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Five In A Row Renju
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Book Synopsis Five-in-a-row, Renju by : Gorō Sakata
Download or read book Five-in-a-row, Renju written by Gorō Sakata and published by . This book was released on 1981 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Five-in-a-Row (Renju) by : Goro Sakata
Download or read book Five-in-a-Row (Renju) written by Goro Sakata and published by Ishi Press. This book was released on 2010-01 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Renju, as the game is known in Japanese or Lianzhu in Chinese, is a modified and improved version of the ancient game of Five-in-a-Row, also known by its Japanese name of Gomoku. The reason it was necessary to modify the basic game of Five-in-a-Row is that in the traditional game, the player of the first move has such a big advantage that he will win every, or almost every, game. Therefore, in order to give the second player a fair chance to win, restrictions have been placed on the first player.
Book Synopsis Board and Table Games from Many Civilizations by : R. C. Bell
Download or read book Board and Table Games from Many Civilizations written by R. C. Bell and published by Courier Corporation. This book was released on 2012-04-30 with total page 474 pages. Available in PDF, EPUB and Kindle. Book excerpt: This encyclopedic volume provides the rules and methods of play for more than 180 different games: Ma-jong, Hazard, Wei-ch'i (Go), Backgammon, Pachisi, and many others. Over 300 photographs and line drawings.
Book Synopsis New Rules for Classic Games by : R. Wayne Schmittberger
Download or read book New Rules for Classic Games written by R. Wayne Schmittberger and published by Wiley. This book was released on 1992-05-26 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: "An essential book for anyone interested in gameplay." —Games magazine If rules are made to be broken, then dust off those old games lying dormant in your closet, because your game playing just got a lot more exciting! New Rules for Classic Games, by games expert R. Wayne Schmittberger, is a complete guide to hundreds of new twists and variations guaranteed to expand and enliven your game repertoire. How about: Wraparound Scrabble: Worlds can run off an edge of the board and be continued on the other side. Another variation allows words to be spelled backwards! Extinction Chess: Think of every type of piece as a species; your goal is to prevent extinction of any of these species. Trivial Tic-Tac-Toe: An entertaining and challenging cross between Trivial Pursuit and tic-tac-toe. Auction Monopoly: Every property, no matter who lands on it, is sold to the highest bidder. You’ll find these and other exciting new challenges for card and dice games, chess, checkers, party games, and popular board games such as Monopoly, Scrabble, Risk, Parcheesi, Boggle, Othello, and Trivial Pursuit. And to make sure your game playing never gets stale, New Rules for Classic Games gives you rules for little-known games that can be played with equipment you already have and tips for doing your own rule writing!
Book Synopsis Augmented Reality, Virtual Reality, and Computer Graphics by : Lucio Tommaso De Paolis
Download or read book Augmented Reality, Virtual Reality, and Computer Graphics written by Lucio Tommaso De Paolis and published by Springer. This book was released on 2016-06-10 with total page 531 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2-volume set LNCS 9768 and 9769 constitutes the refereed proceedings of the Third International Conference on Augmented Reality, Virtual Reality and Computer Graphics, AVR 2016, held in Lecce, Italy, in June 2016. The 40 full papers and 29 short papers presented werde carefully reviewed and selected from 131 submissions. The SALENTO AVR 2016 conference intended to bring together researchers, scientists, and practitioners to discuss key issues, approaches, ideas, open problems, innovative applications and trends on virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, industrial andmilitary sectors.
Book Synopsis Chips Challenging Champions by : J. Schaeffer
Download or read book Chips Challenging Champions written by J. Schaeffer and published by Gulf Professional Publishing. This book was released on 2002-05 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the earliest dreams of the fledgling field of artificial intelligence (AI) was to build computer programs that could play games as well as or better than the best human players. Despite early optimism in the field, the challenge proved to be surprisingly difficult. However, the 1990s saw amazing progress. Computers are now better than humans in checkers, Othello and Scrabble; are at least as good as the best humans in backgammon and chess; and are rapidly improving at hex, go, poker, and shogi. This book documents the progress made in computers playing games and puzzles. The book is the definitive source for material of high-performance game-playing programs.
Book Synopsis Mathematical Games, Abstract Games by : Joao Pedro Neto
Download or read book Mathematical Games, Abstract Games written by Joao Pedro Neto and published by Courier Corporation. This book was released on 2013-11-21 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: Perfect for those who enjoy intellectual challenges, this user-friendly and visually appealing collection offers both new and classic strategic board games. Chapters include two- and three-player games, a selection of mathematical games that features Nim and games on graphs, a survey of the theory and history of board games, and a lengthy glossary.
Book Synopsis Mobile Web and Intelligent Information Systems by : Muhammad Younas
Download or read book Mobile Web and Intelligent Information Systems written by Muhammad Younas and published by Springer. This book was released on 2016-08-10 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 13th International Conference on Mobile Web and Intelligent Information Systems, MobiWIS 2016, held in Vienna, Austria, in August 2016. The 36 papers presented in this volume were carefully reviewed and selected from 98 submissions. They were organization in topical sections named: mobile Web - practice and experience; advanced Web and mobile systems; security of mobile applications; mobile and wireless networking; mobile applications and wearable devices; mobile Web and applications; personalization and social networks.
