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Fspace Publications Presents The Federation Roleplaying Game Rule Book
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Book Synopsis FSpace Roleplaying Rulebook v3.1 by : Martin Rait
Download or read book FSpace Roleplaying Rulebook v3.1 written by Martin Rait and published by FSpace Publications. This book was released on 2000 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: FSpaceRPG is a science fiction roleplaying game in the classic mould. This rulebook is a slightly modified version of the one released in 1995 for the KAPCON 95 game convention. It was updated in various places for use with the universe to be used as the basis of the ongoing commercial universe. The noticeable change is the change from the presence of the Silterans to the Aratani. An edition of our rules that gives a glimpse of a indie roleplaying game at the early stages of it's life before the team learnt some of the professional skills to take it to the next level. What you get: The FSpace Roleplaying Rulebook v3.1 is a 157 page rulebook suited for use by GMs or players. Ebook is a mix of scanned pages from original KAPCON 1995 edition with changed pages reset.
Book Synopsis FSpace Roleplaying Concise Rulebook 4.2 by : Martin Rait
Download or read book FSpace Roleplaying Concise Rulebook 4.2 written by Martin Rait and published by FSpace Publications. This book was released on 2008-03-01 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: FSpaceRPG is a science fiction roleplaying game in the classic mould. In the late 22nd century mankind expands into the the stars only to find them in more turmoil than it's own internal nationalism. Pitted against the onslaught of the expansion of the Stotatl Empire, humanity must defend itself while forging alliances with others who face absorption. Whether you're a Terran soldier or an Aronhi Warrior from the partially conquered Aronhi Empire, one goal stands supreme above all, survival. The wits and courage to stand and fight against superior odds and create victories from difficult situations. But not all the glory lies in the hands of warriors. Exploration of the vast wilderness that is space, charting dangers, finding resources and contacting potential allies is a cornerstone of survival. The conflict, intrigue, action and adventure of these times provide an exciting roleplaying environment for players, whether they like playing space marines, traders, spies, investigators or just general adventure seekers. The span of events in reality are all possible, giving a wide scope of play. If you don't like flying around the cosmos as a British Royal Space Marine then you could always visit a primitive society and face the challenge of worlds filled with mystery, fantasy and danger. The Concise rulebook contains all you need to generate characters, select equipment and play this roleplaying game. Includes information on robots, starships and vehicles as well. Plenty of information on the various alien races and empires exist, including character generation profiles for 15 races. This is a revised presentation of our prior book which includes 28 of the illustrations presented in colour. What you get The FSpaceRPG Concise Rulebook includes a 234 page rulebook with all the core rules for running this role-playing game as well as plenty of information on the universe.
Book Synopsis FSpace Roleplaying Complete Rulebook 2010 v2 by : Martin Rait
Download or read book FSpace Roleplaying Complete Rulebook 2010 v2 written by Martin Rait and published by FSpace Publications. This book was released on 2010-12-04 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: FSpaceRPG is a science fiction roleplaying game in the classic mould. In the late 22nd century mankind expands into the the stars only to find them in more turmoil than it’s own internal nationalism. Pitted against the onslaught of the expansion of the Stotatl Empire, humanity must defend itself while forging alliances with others who face absorption.Whether you’re a Terran soldier or an Aronhi Warrior from the partially conquered Aronhi Empire, one goal stands supreme above all, survival. The wits and courage to stand and fight against superior odds and create victories from difficult situations.But not all the glory lies in the hands of warriors. Exploration of the vast wilderness that is space, charting dangers, finding resources and contacting potential allies is a cornerstone of survival.The conflict, intrigue, action and adventure of these times provide an exciting roleplaying environment for players, whether they like playing space marines, traders, spies, investigators or just general adventure seekers. The span of events in reality are all possible, giving a wide scope of play.If you