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Fantastic Contraption
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Book Synopsis Immersive Learning by : Craig Frehlich
Download or read book Immersive Learning written by Craig Frehlich and published by Rowman & Littlefield. This book was released on 2020-09-10 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most people want to reach their maximum potential; and the use of tools are no different. Some say power is influence. If this is true, then virtual reality has “superpowers” because of its ability to make the unreal viscerally real, engaging and immersive. Thanks to these powers VR can influence and affect education in ways that no technology tool has in the past. This book will help people understand the power and true potential of virtual reality (or VR). The prime directive of this book is to provide educators with a way of thinking about how to use virtual reality in education in order to reveal its true superpowers. And, to arm educators with several hands-on lessons to get them started on implementing VR as a tool to enhance learning outcomes. Ultimately, the book aims to have educators clearly understand VR’s role in transforming education, thus reaching its maximum potential.
Book Synopsis 110 Amazing Apps for Education by : Rane Anderson
Download or read book 110 Amazing Apps for Education written by Rane Anderson and published by Teacher Created Materials. This book was released on 2012-02-01 with total page 139 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here's an easy-to-use, quick reference guide for apps that supplement student learning. It gives suggestions for how teachers can implement each app in the classroom and for how parents can use the apps at home to extend their child's learning. This resource is correlated to the Common Core State Standards, is aligned to the interdisciplinary themes from the Partnership for 21st Century Skills, and supports core concepts of STEM instruction.
Book Synopsis Fantastic Contraption by : Gregory Brotherton
Download or read book Fantastic Contraption written by Gregory Brotherton and published by . This book was released on 2008 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An international group of contemporary artists whose work embodies the genius of invention and creativity have been bought together by Device Gallery to exhibit their most Fantastic Contraptions, creating a remarkable collection of curious things.
Download or read book Defying Reality written by David M. Ewalt and published by Penguin. This book was released on 2018-07-17 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fascinating exploration of the history, development, and future of virtual reality, a technology with world-changing potential, written by award-winning journalist and author David Ewalt, stemming from his 2015 Forbes cover story about the Oculus Rift and its creator Palmer Luckey. You’ve heard about virtual reality, seen the new gadgets, and read about how VR will be the next big thing. But you probably haven’t yet realized the extent to which this technology will change the way we live. We used to be bound to a physical reality, but new immersive computer simulations allow us to escape our homes and bodies. Suddenly anyone can see what it’s like to stand on the peak of Mount Everest. A person who can’t walk can experience a marathon from the perspective of an Olympic champion. And why stop there? Become a dragon and fly through the universe. But it’s not only about spectacle. Virtual and augmented reality will impact nearly every aspect of our lives—commerce, medicine, politics—the applications are infinite. It may sound like science fiction, but this vision of the future drives billions of dollars in business and is a top priority for such companies as Facebook, Google, and Sony. Yet little is known about the history of these technologies. In Defying Reality, David M. Ewalt traces the story from ancient amphitheaters to Cold War military laboratories, through decades of hype and failure, to a nineteen-year-old video game aficionado who made the impossible possible. Ewalt looks at how businesses are already using this tech to revolutionize the world around us, and what we can expect in the future. Writing for a mainstream audience as well as for technology enthusiasts, Ewalt offers a unique perspective on VR. With firsthand accounts and on-the-ground reporting, Defying Reality shows how virtual reality will change our work, our play, and the way we relate to one another.