Book Synopsis A Book of Historic Board Games by : Damian Gareth Walker
Download or read book A Book of Historic Board Games written by Damian Gareth Walker and published by Lulu.com. This book was released on 2014-11 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: Board games have been played throughout the world for thousands of years. Many times, in many different cultures, people have amused themselves by devising mock races, battles and hunts, played in miniature on a small surface. The rules and the level of sophistication have changed through the ages, but the general idea has remained the same. Some of the oldest games, like backgammon, chess and draughts, are still popular today. This book looks at twelve different games taken from various periods of history. Most will not be recognised by the general public, but deserve to be better known. They are pachisi, halma, agon, tâb, fanorona, nine men's morris, wari, konane, xiang qi, tablut, asalto and renju. Each game has a whole chapter to itself, which includes a history, the rules, and a section on strategy and tactics. It is the author's intention that the reader will gain appreciation and enthusiasm for these wonderful old games, and be entertained by them for years to come.
Download or read book Kanji Handbook written by Vee David and published by Tuttle Publishing. This book was released on 2013-11-05 with total page 1202 pages. Available in PDF, EPUB and Kindle. Book excerpt: This massive text is the ultimate authoritative book on learning Japanese Kanji. The Kanji Handbook presents an ingenious and tested method to learn the 1,945 kanji characters taught in all Japanese language schools. Through the use of "KanjiHybrids"--a concept invented by the author--learners of Kanji and taught to link the characters mentally with English words to form one integral and indivisible unit. This innovative mnemonic device has been proven to train the learner to retain each kanji in the memory much better than simple repetition of the kanji alone--as well as enabling users to differentiate similar-looking kanji characters. Specific learning strategies also enable users to progress quickly from the beginner to advanced level kanji, with stroke orders shown clearly for each kanji character. Eight different indexes-including the highly useful Flip-it Index--form the last part of this unique handbook. Contains the complete list of all 1,945 kanji characters taught in Japanese schools. Presents a new KanjiHybrids system linking kanji characters with English words to aid memorization. Innovative learning strategies guide learners at all levels from beginner to advanced.
Book Synopsis Wheels, Life and Other Mathematical Amusements by : Martin Gardner
Download or read book Wheels, Life and Other Mathematical Amusements written by Martin Gardner and published by American Mathematical Soc.. This book was released on 2020-10-06 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: Martin Gardner's Mathematical Games columns in Scientific American inspired and entertained several generations of mathematicians and scientists. Gardner in his crystal-clear prose illuminated corners of mathematics, especially recreational mathematics, that most people had no idea existed. His playful spirit and inquisitive nature invite the reader into an exploration of beautiful mathematical ideas along with him. These columns were both a revelation and a gift when he wrote them; no one--before Gardner--had written about mathematics like this. They continue to be a marvel. This is the original 1983 edition and contains columns published from 1970-1972. It includes three columns on the game of Life.
Download or read book Games & Puzzles written by and published by . This book was released on 1979 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis A Book of Historic Board Games by : Damian Gareth Walker
Download or read book A Book of Historic Board Games written by Damian Gareth Walker and published by Lulu.com. This book was released on 2014 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: Board games have been played throughout the world for thousands of years. Many times, in many different cultures, people have amused themselves by devising mock races, battles and hunts, played in miniature on a small surface. The rules and the level of sophistication has changed through the ages, but the general idea has remained the same. Some of the oldest games, like backgammon, chess and draughts, are still popular today. This book looks at twelve different games taken from various periods of history. Most will not be recognised by the general public, but deserve to be better known. They are pachisi, halma, agon, tâb, fanorona, nine men's morris, wari, konane, xiang qi, tablut, asalto and renju. Each game has a whole chapter to itself, which includes a history, the rules, and a section on strategy and tactics. It is the author's intention that the reader will gain appreciation and enthusiasm for these wonderful old games, and be entertained by them for years to come.
Book Synopsis A World of Chess by : Jean-Louis Cazaux
Download or read book A World of Chess written by Jean-Louis Cazaux and published by McFarland. This book was released on 2017-09-19 with total page 407 pages. Available in PDF, EPUB and Kindle. Book excerpt: With more than 400 illustrations, and detailed maps, this immense and deeply researched account of the history of chess covers not only the modern international game, derived from Persian and Arab roots, but a broad spectrum of variants going back 1500 years, some of which are still played in various parts of the world. The evolution of strategic board games, especially in India, China and Japan, is discussed in detail. Many more recent chess variants (board sizes, new pieces, 3-D, etc.) are fully covered. Instructions for play are provided, with historical context, for every game presented.
Download or read book 英文日本関係図書目録 written by 国際交流基金 and published by Tokyo, Japan : The Japan Foundation. This book was released on 1986 with total page 760 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Paperbound Books in Print written by and published by . This book was released on 1991 with total page 1606 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Positional Judgment, High-speed Game Analysis by : Chʻi-hun Cho
Download or read book Positional Judgment, High-speed Game Analysis written by Chʻi-hun Cho and published by . This book was released on 1989 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: