Fantasies of Virtual Reality

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Author :
Publisher : MIT Press
ISBN 13 : 0262549166
Total Pages : 180 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Fantasies of Virtual Reality by : Marcus Carter

Download or read book Fantasies of Virtual Reality written by Marcus Carter and published by MIT Press. This book was released on 2024-09-10 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fantasies that underpin common perceptions of Virtual Reality—and what we need to know about VR’s potential risks as well as its opportunities. Virtual reality is the next new frontier for Silicon Valley. Mark Zuckerberg, who has overseen Meta’s investment of billions into VR, pitches it as the next dominant computing paradigm. More than just a gaming technology, VR is top of mind for academics, tech reportage, and industry evangelists who all see the potential for VR to revolutionize fields such as education and health, as well as the way we work and communicate. But will VR achieve all this? In Fantasies of Virtual Reality, Marcus Carter and Ben Egliston strip bare the tech industry’s vision of a future dominated by immersive VR experiences, challenging the utopian promises of this technology’s potential. Carter and Egliston offer a critical account of VR in a variety of contexts, from gaming to human resources to policing and the military. They argue that while VR does hold significant potential, the overhyped expectations surrounding it, from achieving true empathetic understanding to transforming traditional education and office work, are often overstated and fraught with issues of privacy, control, and exclusion. What’s more, there is nothing truly virtual about virtual reality: VR is deeply entrenched in the material world, driven by tangible technological, economic, and social logics. An accessible introduction to this emerging technology, Fantasies of Virtual Reality is essential reading for anyone interested in what VR can really do—and what is just plain fantasy.

Fantasies of Virtual Reality

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Author :
Publisher : MIT Press
ISBN 13 : 0262380048
Total Pages : 180 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Fantasies of Virtual Reality by : Marcus Carter

Download or read book Fantasies of Virtual Reality written by Marcus Carter and published by MIT Press. This book was released on 2024-09-10 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fantasies that underpin common perceptions of Virtual Reality—and what we need to know about VR’s potential risks as well as its opportunities. Virtual reality is the next new frontier for Silicon Valley. Mark Zuckerberg, who has overseen Meta’s investment of billions into VR, pitches it as the next dominant computing paradigm. More than just a gaming technology, VR is top of mind for academics, tech reportage, and industry evangelists who all see the potential for VR to revolutionize fields such as education and health, as well as the way we work and communicate. But will VR achieve all this? In Fantasies of Virtual Reality, Marcus Carter and Ben Egliston strip bare the tech industry’s vision of a future dominated by immersive VR experiences, challenging the utopian promises of this technology’s potential. Carter and Egliston offer a critical account of VR in a variety of contexts, from gaming to human resources to policing and the military. They argue that while VR does hold significant potential, the overhyped expectations surrounding it, from achieving true empathetic understanding to transforming traditional education and office work, are often overstated and fraught with issues of privacy, control, and exclusion. What’s more, there is nothing truly virtual about virtual reality: VR is deeply entrenched in the material world, driven by tangible technological, economic, and social logics. An accessible introduction to this emerging technology, Fantasies of Virtual Reality is essential reading for anyone interested in what VR can really do—and what is just plain fantasy.

Lady of Mazes

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Author :
Publisher : Macmillan
ISBN 13 : 146680758X
Total Pages : 413 pages
Book Rating : 4.4/5 (668 download)

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Book Synopsis Lady of Mazes by : Karl Schroeder

Download or read book Lady of Mazes written by Karl Schroeder and published by Macmillan. This book was released on 2006-06-27 with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: Author and professional futurist Karl Schroeder, whose novels Ventus and Permanence have established him as a groundbreaking visionary in hard science fiction, extends his imagination into Larry Niven territory, returning to the same distant future in which Ventus was set, but employing a broader canvas, to tell the story of Teven Coronal, a ringworld with a huge multiplicity of human civilizations. Brilliant but troubled Livia Kodaly is Teven's only hope against invaders both human and superhuman who would destroy its fragile ecologies and human diversity. Filled with action, ideas, and intellectual energy, Lady of Mazes is the hard SF novel of the year. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Virtual Reality

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Author :
Publisher : MIT Press
ISBN 13 : 0262537524
Total Pages : 266 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Virtual Reality by : Samuel Greengard

