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Excel 50 For Windows Courseware Developers Kit Cdk
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Book Synopsis Excel 5.0 for Windows Courseware Developer's Kit (Cdk) by : Microsoft Press Staff
Download or read book Excel 5.0 for Windows Courseware Developer's Kit (Cdk) written by Microsoft Press Staff and published by . This book was released on 1994-04-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Mobile Learning written by Mohamed Ally and published by Athabasca University Press. This book was released on 2009 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection is directed towards anyone interested in the use of mobile learning for various applications. Readers will discover how to design learning materials for delivery on mobile technology and become familiar with the best practices of other educators, trainers, and researchers in the field as well as the most recent research initiatives in mobile learning. Businesses and governments can find out how to deliver timely information to staff using mobile devices. Professors and trainers can use this book as a textbook in courses on distance education, mobile learning, and educational technology. In fact, the book can be used by anyone interested in delivering education and training at a distance, but especially by graduate students of emerging technology in learning.
Book Synopsis Text Mining and Visualization by : Markus Hofmann
Download or read book Text Mining and Visualization written by Markus Hofmann and published by CRC Press. This book was released on 2016-01-05 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Text Mining and Visualization: Case Studies Using Open-Source Tools provides an introduction to text mining using some of the most popular and powerful open-source tools: KNIME, RapidMiner, Weka, R, and Python. The contributors-all highly experienced with text mining and open-source software-explain how text data are gathered and processed from a w
Book Synopsis Learning OpenCV 4 Computer Vision with Python 3 by : Joseph Howse
Download or read book Learning OpenCV 4 Computer Vision with Python 3 written by Joseph Howse and published by Packt Publishing Ltd. This book was released on 2020-02-20 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Updated for OpenCV 4 and Python 3, this book covers the latest on depth cameras, 3D tracking, augmented reality, and deep neural networks, helping you solve real-world computer vision problems with practical code Key Features Build powerful computer vision applications in concise code with OpenCV 4 and Python 3 Learn the fundamental concepts of image processing, object classification, and 2D and 3D tracking Train, use, and understand machine learning models such as Support Vector Machines (SVMs) and neural networks Book Description Computer vision is a rapidly evolving science, encompassing diverse applications and techniques. This book will not only help those who are getting started with computer vision but also experts in the domain. You'll be able to put theory into practice by building apps with OpenCV 4 and Python 3. You'll start by understanding OpenCV 4 and how to set it up with Python 3 on various platforms. Next, you'll learn how to perform basic operations such as reading, writing, manipulating, and displaying still images, videos, and camera feeds. From taking you through image processing, video analysis, and depth estimation and segmentation, to helping you gain practice by building a GUI app, this book ensures you'll have opportunities for hands-on activities. Next, you'll tackle two popular challenges: face detection and face recognition. You'll also learn about object classification and machine learning concepts, which will enable you to create and use object detectors and classifiers, and even track objects in movies or video camera feed. Later, you'll develop your skills in 3D tracking and augmented reality. Finally, you'll cover ANNs and DNNs, learning how to develop apps for recognizing handwritten digits and classifying a person's gender and age. By the end of this book, you'll have the skills you need to execute real-world computer vision projects. What you will learn Install and familiarize yourself with OpenCV 4's Python 3 bindings Understand image processing and video analysis basics Use a depth camera to distinguish foreground and background regions Detect and identify objects, and track their motion in videos Train and use your own models to match images and classify objects Detect and recognize faces, and classify their gender and age Build an augmented reality application to track an image in 3D Work with machine learning models, including SVMs, artificial neural networks (ANNs), and deep neural networks (DNNs) Who this book is for If you are interested in learning computer vision, machine learning, and OpenCV in the context of practical real-world applications, then this book is for you. This OpenCV book will also be useful for anyone getting started with computer vision as well as experts who want to stay up-to-date with OpenCV 4 and Python 3. Although no prior knowledge of image processing, computer vision or machine learning is required, familiarity with basic Python programming is a must.
Book Synopsis Ruby Under a Microscope by : Pat Shaughnessy
Download or read book Ruby Under a Microscope written by Pat Shaughnessy and published by No Starch Press. This book was released on 2013 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: "An under-the-hood look at how the Ruby programming language runs code. Extensively illustrated with complete explanations and hands-on experiments. Covers Ruby 2.x"--
Download or read book More Java Gems written by Dwight Deugo and published by Cambridge University Press. This book was released on 2000-01-28 with total page 506 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the best articles and columns published in Java Report between 1997 and 1999. Each article is independent of any specific version of Java and relies mainly on those classes that are now part of the standard Java class library and APIs. Also, each article and column discusses Java topics and implementations that are not readily available in a single book. The book serves as an excellent reference to anyone involved with Java. The reader can learn more about the language, perform analysis, design and modeling, work on specific implementations, check performance, and perform testing. This book presents the good ideas of people who have used Java for "Real" applications.
Book Synopsis 21st Century Learning for 21st Century Skills by : Andrew Ravenscroft
Download or read book 21st Century Learning for 21st Century Skills written by Andrew Ravenscroft and published by Springer. This book was released on 2012-08-14 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 7th European Conference on Technology Enhanced Learning, EC-TEL 2012, held in Saarbrücken, Germany, in September 2012. The 26 revised full papers presented were carefully reviewed and selected from 130 submissions. The book also includes 12 short papers, 16 demonstration papers, 11 poster papers, and 1 invited paper. Specifically, the programme and organizing structure was formed through the themes: mobile learning and context; serious and educational games; collaborative learning; organisational and workplace learning; learning analytics and retrieval; personalised and adaptive learning; learning environments; academic learning and context; and, learning facilitation by semantic means.
Book Synopsis Physically Based Rendering by : Matt Pharr
Download or read book Physically Based Rendering written by Matt Pharr and published by Morgan Kaufmann. This book was released on 2010-06-28 with total page 1201 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.
Book Synopsis Informatics Education - The Bridge Between Using and Understanding Computers by : Roland Mittermeir
Download or read book Informatics Education - The Bridge Between Using and Understanding Computers written by Roland Mittermeir and published by Springer Science & Business Media. This book was released on 2006-10-30 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the International Conference on Informatics in Secondary Schools - Evolution and Perspectives, ISSEP 2006, held in Vilnius, Lithuania in November 2006. The 29 revised full papers presented were carefully reviewed and selected from 204 submissions. A broad variety of topics related to teaching informatics in secondary schools is addressed.
Book Synopsis Java Precisely, third edition by : Peter Sestoft
Download or read book Java Precisely, third edition written by Peter Sestoft and published by MIT Press. This book was released on 2016-03-18 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: An updated, concise reference for the Java programming language, version 8.0, and essential parts of its class languages, offering more detail than a standard textbook. The third edition of Java Precisely provides a concise description of the Java programming language, version 8.0. It offers a quick reference for the reader who has already learned (or is learning) Java from a standard textbook and who wants to know the language in more detail. The book presents the entire Java programming language and essential parts of the class libraries: the collection classes, the input-output classes, the stream libraries and Java 8's facilities for parallel programming, and the functional interfaces used for that. Though written informally, the book describes the language in detail and offers many examples. For clarity, most of the general rules appear on left-hand pages with the relevant examples directly opposite on the right-hand pages. All examples are fragments of legal Java programs. The complete ready-to-run example programs are available on the book's website. This third edition adds material about functional parallel processing of arrays; default and static methods on interfaces; a brief description of the memory model and visibility across concurrent threads; lambda expressions, method reference expressions, and the related functional interfaces; and stream processing, including parallel programming and collectors.
Download or read book GPU Zen 2 written by Wolfgang Engel and published by . This book was released on 2019-04-21 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exploring recent developments in the rapidly evolving field of game real-time rendering, GPU Zen assembles a high-quality collection of cutting-edge contributions for programming the GPU. Rendering (Patrick Cozzi)1. Adaptive GPU Tessellation with Compute Shaders by Jad Khoury, Jonathan Dupuy, and Christophe Riccio2. Applying Vectorized Visibility on All frequency Direct Illumination by Ho Chun Leung, Tze Yui Ho, Zhenni Wang, Chi Sing Leung, Eric Wing Ming Wong3. Non-periodic Tiling of Noise-based Procedural Textures by Aleksandr Kirillov4. Rendering Surgery Simulation with Vulkan by Nicholas Milef, Di Qi, and Suvranu De5. Skinned Decals by Hawar DoghramachiEnvironmental Effects (Wolfgang Engel)1. Real-Time Fluid Simulation in Shadow of the Tomb Raider by Peter Sikachev, Martin Palko and Alexandre Chekroun2. Real-time Snow Deformation in Horizon Zero Dawn: The Frozen Wilds by Kevin ÖrtegrenShadows (Maurizio Vives)1. Soft Shadow Approximation for Dappled Light Sources by Mariano Merchante2. Parallax-Corrected Cached Shadow Maps by Pavlo Turchyn3D Engine Design (Wessam Bahnassi)1. Real-Time Layered Materials Compositing Using Spatial Clustering Encoding by Sergey Makeev2. Procedural Stochastic Textures by Tiling and Blending by Thomas Deliot and Eric Heitz3. A Ray Casting Technique for Baked Texture Generation by Alain Galvan and Jeff Russell4. Writing an efficient Vulkan renderer by Arseny Kapoulkine5. glTF - Runtime 3D Asset Delivery by Marco HutterRay Tracing (Anton Kaplanyan)1. Real-Time Ray-Traced One-Bounce Caustics by Holger Gruen2. Adaptive Anti-Aliasing using Conservative Rasterization and GPU Ray Tracing by Rahul Sathe, Holger Gruen, Adam Marrs, Josef Spjut, Morgan McGuire, Yury Uralsky
Book Synopsis Astronomy Across Cultures by : Helaine Selin
Download or read book Astronomy Across Cultures written by Helaine Selin and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 678 pages. Available in PDF, EPUB and Kindle. Book excerpt: Astronomy Across Cultures: A History of Non-Western Astronomy consists of essays dealing with the astronomical knowledge and beliefs of cultures outside the United States and Europe. In addition to articles surveying Islamic, Chinese, Native American, Aboriginal Australian, Polynesian, Egyptian and Tibetan astronomy, among others, the book includes essays on Sky Tales and Why We Tell Them and Astronomy and Prehistory, and Astronomy and Astrology. The essays address the connections between science and culture and relate astronomical practices to the cultures which produced them. Each essay is well illustrated and contains an extensive bibliography. Because the geographic range is global, the book fills a gap in both the history of science and in cultural studies. It should find a place on the bookshelves of advanced undergraduate students, graduate students, and scholars, as well as in libraries serving those groups.
Download or read book Mobile Learning written by John Traxler and published by Routledge. This book was released on 2007-04-11 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: Emphasising the issues of usability, accessibility, evaluation and effectiveness and illustrated by case studies drawn from contemporary projects from around the world, this book considers: the fundamentals of mobile technologies and devices the educational foundations of modern networked learning the issues that underpin mobile learning and make it accessible for all users the challenges of making mobile learning a substantial and sustainable component in colleges, universities and corporations implications and issues for the future. Mobile Learning provides useful, authoritative and comprehensive guidance for professionals in higher and further education and trainers in the business sector who want to find out about the opportunities offered by new technologies to deliver, support and enhance teaching, learning and training.
Download or read book Software Literacy written by Elaine Khoo and published by Springer. This book was released on 2017-11-24 with total page 111 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the notion of software literacy, a key part of digital literacy which all contemporary students and citizens need to understand. Software literacy involves a critical understanding of how the affordances and conceptual approaches of everything from operating systems, creative apps and media editors, to software-based platforms and infrastructures work to inform and shape the ways we think and act. As a cultural artefact, programing code plays a role in reproducing, reinforcing, and augmenting existing cultural practices, as well as generating completely new coded practices. A proposed three-tier framework for software literacy is the focus for a two-year empirical investigation into how tertiary students become more literate about the nature and implications of software they encounter as part of their tertiary studies. Two case studies of software learning and use in university-level engineering and screen & media studies courses are presented, investigating the mapping of students’ trajectory of the learning of desktop applications against this framework for software literacy. Though the book’s focus is primarily educational, its content also has implications for any field that makes use of software and information & communication technology systems and applications. As such, the book will be of interest to all readers whose work involves the challenges and opportunities presented by software-based teaching and learning; and to those interested in how software impacts the workplace and leisure activities that make up our day-to-day lives.
Book Synopsis Practical API Design by : Jaroslav Tulach
Download or read book Practical API Design written by Jaroslav Tulach and published by Apress. This book was released on 2008-09-20 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: You might think more than enough design books exist in the programming world already. In fact, there are so many that it makes sense to ask why you would read yet another. Is there really a need for yet another design book? In fact, there is a greater need than ever before, and Practical API Design: Confessions of a Java Framework Architect fills that need! Teaches you how to write an API that will stand the test of time Written by the designer of the NetBeans API at Sun Technologies Based on best practices, scalability, and API design patterns
Book Synopsis Handbook of Applied Cryptography by : Alfred J. Menezes
Download or read book Handbook of Applied Cryptography written by Alfred J. Menezes and published by CRC Press. This book was released on 2018-12-07 with total page 810 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cryptography, in particular public-key cryptography, has emerged in the last 20 years as an important discipline that is not only the subject of an enormous amount of research, but provides the foundation for information security in many applications. Standards are emerging to meet the demands for cryptographic protection in most areas of data communications. Public-key cryptographic techniques are now in widespread use, especially in the financial services industry, in the public sector, and by individuals for their personal privacy, such as in electronic mail. This Handbook will serve as a valuable reference for the novice as well as for the expert who needs a wider scope of coverage within the area of cryptography. It is a necessary and timely guide for professionals who practice the art of cryptography. The Handbook of Applied Cryptography provides a treatment that is multifunctional: It serves as an introduction to the more practical aspects of both conventional and public-key cryptography It is a valuable source of the latest techniques and algorithms for the serious practitioner It provides an integrated treatment of the field, while still presenting each major topic as a self-contained unit It provides a mathematical treatment to accompany practical discussions It contains enough abstraction to be a valuable reference for theoreticians while containing enough detail to actually allow implementation of the algorithms discussed Now in its third printing, this is the definitive cryptography reference that the novice as well as experienced developers, designers, researchers, engineers, computer scientists, and mathematicians alike will use.
Book Synopsis Differential Geometry and Lie Groups for Physicists by : Marián Fecko
Download or read book Differential Geometry and Lie Groups for Physicists written by Marián Fecko and published by Cambridge University Press. This book was released on 2006-10-12 with total page 11 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covering subjects including manifolds, tensor fields, spinors, and differential forms, this textbook introduces geometrical topics useful in modern theoretical physics and mathematics. It develops understanding through over 1000 short exercises, and is suitable for advanced undergraduate or graduate courses in physics, mathematics and engineering.