Tangle Art and Drawing Games for Kids

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Author :
Publisher : Quarry Books
ISBN 13 : 1631591916
Total Pages : 116 pages
Book Rating : 4.6/5 (315 download)

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Book Synopsis Tangle Art and Drawing Games for Kids by : Jeanette Nyberg

Download or read book Tangle Art and Drawing Games for Kids written by Jeanette Nyberg and published by Quarry Books. This book was released on 2016-02-25 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tangle Art and Drawing Games for Kids is perfect for families who want to sneak a little more creativity into their lives and have fun doing it. It's about exploring, experimenting, and getting lost in creativity. It's not focused on goals, but on enjoying the process. Professional artist Jeanette Nyberg brings to life 46 drawing games that offer playful, easy ways to get a pen moving across a page, help keep the mind focused, and provide hours of edifying entertainment. Move through the book at your own pace. Start with basic drawing games, followed by a section of activities that can be done with friends, then work with some mixed-media activities, and end with awesome tangle art games. Each activity includes ideas for how to "Make it Silly," and ways to vary the themes so you can play the games over and over. Families will make exciting discoveries, find creative ways to spend their time, master visual and manual skills, and most importantly, have fun!

My Big Art Show

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Author :
Publisher : National Geographic Books
ISBN 13 : 050065039X
Total Pages : 0 pages
Book Rating : 4.5/5 (6 download)

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Book Synopsis My Big Art Show by : Susie Hodge

Download or read book My Big Art Show written by Susie Hodge and published by National Geographic Books. This book was released on 2014-09-16 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exciting educational card game in which children interact with art history from the perspective of a gallery curator My Big Art Show is a thrilling game in which children curate their own art shows. Each card represents a work of art as well as key information, such as artist and date. The cards also use symbols and colors to indicate which movement and theme the work represents. There are twelve movements: Renaissance, Baroque, Neoclassicism, Romanticism, Realism, Impressionism, Post-Impressionism, Expressionism, Cubism, Futurism, Surrealism, and Pop Art, and six themes: People, Places, Objects, Animals, Story, and Religion. The aim of the main card game is to be the first to “put on a show,” or collect three and four of a kind. The game encourages children to become familiar with great art works and movements from the last five centuries, and helps them recognize the styles and themes that paintings share. The cards show reproductions of over fifty major works of art—by Michelangelo, Velázquez, Degas, Van Gogh, Kandinsky, Picasso, Dalí, Warhol, and others. An informative book supports the game by providing further information on the artworks and artists, answers to questions on the cards and alternative games to play.

The Artful Parent

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Author :
Publisher : Shambhala Publications
ISBN 13 : 1611807204
Total Pages : 297 pages
Book Rating : 4.6/5 (118 download)

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Book Synopsis The Artful Parent by : Jean Van't Hul

Download or read book The Artful Parent written by Jean Van't Hul and published by Shambhala Publications. This book was released on 2019-06-11 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bring out your child’s creativity and imagination with more than 60 artful activities in this completely revised and updated edition Art making is a wonderful way for young children to tap into their imagination, deepen their creativity, and explore new materials, all while strengthening their fine motor skills and developing self-confidence. The Artful Parent has all the tools and information you need to encourage creative activities for ages one to eight. From setting up a studio space in your home to finding the best art materials for children, this book gives you all the information you need to get started. You’ll learn how to: * Pick the best materials for your child’s age and learn to make your very own * Prepare art activities to ease children through transitions, engage the most energetic of kids, entertain small groups, and more * Encourage artful living through everyday activities * Foster a love of creativity in your family

Math Art and Drawing Games for Kids

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Author :
Publisher : Quarry Books
ISBN 13 : 1631597701
Total Pages : 115 pages
Book Rating : 4.6/5 (315 download)

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Book Synopsis Math Art and Drawing Games for Kids by : Karyn Tripp

Download or read book Math Art and Drawing Games for Kids written by Karyn Tripp and published by Quarry Books. This book was released on 2019-11-19 with total page 115 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Math Art and Drawing Games for Kids, you’ll find an amazing collection of more than 40 hands-on art activities that make learning about math fun! Make Art + Learn Math Concepts = Become a Math Genius! Create fine art-inspired projects using math, including M. C. Escher’s tessellations, Wassily Kandinski’s abstractions, and Alexander Calder’s mobiles. Make pixel art using graph paper, grids, and dot grids. Explore projects that teach symmetry with mandala drawings, stained glass rose window art, and more. Use equations, counting, addition, and multiplication to create Fibonacci and golden rectangle art. Play with geometric shapes like spirals, hexagrams, and tetrahedrons. Learn about patterns and motifs used by cultures from all over the world, including Native American porcupine quill art, African Kente prints, and labyrinths from ancient Crete. Cook up some delicious math by making cookie tangrams, waffle fractions, and bread art. Take a creative path to mastering math with Math Art and Drawing Games for Kids!

