers thanks to its features such as concurrency, portability, and ability to reduce complexity. This Golang book will teach you how to construct idiomatic Go code that is reusable and highly performant. Starting with an introduction to performance concepts, you’ll understand the ideology behind Go’s performance. You’ll then learn how to effectively implement Go data structures and algorithms along with exploring data manipulation and organization to write programs for scalable software. This book covers channels and goroutines for parallelism and concurrency to write high-performance code for distributed systems. As you advance, you’ll learn how to manage memory effectively. You’ll explore the compute unified device architecture (CUDA) application programming interface (API), use containers to build Go code, and work with the Go build cache for quicker compilation. You’ll also get to grips with profiling and tracing Go code for detecting bottlenecks in your system. Finally, you’ll evaluate clusters and job queues for performance optimization and monitor the application for performance regression. By the end of this Go programming book, you’ll be able to improve existing code and fulfill customer requirements by writing efficient programs. What you will learnOrganize and manipulate data effectively with clusters and job queuesExplore commonly applied Go data structures and algorithmsWrite anonymous functions in Go to build reusable appsProfile and trace Go apps to reduce bottlenecks and improve efficiencyDeploy, monitor, and iterate Go programs with a focus on performanceDive into memory management and CPU and GPU parallelism in GoWho this book is for This Golang book is a must for developers and professionals who have an intermediate-to-advanced understanding of Go programming, and are interested in improving their speed of code execution.

The Audio Programming Book

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Author :
Publisher : MIT Press
ISBN 13 : 0262014467
Total Pages : 917 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis The Audio Programming Book by : Richard Boulanger

Download or read book The Audio Programming Book written by Richard Boulanger and published by MIT Press. This book was released on 2010-10-22 with total page 917 pages. Available in PDF, EPUB and Kindle. Book excerpt: An encyclopedic handbook on audio programming for students and professionals, with many cross-platform open source examples and a DVD covering advanced topics. This comprehensive handbook of mathematical and programming techniques for audio signal processing will be an essential reference for all computer musicians, computer scientists, engineers, and anyone interested in audio. Designed to be used by readers with varying levels of programming expertise, it not only provides the foundations for music and audio development but also tackles issues that sometimes remain mysterious even to experienced software designers. Exercises and copious examples (all cross-platform and based on free or open source software) make the book ideal for classroom use. Fifteen chapters and eight appendixes cover such topics as programming basics for C and C++ (with music-oriented examples), audio programming basics and more advanced topics, spectral audio programming; programming Csound opcodes, and algorithmic synthesis and music programming. Appendixes cover topics in compiling, audio and MIDI, computing, and math. An accompanying DVD provides an additional 40 chapters, covering musical and audio programs with micro-controllers, alternate MIDI controllers, video controllers, developing Apple Audio Unit plug-ins from Csound opcodes, and audio programming for the iPhone. The sections and chapters of the book are arranged progressively and topics can be followed from chapter to chapter and from section to section. At the same time, each section can stand alone as a self-contained unit. Readers will find The Audio Programming Book a trustworthy companion on their journey through making music and programming audio on modern computers.

The Game Audio Strategy Guide

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Author :
Publisher : Routledge
ISBN 13 : 1351016415
Total Pages : 343 pages
Book Rating : 4.3/5 (51 download)

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Book Synopsis The Game Audio Strategy Guide by : Gina Zdanowicz

Download or read book The Game Audio Strategy Guide written by Gina Zdanowicz and published by Routledge. This book was released on 2019-12-10 with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.

Unity in Action

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Publisher : Simon and Schuster
ISBN 13 : 1638356211
Total Pages : 586 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Unity in Action by : Joseph Hocking

Download or read book Unity in Action written by Joseph Hocking and published by Simon and Schuster. This book was released on 2018-03-27 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

Writing Interactive Music for Video Games

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0133563510
Total Pages : 513 pages
Book Rating : 4.1/5 (335 download)

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Book Synopsis Writing Interactive Music for Video Games by : Michael Sweet

Download or read book Writing Interactive Music for Video Games written by Michael Sweet and published by Addison-Wesley Professional. This book was released on 2014-09-19 with total page 513 pages. Available in PDF, EPUB and Kindle. Book excerpt: “This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.

Game Audio Programming

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Author :
Publisher : Cengage Learning
ISBN 13 : 9781584502456
Total Pages : 640 pages
Book Rating : 4.5/5 (24 download)

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Book Synopsis Game Audio Programming by : James R. Boer

Download or read book Game Audio Programming written by James R. Boer and published by Cengage Learning. This book was released on 2002-09 with total page 640 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to interactive audio programming covers such topics as DirectX Audio, hardware filters and effects, audio decompression libraries, and alternative file formats and SDKs.

A Composer's Guide to Game Music

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Publisher : MIT Press
ISBN 13 : 0262534495
Total Pages : 285 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis A Composer's Guide to Game Music by : Winifred Phillips

Download or read book A Composer's Guide to Game Music written by Winifred Phillips and published by MIT Press. This book was released on 2017-08-11 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.