Frontiers in Computer Graphics

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Publisher : Springer Science & Business Media
ISBN 13 : 443168025X
Total Pages : 451 pages
Book Rating : 4.4/5 (316 download)

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Book Synopsis Frontiers in Computer Graphics by : T.L. Kunii

Download or read book Frontiers in Computer Graphics written by T.L. Kunii and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 451 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer graphics as a whole is an area making very fast progress and it is not easy for anyone, including experts, to keep abreast of the frontiers of its various basic and application fields. By issuing over 100 thousand calls for papers through various journals and magazines as weil as by inviting reputed specialists, and by selecting high quality papers which present the state of the art in computer graphics out of many papers thus received, this book "Frontiers in Computer Graphics" has been compiled to present the substance of progress in this field. This volume serves also as the final version of the Proceedings of Computer Graphics Tokyo '84, Tokyo, Japan, April 24-27, 1984 which, as a whole, attracted 16 thousand participants from all over the world; about two thousand to the conference and the remaining 14 thousand to the exhibition. This book covers the following eight major frontiers of computer graphics in 29 papers: 1. geometry modelling, 2. graphie languages, 3. visualization techniques, 4. human factors, 5. interactive graphics design, 6. CAD/CAM, 7. graphie displays and peripherals, and 8. graphics standardization. Geometry modelling is most essential in displaying any objects in computer graphics. It determines the basic capabilities of computer graphics systems such as whether the surface and the inside of the object can be displayed and also how efficiently graphical processing can be done in terms of processing time and memory space.

Frontiers in Computer Graphics

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Publisher :
ISBN 13 : 9784431680260
Total Pages : 460 pages
Book Rating : 4.6/5 (82 download)

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Book Synopsis Frontiers in Computer Graphics by : T L Kunii

Download or read book Frontiers in Computer Graphics written by T L Kunii and published by . This book was released on 1985-02-01 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Frontiers in Computer Graphics and Applications

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (497 download)

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Book Synopsis Frontiers in Computer Graphics and Applications by : Keizai Dōyūkai

Download or read book Frontiers in Computer Graphics and Applications written by Keizai Dōyūkai and published by . This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Expanding the Frontiers of Visual Analytics and Visualization

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Publisher : Springer Science & Business Media
ISBN 13 : 1447128044
Total Pages : 555 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Expanding the Frontiers of Visual Analytics and Visualization by : John Dill

Download or read book Expanding the Frontiers of Visual Analytics and Visualization written by John Dill and published by Springer Science & Business Media. This book was released on 2012-04-17 with total page 555 pages. Available in PDF, EPUB and Kindle. Book excerpt: The field of computer graphics combines display hardware, software, and interactive techniques in order to display and interact with data generated by applications. Visualization is concerned with exploring data and information graphically in such a way as to gain information from the data and determine significance. Visual analytics is the science of analytical reasoning facilitated by interactive visual interfaces. Expanding the Frontiers of Visual Analytics and Visualization provides a review of the state of the art in computer graphics, visualization, and visual analytics by researchers and developers who are closely involved in pioneering the latest advances in the field. It is a unique presentation of multi-disciplinary aspects in visualization and visual analytics, architecture and displays, augmented reality, the use of color, user interfaces and cognitive aspects, and technology transfer. It provides readers with insights into the latest developments in areas such as new displays and new display processors, new collaboration technologies, the role of visual, multimedia, and multimodal user interfaces, visual analysis at extreme scale, and adaptive visualization.

Frontiers in Color Computer Graphics

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (897 download)

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Book Synopsis Frontiers in Color Computer Graphics by :

Download or read book Frontiers in Color Computer Graphics written by and published by . This book was released on 1980 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Frontiers of Scientific Visualization

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Publisher : Wiley-Interscience
ISBN 13 :
Total Pages : 328 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Frontiers of Scientific Visualization by : Clifford A. Pickover

Download or read book Frontiers of Scientific Visualization written by Clifford A. Pickover and published by Wiley-Interscience. This book was released on 1994-04 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: The authors explore the fast developing field of scientific visualization and discuss the use of the computer as a tool for simulation, art, and discovery in a variety of fields, particularly to produce visual representations of scientific phenomena. Includes a 16-page color insert.