Author :Boni Hamilton Publisher :International Society for Technology in Education ISBN 13 :1564847233 Total Pages :297 pages Book Rating :4.5/5 (648 download)
Book Synopsis Integrating Technology in the Classroom by : Boni Hamilton
Download or read book Integrating Technology in the Classroom written by Boni Hamilton and published by International Society for Technology in Education. This book was released on 2022-08-11 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover new and immediately applicable tools and practices to support collaborative, student-centered learning. Teachers possess unique skills, knowledge and experience. So why should their approaches to classroom technology look the same? In this new edition of the popular book Integrating Technology in the Classroom, author Boni Hamilton presents technology tools and projects that resonate with your teaching style, classroom context and technology skill level all while helping students achieve academic growth. In this new edition, you’ll find: • Coverage of programming, game creation, and augmented and virtual reality. • Stories of teachers who have successfully employed technology in the classroom, with more examples from secondary-level teachers, including visual learning preferences and kinesthetic/tactile learning. • Deeper explanation of how to leverage technology to meet multilingual needs. • A new chapter on leveraging technology to meet adaptive needs, including examples from teachers who use adaptive technologies in regular classrooms. • Strategies that address efficiency needs of teachers, to help make administrative tasks less onerous, and coverage of learning management systems, formative assessment sites, and planning tools. • Professional development coverage that includes information on ISTE offerings, social media, and other supports. Explore how technology tools can support your instructional goals and help you meet the individual needs of all learners.
Book Synopsis The Academic Librarian in the Digital Age by : Tom Diamond
Download or read book The Academic Librarian in the Digital Age written by Tom Diamond and published by McFarland. This book was released on 2020-09-07 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: As new technology and opportunities emerge through the revolutionary impacts of the digital age, the function of libraries and librarians and how they provide services to constituents is rapidly changing. The impact of new technology touches everything from libraries' organizational structures, business models, and workflow processes, to position descriptions and the creation of new positions. As libraries are required to make operational adjustments to meet the growing technological demands of libraries' customer bases and provide these services, librarians must be flexible in adapting to this fast-moving environment. This volume shares the unique perspectives and experiences of librarians on the front lines of this technological transformation. The essays within provide details of both the practical applications of surviving, adapting, and growing when confronted with changing roles and responsibilities, as well as a big picture perspective of the changing roles impacting libraries and librarians. This book strives to be a valuable tool for librarians involved in public and technical services, digital humanities, virtual and augmented reality, government documents, information technology, and scholarly communication.
Book Synopsis Designing Constructionist Futures by : Nathan Holbert
Download or read book Designing Constructionist Futures written by Nathan Holbert and published by MIT Press. This book was released on 2020-10-27 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: A diverse group of scholars redefine constructionism—introduced by Seymour Papert in 1980—in light of new technologies and theories. Constructionism, first introduced by Seymour Papert in 1980, is a framework for learning to understand something by making an artifact for and with other people. A core goal of constructionists is to respect learners as creators, to enable them to engage in making meaning for themselves through construction, and to do this by democratizing access to the world's most creative and powerful tools. In this volume, an international and diverse group of scholars examine, reconstruct, and evolve the constructionist paradigm in light of new technologies and theories. Taken together, their contributions show that constructionism has advanced in educational research and practice—and also that, in turn, researchers and practitioners can learn from constructionism how to foster learning in ways that respect learners' creativity and communities. The contributors examine how constructionist design can function within contexts ranging from school and home to virtual spaces; explore ways to support learners who have been under-resourced, overlooked, or oppressed; discuss learning by collaboration; and consider the implications of learning as a creative process of construction, exploring ways to support creative enterprises within the constraints of formal classrooms. Finally, leading visionaries imagine where constructionism, design, and research will go next Contributors Konstantin Aal, Dor Abrahamson, Edith K. Ackermann, Michael Ahmadi, Emma Anderson, Edward Baafi, Stephanie Benson, Laura Benton, Matthew Berland, Marina Umaschi Bers, Paulo Blikstein, Bryan McKinley Jones Brayboy, Karen Brennan, Leah Buechley, Angela Calabrese Barton, Teresa Casort, David Cavallo, Kiera Chase, Alison Clark-Wilson, Sequoia L. Dance, Joshua A. Danish, Sayamindu Dasgupta, Michael Eisenberg, Noel Enyedy, Deborah A. Fields, Andrea Forte, Gayithri Jayathirtha, Brian Gravel, Sara M. Grimes, Idit Harel, Erica R. Halverson, Nathan Holbert, Celia Hoyles, Raquel Jimenez, Yasmin B. Kafai, Ivan Kalas, Anna Keune, Susan Klimczak, Eric Klopfer, Maximilian Krüger, Chronis Kynigos, Tim Kubik, Breanne K. Litts, Benjamin Mako Hill, Amon Millner, Andrés Monroy-Hernández, Richard Noss, Seymour Papert, Kylie Peppler, Judy Perry, Mitchel Resnick, Rebecca Reynolds, Ricarose Roque, Piers Saunders, Kristin A. Searle, Kimberly M. Sheridan, Arnan Sipitakiat, R. Benjamin Shapiro, Gary S. Stager, Gunnar Stevens, Vanessa Svihla, Edna Tan, Orkan Telhan, Naomi Thompson, Nalin Tutiyaphuengprasert, Anne Weibert, Michelle Hoda Wilkerson, Volker Wulf, Uri Wilensky, Jianwei Zhang
Book Synopsis 3D User Interfaces by : Joseph J. LaViola Jr.