Game Art

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Author :
Publisher : No Starch Press
ISBN 13 : 1593276656
Total Pages : 278 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Game Art by : Matt Sainsbury

Download or read book Game Art written by Matt Sainsbury and published by No Starch Press. This book was released on 2015-09-01 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Art is a collection of breathtaking concept art and behind-the-scenes interviews from videogame developers, including major players like Square Enix, Bioware, and Ubisoft as well as independent but influential studios like Tale of Tales and Compulsion Games. Immerse yourself in fantastic artwork and explore the creative thinking behind over 40 console, mobile, and PC games. A lone independent developer on a tiny budget can create an experience as powerful and compelling as a triple-A blockbuster built by a team of 1,000. But like all works of art, every game begins with a spark of inspiration and a passion to create. Let Game Art take you on a visual journey through these beautiful worlds, as told by the minds that brought them to life.

The Art of Game Design

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Author :
Publisher : CRC Press
ISBN 13 : 1351803638
Total Pages : 935 pages
Book Rating : 4.3/5 (518 download)

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Book Synopsis The Art of Game Design by : Jesse Schell

Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2019-07-31 with total page 935 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games. Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. This latest third edition includes examples from new VR and AR platforms as well as from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more. Whatever your role in video game development an understanding of the principles of game design will make you better at what you do. For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster.

Art Teacherin' 101

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Author :
Publisher :
ISBN 13 : 9781637602225
Total Pages : pages
Book Rating : 4.6/5 (22 download)

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Book Synopsis Art Teacherin' 101 by : Cassie Stephens

Download or read book Art Teacherin' 101 written by Cassie Stephens and published by . This book was released on 2021 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Art Teacherin' 101 is a book for all elementary art teachers, new and seasoned, to learn all things art teacherin' from classroom management, to taming the kindergarten beast, landing that dream job, taking on a student-teacher, setting up an art room and beyond. It's author, Cassie Stephens, has been an elementary art teacher for over 22 years and shares all that she's learned as an art educator. Art teachers, home school parents and classroom teachers alike will find tried and true ways to make art and creating a magical experience for the young artists in their life.

Art Workshop for Children

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Author :
Publisher : Quarry Books
ISBN 13 : 1631593250
Total Pages : 176 pages
Book Rating : 4.6/5 (315 download)

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Book Synopsis Art Workshop for Children by : Barbara Rucci

Download or read book Art Workshop for Children written by Barbara Rucci and published by Quarry Books. This book was released on 2016-11-01 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: Art Workshop for Children is not just another book of straightforward art projects. The book's unique child-led approach provides a framework for cultivating creative thinking and encourages the wonder that comes when children are allowed to freely explore the creative process and their materials. As children work through these open-ended workshops, adults are guided on how to be facilitators who provide questions, encourage deep thinking, and help spark an excitement for discovery. Children explore basic materials and workshops that use minimal supplies, and then gradually add new materials to fill the art cabinets as well as new skills and more complex workshops. Most workshops are suitable to preschool-aged children, and each contains ideas for explorations and new twists to engage older or more experienced artists. Interspersed throughout are sidebar essays that introduce perspectives on mess-making, imperfection, the role of adult, collaborative art, and thoughts on the Reggio Emilia method, a self-guided teaching philosophy. These pieces underscore the value of art-making with children, and support the parent/teacher/care-giver on how to successfully lead, question, and navigate their children through the workshops to result in the fullest experiences.

Drawing Basics and Video Game Art

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Author :
Publisher : Watson-Guptill
ISBN 13 : 0823098486
Total Pages : 242 pages
Book Rating : 4.8/5 (23 download)

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Book Synopsis Drawing Basics and Video Game Art by : Chris Solarski

Download or read book Drawing Basics and Video Game Art written by Chris Solarski and published by Watson-Guptill. This book was released on 2012-09-18 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook

When I'm Feeling Disappointed: 15th Anniversary Edition

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Author :
Publisher : Five Mile
ISBN 13 : 9781925970517
Total Pages : 24 pages
Book Rating : 4.9/5 (75 download)

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Book Synopsis When I'm Feeling Disappointed: 15th Anniversary Edition by : Trace Moroney

Download or read book When I'm Feeling Disappointed: 15th Anniversary Edition written by Trace Moroney and published by Five Mile. This book was released on 2021-02-15 with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt: Feeling disappointed is your brain realising how things really are... NOT how you wished they were. What do you do when your child feels disappointed

Video Game Art

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Author :
Publisher :
ISBN 13 :
Total Pages : 324 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Video Game Art by : Nic Kelman

Download or read book Video Game Art written by Nic Kelman and published by . This book was released on 2005 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explores the art and design of video games and discusses the new medium's relationships to traditional art and design forms.