Download or read book Virtual Reality written by Samuel Greengard and published by MIT Press. This book was released on 2019-09-10 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive overview of developments in augmented reality, virtual reality, and mixed reality—and how they could affect every part of our lives. After years of hype, extended reality—augmented reality (AR), virtual reality (VR), and mixed reality (MR)—has entered the mainstream. Commercially available, relatively inexpensive VR headsets transport wearers to other realities—fantasy worlds, faraway countries, sporting events—in ways that even the most ultra-high-definition screen cannot. AR glasses receive data in visual and auditory forms that are more useful than any laptop or smartphone can deliver. Immersive MR environments blend physical and virtual reality to create a new reality. In this volume in the MIT Press Essential Knowledge series, technology writer Samuel Greengard offers an accessible overview of developments in extended reality, explaining the technology, considering the social and psychological ramifications, and discussing possible future directions. Greengard describes the history and technological development of augmented and virtual realities, including the latest research in the field, and surveys the various shapes and forms of VR, AR, and MR, including head-mounted displays, mobile systems, and goggles. He examines the way these technologies are shaping and reshaping some professions and industries, and explores how extended reality affects psychology, morality, law, and social constructs. It's not a question of whether extended reality will become a standard part of our world, he argues, but how, when, and where these technologies will take hold. Will extended reality help create a better world? Will it benefit society as a whole? Or will it merely provide financial windfalls for a select few? Greengard's account equips us to ask the right questions about a transformative technology.

Demons Don't Dream

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Author :
Publisher : Open Road Media
ISBN 13 : 1504058763
Total Pages : 419 pages
Book Rating : 4.5/5 (4 download)

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Book Synopsis Demons Don't Dream by : Piers Anthony

Download or read book Demons Don't Dream written by Piers Anthony and published by Open Road Media. This book was released on 2019-09-24 with total page 419 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Series fans will find themselves right at home” as a computer game draws two players into the illusion-, pun-, and dragon-filled land of Xanth (Kirkus Reviews). Sixteen-year-old Dug has yet to be impressed by a computer game, but that’s before he gets hooked by Companions of Xanth—and the beguilingly beautiful princess-serpent he’s chosen to guide him. Nada Naga has her work cut out for her keeping Dug’s eyes on the magical prize . . . and off of her human form. Kim is no stranger to Xanth, which is why she chooses her favorite companion, Jenny Elf, to accompany her through its marvels—and dangers. Though Kim’s hyper-enthusiasm is infectious, she doesn’t really believe that Xanth is real, and it’s up to Jenny to prove it. What the two players don’t know is that there’s more at stake than winning; the very existence of Xanth hangs in the balance. Demons may run the game, but there are voids to avoid, loan sharks to outswim, and Com Pewter—the most evil machine of all—to outwit. Not to mention that a companion may be just as willing to sabotage Dug and Kim as help them succeed . . . “The legions of Xanth readers can rest assured that [Demons Don’t Dream] contains plenty of the punningly named animals, vegetables, people and things (such as the Ice Queen Clone and the Censor-Ship) that have become the series’ raison d’etre.” —Publishers Weekly

Heir Apparent

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Author :
Publisher : Houghton Mifflin Harcourt
ISBN 13 : 0152045600
Total Pages : 285 pages
Book Rating : 4.1/5 (52 download)

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Book Synopsis Heir Apparent by : Vivian Vande Velde

Download or read book Heir Apparent written by Vivian Vande Velde and published by Houghton Mifflin Harcourt. This book was released on 2002 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sample Text

Forever Fantasy Online

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Author :
Publisher : Forever Fantasy Online
ISBN 13 : 9781952367021
Total Pages : 502 pages
Book Rating : 4.3/5 (67 download)

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Book Synopsis Forever Fantasy Online by : Rachel Aaron

Download or read book Forever Fantasy Online written by Rachel Aaron and published by Forever Fantasy Online. This book was released on 2020-04 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the real world, everyone said being good at video games was a waste of time. Now, stranded and separated across thousands of miles of new, deadly terrain, Tina and James's skill at FFO is the only thing keeping them alive.

Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do

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Author :
Publisher : W. W. Norton & Company
ISBN 13 : 0393253708
Total Pages : 217 pages
Book Rating : 4.3/5 (932 download)

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Book Synopsis Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do by : Jeremy Bailenson

Download or read book Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do written by Jeremy Bailenson and published by W. W. Norton & Company. This book was released on 2018-01-30 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: “If you want to understand the most immersive new communications medium to come along since cinema… I’d suggest starting with Mr. Bailenson’s [book].” —Wall Street Journal Virtual reality is able to effectively blur the line between reality and illusion, granting us access to any experience imaginable. These experiences, ones that the brain is convinced are real, will soon be available everywhere. In Experience on Demand, Jeremy Bailenson draws upon two decades spent researching the psychological effects of VR to help readers understand its upsides and possible downsides. He offers expert guidelines for interacting with VR, and describes the profound ways this technology can be put to use to hone our performance, help us recover from trauma, improve our learning, and even enhance our empathic and imaginative capacities so that we treat others and ourselves better.

Exodus to the Virtual World

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Author :
Publisher : St. Martin's Press
ISBN 13 : 0230608612
Total Pages : 268 pages
Book Rating : 4.2/5 (36 download)

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Book Synopsis Exodus to the Virtual World by : Edward Castronova

Download or read book Exodus to the Virtual World written by Edward Castronova and published by St. Martin's Press. This book was released on 2007-11-27 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual worlds have exploded out of online game culture and now capture the attention of millions of ordinary people: husbands, wives, fathers, mothers, workers, retirees. Devoting dozens of hours each week to massively multiplayer virtual reality environments (like World of Warcraft and Second Life), these millions are the start of an exodus into the refuge of fantasy, where they experience life under a new social, political, and economic order built around fun. Given the choice between a fantasy world and the real world, how many of us would choose reality? Exodus to the Virtual World explains the growing migration into virtual reality, and how it will change the way we live--both in fantasy worlds and in the real one.

Ascend Online

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Author :
Publisher :
ISBN 13 : 9781775241362
Total Pages : 618 pages
Book Rating : 4.2/5 (413 download)

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Book Synopsis Ascend Online by : Luke Chmilenko

Download or read book Ascend Online written by Luke Chmilenko and published by . This book was released on 2020-08 with total page 618 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Immersive Enclosure

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Publisher : Columbia University Press
ISBN 13 : 0231555962
Total Pages : 368 pages
Book Rating : 4.2/5 (315 download)

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Book Synopsis The Immersive Enclosure by : Paul Roquet

Download or read book The Immersive Enclosure written by Paul Roquet and published by Columbia University Press. This book was released on 2022-05-24 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winner, 2023 Lewis Mumford Award for Outstanding Scholarship in the Ecology of Technics, Media Ecology Association Although virtual reality promises to immerse a person in another world, its true power lies in its ability to sever a person’s spatial situatedness in this one. This is especially clear in Japan, where the VR headset has been embraced as a way to block off existing social environments and reroute perception into more malleable virtual platforms. Is immersion just another name for enclosure? In this groundbreaking analysis of virtual reality, Paul Roquet uncovers how the technology is reshaping the politics of labor, gender, home, and nation. He examines how VR in Japan diverged from American militarism and techno-utopian visions and became a tool for renegotiating personal space. Individuals turned to the VR headset to immerse themselves in three-dimensional worlds drawn from manga, video games, and genre literature. The Japanese government promised VR-operated robots would enable a new era of remote work, targeting those who could not otherwise leave home. Middle-aged men and corporate brands used VR to reimagine themselves through the virtual bodies of anime-styled teenage girls. At a time when digital platforms continue to encroach on everyday life, The Immersive Enclosure takes a critical look at these attempts to jettison existing social realities and offers a bold new approach for understanding the media environments to come.

Art Song

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Publisher :
ISBN 13 :
Total Pages : 262 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Art Song by : Barbara Meister

Download or read book Art Song written by Barbara Meister and published by . This book was released on 1992 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Online Belongings

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Author :
Publisher : Peter Lang
ISBN 13 : 9783039115297
Total Pages : 256 pages
Book Rating : 4.1/5 (152 download)

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Book Synopsis Online Belongings by : Debra Ferreday

Download or read book Online Belongings written by Debra Ferreday and published by Peter Lang. This book was released on 2009 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: "In her reading of cyberculture studies after the affective turn, the author argues for a new cyberculture studies that goes beyond dominant cultural narratives of the Internet as dystopian or utopian space, and pays attention to the ways in which online culture has become embedded in everyday lives. The book intervenes in narratives of virtual reality to propose that the Internet can be re-read as a space of fantasy.