Download or read book 3D User Interfaces written by Joseph J. LaViola Jr. and published by Addison-Wesley Professional. This book was released on 2017-04-07 with total page 884 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Complete, Up-To-Date Guide to Building Great 3D User Interfaces for Any Application 3D interaction is suddenly everywhere. But simply using 3D input or displays isn’t enough: 3D interfaces must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today’s most comprehensive primary reference to building state-of-the-art 3D user interfaces and interactions. Five pioneering researchers and practitioners cover the full spectrum of emerging applications, techniques, and best practices. The authors combine theoretical foundations, analysis of leading devices, and empirically validated design guidelines. This edition adds two new chapters on human factors and general human-computer interaction—indispensable foundational knowledge for building any 3D user interface. It also demonstrates advanced concepts at work through two running case studies: a first-person VR game and a mobile augmented reality application. Coverage Includes 3D user interfaces: evolution, elements, and roadmaps Key applications: virtual and augmented reality (VR, AR), mobile/wearable devices What 3D UI designers should know about human sensory systems and cognition ergonomics How proven human-computer interaction techniques apply to 3D UIs 3D UI output hardware for visual, auditory, and haptic/ tactile systems Obtaining 3D position, orientation, and motion data for users in physical space 3D object selection and manipulation Navigation and wayfinding techniques for moving through virtual and physical spaces Changing application state with system control techniques, issuing commands, and enabling other forms of user input Strategies for choosing, developing, and evaluating 3D user interfaces Utilizing 2D, “magic,” “natural,” multimodal, and two-handed interaction The future of 3D user interfaces: open research problems and emerging technologies
Book Synopsis The Maiden Voyage of Petrus van Stijn by : Michael Charles Tobias
Download or read book The Maiden Voyage of Petrus van Stijn written by Michael Charles Tobias and published by Springer Nature. This book was released on 2022-05-03 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: Petrus van Stijn’s world is besieged by two prime engines of destruction: massive geomagnetic storms caused by unprecedented solar storms – protracted coronal mass ejections (CME), and climate change wreaking unprecedented, but predictable collapse of the Antarctic ice shelves. Petrus has other problems to contend with, like surviving on a floating archipelago of ice, and then walking 2200 kilometers through a post-Apocalyptic world. At the same time, Petrus will discover something of a true social and biological paradise. Herein lies the paradox of a world where one species – ours – is facing extinction, while others – many genetically re-engineered – are enjoying a biodiversity renaissance. With a Foreword by William Shatner, this provocative, lyrical, deeply philosophical work of fiction explores the ethical limits of science and technology, and the future of all life on earth.
