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Finite Element Methods For Global Illumination Computations
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Book Synopsis Finite Element Methods for Global Illumination Computations by : Marc Stamminger
Download or read book Finite Element Methods for Global Illumination Computations written by Marc Stamminger and published by Herbert Utz Verlag. This book was released on 2000 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis GPU-Based Techniques for Global Illumination Effects by : Laszlo Szirmay-Kalos
Download or read book GPU-Based Techniques for Global Illumination Effects written by Laszlo Szirmay-Kalos and published by Springer Nature. This book was released on 2022-05-31 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone reproduction, glow, and depth of field. The book targets game developers, graphics programmers, and also students with some basic understanding of computer graphics algorithms, rendering APIs like Direct3D or OpenGL, and shader programming. In order to make the book self-contained, the most important concepts of local illumination and global illumination rendering, graphics hardware, and Direct3D/HLSL programming are reviewed in the first chapters. After these introductory chapters we warm up with simple methods including shadow and environment mapping, then we move on toward advanced concepts aiming at global illumination rendering. Since it would have been impossible to give a rigorous review of all approaches proposed in this field, we go into the details of just a few methods solving each particular global illumination effect. However, a short discussion of the state of the art and links to the bibliography are also provided to refer the interested reader to techniques that are not detailed in this book. The implementation of the selected methods is also presented in HLSL, and we discuss their observed performance, merits, and disadvantages. In the last chapter, we also review how these techniques can be integrated in an advanced game engine and present case studies of their exploitation in games. Having gone through this book, the reader will have an overview of the state of the art, will be able to apply and improve these techniques, and most importantly, will be capable of developing brand new GPU algorithms. Table of Contents: Global Illumintation Rendering / Local Illumination Rendering Pipeline of GPUs / Programming and Controlling GPUs / Simple Improvements of the Local Illumination Model / Ray Casting on the GPU / Specular Effects with Rasterization / Diffuse and Glossy Indirect Illumination / Pre-computation Aided Global Illumination / Participating Media Rendering / Fake Global Illumination / Postprocessing Effects / Integrating GI Effects in Games and Virtual Reality Systems / Bibliography
Book Synopsis Rendering Techniques 2000 by : B. Peroche
Download or read book Rendering Techniques 2000 written by B. Peroche and published by Springer Science & Business Media. This book was released on 2013-11-11 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the proceedings of the 11th Eurographics Workshop on Rendering, which took place from the 26th to the 28th of June, 2000, in Brno, Czech Republic. Over the past 10 years, the Workshop has become the premier forum dedicated to research in rendering. Much of the work in rendering now appearing in other conferences and journals builds on ideas originally presented at the Workshop. This year we received a total of 84 submissions. Bachpaper was carefully reviewed by two of the 25 international programme committee members, as weil as external reviewers, selected by the co-chairs from a pool of 121 individuals (The programme committee and external reviewers are listed following the contents pages). In this review process, all submissions and reviews were handled electronically, with the exception of videos submitted with a few of the papers (however, some mpeg movies were also sent electronically). The overall quality of the submissions was exceptionally high. Space and time constraints forced the committee to make some difficult decisions. In the end, 33 papers were accepted, and they appear here. Almost all papers are accompanied by color images, which appear at the end of the book. The papers treat the following varied topics: radiosity, ray tracing, methods for global illumination, visibility, reftectance, filtering, perception, hardware assisted methods, real time rendering, modeling for effi cient rendering and new image representations.