Quaternions for Computer Graphics

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Publisher : Springer Nature
ISBN 13 : 1447175093
Total Pages : 188 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Quaternions for Computer Graphics by : John Vince

Download or read book Quaternions for Computer Graphics written by John Vince and published by Springer Nature. This book was released on 2021-09-02 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you have ever wondered what quaternions are — then look no further, John Vince will show you how simple and useful they are. This 2nd edition has been completely revised and includes extra detail on the invention of quaternions, a complete review of the text and equations, all figures are in colour, extra worked examples, an expanded index, and a bibliography arranged for each chapter. Quaternions for Computer Graphics includes chapters on number sets and algebra, imaginary and complex numbers, the complex plane, rotation transforms, and a comprehensive description of quaternions in the context of rotation. The book will appeal to students of computer graphics, computer science and mathematics, as well as programmers, researchers, academics and professional practitioners interested in learning about quaternions. John Vince explains in an easy-to-understand language, with the aid of useful figures, how quaternions emerged, gave birth to modern vector analysis, disappeared, and reemerged to be adopted by the flight simulation industry and computer graphics. This book will give you the confidence to use quaternions within your every-day mathematics, and explore more advanced texts.

State of the Art in Computer Graphics

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Publisher : Springer Science & Business Media
ISBN 13 : 9780387975603
Total Pages : 386 pages
Book Rating : 4.9/5 (756 download)

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Book Synopsis State of the Art in Computer Graphics by : David F. Rogers

Download or read book State of the Art in Computer Graphics written by David F. Rogers and published by Springer Science & Business Media. This book was released on 1991-06-03 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today one of the hardest parts of computer aided design or analysis is first modeling the design, then recording and verifying it. For example, a typical vehicle such as a tank, automobile, ship or aircraft might be composed of tens of thousands of individual parts. Many of these parts are composed of cylinders, flats, and simple conic curves and surfaces such as are amenable to modeling using a constructive solid geometry (CSG) approach. However, especially with the increasing use of composite materials, many parts are designed using sculp tured surfaces. A marriage of these two techniques in now critical to continued development of computer aided design and analysis. Further, the graphical user interfaces used in most modeling systems are at best barely adequate to the required task. Critical work on these interfaces is required to continue pushing back the frontiers. Similarly, once the design is modeled, how are the varied and diverse pieces stored, retrieved, and modified? How are physical interferences prevented or eliminated? Although considerable progress has been made, there are still more questions and frustrations than answers. One of the fundamental problems of the 1990s is and will continue to be modeling. The second problem is interpretation. With the ever increasing computational power available, our ability to generate data far exceeds our ability to interpret, understand, and utilize that data.

Frontiers of Human-Centered Computing, Online Communities and Virtual Environments

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Publisher : Springer Science & Business Media
ISBN 13 : 1447102592
Total Pages : 482 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Frontiers of Human-Centered Computing, Online Communities and Virtual Environments by : Rae Earnshaw

Download or read book Frontiers of Human-Centered Computing, Online Communities and Virtual Environments written by Rae Earnshaw and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rae Earnshawand John A. Vince --_. . _----- 1 Introduction The USPresident's Information Technology Advisory Committee (PITAC)recently advised the US Senate of the strategic importance of investing in IT for the 21st century, particularlyin the areas of software,human-computer interaction, scalable information infrastructure, high-end computing and socioeconomic issues [1]. Research frontiers ofhuman-computer interaction include the desire that interac tion be more centered around human needs and capabilities, and that the human environment be considered in virtual environments and in other contextual infor mation-processing activities. The overall goal is to make users more effective in their information or communication tasks by reducing learning times, speeding performance, lowering error rates, facilitating retention and increasing subjective satisfaction. Improved designs can dramatically increase effectiveness for users, who range from novices to experts and who have diverse cultures with varying educational backgrounds. Their lives could be made more satisfying, their work safer, their learning easier and their health better.

