Example-based Natural 3D Expression Generation for Virtual Human Faces

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Publisher :
ISBN 13 :
Total Pages : 200 pages
Book Rating : 4.:/5 (336 download)

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Book Synopsis Example-based Natural 3D Expression Generation for Virtual Human Faces by : Lijia Zhu

Download or read book Example-based Natural 3D Expression Generation for Virtual Human Faces written by Lijia Zhu and published by . This book was released on 2006 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Example-based Natural Three-dimensional Expression Generation for Virtual Human Faces

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Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (137 download)

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Book Synopsis Example-based Natural Three-dimensional Expression Generation for Virtual Human Faces by : Lijia Zhu

Download or read book Example-based Natural Three-dimensional Expression Generation for Virtual Human Faces written by Lijia Zhu and published by . This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This thesis proposes a methodology which produces natural facial expressions for 3D human face models by making use of a databank. Firstly, guided by the specified feature point motions, an approach is introduced for generating facial expressions by blending the examples in an expression databank. The optimized blending weights are obtained implicitly by Genetic Algorithms (GA). Secondly, a consistent parameterization technique is shown to model the desired structured human face by processing the raw laser-scanned face data. Based on this technique, we construct a facial motion databank consisting of consistent facial meshes. Thirdly, rather than producing novel facial expressions for a different subject from scratch, an efficient method is presented to retarget facial motions from one person to another. Finally, these techniques are combined together to reconstruct the 3D facial motions (surface motions) based on the motion capture data (feature point motions).

Image Analysis and Processing. ICIAP 2022 Workshops

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Publisher : Springer Nature
ISBN 13 : 3031133242
Total Pages : 572 pages
Book Rating : 4.0/5 (311 download)

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Book Synopsis Image Analysis and Processing. ICIAP 2022 Workshops by : Pier Luigi Mazzeo

Download or read book Image Analysis and Processing. ICIAP 2022 Workshops written by Pier Luigi Mazzeo and published by Springer Nature. This book was released on 2022-08-03 with total page 572 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNCS 13373 and 13374 constitutes the papers of several workshops which were held in conjunction with the 21st International Conference on Image Analysis and Processing, ICIAP 2022, held in Lecce, Italy, in May 2022. The 96 revised full papers presented in the proceedings set were carefully reviewed and selected from 157 submissions. ICIAP 2022 presents the following Sixteen workshops: Volume I: GoodBrother workshop on visual intelligence for active and assisted livingParts can worth like the Whole - PART 2022Workshop on Fine Art Pattern Extraction and Recognition - FAPERWorkshop on Intelligent Systems in Human and Artificial Perception - ISHAPE 2022Artificial Intelligence and Radiomics in Computer-Aided Diagnosis - AIRCADDeep-Learning and High Performance Computing to Boost Biomedical Applications - DeepHealth Volume II: Human Behaviour Analysis for Smart City Environment Safety - HBAxSCESBinary is the new Black (and White): Recent Advances on Binary Image ProcessingArtificial Intelligence for preterm infants’ healthCare - AI-careTowards a Complete Analysis of People: From Face and Body to Clothes - T-CAPArtificial Intelligence for Digital Humanities - AI4DHMedical Transformers - MEDXFLearning in Precision Livestock Farming - LPLFWorkshop on Small-Drone Surveillance, Detection and Counteraction Techniques - WOSDETCMedical Imaging Analysis For Covid-19 - MIACOVID 2022Novel Benchmarks and Approaches for Real-World Continual Learning - CL4REAL

Handbook of Digital Face Manipulation and Detection

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Publisher : Springer Nature
ISBN 13 : 3030876640
Total Pages : 487 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis Handbook of Digital Face Manipulation and Detection by : Christian Rathgeb

Download or read book Handbook of Digital Face Manipulation and Detection written by Christian Rathgeb and published by Springer Nature. This book was released on 2022-01-31 with total page 487 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book provides the first comprehensive collection of studies dealing with the hot topic of digital face manipulation such as DeepFakes, Face Morphing, or Reenactment. It combines the research fields of biometrics and media forensics including contributions from academia and industry. Appealing to a broad readership, introductory chapters provide a comprehensive overview of the topic, which address readers wishing to gain a brief overview of the state-of-the-art. Subsequent chapters, which delve deeper into various research challenges, are oriented towards advanced readers. Moreover, the book provides a good starting point for young researchers as well as a reference guide pointing at further literature. Hence, the primary readership is academic institutions and industry currently involved in digital face manipulation and detection. The book could easily be used as a recommended text for courses in image processing, machine learning, media forensics, biometrics, and the general security area.