don’t like flying around the cosmos as a British Royal Space Marine then you could always visit a primitive society and face the challenge of worlds filled with mystery, fantasy and danger. The Complete rulebook 2010 contains all you need to generate characters, select equipment and play this character level roleplaying game. Includes information on robots, starships and vehicles as well. Plenty of information on the various alien races and empires exist, including character generation profiles for 15 races. It also includes some starter scenarios to get you going. What you get: The FSpaceRPG Complete Rulebook 2010 v2 is a 400 page rulebook with all the core rules for running this role-playing game as well as plenty of information on the universe. Delivered in our color book style with plenty of colour illustrations, this edition is great entry into the world of FSpaceRPG.This book is a merger of the Concise Rulebook 4.2 with: • Derelict v2 • vehicle profiles from AGLC, Rough Rider and Tech Update • gun profiles from Tech Update and Turram Encounter • starship profiles from Tech Update and Turram Encounter • Robots v1 replaced entire robots section • Personality 1.1 • Martial Arts v1.1 • Serpenti Regional maps • Alt Skills • Library Data 2177 • the 2177 calendar from Netrules 2 • Kuetques v1.1 • Solarians 1.1 • Psionics v1.1 replacing entire psionics section • Quinkose Contact & Boarding Action scenarios from FED Times • Elements from Turram Encounter and McDougal Space v2
Book Synopsis FSpace Roleplaying Net Rules 2.0 by : Martin Rait
Download or read book FSpace Roleplaying Net Rules 2.0 written by Martin Rait and published by FSpace Publications. This book was released on 2008 with total page 46 pages. Available in PDF, EPUB and Kindle. Book excerpt: Looking for a dirt cheap basic rulebook for FSpaceRPG. The Net Rules is just what you're looking for. This edition is a barebones edition with no embellishments for players who just want the minimum. It isn't suitable for use by a GM, or those players who want more than a casual reference. This edition contains basic outlines for: Basic game mechanics Character generation Personal combat system Aliens Empires Intelligent Life article Modified Kardashev-2 Civilisation Classifications Communications and computer equipment Psionics Starship guidelines Mech distribution and distribution ARES Development Corporation Terran history
Book Synopsis FSpace Roleplaying Net Rules v1.1.1 by : Martin Rait
Download or read book FSpace Roleplaying Net Rules v1.1.1 written by Martin Rait and published by FSpace Publications. This book was released on 2008 with total page 42 pages. Available in PDF, EPUB and Kindle. Book excerpt: Looking for a dirt cheap basic rulebook for FSpaceRPG. The Net Rules is just what you're looking for. This edition is a barebones edition with no embellishments for players who just want the minimum. It isn't suitable for use by a GM, or those players who want more than a casual reference. This edition contains basic outlines for: dice usage skill usage character generation skills personal combat system ballistic weapons aliens empires Intelligent Life article Modified Kardashev-2 Civilisation Classifications Communications and computer equipment.
Book Synopsis FSpace Roleplaying Main BETA Files by : Martin Rait
Download or read book FSpace Roleplaying Main BETA Files written by Martin Rait and published by FSpace Publications. This book was released on 2009-12-08 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: This publication is a compilation of early development versions of work produced towards completing the Concise Rulebook. They were individual documents found on our 1999, March 2000, v2 and v3/2001 CDROMs.It is compilation of the original and development versions of: • Alien Characters • Armoury trial • Aronhi Profile • Conspiracy 97 Skills • Careers • Character Sheet • F-Files • Rulebook draft 1997 It is also a helpful look into the evolution of product development by a team of indie game developers.
Book Synopsis FSpace Roleplaying Federation Times 1990s collection by : Martin Rait
Download or read book FSpace Roleplaying Federation Times 1990s collection written by Martin Rait and published by FSpace Publications. This book was released on 2008 with total page 97 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a collection of articles from the Federation Times magazine published during the 1990s during the height of preparations for the commercial launch of FSpaceRPG. It contains some of the discussion documents used to construct the commercial version of the game, while also publishing material related to universe 3 used by the developers prior to the creation of universe 4 used in FSpaceRPG. FSpaceRPG is a science fiction roleplaying game.
Book Synopsis The Federation Roleplaying Game Rule Book BETA v2.0 by : Martin Rait
Download or read book The Federation Roleplaying Game Rule Book BETA v2.0 written by Martin Rait and published by FSpace Publications. This book was released on 2010-02-24 with total page 60 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the major rules revision to FED RPG which formed the mechanics that became FSpaceRPG. It is not a complete roleplaying game on it’s own, and in place it is incomplete. Original typed as an RTF and used between 1992 and 1994 by the development team as a basis to build FSpaceRPG. It also contains no illustrations.This booklet version of this ruleset is provided purely for those wanting to see how FED RPG evolved into FSpaceRPG, along with the main character level rules used to drive most of Universe 2 and 3 gaming.It’s release is designed to complement either FED RPG or the suite of BETA publications that show the evolution of the FED RPG and FSpaceRPG development process.
Book Synopsis FSpace Roleplaying Developer BETA Files by : Martin Rait
Download or read book FSpace Roleplaying Developer BETA Files written by Martin Rait and published by FSpace Publications. This book was released on 2009-12-08 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: This publication is a compilation of early development versions by most of the core development team. They were individual documents found on our 1999, March 2000, v2 and v3/2001 CDROMs.It is compilation of the original and development versions of: • Apgouecan - The Second French Colony • Air Rover AGrav Bus • Anvil Escort-v10 • ARES Development Corporation Tender for British SAS Weapon Procurement January 2170 • British Military Starships • Subterrainian Vehicles - The Practicality of Drillcars • The Drixat • Galactic History and it’s relevance to Gaming • Gary’s Alien Concepts • Issues in Heir to the Throne • Kim’s Concepts -Large Calibre Infantry Weapons • An Embryonic Magic System for Use with FSpace • Mass Combat Considerations • Mech Ground Units • Psionics Rules - a proposed psionic system for FED RPG • Recontuer Merchantman version 1.0 • Suggested Force sizes for Victoria • Alternative Proposal For Skill System • Soft Touch Co-op • Dave’s Survival Notes • Technology Items • Wymax Incorporated It is also a helpful look into the evolution of product development by a team of indie game developers.
Book Synopsis FSpace Roleplaying Alternative Universes BETA Files by : Martin Rait
Download or read book FSpace Roleplaying Alternative Universes BETA Files written by Martin Rait and published by FSpace Publications. This book was released on 2009-12-25 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: This publication is a compilation of early development versions of older development universes and proposals for variant universes. They were individual documents found on FSpace Publications' 1999, March 2000, v2 and v3/2001 CDROMs.It is compilation of the original and development versions of: • Andorian History (universe 2) • House Nexus (universe 2) • Mechs - The Enemy (universe 2) • Planets (universe 2) • Starlist (universe 2) • Stotatl (universe 2 and 3) • Timeline (universe 2) • Aliens (universe 2 and 3) • The Aronhi The 50 Year War (universe 3) • Chloran Conflict (universe 3 and possibly 2) • Empires (universe 3) • History of Conflict with Mech Civilisation (universe 3) • Mech Programming (universe 3) • Mechs - The Enemy (universe 4) • Mech Combat Units (universe 3) • Mobile Gun Platform (universe 3) • Military Forces (universe 3) • Organisations (universe 3) • Planetary Notes (universe 3) • Timeline (universe 3) • Interstellar Empires (universe 4.1) • The Silteran Mystery (universe 4.1) • Sta*Vir’a Notes - Insectoids (universe 4.1) • Stotatl Cultists (universe 4.1) • Vampyres (universe 4.2) • Universe 4.12 • Crossbow construction notes • Fendarena • Uplift Terran Weapons It is also a helpful look into the evolution of product development by a team of indie game developers. It also provides details on slightly different settings a GM may wish to use, or have as a place to visit in the FSpaceLynks framework.
Book Synopsis FSpace Roleplaying Quinkose Contact Scenario BETA by : Martin Rait
Download or read book FSpace Roleplaying Quinkose Contact Scenario BETA written by Martin Rait and published by FSpace Publications. This book was released on 2010-08-04 with total page 16 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the original 1994 draft of the Quinkose Contact Scenario. Rendered as a live PDF from recovered original Pagestream files. This version of Boarding Action can be used with FED RPG in universe 3 which it was originally written. It is generic enough that it can be used with universe 2 or 4.It is a simple first contact scenario where he players must collaborate with the aliens to ward off a common enemy.This edition is a perfect companion to the modern edition to see how the scenario evolved, and is ideal for use with universe 3 materials.
Book Synopsis Interactive Digital Narrative by : Hartmut Koenitz
Download or read book Interactive Digital Narrative written by Hartmut Koenitz and published by Routledge. This book was released on 2015-04-10 with total page 427 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.
Book Synopsis The Architects' Handbook by : Quentin Pickard
Download or read book The Architects' Handbook written by Quentin Pickard and published by John Wiley & Sons. This book was released on 2008-04-30 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Architects' Handbook provides a comprehensive range of visual and technical information covering the great majority of building types likely to be encountered by architects, designers, building surveyors and others involved in the construction industry. It is organised by building type and concentrates very much on practical examples. Including over 300 case studies, the Handbook is organised by building type and concentrates very much on practical examples. It includes: · a brief introduction to the key design considerations for each building type · numerous plans, sections and elevations for the building examples · references to key technical standards and design guidance · a comprehensive bibliography for most building types The book also includes sections on designing for accessibility, drawing practice, and metric and imperial conversion tables. To browse sample pages please see http://www.blackwellpublishing.com/architectsdata
Book Synopsis Improvisation for the Theater by : Viola Spolin
Download or read book Improvisation for the Theater written by Viola Spolin and published by . This book was released on 1983 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: Theory and foundation - Exercises - Children and the theatre - The formal theatre_
Book Synopsis Starships of the Galaxy by : Gary Astleford
Download or read book Starships of the Galaxy written by Gary Astleford and published by . This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This supplement contains advanced starship combat rules for the "Star Wars] Roleplaying Game Saga Edition." In addition, it provides new character options for spacefaring heroes as well as descriptions, deckplans, and statistics for starships from all eras.
Book Synopsis Physical Education Framework for California Public Schools, Kindergarten Through Grade Twelve by : California. Physical Education Curriculum Framework and Criteria Committee
Download or read book Physical Education Framework for California Public Schools, Kindergarten Through Grade Twelve written by California. Physical Education Curriculum Framework and Criteria Committee and published by Hippocrene Books. This book was released on 1994 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: This framework describes a developmental, sequential, age-appropriate physical education program designed to provide students of all ages with the knowledge and ability needed to maintain an active, healthy life-style. Three major goals of the curriculum are that students should: (1) develop effective motor skills and understand the fundamentals of movement by practicing and analyzing purposeful movement; (2) develop and maintain a positive self-image and strive to achieve personal excellence in planned physical activities; and (3) develop appropriate social behaviors by working independently and with others during planned physical activity. The guide, divided into six chapters, provides concepts and strategies that form the foundation of a comprehensive physical education system for kindergarten through grade 12. The chapter titles are: (1) "A Vision for Physical Education"; (2) "Goals and Disciplines for the Physical Education Curriculum"; (3) "Physical Education Guidelines for Kindergarten through Grade 12"; (4) "Environment Needed for a Quality Physical Education Program"; (5) "Quality Instruction in Physical Education"; and (6) "Criteria for Evaluating Instructional Resources." A definition and outcomes of the physically educated person, a program advisory clarifying adapted physical education program services, and a list of publications available from the California Department of Education are appended. (LL)
Download or read book Runequest Adventures written by Various and published by . This book was released on 2010-10 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the pages of Signs & Portents comes the very best scenarios published for RuneQuest, all updated and revised for the current rules set. In this book you will find adventures, both short and long, that can be dropped into any campaign at a moment's notice, be it set in Glorantha, the Young Kingdoms, 13th Century France or a world of your own making!