Exhibition frontiers of chaos

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Publisher :
ISBN 13 :
Total Pages : 8 pages
Book Rating : 4.:/5 (95 download)

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Book Synopsis Exhibition frontiers of chaos by :

Download or read book Exhibition frontiers of chaos written by and published by . This book was released on 1985 with total page 8 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Calculus for Computer Graphics

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Publisher : Springer Nature
ISBN 13 : 3031281179
Total Pages : 387 pages
Book Rating : 4.0/5 (312 download)

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Book Synopsis Calculus for Computer Graphics by : John Vince

Download or read book Calculus for Computer Graphics written by John Vince and published by Springer Nature. This book was released on 2023-04-18 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: Students studying different branches of computer graphics need to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces. And as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. In this 3rd edition, the author extends the scope of the original book to include vector differential operators and differential equations and draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function’s derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples and almost two hundred colour illustrations. This book complements the author’s other books on mathematics for computer graphics and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer graphics, games and animation.

Frontiers of Chaos

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Publisher :
ISBN 13 :
Total Pages : 8 pages
Book Rating : 4.:/5 (92 download)

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Book Synopsis Frontiers of Chaos by : Heinz-Otto Peitgen

Download or read book Frontiers of Chaos written by Heinz-Otto Peitgen and published by . This book was released on 1985 with total page 8 pages. Available in PDF, EPUB and Kindle. Book excerpt:

State of the Art in Computer Graphics

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Author :
Publisher : Springer
ISBN 13 : 9780387975603
Total Pages : 368 pages
Book Rating : 4.9/5 (756 download)

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Book Synopsis State of the Art in Computer Graphics by : David F. Rogers

Download or read book State of the Art in Computer Graphics written by David F. Rogers and published by Springer. This book was released on 1991-06-03 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today one of the hardest parts of computer aided design or analysis is first modeling the design, then recording and verifying it. For example, a typical vehicle such as a tank, automobile, ship or aircraft might be composed of tens of thousands of individual parts. Many of these parts are composed of cylinders, flats, and simple conic curves and surfaces such as are amenable to modeling using a constructive solid geometry (CSG) approach. However, especially with the increasing use of composite materials, many parts are designed using sculp tured surfaces. A marriage of these two techniques in now critical to continued development of computer aided design and analysis. Further, the graphical user interfaces used in most modeling systems are at best barely adequate to the required task. Critical work on these interfaces is required to continue pushing back the frontiers. Similarly, once the design is modeled, how are the varied and diverse pieces stored, retrieved, and modified? How are physical interferences prevented or eliminated? Although considerable progress has been made, there are still more questions and frustrations than answers. One of the fundamental problems of the 1990s is and will continue to be modeling. The second problem is interpretation. With the ever increasing computational power available, our ability to generate data far exceeds our ability to interpret, understand, and utilize that data.

Frontiers of Chaos

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Publisher :
ISBN 13 :
Total Pages : 60 pages
Book Rating : 4.:/5 (22 download)

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Book Synopsis Frontiers of Chaos by :

Download or read book Frontiers of Chaos written by and published by . This book was released on 1990* with total page 60 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Visual Computing

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Publisher : Springer Science & Business Media
ISBN 13 : 443168204X
Total Pages : 926 pages
Book Rating : 4.4/5 (316 download)

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Book Synopsis Visual Computing by : Tosiyasu L. Kunii

