Expressive Spaces in Digital 3D Cinema

Download Expressive Spaces in Digital 3D Cinema PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 1137542675
Total Pages : 168 pages
Book Rating : 4.1/5 (375 download)

DOWNLOAD NOW!


Book Synopsis Expressive Spaces in Digital 3D Cinema by : Owen Weetch

Download or read book Expressive Spaces in Digital 3D Cinema written by Owen Weetch and published by Springer. This book was released on 2016-09-26 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book puts forward a more considered perspective on 3D, which is often seen as a distracting gimmick at odds with artful cinematic storytelling. Owen Weetch looks at how stereography brings added significance and expressivity to individual films that all showcase remarkable uses of the format. Avatar, Gravity, The Hole, The Great Gatsby and Frozen all demonstrate that stereography is a rich and sophisticated process that has the potential to bring extra meaning to a film’s narrative and themes. Through close reading of these five very different examples, Expressive Spaces in Digital 3D Cinema shows how being sensitive to stereographic manipulation can nuance and enrich the critical appreciation of stereoscopic films. It demonstrates that the expressive placement of characters and objects within 3D film worlds can construct meaning in ways that are unavailable to ‘flat’ cinema.

Spaces Mapped and Monstrous

Download Spaces Mapped and Monstrous PDF Online Free

Author :
Publisher : Columbia University Press
ISBN 13 : 0231550715
Total Pages : 210 pages
Book Rating : 4.2/5 (315 download)

DOWNLOAD NOW!


Book Synopsis Spaces Mapped and Monstrous by : Nick Jones

Download or read book Spaces Mapped and Monstrous written by Nick Jones and published by Columbia University Press. This book was released on 2020-04-21 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital 3D has become a core feature of the twenty-first-century visual landscape. Yet 3D cinema is a contradictory media form: producing spaces that are highly regimented and exhaustively detailed, it simultaneously relies upon distortions of vision and space that are inherently strange. Spaces Mapped and Monstrous explores the paradoxical nature of 3D cinema to offer a critical analysis of an inescapable part of contemporary culture. Considering 3D’s distinctive visual qualities and its connections to wider digital systems, Nick Jones situates the production and exhibition of 3D cinema within a web of aesthetic, technological, and historical contexts. He examines 3D’s relationship with computer interfaces, virtual reality, and digital networks as well as tracing its lineage to predigital models of visual organization. Jones emphasizes that 3D is not only a technology used in films but also a tool for producing, controlling, and distorting space within systems of surveillance, corporatization, and militarization. The book features detailed analysis of a wide range of films—including Avatar (2009), Goodbye to Language (2014), Love (2015), and Clash of the Titans (2010)—demonstrating that 3D is not merely an augmentation of 2D cinema but that it has its own unique properties. Spaces Mapped and Monstrous brings together media archaeology, digital theory, and textual analysis to provide a new account of the importance of 3D to visual culture today.

3D Cinematic Aesthetics and Storytelling

Download 3D Cinematic Aesthetics and Storytelling PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 3319727427
Total Pages : 226 pages
Book Rating : 4.3/5 (197 download)

DOWNLOAD NOW!


Book Synopsis 3D Cinematic Aesthetics and Storytelling by : Yong Liu

Download or read book 3D Cinematic Aesthetics and Storytelling written by Yong Liu and published by Springer. This book was released on 2018-07-05 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book argues that 3D films are becoming more sophisticated in utilising stereoscopic effects for storytelling purposes. Since Avatar (2009), we have seen a 3D revival marked by its integration with new digital technologies. With this book, the author goes beyond exploring 3D’s spectacular graphics and considers how 3D can be used to enhance visual storytelling. The chapters include visual comparisons between 2D and 3D to highlight their respective narrative features; an examination of the narrative tropes and techniques used by contemporary 3D filmmakers; and a discussion of the narrative implications brought by the coexistence of flatness and depth in 3D visuality. In demonstrating 3D cinematic aesthetics and storytelling, Yong Liu analyses popular films such as Hugo (2011), Life of Pi (2012), Gravity (2013), Star Trek Into Darkness (2013, and The Great Gatsby (2013). The book is an investigation into contemporary forms of stereoscopic storytelling derived from a unique, long-existing mode of cinematic illusions.

A History of Three-Dimensional Cinema

Download A History of Three-Dimensional Cinema PDF Online Free

Author :
Publisher : Anthem Press
ISBN 13 : 1839980141
Total Pages : 273 pages
Book Rating : 4.8/5 (399 download)

DOWNLOAD NOW!


Book Synopsis A History of Three-Dimensional Cinema by : David A. Cook

Download or read book A History of Three-Dimensional Cinema written by David A. Cook and published by Anthem Press. This book was released on 2021-09-14 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: A History of Three-Dimensional Cinema chronicles 3-D cinema as a single, continuous and coherent medium, proceeding from 19th-century experiments in stereoscopic photography and lantern projection (1839–1892) to stereoscopic cinema’s “long novelty period” (1893–1952). It proceeds to examine the first Hollywood boom in anaglyphic stereo (1953–1955), when the mainstream industry produced 69 features in 3-D, mostly action films that could exploit the depth illusion, but also a handful of big-budget films—for example, Kiss Me Kate (George Sidney, 1953) and Dial M for Murder (Alfred Hitchcock, 1954)—until audiences tired of the process; the anaglyphic revival of 1970–1985, when 3-D was sustained as a novelty feature in sensational genres like soft-core pornography and horror; the age of IMAX 3-D (1986–2008); the current era of digital 3-D cinema, which began in 2009 when James Cameron’s Avatar became the highest-grossing feature of all time and the studios once again stampeded into 3-D production; and finally the future promise of Virtual Reality.

3-D Cinema and Trauma

Download 3-D Cinema and Trauma PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 3031128214
Total Pages : 287 pages
Book Rating : 4.0/5 (311 download)

DOWNLOAD NOW!


Book Synopsis 3-D Cinema and Trauma by : Dor Fadlon

Download or read book 3-D Cinema and Trauma written by Dor Fadlon and published by Springer Nature. This book was released on 2022-12-16 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines 3D cinema across the early 1950s, the early 1980s, and from 2009 to 2014, providing for the first time not only a connection between 3D cinema and historical trauma but also a consideration of 3D aesthetics from a cultural perspective. The main argument of the book is that 3D cinema possesses a privileged potential to engage with trauma. Exploring questions of representation, embodiment and temporality in 3-D cinema, the book takes an interdisciplinary approach, offering a compelling analysis to a combination of box office favorites and more obscure films, ranging across genres such as horror, erotica, fantasy, science fiction, and documentaries. Weaving theoretical discussions and film analysis this book renders complex theoretical frameworks such as Deleuze and trauma theory accessible.

Reel Change

Download Reel Change PDF Online Free

Author :
Publisher : Indiana University Press
ISBN 13 : 0861969839
Total Pages : 246 pages
Book Rating : 4.8/5 (619 download)

DOWNLOAD NOW!


Book Synopsis Reel Change by : Richard Wallace

Download or read book Reel Change written by Richard Wallace and published by Indiana University Press. This book was released on 2022-08-16 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ten years ago, a technological revolution swept through cinemas around the world, as analogue projectors were replaced with digital equipment. It was not just the plastic medium of film that was removed from projection boxes during this transformation; most cinemas took this opportunity to also evict the human projectionists who were hitherto in charge of screenings. Projectionists had been hidden from the sight of audiences for most of the history of photographic moving image projection, and their redundancies went largely unnoticed and unremarked upon. This book focuses attention on what has been happening behind film spectators' heads for the past 130 years, and attempts to write the history of cinema in Britain from the perspective of its habitually overlooked and undervalued projectionists, beginning in the silent era and continuing to the present day. Drawing upon extensive archival research and lengthy interviews with former projectionists, it documents the key facets and challenges of their work, and how these evolved in response to previous waves of significant technological change. It evaluates how projectionists helped to design and maintain key aesthetic characteristics of the 20th century big screen experience. It shows how the institution of cinema in Britain has been historically underpinned by the harsh exploitation of projectionists by many employers, detailing inadequate wage levels and poor working conditions that formerly provoked government investigation, and explaining why these problems were never successfully ameliorated by trade unions. It also charts in depth the recent fateful transition to digital projection, delineating how and why projectionists were so swiftly and ruthlessly consigned to the past, and assessing whether this form of entertainment should be considered diminished by their super session.

A Dictionary of Film Studies

Download A Dictionary of Film Studies PDF Online Free

Author :
Publisher : Oxford University Press
ISBN 13 : 0192568043
Total Pages : 576 pages
Book Rating : 4.1/5 (925 download)

DOWNLOAD NOW!