Book Synopsis Virtual Reality: Concepts and Technologies by : Philippe Fuchs
Download or read book Virtual Reality: Concepts and Technologies written by Philippe Fuchs and published by CRC Press. This book was released on 2011-07-27 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the read
Book Synopsis Parallel and Distributed Computer Graphics by : Xavier Pueyo
Download or read book Parallel and Distributed Computer Graphics written by Xavier Pueyo and published by Nova Publishers. This book was released on 2001 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Parallel & Distributed Computer Graphics
Book Synopsis Computational Methods for Solids and Fluids by : Adnan Ibrahimbegovic
Download or read book Computational Methods for Solids and Fluids written by Adnan Ibrahimbegovic and published by Springer. This book was released on 2016-02-12 with total page 497 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains the best papers presented at the 2nd ECCOMAS International Conference on Multiscale Computations for Solids and Fluids, held June 10-12, 2015. Topics dealt with include multiscale strategy for efficient development of scientific software for large-scale computations, coupled probability-nonlinear-mechanics problems and solution methods, and modern mathematical and computational setting for multi-phase flows and fluid-structure interaction. The papers consist of contributions by six experts who taught short courses prior to the conference, along with several selected articles from other participants dealing with complementary issues, covering both solid mechanics and applied mathematics.
Book Synopsis Rendering with mental ray® by : Thomas Driemeyer
Download or read book Rendering with mental ray® written by Thomas Driemeyer and published by Springer Science & Business Media. This book was released on 2013-04-17 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by the mental ray software project leader, this book gives a general introduction into rendering with mental ray(R), as well as step-by-step recipes for creating advanced effects, and tips and tricks for professional users. A comprehensive definition of mental rays scene description language and the standard shader libraries is included and used as the basis for all examples.
Book Synopsis Vision, Modeling, and Visualization 2000 by : Bernd Girod
Download or read book Vision, Modeling, and Visualization 2000 written by Bernd Girod and published by IOS Press. This book was released on 2000 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Virtual Material Acquisition and Representation for Computer Graphics by : Dar'ya Guarnera
Download or read book Virtual Material Acquisition and Representation for Computer Graphics written by Dar'ya Guarnera and published by Springer Nature. This book was released on 2022-05-31 with total page 93 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides beginners in computer graphics and related fields a guide to the concepts, models, and technologies for realistic rendering of material appearance. It provides a complete and thorough overview of reflectance models and acquisition setups, along with providing a selection of the available tools to explore, visualize, and render the reflectance data. Reflectance models are under continuous development, since there is still no straightforward solution for general material representations. Every reflectance model is specific to a class of materials. Hence, each has strengths and weaknesses, which the book highlights in order to help the reader choose the most suitable model for any purpose. The overview of the acquisition setups will provide guidance to a reader who needs to acquire virtual materials and will help them to understand which measurement setup can be useful for a particular purpose, while taking into account the performance and the expected cost derived from the required components. The book also describes several recent open source software solutions, useful for visualizing and manipulating a wide variety of reflectance models and data.
Book Synopsis Graphics and Visualization by : T. Theoharis
Download or read book Graphics and Visualization written by T. Theoharis and published by CRC Press. This book was released on 2008-05-30 with total page 786 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a comprehensive introduction to visual computing, dealing with the modeling and synthesis of visual data by means of computers. What sets this book apart from other computer graphics texts is the integrated coverage of computer graphics and visualization topics, including important techniques such as subdivision and multi-resolution modeling, scene graphs, shadow generation, ambient occlusion, and scalar and vector data visualization. Students and practitioners will benefit from the comprehensive coverage of the principles that are the basic tools of their trade, from fundamental computer graphics and classic visualization techniques to advanced topics.
Book Synopsis Two Algorithms for Progressive Computation of Accurate Global Illumination by : Parag Prabhakar Tole
Download or read book Two Algorithms for Progressive Computation of Accurate Global Illumination written by Parag Prabhakar Tole and published by . This book was released on 2003 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Algorithms and Computation by : Kam W. Ng
Download or read book Algorithms and Computation written by Kam W. Ng and published by Springer Science & Business Media. This book was released on 1993-11-26 with total page 566 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents the proceedings of the fourth annual International Symposium on Algorithms and Computation, held in Hong Kong in December 1993.Numerous selected papers present original research in such areas as design and analysis of algorithms, computational complexity, and theory of computation. Topics covered include: - automata, languages, and computability, - combinatorial, graph, geometric, and randomized algorithms, - networks and distributed algorithms, - VLSIand parallel algorithms, - theory of learning and robotics, - number theory and robotics. Three invited papers are also included.