Video Game Art Reader

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Publisher : Amherst College Press
ISBN 13 : 1943208441
Total Pages : 99 pages
Book Rating : 4.9/5 (432 download)

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Book Synopsis Video Game Art Reader by : Tiffany Funk

Download or read book Video Game Art Reader written by Tiffany Funk and published by Amherst College Press. This book was released on 2022-04 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume of VGAR critically analyzes video game art as a means of survival. Though "survival strategy" exists as a defined gaming genre, all video games--as unique, participatory artworks--model both individual and collaborative means of survival through play. Video games offer opportunities to navigate both historical and fictional conflicts, traverse landscapes devastated by climate change or nuclear holocaust, and manage the limited resources of individuals or even whole civilizations on earth and beyond. They offer players a dizzying array of dystopian scenarios in which to build and invent, cooperate with others (through other players, NPCs, or AI) to survive another day. Contributors show how video games focus attention, hone visuospatial skills, and shape cognitive control and physical reflexes and thus have the power to participate in the larger context of radical, activist artworks that challenge destructive hegemonic structures as methods of human conditioning, coping, and creating. Contributions by Anna Anthropy , Andrew Bailey, Michael Anthony DeAnda, Luisa Salvador Dias, Tiffany Funk, Elizabeth LaPensée, Treva Michelle Legassie, Michael Paramo, and Martin Zeilinger.

Game Character Animation All in One

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Author :
Publisher : Course Technology
ISBN 13 :
Total Pages : 542 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Game Character Animation All in One by : Les Pardew

Download or read book Game Character Animation All in One written by Les Pardew and published by Course Technology. This book was released on 2007 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: Within the world of video games, characters become almost living entities. Through the use of logic and artificial intelligence, the video-game character is able to act and react to each situation. As the designer, you hold the character's creative expression in your control. Game Character Animation All in One is a comprehensive guide to the techniques of developing and animating amazing characters for your games. It covers not only introductory-level character-design techniques, but also advanced character-creation and animation topics. With an 8-page color insert showcasing game-character design, this book is a detailed guide to creating exciting, believable, engaging characters for your games.

The Art of Youth

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Publisher : Houghton Mifflin Harcourt
ISBN 13 : 0544114469
Total Pages : 235 pages
Book Rating : 4.5/5 (441 download)

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Book Synopsis The Art of Youth by : Nicholas Delbanco

Download or read book The Art of Youth written by Nicholas Delbanco and published by Houghton Mifflin Harcourt. This book was released on 2013 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: Portraits of three artistic prodigies who died young--Stephen Crane (writer), Dora Carrington (painter), and George Gershwin (composer)--that form the centerpiece of a beautiful and fascinating inquiry into creation, mortality, and the enigma of promise: What would they have done had they lived longer?

Game Character Design Complete

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Author :
Publisher : Course Technology
ISBN 13 :
Total Pages : 244 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Game Character Design Complete by : David Franson

Download or read book Game Character Design Complete written by David Franson and published by Course Technology. This book was released on 2006 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You'll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation-from the technical to the artistic. Don't worry if your artistic ability isn't awe-inspiring. You'll cover every aspect of the design process in easy-to-follow steps, including texturing and animating your character. If you have a working knowledge of 2D and 3D graphics, then you have all of the skills you need to begin creating cool characters for your games.

The Learning Game

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Author :
Publisher : Harriman House Limited
ISBN 13 : 1804090107
Total Pages : 160 pages
Book Rating : 4.8/5 (4 download)

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Book Synopsis The Learning Game by : Ana Lorena Fábrega

Download or read book The Learning Game written by Ana Lorena Fábrega and published by Harriman House Limited. This book was released on 2023-09-05 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: How did we conclude that the best way to prepare kids for the future is to cluster them into classrooms by age and grade, forcing them to learn the same things, at the same time and pace, seven hours a day, five days a week, for twelve years? We trust the school system to prepare our kids for the future. We get excited when they get good grades, or disappointed if they don’t. But we rarely stop to question whether school is teaching our children the right things in the right way. Kids could get good at playing the game of school, but are they really learning? Teacher-turned-edupreneur Ana Lorena Fábrega, known by her students as Ms. Fab, invites us to rethink education. In The Learning Game, she reveals how traditional schooling has gone wrong, and proposes a series of actionable strategies to help kids learn. What if we guide kids to think for themselves? Should we encourage kids to take risks and tackle projects of their own? How do we help kids learn to love learning? Answering these questions and many more, The Learning Game will arm you with practical tools to design a new approach to learning—one that leaves behind the game of school and prepares your kids for the game of life.

Game Programming All in One

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Author :
Publisher : Cengage Learning
ISBN 13 :
Total Pages : 854 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis Game Programming All in One by : Jonathan S. Harbour

Download or read book Game Programming All in One written by Jonathan S. Harbour and published by Cengage Learning. This book was released on 2007 with total page 854 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gives aspiring game programmers the skills that are needed to create professional-quality games. Using the cross-platform Allegro game library, you'll learn how to write complete games that will run on almost any operating system.--[book cover]