Book Synopsis A Dictionary of Film Studies by : Annette Kuhn

Download or read book A Dictionary of Film Studies written by Annette Kuhn and published by Oxford University Press. This book was released on 2020-04-28 with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Dictionary of Film Studies covers all aspects of its discipline as it is currently taught at undergraduate level. Offering exhaustive and authoritative coverage, this A-Z is written by experts in the field, and covers terms, concepts, debates, and movements in film theory and criticism; national, international, and transnational cinemas; film history, movements, and genres; film industry organizations and practices; and key technical terms and concepts. Since its first publication in 2012, the dictionary has been updated to incorporate over 40 new entries, including computer games and film, disability, ecocinema, identity, portmanteau film, Practice as Research, and film in Vietnam. Moreover, numerous revisions have been made to existing entries to account for developments in the discipline, and changes to film institutions more generally. Indices of films and filmmakers mentioned in the text are included for easy access to relevant entries. The dictionary also has 13 feature articles on popular topics and terms, revised and informative bibliographies for most entries, and more than 100 web links to supplement the text.

Horror Films for Children

Download Horror Films for Children PDF Online Free

Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 1350135283
Total Pages : 233 pages
Book Rating : 4.3/5 (51 download)

DOWNLOAD NOW!


Book Synopsis Horror Films for Children by : Catherine Lester

Download or read book Horror Films for Children written by Catherine Lester and published by Bloomsbury Publishing. This book was released on 2021-10-21 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Children and horror are often thought to be an incompatible meeting of audience and genre, beset by concerns that children will be corrupted or harmed through exposure to horror media. Nowhere is this tension more clear than in horror films for adults, where the demonic child villain is one of the genre's most enduring tropes. However, horror for children is a unique category of contemporary Hollywood cinema in which children are addressed as an audience with specific needs, fears and desires, and where child characters are represented as sympathetic protagonists whose encounters with the horrific lead to cathartic, subversive and productive outcomes. Horror Films for Children examines the history, aesthetics and generic characteristics of children's horror films, and identifies the 'horrific child' as one of the defining features of the genre, where it is as much a staple as it is in adult horror but with vastly different representational, interpretative and affective possibilities. Through analysis of case studies including blockbuster hits (Gremlins), cult favourites (The Monster Squad) and indie darlings (Coraline), Catherine Lester asks, what happens to the horror genre, and the horrific children it represents, when children are the target audience?

Discussing Disney

Download Discussing Disney PDF Online Free

Author :
Publisher : Indiana University Press
ISBN 13 : 0861969618
Total Pages : 297 pages
Book Rating : 4.8/5 (619 download)

DOWNLOAD NOW!


Book Synopsis Discussing Disney by : Amy M. Davis

Download or read book Discussing Disney written by Amy M. Davis and published by Indiana University Press. This book was released on 2019-12-01 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: These scholarly essays examine Disney’s cultural impact from various perspectives—including film studies, history, musicology, gender and more. The academic field of Disney Studies has evolved greatly over the years, as the twelve essays collected in this volume demonstrate. With a diversity of perspectives and concerns, the contributors examine the cultural significance and impact of the Disney Company’s various outputs, such as animated shorts and films, theme park attractions, television shows, books, music, and merchandising. By looking at Disney from some of its many angles—including the history and the persona of its founder, a selection of its successful and not-so-successful films, its approaches to animation, its branding and fandom, and its reception and reinterpreted within popular culture—Discussing Disney offers a more holistic understanding of a company that has been, and continues to be, one of the most important forces in contemporary culture.

Experimental and Expanded Animation

Download Experimental and Expanded Animation PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 3319738739
Total Pages : 286 pages
Book Rating : 4.3/5 (197 download)

DOWNLOAD NOW!


