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Frontiers In Gaming Simulation
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Book Synopsis Frontiers in Gaming Simulation by : Sebastiaan A. Meijer
Download or read book Frontiers in Gaming Simulation written by Sebastiaan A. Meijer and published by Springer. This book was released on 2014-01-28 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-conference proceedings of the 44th International Simulation and Gaming Association Conference, ISAGA 2013, and the IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, held in Stockholm, Sweden, in June 2013 The 30 revised full papers were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on frontiers in gaming simulation for education; frontiers in gaming simulation for design and experimentation; frontiers in gaming simulation for transportation and logistics; and professionalism and business in gaming simulation.
Book Synopsis Frontiers in Gaming Simulation 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Pa by : Sebastiaan A. Meijer
Download or read book Frontiers in Gaming Simulation 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Pa written by Sebastiaan A. Meijer and published by . This book was released on 2014 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Operational Gaming by : Ingolf Ståhl
Download or read book Operational Gaming written by Ingolf Ståhl and published by Elsevier. This book was released on 2014-05-17 with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt: Operational Gaming: An International Approach is the result of research carried out at the International Institute for Applied Systems Analysis (IIASA) situated at Laxenburg (near Vienna), Austria, which relates game theory and system analysis to decision making. The book first shows the relationship of game theory, experimental gaming, and operational gaming through a state-of-the-art survey. This topic includes the history, context, type, and uses of gaming. Then, the text shifts to the discussion on operational gaming, including the definitions of institutional model and game situation concepts. An overview of gaming in different nations including USSR is provided. The book also studies the international transfer of games and the East-West international trade games. The future of this field of study, as well as its implications for humans, is also examined in the latter parts. This book will be of significance to those interested in game theories and those people involved in policy and decision making in their country or organization.
Download or read book Would-Be Worlds written by John Casti and published by Perseus Books Group. This book was released on 1997 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is a new breed of computer simulations, known as 'artificial worlds' or 'would-be worlds', that allows scientists to create artificial versions of real-life phenomena inside their computers. Casti explores how these are being used.
Book Synopsis Games Without Frontiers by : Aki Järvinen
Download or read book Games Without Frontiers written by Aki Järvinen and published by . This book was released on 2009 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Author :International Simulation and Gaming Association. International Conference Publisher :Springer Science & Business Media ISBN 13 :9784431223085 Total Pages :340 pages Book Rating :4.2/5 (23 download)
Book Synopsis Gaming, Simulations and Society by : International Simulation and Gaming Association. International Conference
Download or read book Gaming, Simulations and Society written by International Simulation and Gaming Association. International Conference and published by Springer Science & Business Media. This book was released on 2005 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation This book presents a current research scope and perspective of Simulation and Gaming. Theoretical problems of Simulation and Gaming will be examined with a view to improving the social sciences through the introduction of the techniques and concepts of Simulation and Gaming. The fields of economics, political science, psychology and business management can all be radically improved by introducing such techniques of Simulation and Gaming as the Agent-Based Modelling. Other important topics are the analysis of philosophical foundations in Simulation and Gaming as an academic discipline. The ever growing and massive popularity of PC and arcade games cannot be ignored. Their potential as agents of education and their essentially violent nature raise many ethical and moral problems that need to be addressed.
Book Synopsis Simulations in the Political Science Classroom by : Mark Harvey
Download or read book Simulations in the Political Science Classroom written by Mark Harvey and published by Taylor & Francis. This book was released on 2022-08-31 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is premised on the assumption that games and simulations provide welcome alternatives and supplements to traditional lectures and class discussions—especially in political science classrooms, where real-world circumstances provide ideal applications of theory and policy prescriptions. Implementing such an active learning program, however, is sometimes daunting to overburdened professors and teaching assistants. This book addresses the challenges of using games and simulations in the political science classroom, both online and in person. Each chapter offers a game or simulation that politics teachers can use to teach course concepts and explains ways to execute it effectively. In addition, the authors in this volume make a proactive case for games and simulations. Each chapter offers research to evaluate the effectiveness of the activity and pedagogical design best practices. Thus, the book not only serves as a game design resource, but also offers demonstrable support for using games and simulations in the political science classroom. Aimed at teachers at all levels, from high school through college, the book may be especially appealing to graduate students entering teaching for the first time and open to new teaching and learning approaches.
Book Synopsis Simulation and Gaming in the Network Society by : Toshiyuki Kaneda
Download or read book Simulation and Gaming in the Network Society written by Toshiyuki Kaneda and published by Springer. This book was released on 2016-08-02 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.
Book Synopsis Serious Games by : Carlos Vaz De Carvalho
Download or read book Serious Games written by Carlos Vaz De Carvalho and published by Frontiers Media SA. This book was released on 2021-06-28 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Computer Games as a Sociocultural Phenomenon by : A. Jahn-Sudmann
Download or read book Computer Games as a Sociocultural Phenomenon written by A. Jahn-Sudmann and published by Springer. This book was released on 2008-01-17 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Internationally renowned media and literature scholars, social scientists, game designers and artists explore the cultural potential of computer games in this rich anthology, which introduces the latest approaches in the central fields of game studies and provides an extensive survey of contemporary game culture.