Book Synopsis Teaching Kids with Learning Difficulties in Today's Classroom by : Susan Winebrenner
Download or read book Teaching Kids with Learning Difficulties in Today's Classroom written by Susan Winebrenner and published by Free Spirit Publishing. This book was released on 2017-02-28 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: A gold mine of practical, easy-to-use teaching methods, strategies, and tips to improve learning outcomes for students who score below proficiency levels. This fully revised and updated third edition of Teaching Kids with Learning Difficulties in Today’s Classroom provides information on integrated learning, problem solving, and critical thinking in line with Common Core State Standards and 21st-century skills. It reflects the use of technology and schoolwide cluster grouping in support of all students and includes proven, practical, classroom-tested strategies and step-by-step instructions for how to use them. Sidebars throughout highlight special information for working with students on the autism spectrum; “tech tips” describe technologies that are especially useful for kids with LD. Digital content includes all of the book’s customizable forms, additional content organization charts, and a PDF presentation for book study groups and professional development.
Book Synopsis How to Enjoy Architecture by : Charles Holland
Download or read book How to Enjoy Architecture written by Charles Holland and published by Yale University Press. This book was released on 2024-04-23 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Charles Holland challenges us to look beyond the day-to-day familiarity of buildings to rediscover the pleasure of experiencing architecture Architecture is bound up with our daily lives but, for most of us, it is experienced as a blur of habit. Our reactions towards the buildings that surround us are often culturally generated, and we experience them in ways that are immediate but often mundane. How to Enjoy Architecture: A Guide for Everyone encourages us to move beyond this and, instead, really look at buildings. Renowned architect Charles Holland talks about the buildings and architects that excite and inspire him, and the ideas and principles through which we can engage with architecture. By breaking buildings down into categories such as materials, structure, space, and use, Holland guides us through drastically different styles and building types—from the satisfying symmetry of a Queen Anne house to the thrill of a high-tech tower, or the social ideals that lie behind a housing estate. In doing so, he demonstrates how looking at, experiencing, and using architecture can bring joy in itself. "A book that will enrich any encounter with a building, it made me want to look harder and be more curious. We are led playfully through the fundamentals of architecture so that we might enjoy the details and the poetry of buildings all the more. A walk through the city feels more fun and also more profound after reading this book." Grayson Perry, artist "We so often encounter architecture when it goes wrong, or offends us with its looks. Holland, though, is the perfect, clear-headed tour guide to help us appreciate it with newly sharpened senses and fall in love again – even those buildings we think we hate." Tom Dyckhoff, academic and broadcaster "An enlightening and urbane exploration of architecture that resonates beyond conventional chronological histories" Catherine Slessor, architecture writer and critic
Book Synopsis Tabletop Game Design for Video Game Designers by : Ethan Ham
Download or read book Tabletop Game Design for Video Game Designers written by Ethan Ham and published by CRC Press. This book was released on 2015-06-19 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the mechanics that take your game from an idea to a playable product. Do you aspire to be a game designer but aren’t sure where to begin? Tabletop Game Design for Video Game Designers guides you through your initial attempts to design game mechanics. It goes beyond simple description and definition to explore in detail the issues that designers grapple with for every game they create. Learning to design tabletop games builds a solid foundation for game designers and provides methods that can be applied towards creating paper prototypes of computer-targeted games. Presented in a step-by-step format, Tabletop Game Design for Video Game Designers helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation. Tabletop Game Design for Video Game Designers includes: Simple, highly focused games that can be played, analyzed, improved, and/or modified in conjunction with a particular topic in the book. Integrated game design exercises, chapter learning objectives, and in-text sidebars to provide further examples to apply directly to your game creation process. A companion website (www.funmines.com) which includes: "print & play" tabletop games, links to online games, game design resources, and articles about designing and developing games.
Download or read book San Diego Magazine written by and published by . This book was released on 2008-07 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: San Diego Magazine gives readers the insider information they need to experience San Diego-from the best places to dine and travel to the politics and people that shape the region. This is the magazine for San Diegans with a need to know.
Book Synopsis Zombie Fallout Box Set Books 1-3 by : Mark Tufo
Download or read book Zombie Fallout Box Set Books 1-3 written by Mark Tufo and published by DevilDog Press. This book was released on 2023-08-02 with total page 1444 pages. Available in PDF, EPUB and Kindle. Book excerpt: Zombie Fallout Box set Books 1-3 Zombie Fallout Zombie Fallout 2: A Plague Upon Your Family Zombie Fallout 3: The End... It was a flu season like no other. With the H1N1 virus running rampant throughout the country, people lined up in droves to try and attain one of the coveted vaccines. What was not known was the effect this largely untested, rushed to market, inoculation was to have on the unsuspecting throngs. Within days, feverish folk throughout the country convulsed, collapsed, and died, only to be reborn. With a taste for brains, blood, and bodies, these modern-day zombies scoured the lands for their next meal. Overnight the country became a killing ground for the hordes of zombies that ravaged the land. This is the story of Michael Talbot, his family, and his friends: a band of ordinary people trying to get by in extraordinary times. When disaster strikes, Mike, a self-proclaimed survivalist, does his best to ensure the safety and security of those he cares for.
Book Synopsis The Real World of Victorian Steampunk by : Simon Webb
Download or read book The Real World of Victorian Steampunk written by Simon Webb and published by Pen and Sword. This book was released on 2019-02-28 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: A look at the surprising nineteenth-century technology that inspires this literary and cultural movement: “I was very impressed by this book.” —SF Crowsnest In recent decades, steampunk has grown from a rather obscure subgenre of science fiction into a striking and distinctive style of fashion, art, design, and even music. It is in the written word, however, that steampunk has its roots—and in this book Simon Webb explores and examines the real inventions that underpin the fantasy. In doing so, he reveals a world unknown to most people today. Webb reveals the Victorian era as a surprising place: one of steam-powered airplanes, fax machines linking Moscow and St Petersburg, steam cars traveling at over 100 mph, electric taxis, and wireless telephones. It is, in short, the nineteenth century as you’ve never before seen it—a steampunk extravaganza of anachronistic technology and unfamiliar gadgets. Imagine Europe spanned by a mechanical internet, a telecommunication system of clattering semaphore towers capable of transmitting information across the continent in a matter of minutes. Consider too, the fact that a steam plane the size of a modern airliner took off in England in 1894. Drawing entirely on contemporary sources, we see how little-known developments in technology have been used as the basis for so many steampunk narratives. From seminal novels such as The Difference Engine to the steampunk fantasy of Terry Pratchett’s later works, this book shows that steampunk is at least as much solid fact as it is whimsical fiction.
Download or read book Established written by Dark Angels and published by Unbound Publishing. This book was released on 2018-02-22 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: Heritage. Adaptation. Values. Flexibility. From the oldest pub in the world to the Liberty Bell and the origins of a nation, Established: Lessons from the World’s Oldest Companies tells the stories of twelve businesses with a combined age of almost 5,000 years. They’ve survived war, plague, rebellion, boom, bust, depression and strange twists of fate. But how and what can we learn from them. Spanning the local and the global, family businesses and household names such as Guinness and Wrigley, Established seeks to uncover the secrets behind the longevity of these twelve remarkable institutions. This is a book with points to make through stories told; all reinforced by photographs, many of them historic. Today the average lifespan of a business seems shorter than ever. The companies included here stand as living testaments to the value of rich, compelling stories in a world of quick-fix branding.
Book Synopsis Augmented Reality Games II by : Vladimir Geroimenko
Download or read book Augmented Reality Games II written by Vladimir Geroimenko and published by Springer. This book was released on 2019-05-23 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. Volume II explores the most important and challenging issues that have been raised by the use of the Augmented Reality approach and technology in the gamification of education, healthcare, medicine and art. The volume deals with a systematic analysis of educational augmented reality games, their use for health promotion in old age and for improving people’s well-being, the gamification of augmented reality art and immersive reading experiences, among other topics. Augmented Reality Games II is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.