Book Synopsis Experimental and Expanded Animation by : Vicky Smith

Download or read book Experimental and Expanded Animation written by Vicky Smith and published by Springer. This book was released on 2018-08-21 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book discusses developments and continuities in experimental animation that, since Robert Russet and Cecile Starr’s Experimental Animation: Origins of a New Art (1976), has proliferated in the context of expanded cinema, performance and live ‘making’ and is today exhibited in galleries, public sites and online. With reference to historical, critical, phenomenological and inter-disciplinary approaches, international researchers offer new and diverse methodologies for thinking through these myriad animation practices. This volume addresses fundamental questions of form, such as drawing and the line, but also broadens out to encompass topics such as the inter-medial, post-humanism, the real, fakeness and fabrication, causation, new forms of synthetic space, ecology, critical re-workings of cartoons, and process as narrative. This book will appeal to cross and inter-disciplinary researchers, animation practitioners, scholars, teachers and students from Fine Art, Film and Media Studies, Philosophy and Aesthetics.

Digital Visual Effects in Cinema

Download Digital Visual Effects in Cinema PDF Online Free

Author :
Publisher : Rutgers University Press
ISBN 13 : 0813552184
Total Pages : 271 pages
Book Rating : 4.8/5 (135 download)

DOWNLOAD NOW!


Book Synopsis Digital Visual Effects in Cinema by : Stephen Prince

Download or read book Digital Visual Effects in Cinema written by Stephen Prince and published by Rutgers University Press. This book was released on 2011-12-07 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: Avatar. Inception. Jurassic Park. Lord of the Rings. Ratatouille. Not only are these some of the highest-grossing films of all time, they are also prime examples of how digital visual effects have transformed Hollywood filmmaking. Some critics, however, fear that this digital revolution marks a radical break with cinematic tradition, heralding the death of serious realistic movies in favor of computer-generated pure spectacle. Digital Visual Effects in Cinema counters this alarmist reading, by showing how digital effects–driven films should be understood as a continuation of the narrative and stylistic traditions that have defined American cinema for decades. Stephen Prince argues for an understanding of digital technologies as an expanded toolbox, available to enhance both realist films and cinematic fantasies. He offers a detailed exploration of each of these tools, from lighting technologies to image capture to stereoscopic 3D. Integrating aesthetic, historical, and theoretical analyses of digital visual effects, Digital Visual Effects in Cinema is an essential guide for understanding movie-making today.

Proceedings of the 3rd International Conference on Creative Multimedia 2023 (ICCM 2023)

Download Proceedings of the 3rd International Conference on Creative Multimedia 2023 (ICCM 2023) PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 2384761382
Total Pages : 412 pages
Book Rating : 4.3/5 (847 download)

DOWNLOAD NOW!


Book Synopsis Proceedings of the 3rd International Conference on Creative Multimedia 2023 (ICCM 2023) by : Fauzan Mustaffa

Download or read book Proceedings of the 3rd International Conference on Creative Multimedia 2023 (ICCM 2023) written by Fauzan Mustaffa and published by Springer Nature. This book was released on 2023-12-16 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an open access book. The Faculty of Creative Multimedia (FCM), Multimedia University will hold the 3rd International Conference on Creative Multimedia 2023 (ICCM2023) on 26–28 July 2023 (Virtual Conference). ICCM2023 invites prospective authors to take part by submitting research papers in pursuing the vibrant discourse of creative multimedia. ICCM2023 aims to bring together related research scholars, educators, practitioners, policymakers, enthusiasts, fellow students, and design entrepreneurs from various perspectives, disciplines, and fields to share and exchange their research experiences and results on all aspects of arts, design, and creative media technologies. ICCM2023 embraces possibilities, provides an interdisciplinary forum for all stakeholders to present and discuss current trends, innovations, and concerns, as well as practical issues and solutions in the field of creative multimedia. We welcome high-quality research contributions dealing with original and unpublished results on fundamental, conceptual, empirical and experimental work in all areas of arts, design and creative media technologies.

Children's Film in the Digital Age

Download Children's Film in the Digital Age PDF Online Free

Author :
Publisher : McFarland
ISBN 13 : 078647596X
Total Pages : 211 pages
Book Rating : 4.7/5 (864 download)

DOWNLOAD NOW!


Book Synopsis Children's Film in the Digital Age by : Karin Beeler

Download or read book Children's Film in the Digital Age written by Karin Beeler and published by McFarland. This book was released on 2014-11-28 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: Films of the past 15 years have been released in a number of formats and reflect a reconceptualization of film genres, audiences and the impact of technology on adaptation. Focusing on multiple audiences, film adaptation, nationalism, globalism and consumer culture, this collection of new essays explores how children's film can be re-examined alongside recent developments in their production. These analyses consider the effect of multimedia strategies on the child audience, the opportunities for viewer participation and the pedagogical implications of films for children. The essays also address how childhood is embedded within films and linked to various consumer contexts.