In the Land of the Unreal

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Author :
Publisher : Duke University Press
ISBN 13 : 1478059222
Total Pages : 176 pages
Book Rating : 4.4/5 (78 download)

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Book Synopsis In the Land of the Unreal by : Lisa Messeri

Download or read book In the Land of the Unreal written by Lisa Messeri and published by Duke University Press. This book was released on 2024-02-02 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the mid-2010s, a passionate community of Los Angeles-based storytellers, media artists, and tech innovators formed around virtual reality (VR), believing that it could remedy society’s ills. Lisa Messeri offers an ethnographic exploration of this community, which conceptualized VR as an “empathy machine” that could provide glimpses into diverse social realities. She outlines how, in the aftermath of #MeToo, the backlash against Silicon Valley, and the turmoil of the Trump administration, it was imagined that VR—if led by women and other marginalized voices—could bring about a better world. Messeri delves into the fantasies that allowed this vision to flourish, exposing the paradox of attempting to use a singular VR experience to mend a fractured reality full of multiple, conflicting social truths. She theorizes this dynamic as unreal, noting how dreams of empathy collide with reality’s irreducibility to a “common” good. With In the Land of the Unreal, Messeri navigates the intersection of place, technology, and social change to show that technology alone cannot upend systemic forces attached to gender and race.

Augmented Reality Games II

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Author :
Publisher : Springer
ISBN 13 : 3030156206
Total Pages : 314 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Augmented Reality Games II by : Vladimir Geroimenko

Download or read book Augmented Reality Games II written by Vladimir Geroimenko and published by Springer. This book was released on 2019-05-23 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. Volume II explores the most important and challenging issues that have been raised by the use of the Augmented Reality approach and technology in the gamification of education, healthcare, medicine and art. The volume deals with a systematic analysis of educational augmented reality games, their use for health promotion in old age and for improving people’s well-being, the gamification of augmented reality art and immersive reading experiences, among other topics. Augmented Reality Games II is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.

How Fantasy Becomes Reality

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Author :
Publisher : Oxford University Press
ISBN 13 : 019023931X
Total Pages : 281 pages
Book Rating : 4.1/5 (92 download)

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Book Synopsis How Fantasy Becomes Reality by : Karen E. Dill-Shackleford

Download or read book How Fantasy Becomes Reality written by Karen E. Dill-Shackleford and published by Oxford University Press. This book was released on 2015-12-01 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: From smartphones to social media, from streaming videos to fitness bands, our devices bring us information and entertainment all day long, forming an intimate part of our lives. Their ubiquity represents a major shift in human experience, and although we often hold our devices dear, we do not always fully appreciate how their nearly constant presence can influence our lives for better and for worse. In this revised and expanded edition of How Fantasy Becomes Reality, social psychologist Karen E. Dill-Shackleford explains what the latest science tells us about how our devices influence our thoughts, feelings, and behaviors. In engaging, conversational prose, she discusses both the benefits and the risks that come with our current level of media saturation. The wide-ranging conversation explores Avatar, Mad Men, Grand Theft Auto, and Comic Con to address critical issues such as media violence, portrayals of social groups, political coverage, and fandom. Her conclusions will empower readers to make our favorite sources of entertainment and information work for us and not against us.

Interface Fantasy

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Author :
Publisher : MIT Press
ISBN 13 : 0262266490
Total Pages : 185 pages
Book Rating : 4.2/5 (622 download)

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Book Synopsis Interface Fantasy by : Andre Nusselder

Download or read book Interface Fantasy written by Andre Nusselder and published by MIT Press. This book was released on 2009-09-11 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: Behind our computer screens we are all cyborgs: through fantasy we can understand our involvement in virtual worlds. Cyberspace is first and foremost a mental space. Therefore we need to take a psychological approach to understand our experiences in it. In Interface Fantasy, André Nusselder uses the core psychoanalytic notion of fantasy to examine our relationship to computers and digital technology. Lacanian psychoanalysis considers fantasy to be an indispensable “screen” for our interaction with the outside world; Nusselder argues that, at the mental level, computer screens and other human-computer interfaces incorporate this function of fantasy: they mediate the real and the virtual. Interface Fantasy illuminates our attachment to new media: why we love our devices; why we are fascinated by the images on their screens; and how it is possible that virtual images can provide physical pleasure. Nusselder puts such phenomena as avatars, role playing, cybersex, computer psychotherapy, and Internet addiction in the context of established psychoanalytic theory. The virtual identities we assume in virtual worlds, exemplified best by avatars consisting of both realistic and symbolic self-representations, illustrate the three orders that Lacan uses to analyze human reality: the imaginary, the symbolic, and the real. Nusselder analyzes our most intimate involvement with information technology—the almost invisible, affective aspects of technology that have the greatest impact on our lives. Interface Fantasy lays the foundation for a new way of thinking that acknowledges the pivotal role of the screen in the current world of information. And it gives an intelligible overview of basic Lacanian principles (including fantasy, language, the virtual, the real, embodiment, and enjoyment) that shows their enormous relevance for understanding the current state of media technology.