Book Synopsis Playing with the Past by : Matthew Wilhelm Kapell
Download or read book Playing with the Past written by Matthew Wilhelm Kapell and published by Bloomsbury Publishing USA. This book was released on 2013-10-24 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future. What can World War Two strategy games teach us about the reality of this complex and multifaceted period? Do the possibilities of playing with the past change the way we understand history? If we embody a colonialist's perspective to conquer 'primitive' tribes in Colonization, does this privilege a distinct way of viewing history as benevolent intervention over imperialist expansion? The fusion of these two fields allows the editors to pose new questions about the ways in which gamers interact with their game worlds. Drawing these threads together, the collection concludes by asking whether digital games - which represent history or historical change - alter the way we, today, understand history itself.
Author :Management Association, Information Resources Publisher :IGI Global ISBN 13 :1609601963 Total Pages :2164 pages Book Rating :4.6/5 (96 download)
Book Synopsis Gaming and Simulations: Concepts, Methodologies, Tools and Applications by : Management Association, Information Resources
Download or read book Gaming and Simulations: Concepts, Methodologies, Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2010-11-30 with total page 2164 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.
Book Synopsis SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES by : Marcin Wardaszko
Download or read book SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES written by Marcin Wardaszko and published by Akademia Leona Kozminskiego. This book was released on 2019-08-30 with total page 687 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ISAGA 50th Anniversary Conference proceedings is a collection of 76 accepted submissions. The proposed papers and posters are very diversified and have backgrounds in many areas, yet they come together in the simulation and gaming. We had 12 tracks for papers, a poster submission track, workshops track, and thematic sessions proposals track. The 50th anniversary track will allow us to look back at our heritage. The core tracks with the biggest number of submissions are the simulation and gaming track and game science theory track. For the first time, we also had tracks for gaming technology, AR/VR, e-sport science and gaming cultures, we have received many interesting and quality submissions, which will add new perspective and diversity to our field. ISAGA wants to stay relevant and up-to-date with the current problems; thus the tracks for S&G for logistics and smart infrastructure, gaming for individual efficacy and performance and gaming for sustainable development goals. We have also received ten poster submissions with very interesting topics.
Book Synopsis Logistics and Supply Chain Innovation by : Henk Zijm
Download or read book Logistics and Supply Chain Innovation written by Henk Zijm and published by Springer. This book was released on 2015-09-01 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: This contributed volume presents state-of-the-art advances in logistics theory in various fields as well as case studies. The book reports on a number of recently conducted studies in the Dinalog and the EffizienzCluster LogistikRuhr, thus bridging the gap between different perspectives of theoretical and applied research. A selection of theoretical topics, practical examples, case studies and project reports is presented in this volume. The editors carefully selected contributions from a wide variety of projects, which were carried out in both the Dinalog cluster and the Effizienzcluster LogistikRuhr. The contributions are grouped in five main sections, each representing key domains in the evolution of logistics and supply chain management: sustainability, urban logistics, value chain management, IT-based innovation, knowledge management. This book is intended for both researchers and practitioners in the field of logistics and supply chain management, to serve as an important source of information for further research as well as to stimulate further innovation.
Book Synopsis The International Simulation & Gaming Research Yearbook by : Danny Saunders
Download or read book The International Simulation & Gaming Research Yearbook written by Danny Saunders and published by Routledge. This book was released on 2012-10-12 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: The eighth volume in the "Simulation and Gaming Research Yearbook" series brings together topical and authoritative contributions from international professionals involved in the use of games and simulations. There are examples drawn from a wide range of countries.
Book Synopsis Principles and Practices of Gaming-Simulation by : Cathy S. Greenblat
Download or read book Principles and Practices of Gaming-Simulation written by Cathy S. Greenblat and published by SAGE Publications, Incorporated. This book was released on 1981 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: The authors' 1975 classic Gaming-Simulation has been revised and abridged for this edition. Three new chapters have been written: one on evaluation of games, one on their application in policy making, and the third on microcomputers in game design. It is a comprehensive, up-to-date guide on the multiple uses of gaming and simulation in the social sciences.
Book Synopsis Disruptive Environmental Communication by : Christian A. Klöckner
Download or read book Disruptive Environmental Communication written by Christian A. Klöckner and published by Springer Nature. This book was released on 2022-11-11 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book proposes a radical change in communication strategies about environmental problems, advocating for more active and emotionally engaging methods that drive people to action. Based on new theoretical developments and research, the book provides a new framework for designing such communication strategies and suggests practical implementations of these ideas for practitioners, policy-makers, and scientists. Among the topics discussed: • The psychology of change and why disruptive communication is necessary • Virtual reality technologies used to communicate complex ideas • Reflections on the value of science fiction and climate fiction in addressing environmental issues • Analyzing the impact of youth climate activism Disruptive Environmental Communication provides an innovative new framework for designing effective communication strategies to address large-scale environmental problems, challenging the assumption that environmental problems can be communicated and handled through non-disruptive methods.