Finish the Game

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Author :
Publisher : Australian Self Publishing
ISBN 13 : 0980635748
Total Pages : 364 pages
Book Rating : 4.9/5 (86 download)

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Book Synopsis Finish the Game by : Ian Jolly

Download or read book Finish the Game written by Ian Jolly and published by Australian Self Publishing. This book was released on 2012-03 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unaware of the consequences, Marcus and Rosie click YES to play their father's interactive computer game. Chaos prevails as gale-force winds swirl viciously around the room sucking the children into the game. They learn the only way home is to fulfill their destiny. Armed with shields and weapons, they begin their perilous journey to the City of Light. Deadly encounters with the dark army along the way prepare them for the battle ahead. Lord Theda, the Lord of the Dark Kingdom, an evil and ruthless warlord, stands in their way. Returning from exile, he intends to steal the powerful energy crystals lying beneath the City of Light. Marcus strides out to face Lord Theda. The battle is intense. The fate of this world lies in their hands.

Finish What You Start

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Author :
Publisher : PublishDrive
ISBN 13 :
Total Pages : 113 pages
Book Rating : 4.:/5 (661 download)

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Book Synopsis Finish What You Start by : Peter Hollins

Download or read book Finish What You Start written by Peter Hollins and published by PublishDrive. This book was released on 2019-08-13 with total page 113 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practical tactics to grow your willpower, stop procrastination, focus like a laser, and achieve whatever you set your mind to. Following through and finishing what you start- more valuable skills than you realize. They are a combination of traits that enables you to create the life you want - without having to compromise or wait. The alternative is a status quo that you’re stuck in. Is your life a series of unfinished tasks and intentions? That stops now. Finish What You Start is a unique deep dive into the psychology and science of accomplishment, productivity, and getting things done. It takes a thorough look why we are sometimes stuck, and gives detailed, step by step solutions you can start using today. Every phase of finishing and following through is covered, and even productivity pros will be able to learn something new. Above all else, this is a guide to understanding your brain and instincts better for optimal results. Channel massive productivity and mental toughness. Peter Hollins has studied psychology and peak human performance for over a dozen years and is a bestselling author. He has worked with dozens of individuals to unlock their potential and path towards success. His writing draws on his academic, coaching, and research experience. Resist distractions, de-motivation, temptations, laziness, and excuses. •The surprising motivations that push us past obstacles. •How daily rules and a manifesto can help you achieve. •Valuable and insightful mindsets to view productivity from entirely new lights. Seize self-control and finally accomplish your big and small goals. •The science and tactics to beating procrastination easily. •Focus and willpower pitfalls you are probably committing at this very moment. •How to beat distractions, remain focused, stay on task, and get to what matters - consistently. Transform your life through productive habits and avoiding mental traps.

End-to-End Game Development

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Author :
Publisher : CRC Press
ISBN 13 : 1136137181
Total Pages : 360 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis End-to-End Game Development by : Nick Iuppa

Download or read book End-to-End Game Development written by Nick Iuppa and published by CRC Press. This book was released on 2012-10-12 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish. In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done. The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products. The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations.

Game Design

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Publisher : McFarland
ISBN 13 : 0786469528
Total Pages : 277 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Game Design by : Lewis Pulsipher

Download or read book Game Design written by Lewis Pulsipher and published by McFarland. This book was released on 2012-08-08 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.

Let's Finish the Game

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Author :
Publisher : Lulu.com
ISBN 13 : 0615259413
Total Pages : 140 pages
Book Rating : 4.6/5 (152 download)

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Book Synopsis Let's Finish the Game by : Troy Moore

Download or read book Let's Finish the Game written by Troy Moore and published by Lulu.com. This book was released on 2013-08-13 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: 11 short stories featuring horror, action, drama, comedy, romance, sci-fi, etc.Read how an African King gets sold into slavery.The deadly virus that kills people within three days.And the demon that challenged Lucifer.

Spelunky

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Author :
Publisher : Boss Fight Books
ISBN 13 : 1940535115
Total Pages : 224 pages
Book Rating : 4.9/5 (45 download)

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Book Synopsis Spelunky by : Derek Yu

Download or read book Spelunky written by Derek Yu and published by Boss Fight Books. This book was released on 2016-03-29 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: A game's creation as told by its creator, perhaps the best rpimer on game design.

The Infinite Game

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Publisher : Penguin
ISBN 13 : 0735213526
Total Pages : 272 pages
Book Rating : 4.7/5 (352 download)

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Book Synopsis The Infinite Game by : Simon Sinek

Download or read book The Infinite Game written by Simon Sinek and published by Penguin. This book was released on 2019-10-15 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.

Aggretsuko Work Rage Balance

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Author :
Publisher :
ISBN 13 : 9781735993805
Total Pages : pages
Book Rating : 4.9/5 (938 download)

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Book Synopsis Aggretsuko Work Rage Balance by : Oni Press

Download or read book Aggretsuko Work Rage Balance written by Oni Press and published by . This book was released on 2021-03 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

A Playful Production Process

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Author :
Publisher : MIT Press
ISBN 13 : 0262045516
Total Pages : 409 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis A Playful Production Process by : Richard Lemarchand

Download or read book A Playful Production Process written by Richard Lemarchand and published by MIT Press. This book was released on 2021-10-12 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management. This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finish—from conceptualizing and designing to building, playtesting, and iterating—while avoiding the uncontrolled overwork known among developers as “crunch.” Written by a legendary game designer, A Playful Production Process outlines a process that connects the creative aspects of game design with proven techniques for effective project management. The book outlines four project phases—ideation, preproduction, full production, and post-production—that give designers and developers the milestones they need to advance from the first glimmerings of an idea to a finished game.

Finish

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Publisher : Penguin
ISBN 13 : 0525537317
Total Pages : 210 pages
Book Rating : 4.5/5 (255 download)

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Book Synopsis Finish by : Jon Acuff

Download or read book Finish written by Jon Acuff and published by Penguin. This book was released on 2018-12-04 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: #1 Wall Street Journal bestseller! Jon Acuff, New York Times best-selling author of Do Over, Quitter, and Start, offers strategies for anyone who's ever wondered, "Why can't I finish what I started?" According to studies, 92 percent of New Year’s resolutions fail. You’ve practically got a better shot at getting into Juilliard to become a ballerina than you do at finishing your goals. For years, I thought my problem was that I didn’t try hard enough. So I started getting up earlier. I drank enough energy drinks to kill a horse. I hired a life coach and ate more superfoods. Nothing worked, although I did develop a pretty nice eyelid tremor from all the caffeine. It was like my eye was waving at you, very, very quickly. Then, while leading a thirty-day online course to help people work on their goals, I learned something surprising: The most effective exercises were not those that pushed people to work harder. The ones that got people to the finish line did just the opposite— they took the pressure off. Why? Because the sneakiest obstacle to meeting your goals is not laziness, but perfectionism. We’re our own worst critics, and if it looks like we’re not going to do something right, we prefer not to do it at all. That’s why we’re most likely to quit on day two, “the day after perfect”—when our results almost always underper­form our aspirations. The strategies in this book are counterintuitive and might feel like cheating. But they’re based on studies conducted by a university researcher with hundreds of participants. You might not guess that having more fun, eliminating your secret rules, and choosing something to bomb intentionally works. But the data says otherwise. People who have fun are 43 percent more successful! Imagine if your diet, guitar playing, or small business was 43 percent more suc­cessful just by following a few simple principles. If you’re tired of being a chronic starter and want to become a consistent finisher, you have two options: You can continue to beat yourself up and try harder, since this time that will work. Or you can give yourself the gift of done.

The GameDev Business Handbook

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Author :
Publisher :
ISBN 13 : 9780999329009
Total Pages : pages
Book Rating : 4.3/5 (29 download)

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Book Synopsis The GameDev Business Handbook by : Michael Futter

Download or read book The GameDev Business Handbook written by Michael Futter and published by . This book was released on 2017-12 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Start to Finish: Mazes Grd K-1

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Author :
Publisher : Teacher Created Resources
ISBN 13 : 1420659901
Total Pages : 66 pages
Book Rating : 4.4/5 (26 download)

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Book Synopsis Start to Finish: Mazes Grd K-1 by : Kelly Mcmahon

Download or read book Start to Finish: Mazes Grd K-1 written by Kelly Mcmahon and published by Teacher Created Resources. This book was released on 2006-01-20 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: Know kids who just love one specific kind of activity? Give them just what they want, and make them happy! Answer keys are provided.

Fit 2 Finish

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Publisher : Morgan James Publishing
ISBN 13 : 163047214X
Total Pages : 231 pages
Book Rating : 4.6/5 (34 download)

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Book Synopsis Fit 2 Finish by : Wendy LeBolt

Download or read book Fit 2 Finish written by Wendy LeBolt and published by Morgan James Publishing. This book was released on 2015-01-13 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: The number of kids who love to play soccer has exploded in the last decade. Unfortunately, so has the number of sports injuries. Why? More games, more competitions, and early specialization have all contributed, but so have our methods of training them. High pressure to perform along with an increased volume and intensity of training has combined to hamper young soccer athletes. They favor one side, overuse one muscle group, and do it over and over again. This is a recipe for injury. In Fit 2 Finish, Dr. LeBolt takes a sport scientist's eye to the training of our soccer-loving kids. She distills the gems of two decades of coaching and injury prevention training to display the methods that have worked to make her athletes safer, healthier and more effective, all while never losing the fun. Coaches at all levels can apply the Fit2Finish principles to every facet of their coaching: warm up, skills and drills, game play, post game routines, recovery, rest and preparing for the next game. Fit 2 Finish is the training manual and the game plan for the coach who's first objective is to keep kids healthy and in the game. Yes, we must address the 'too much, too early' in today's youth sports, but while we go about changing the culture, the kids who are currently in it need saving. Today's coaches can start now by taking the Fit2Finish method straight to their practice field. If strong, balanced, healthy, high-performing athletes are what we're after, then Fit 2 Finish will get us there.

Scratch 3 Programming Playground

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Publisher : No Starch Press
ISBN 13 : 171850022X
Total Pages : 226 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis Scratch 3 Programming Playground by : Al Sweigart

Download or read book Scratch 3 Programming Playground written by Al Sweigart and published by No Starch Press. This book was released on 2021-01-19 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: A project-filled introduction to coding that shows kids how to build programs by making cool games. Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners worldwide. Scratch 3 features an updated interface, new programming blocks, and the ability to run on tablets and smartphones, so you can learn how to code on the go. In Scratch 3 Programming Playground, you'll learn to code by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions with full-color images, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You'll learn to make games like: Maze Runner: escape the maze! Snaaaaaake: gobble apples and avoid your own tail Asteroid Breaker: smash space rocks Fruit Slicer: a Fruit Ninja clone Brick Breaker: a remake of Breakout, the brick-breaking classic Platformer: a game inspired by Super Mario Bros Learning how to program shouldn't be dry and dreary. With Scratch 3 Programming Playground, you'll make a game of it! Covers: Scratch 3

Trapped in a Video Game

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Publisher : Andrews McMeel Publishing
ISBN 13 : 1449496261
Total Pages : 132 pages
Book Rating : 4.4/5 (494 download)

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Book Synopsis Trapped in a Video Game by : Dustin Brady

Download or read book Trapped in a Video Game written by Dustin Brady and published by Andrews McMeel Publishing. This book was released on 2018-04-10 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! With black-and-white illustrations throughout and a cliff hanger at the end of every chapter, this is a great series for kids who think they don’t like to read!

Gamedev

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Publisher :
ISBN 13 : 9781735232508
Total Pages : 270 pages
Book Rating : 4.2/5 (325 download)

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Book Synopsis Gamedev by : Wlad Marhulets

Download or read book Gamedev written by Wlad Marhulets and published by . This book was released on 2020-06-29 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you know nothing about game development, you're basically me before I started working on my first game DARQ. This book assumes no knowledge of game development on the reader's part. As a first-time developer with no prior experience in coding, modeling, texturing, animation, game design, etc., I managed to launch DARQ to both commercial success and critical acclaim. With zero dollars spent on marketing, it was featured in major media outlets, such as IGN, Kotaku, PC Gamer, GameSpot, Forbes, and hundreds of others. Ultimately, DARQ became #42 Most Shared PC Video Game of 2019, according to Metacritic, with the average user rating of 9 out of 10. In my book, I'm sharing with you exactly how I did it. The book guides you through a step-by-step process of making a game: from downloading a game engine to releasing your first commercial title. The book features advice from 15 industry professionals, including Mark Kern (team lead of World of Warcraft), Quentin De Beukelaer (game designer of Assassin's Creed IV: Black Flag, Assassin's Creed Unity, Ghost Recon Breakpoint), Bjorn Jacobsen (sound designer of Cyberpunk 2077, Divinity: Fallen Heroes, Hitman), Austin Wintory (Grammy-nominated composer of Journey, ABZÛ, Assassin's Creed: Syndicate), and others. The foreword is written by my mentor John Corigliano, Oscar, Pulitzer Prize, and 5-time Grammy Award-winning composer.

Nice Guys Finish Last

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Author :
Publisher : University of Chicago Press
ISBN 13 : 0226173895
Total Pages : 456 pages
Book Rating : 4.2/5 (261 download)

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Book Synopsis Nice Guys Finish Last by : Leo Durocher

Download or read book Nice Guys Finish Last written by Leo Durocher and published by University of Chicago Press. This book was released on 2009-09-15 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: “I believe in rules. Sure I do. If there weren't any rules, how could you break them?” The history of baseball is rife with colorful characters. But for sheer cantankerousness, fighting moxie, and will to win, very few have come close to Leo “the Lip” Durocher. Following a five-decade career as a player and manager for baseball’s most storied franchises, Durocher teamed up with veteran sportswriter Ed Linn to tell the story of his life in the game. The resulting book, Nice Guys Finish Last, is baseball at its best, brimming with personality and full of all the fights and feuds, triumphs and tricks that made Durocher such a success—and an outsized celebrity. Durocher began his career inauspiciously, riding the bench for the powerhouse 1928 Yankees and hitting so poorly that Babe Ruth nicknamed him “the All-American Out.” But soon Durocher hit his stride: traded to St. Louis, he found his headlong play and never-say-die attitude a perfect fit with the rambunctious “Gashouse Gang” Cardinals. In 1939, he was named player-manager of the Brooklyn Dodgers—and almost instantly transformed the underachieving Bums into perennial contenders. He went on to manage the New York Giants, sharing the glory of one of the most famous moments in baseball history, Bobby Thomson’s “shot heard ’round the world,” which won the Giants the 1951 pennant. Durocher would later learn how it felt to be on the other side of such an unforgettable moment, as his 1969 Cubs, after holding first place for 105 days, blew a seemingly insurmountable 8-1/2-game lead to the Miracle Mets. All the while, Durocher made as much noise off the field as on it. His perpetual feuds with players, owners, and league officials—not to mention his public associations with gamblers, riffraff, and Hollywood stars like George Raft and Larraine Day—kept his name in the headlines and spread his fame far beyond the confines of the diamond. A no-holds-barred account of a singular figure, Nice Guys Finish Last brings the personalities and play-by-play of baseball’s greatest era to vivid life, earning a place on every baseball fan’s bookshelf.