Download or read book Visual Computing written by Tosiyasu L. Kunii and published by Springer Science & Business Media. This book was released on 2013-04-17 with total page 926 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents the proceedings of the 10th International Conference of the Computer Graphics Society, CG International '92, Visual Computing - Integrating Computer Graphics with Computer Vision -, held at Kogakuin University, Tokyo in Japan from June 22-26,1992. Since its foundation in 1983, this conference has continued to attract high quality research articles in all aspects of computer graphics and its applications. Previous conferences in this series were held in Japan (1983-1987), in Switzerland (1988), in the United Kingdom (1989), in Singapore (1990), and in the United States of America (1991). Future CG International conferences are planned in Switzerland (1993), in Australia (1994), and in the United Kingdom (1995). It has been the editor's dream to research the integration of computer graphics with computer vision through data structures. The conference the editor put together in Los Angeles in 1975 involving the UCLA and IEEE Computer Societies had to spell out these three areas explicitly in the conference title, "computer graphics," "pattern recognition" and "data structures," as well as in the title of the proceedings published by IEEE Computer Society Press. In 1985, the editor gave the name "visual computer" to machines having all the three functionalities as seen in the journal under that name from Springer. Finally, the research in integrating visual information processing has now reached reality as seen in this proceedings of CG International '92. Chapters on virtual reality, and on tools and environments provide examples.

State of the Art in Computer Graphics

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Author :
Publisher : Springer
ISBN 13 : 9781461244486
Total Pages : 0 pages
Book Rating : 4.2/5 (444 download)

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Book Synopsis State of the Art in Computer Graphics by : David F. Rogers

Download or read book State of the Art in Computer Graphics written by David F. Rogers and published by Springer. This book was released on 1991-06-17 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today one of the hardest parts of computer aided design or analysis is first modeling the design, then recording and verifying it. For example, a typical vehicle such as a tank, automobile, ship or aircraft might be composed of tens of thousands of individual parts. Many of these parts are composed of cylinders, flats, and simple conic curves and surfaces such as are amenable to modeling using a constructive solid geometry (CSG) approach. However, especially with the increasing use of composite materials, many parts are designed using sculp tured surfaces. A marriage of these two techniques in now critical to continued development of computer aided design and analysis. Further, the graphical user interfaces used in most modeling systems are at best barely adequate to the required task. Critical work on these interfaces is required to continue pushing back the frontiers. Similarly, once the design is modeled, how are the varied and diverse pieces stored, retrieved, and modified? How are physical interferences prevented or eliminated? Although considerable progress has been made, there are still more questions and frustrations than answers. One of the fundamental problems of the 1990s is and will continue to be modeling. The second problem is interpretation. With the ever increasing computational power available, our ability to generate data far exceeds our ability to interpret, understand, and utilize that data.

FUNDAMENTALS OF COMPUTER GRAPHICS AND MULTIMEDIA

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Author :
Publisher : PHI Learning Pvt. Ltd.
ISBN 13 : 8120314468
Total Pages : 194 pages
Book Rating : 4.1/5 (23 download)

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Book Synopsis FUNDAMENTALS OF COMPUTER GRAPHICS AND MULTIMEDIA by : D. P. MUKHERJEE

Download or read book FUNDAMENTALS OF COMPUTER GRAPHICS AND MULTIMEDIA written by D. P. MUKHERJEE and published by PHI Learning Pvt. Ltd.. This book was released on 1998-01-01 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Intended as a textbook for students of computer science and management, this study strives to bring the concept of multimedia and computer graphics into a single volume. The book covers most of the scan conversion algorithms and other necessary ingredients for realistic rendering, such as techniques of image clipping, illumination and shading. It lays down the fundamental principles of computer graphics and provides the methodologies and algorithms, which act as building blocks of advanced animation and rendering techniques. The emphasis is clearly on explaining the techniques and the mathematical basis. The book also gives an introductory level description on graphics and audio and video hardware, which is sufficient for understanding some of the intricacies in these fields. Since graphics are best learnt with the help of computer implementation of the graphics algorithm, the pseudocodes and problems at the ends of chapters will encourage readers to implement some of the interesting applications of graphics.