EBOOK: Film Art: An Introduction

Download EBOOK: Film Art: An Introduction PDF Online Free

Author :
Publisher : McGraw Hill
ISBN 13 : 0077159268
Total Pages : 546 pages
Book Rating : 4.0/5 (771 download)

DOWNLOAD NOW!


Book Synopsis EBOOK: Film Art: An Introduction by : David Bordwell

Download or read book EBOOK: Film Art: An Introduction written by David Bordwell and published by McGraw Hill. This book was released on 2013-08-16 with total page 546 pages. Available in PDF, EPUB and Kindle. Book excerpt: Film is an art form with a language and an aesthetic all its own. Since 1979, David Bordwell and Kristin Thompson's Film Art has been the best-selling and most widely respected introduction to the analysis of cinema. Taking a skills-centered approach supported by examples from many periods and countries, the authors help students develop a core set of analytical skills that will enrich their understanding of any film, in any genre. In-depth examples deepen students’ appreciation for how creative choices by filmmakers affect what viewers experience and how they respond. Film Art is generously illustrated with more than 1,000 frame enlargements taken directly from completed films, providing concrete illustrations of key concepts.

Screen Space Reconfigured

Download Screen Space Reconfigured PDF Online Free

Author :
Publisher : Amsterdam University Press
ISBN 13 : 9048529050
Total Pages : pages
Book Rating : 4.0/5 (485 download)

DOWNLOAD NOW!


Book Synopsis Screen Space Reconfigured by : Susanne O. Saether

Download or read book Screen Space Reconfigured written by Susanne O. Saether and published by Amsterdam University Press. This book was released on 2020-06-05 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Screen Space Reconfigured is the first edited volume that critically and theoretically examines the many novel renderings of space brought to us by 21st century screens. Exploring key cases such as post-perspectival space, 3D, vertical framing, haptics, and layering, this volume takes stock of emerging forms of screen space and spatialities as they move from the margins to the centre of contemporary media practice. Recent years have seen a marked scholarly interest in spatial dimensions and conceptions of moving image culture, with some theorists claiming that a 'spatial turn' has taken place in media studies and screen practices alike. Yet this is the first book-length study dedicated to on-screen spatiality as such. Spanning mainstream cinema, experimental film, video art, mobile screens, and stadium entertainment, the volume includes contributions from such acclaimed authors as Giuliana Bruno and Tom Gunning as well as a younger generation of scholars.

The Machinima Reader

Download The Machinima Reader PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262294923
Total Pages : 356 pages
Book Rating : 4.2/5 (622 download)

DOWNLOAD NOW!


Book Synopsis The Machinima Reader by : Henry Lowood

Download or read book The Machinima Reader written by Henry Lowood and published by MIT Press. This book was released on 2011-06-03 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first critical overview of an emerging field, with contributions from both scholars and artist-practitioners. Over the last decade, machinima—the use of computer game engines to create movies—has emerged as a vibrant area in digital culture. Machinima as a filmmaking tool grew from the bottom up, driven by enthusiasts who taught themselves to deploy technologies from computer games to create animated films quickly and cheaply. The Machinima Reader is the first critical overview of this rapidly developing field. The contributors include both academics and artist-practitioners. They explore machinima from multiple perspectives, ranging from technical aspects of machinima, from real-time production to machinima as a performative and cinematic medium, while paying close attention to the legal, cultural, and pedagogical contexts for machinima. The Machinima Reader extends critical debates originating within the machinima community to a wider audience and provides a foundation for scholarly work from a variety of disciplines. This is the first book to chart the emergence of machinima as a game-based cultural production that spans technologies and media, forming new communities of practice on its way to a history, an aesthetic, and a market.

Video Game Spaces

Download Video Game Spaces PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262293013
Total Pages : 315 pages
Book Rating : 4.2/5 (622 download)

DOWNLOAD NOW!


Book Synopsis Video Game Spaces by : Michael Nitsche

Download or read book Video Game Spaces written by Michael Nitsche and published by MIT Press. This book was released on 2008-12-05 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of gameworlds, and ultimately explores how we use and comprehend their functionality. Nitsche introduces five analytical layers—rule-based space, mediated space, fictional space, play space, and social space—and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective. Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.