Book Synopsis Advanced Global Illumination by : Philip Dutre
Download or read book Advanced Global Illumination written by Philip Dutre and published by CRC Press. This book was released on 2018-10-24 with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic image synthesis and introduces a theoretical basis for the algorithms presented. Topics include: physics of light transport, Monte Carlo methods, general strategies for solving the rendering equation, stochastic path-tracing algorithms such as ray tracing and light tracing, stochastic radiosity including photon density estimation and hierarchical Monte Carlo radiosity, hybrid algorithms, metropolis light transport, irradiance caching, photon mapping and instant radiosity, beyond the rendering equation, image display and human perception. If you want to design and implement a global illumination rendering system or need to use and modify an existing system for your specific purpose, this book will give you the tools and the understanding to do so.
Book Synopsis Digital Modeling of Material Appearance by : Julie Dorsey
Download or read book Digital Modeling of Material Appearance written by Julie Dorsey and published by Elsevier. This book was released on 2010-07-21 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital models demonstrating the nuances of how materials interact with light are essential to this capability. Digital Modeling of Material Appearance is the first comprehensive work on the digital modeling of material appearance: it explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering. Written by the foremost experts in appearance modeling and rendering, this book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers pursuing the development of new modeling techniques. The text is not a "how to" guide for a particular software system. Instead, it provides a thorough discussion of foundations and detailed coverage of key advances. Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much needed resource. ABOUT THE AUTHORS Julie Dorsey and Holly Rushmeier are professors in the Computer Science Department at Yale University and co-directors of the Yale Computer Graphics Group. François Sillion is a senior researcher with INRIA (Institut National de Recherche en Informatique et Automatique), and director of its Grenoble Rhône-Alpes research center. - First comprehensive treatment of the digital modeling of material appearance - Provides a foundation for modeling appearance, based on the physics of how light interacts with materials, how people perceive appearance, and the implications of rendering appearance on a digital computer - An invaluable, one-stop resource for practitioners and researchers in a variety of fields dealing with the digital modeling of material appearance
Book Synopsis Mathematical Visualization by : H.-C. Hege
Download or read book Mathematical Visualization written by H.-C. Hege and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mathematical Visualization is a young new discipline. It offers efficient visualization tools to the classical subjects of mathematics, and applies mathematical techniques to problems in computer graphics and scientific visualization. Originally, it started in the interdisciplinary area of differential geometry, numerical mathematics, and computer graphics. In recent years, the methods developed have found important applications. The current volume is the quintessence of an international workshop in September 1997 in Berlin, focusing on recent developments in this emerging area. Experts present selected research work on new algorithms for visualization problems, describe the application and experiments in geometry, and develop new numerical or computer graphical techniques.
Book Synopsis 13th Eurographics Workshop on Rendering by : Simon Gibson
Download or read book 13th Eurographics Workshop on Rendering written by Simon Gibson and published by . This book was released on 2002 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Global Illumination by : Fouad Sabry
Download or read book Global Illumination written by Fouad Sabry and published by One Billion Knowledgeable. This book was released on 2024-05-04 with total page 115 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is Global Illumination Global illumination (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly from a light source, but also subsequent cases in which light rays from the same source are reflected by other surfaces in the scene, whether reflective or not. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Global illumination Chapter 2: Rendering (computer graphics) Chapter 3: Radiosity (computer graphics) Chapter 4: Ray tracing (graphics) Chapter 5: Phong reflection model Chapter 6: Metropolis light transport Chapter 7: Photon mapping Chapter 8: Shading Chapter 9: Ray casting Chapter 10: Lightmap (II) Answering the public top questions about global illumination. (III) Real world examples for the usage of global illumination in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Global Illumination.