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Download or read book Musical Cities written by Sara Adhitya and published by UCL Press. This book was released on 2018-09-17 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sara Adhitya is an urban designer and Research Associate with the Accessibility Research Group at UCL. Awarded a European Doctorate in the 'Quality of Design' of Architecture and Urban Planning by the University IUAV of Venice and the École des Hautes Études en Sciences Sociales, Paris, she draws on her multidisciplinary background in environmental design, architecture, urbanism, music and sound design, in her interactive and multisensorial approach to urban design. She collaborates with a range of non-profit and governmental organizations around the world towards improving urban liveability and sustainability through participatory design and planning.
Download or read book My Dad, My Hero written by Ethan Long and published by Sourcebooks, Inc.. This book was released on with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Touch Not the Horse by : Anthony Gavali
Download or read book Touch Not the Horse written by Anthony Gavali and published by AuthorHouse. This book was released on 2014-12-16 with total page 539 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ambition is something most people have buried deep inside them. The problem is, most people are programmed to fail. Charlene, driven by a passion for supremacy, is unlike most people in that she will do whatever is necessary to make her desires real. What Charlene does not realise is that running deep within her bloodline is a connection to a game-changing predestined event. She will have to delve into black magic in order to rise to the position she so desperately craves. Touch Not the Horse is a supernatural thriller by Anthony Gavali. The setting is the city of Londons financial heart and a horse sanctuary in East Sussex. In this complexly woven modern-day tale of success at all costs, readers are transported back through a dark history, where the fight for control of the worlds resources has been burning for centuries. Two bloodlines seek to hold the balance of power, with only one outcome. These bloodlines have travelled down through the gauntlet of time to manifest in the twenty-first century with one aim: to fight the ultimate battle of control. Charlene holds the torch ready for the darkness. It will take the power of one man and one horse to stand in her way. They are armed with only the belief that humanity must be freed from the hands of evil. It once again falls to the few to save humanity from the bonds of eternal slavery. The question, however, is this: Will this belief be strong enough to withstand the cyclone that is about to hit them? Follow the story of Dean and his horse, Girlie, as they find themselves caught in this unavoidable dilemma against Charlene and the Devils servant, the evil Spirit which dwells inside her. Set around the Sussex Horse Rescue Trust in Uckfield, Tatsfield and other locations.
Download or read book DIY Media written by Michele Knobel and published by Peter Lang. This book was released on 2010 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Schools remain notorious for co-opting digital technologies to «business as usual» approaches to teaching new literacies. DIY Media addresses this issue head-on, and describes expansive and creative practices of digital literacy that are increasingly influential and popular in contexts beyond the school, and whose educational potential is not yet being tapped to any significant degree in classrooms. This book is very much concerned with engaging students in do-it-yourself digitally mediated meaning-making practices. As such, it is organized around three broad areas of digital media: moving media, still media, and audio media. Specific DIY media practices addressed in the chapters include machinima, anime music videos, digital photography, podcasting, and music remixing. Each chapter opens with an overview of a specific DIY media practice, includes a practical how-to tutorial section, and closes with suggested applications for classroom settings. This collection will appeal not only to educators, but to anyone invested in better understanding - and perhaps participating in - the significant shift towards everyday people producing their own digital media.
Book Synopsis 2D Game Development with Unity by : Franz Lanzinger
Download or read book 2D Game Development with Unity written by Franz Lanzinger and published by CRC Press. This book was released on 2020-12-08 with total page 445 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step. The theory behind each step is fully explained. This book contains numerous color illustrations and access to all source code and companion videos. Key Features: Fully detailed game projects from scratch. Beginners can do the steps and create games right away. No coding experience is necessary. Numerous examples take a raw beginner toward professional coding proficiency in C# and Unity. Includes a thorough introduction to Unity 2020, including 2D game development, prefabs, cameras, animation, character controllers, lighting, and sound. Includes a step-by-step introduction to Unity 2019.3. Extensive coverage of GIMP, Audacity, and MuseScore for the creation of 2D graphics, sound effects, and music. All required software is free to use for any purpose including commercial applications and games. Franz Lanzinger is the owner and chief game developer of Lanzinger Studio, an independent game development and music studio in Sunnyvale, California. He started his career in game programming in 1982 at Atari Games, Inc., where he designed and programmed the classic arcade game Crystal Castles. In 1989, he joined Tengen, where he was a programmer and designer for Ms. Pac-Man and Toobin' on the NES. He co-founded Bitmasters, where he designed and coded games including Rampart and Championship Pool for the NES and SNES, and NCAA Final Four Basketball for the SNES and Sega Genesis. In 1996, he founded Actual Entertainment, publisher and developer of the Gubble video game series. He has a B.Sc. in mathematics from the University of Notre Dame and attended graduate school in mathematics at the University of California at Berkeley. He is a former world record holder on Centipede and Burgertime. He is a professional author, game developer, accompanist, and piano teacher. He is currently working on remaking the original Gubble game in Unity and Blender.
Book Synopsis WebGL: Up and Running by : Tony Parisi
Download or read book WebGL: Up and Running written by Tony Parisi and published by "O'Reilly Media, Inc.". This book was released on 2012-08-15 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents an introduction to WebGL development and production concepts to create full 3D applications.
Author :Julieanna Preston Publisher :AADR – Art Architecture Design Research ISBN 13 :3887788281 Total Pages :250 pages Book Rating :4.8/5 (877 download)
Book Synopsis idea journal: (extra) ordinary interiors: practising critical reflection by : Julieanna Preston
Download or read book idea journal: (extra) ordinary interiors: practising critical reflection written by Julieanna Preston and published by AADR – Art Architecture Design Research. This book was released on 2021-09-01 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: (Extra) Ordinary Interiors features research articles and visual essays by academics, research students and practitioners that demonstrate contemporary modes of criticality and reflection on specific interior environments in ways that expand upon that which is ordinary (of the everyday, common, banal, or taken for granted).
Book Synopsis Anna Lee and the Evil Mud Dauber Storks by : Teresa Skinner
Download or read book Anna Lee and the Evil Mud Dauber Storks written by Teresa Skinner and published by Teresa Skinner. This book was released on 2019-01-29 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: Resonating with enduring truths, explore how selflessness, love and maturity can transform the world around us. Journey with Anna Lee as she faces her fears and grapples with decisions that affects both her and the future of her village.
Book Synopsis Foundations in Sound Design for Linear Media by : Michael Filimowicz
Download or read book Foundations in Sound Design for Linear Media written by Michael Filimowicz and published by Routledge. This book was released on 2019-06-19 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume provides a comprehensive introduction to foundational topics in sound design for linear media, such as listening and recording; audio postproduction; key musical concepts and forms such as harmony, conceptual sound design, electronica, soundscape, and electroacoustic composition; the audio commons; and sound’s ontology and phenomenology. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use with moving images as well as important forms of composed sound. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its linear forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, media and experience, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.
Book Synopsis Foundation HTML5 Canvas by : Rob Hawkes
Download or read book Foundation HTML5 Canvas written by Rob Hawkes and published by Apress. This book was released on 2011-09-20 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: Foundation HTML5 Canvas: For Games and Entertainment teaches you how to make exciting interactive games and applications using HTML5 canvas. Canvas lets you produce graphics, animations, and applications using the HTML5 and JavaScript web standards. It allows you to draw directly within the browser without the need for third-party plugins like Adobe Flash, and so canvas works perfectly across desktop and mobile devices, like the iPhone and Android. Foundation HTML5 Canvas begins by introducing you to HTML5 and the cool new features that it opens up for you. You are then offered a quick guide to JavaScript programming to get you up to speed. Next up you'll receive a thorough introduction to the canvas element, which teaches you how to draw objects within the browser with great ease. Once the basics are covered you’ll move on to the more advanced features of canvas, including image and video manipulation. You’ll also learn how to create realistic animations with the help of some basic physics. Foundation HTML5 Canvas then teaches you how to create two thrilling space-based games using all the skills you’ve learned so far. You'll find plenty of code examples and illustrations designed to help you understand even the most complex of topics. HTML5 is already here for you, and this book will provide you with all the information you need to enjoy the show. For more information, source code, and the latest blog posts from author Rob Hawkes, visit http://rawkes.com/foundationcanvas.
Book Synopsis Rhetorics Change / Rhetoric’s Change by : Jenny Rice
Download or read book Rhetorics Change / Rhetoric’s Change written by Jenny Rice and published by Parlor Press LLC. This book was released on 2018-05-01 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rhetorics Change/Rhetoric’s Change features selected essays, multimedia texts, and audio pieces from the 2016 Rhetoric Society of America biennial conference, which spotlighted the theme “Rhetoric and Change.” The pieces are broadly focused around eight different lines of thought: Aural Rhetorics; Rhetoric and Science; Embodiment; Digital Rhetorics; Languages and Publics; Apologia, Revolution, Reflection; and Intersectionality, Interdisciplinarity, and the Future of Feminist Rhetoric. Simultaneously familiar yet new, the value of this collection can be found in the range of its modes and voices.
Book Synopsis Creating Games with Unity and Maya by : Adam Watkins
Download or read book Creating Games with Unity and Maya written by Adam Watkins and published by Taylor & Francis. This book was released on 2012-10-12 with total page 550 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there. Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find. Creating Games with Unity and Maya gives you with an end-to-end solution for Unity game development with Maya. Written by a twelve-year veteran of the 3D animation and games industry and professor of 3D animation, this book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production, and deployment. This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first- and third-person interactions.
Book Synopsis JavaScript Crash Course by : Nick Morgan
Download or read book JavaScript Crash Course written by Nick Morgan and published by No Starch Press. This book was released on 2024-03-05 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fast-paced, thorough programming introduction that will have you writing your own software and web applications in no time. Like Python Crash Course, this hands-on guide is a must-have for anyone who wants to learn how to code from the ground up—this time using the popular JavaScript programming language. Learn JavaScript—Fast! JavaScript Crash Course is a fun-filled, fast-paced introduction to programming with JavaScript. Dive right in and you’ll be writing code, solving problems, and building working web applications and games in no time. You’ll start by learning fundamental programming concepts, such as variables, arrays, objects, functions, conditionals, loops, classes, and more. Aided by engaging examples and hands-on exercises, you’ll build on this foundation and combine JavaScript with HTML and CSS to create interactive web applications that you can run right away. Then you’ll put your new skills into play with three substantial projects: a Pong-style game with a virtual opponent, an app that generates electronic music, and a platform for visualizing data fetched from an API. Along the way, you’ll learn how to: • Update web pages in real time by manipulating the Document Object Model • Trigger functions in response to events like key presses and mouse clicks • Generate graphics and animations with JavaScript and HTML’s Canvas element • Visualize data with the D3.js library and scalable vector graphics (SVG) • Make electronic music with Tone.js and the Web Audio API If you’ve been thinking about digging into programming, JavaScript Crash Course will get you writing real programs fast. Why wait any longer? Jump on your magic carpet and ride!
Book Synopsis Working with the Web Audio API by : Joshua Reiss
Download or read book Working with the Web Audio API written by Joshua Reiss and published by CRC Press. This book was released on 2022-04-26 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Working with the Web Audio API is the definitive and instructive guide to understanding and using the Web Audio API. The Web Audio API provides a powerful and versatile system for controlling audio on the Web. It allows developers to generate sounds, select sources, add effects, create visualizations and render audio scenes in an immersive environment. This book covers all essential features, with easy to implement code examples for every aspect. All the theory behind it is explained, so that one can understand the design choices as well as the core audio processing concepts. Advanced concepts are also covered, so that the reader will gain the skills to build complex audio applications running in the browser. Aimed at a wide audience of potential students, researchers and coders, this is a comprehensive guide to the functionality of this industry-standard tool for creating audio applications for the web.
Book Synopsis HTML5 Game Development For Dummies by : Andy Harris
Download or read book HTML5 Game Development For Dummies written by Andy Harris and published by John Wiley & Sons. This book was released on 2013-04-08 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create games with graphics that pop for the web and mobile devices! HTML5 is the tool game developers and designers have been eagerly awaiting. It simplifies the job of creating graphically rich, interactive games for the Internet and mobile devices, and this easy-to-use guide simplifies the learning curve. Illustrated in full color, the book takes you step by step through the basics of HTML5 and how to use it to build interactive games with 2D graphics, video, database capability, and plenty of action. Learn to create sports and adventure games, pong games, board games, and more, for both mobile devices and the standard web. Learn to use the new HTML5 technology that makes it easier to create games with lots of action, colorful 2D graphics, and interactivity--for both the web and mobile devices Test and debug your games before deploying them Take advantage of how HTML5 allows for SQL-like data storage, which is especially valuable if you're not well versed in database management Explore creating games suitable for community activity and powerful, profitable games that require large amounts of data Whether you want to build games as a fun hobby or hope to launch a new career, this full-color guide covers everything you need to know to make the most of HTML5 for game design.
Book Synopsis The Perception Machine by : Joanna Zylinska
Download or read book The Perception Machine written by Joanna Zylinska and published by MIT Press. This book was released on 2023-11-07 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: A provocative investigation of the future of photography and human perception in the age of AI. We are constantly photographing and being photographed while feeding machine learning databases with our data, which in turn is used to generate new images. Analyzing the transformation of photography by computation—and the transformation of human perception by algorithmically driven images, from CGI to AI—The Perception Machine investigates what it means for us to live surrounded by image flows and machine eyes. In an astute and engaging argument, Joanna Zylinska brings together media theory and neuroscience in a Vilém Flusser–Paul Virilio remix. Her “perception machine” names a technical universe of images and their infrastructures. But it also refers to a sociopolitical condition resulting from today’s automation of vision, imaging—and imagination. Written by a theorist-practitioner, the book incorporates Zylinska’s own art projects, some of which have been co-created with AI. The photographs, collages, films, and installations available as part of the book (and its companion website) provide a different mode of thinking about our technological futures, at a local as well as a planetary level. Offering provocative concepts such as eco-eco-punk, AUTO-FOTO-KINO, planetary micro-vision, loser images, and sensography, the book outlines an existential philosophy of messy media for a time when our practices of imaging and self-imaging are being radically redesigned. Importantly, it also offers a new vision of our future.
Download or read book Agus rud eile de written by Louis De Paor and published by Clo Iar-Chonnacht. This book was released on 2010 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: A bilingual poetry collection (English & Irish-language) by Louis de Paor. A collaboration between three different artists working in three different media. Kathleen Furey's images of loss and separation and Ronan Browne's musical settings provide a counterpoint to Louis de Paor's poems, which struggle constantly towards light and redemption. Accompanied by a CD of Ronan Browne's powerful music.