Stepping into Virtual Reality

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Publisher : Springer Nature
ISBN 13 : 3031364872
Total Pages : 279 pages
Book Rating : 4.0/5 (313 download)

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Book Synopsis Stepping into Virtual Reality by : Mario A. Gutiérrez A.

Download or read book Stepping into Virtual Reality written by Mario A. Gutiérrez A. and published by Springer Nature. This book was released on 2023-08-11 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality techniques are increasingly becoming indispensable in many areas. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. This textbook will allow students and practitioners alike to gain a practical understanding of virtual reality concepts, devices and possible applications.

Artifical Intelligence for Human Computing

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Publisher : Springer
ISBN 13 : 354072348X
Total Pages : 373 pages
Book Rating : 4.5/5 (47 download)

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Book Synopsis Artifical Intelligence for Human Computing by : Thomas S. Huang

Download or read book Artifical Intelligence for Human Computing written by Thomas S. Huang and published by Springer. This book was released on 2007-07-10 with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the thoroughly refereed post-proceedings of two events discussing AI for Human Computing: one Special Session during the Eighth International ACM Conference on Multimodal Interfaces 2006 and a Workshop organized in conjunction with the 20th International Joint Conference on Artificial Intelligence 2007. It covers foundational issues of human computing, sensing humans and their activities, and anthropocentric interaction models.

Data-Driven 3D Facial Animation

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Publisher : Springer Science & Business Media
ISBN 13 : 1846289068
Total Pages : 303 pages
Book Rating : 4.8/5 (462 download)

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Book Synopsis Data-Driven 3D Facial Animation by : Zhigang Deng

Download or read book Data-Driven 3D Facial Animation written by Zhigang Deng and published by Springer Science & Business Media. This book was released on 2008 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: Data-Driven 3D Facial Animation systematically describes the important techniques developed over the last ten years or so. Comprehensive in scope, the book provides an up-to-date reference source for those working in the facial animation field.

The Oxford Handbook of Affective Computing

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Publisher : Oxford Library of Psychology
ISBN 13 : 0199942234
Total Pages : 625 pages
Book Rating : 4.1/5 (999 download)

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Book Synopsis The Oxford Handbook of Affective Computing by : Rafael A. Calvo

Download or read book The Oxford Handbook of Affective Computing written by Rafael A. Calvo and published by Oxford Library of Psychology. This book was released on 2015 with total page 625 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Oxford Handbook of Affective Computing is a definitive reference in the burgeoning field of affective computing (AC), a multidisciplinary field encompassing computer science, engineering, psychology, education, neuroscience, and other disciplines. AC research explores how affective factors influence interactions between humans and technology, how affect sensing and affect generation techniques can inform our understanding of human affect, and on the design, implementation, and evaluation of systems involving affect at their core. The volume features 41 chapters and is divided into five sections: history and theory, detection, generation, methodologies, and applications. Section 1 begins with the making of AC and a historical review of the science of emotion. The following chapters discuss the theoretical underpinnings of AC from an interdisciplinary viewpoint. Section 2 examines affect detection or recognition, a commonly investigated area. Section 3 focuses on aspects of affect generation, including the synthesis of emotion and its expression via facial features, speech, postures, and gestures. Cultural issues are also discussed. Section 4 focuses on methodological issues in AC research, including data collection techniques, multimodal affect databases, formats for the representation of emotion, crowdsourcing techniques, machine learning approaches, affect elicitation techniques, useful AC tools, and ethical issues. Finally, Section 5 highlights applications of AC in such domains as formal and informal learning, games, robotics, virtual reality, autism research, health care, cyberpsychology, music, deception, reflective writing, and cyberpsychology. This compendium will prove suitable for use as a textbook and serve as a valuable resource for everyone with an interest in AC."--

Understanding the Brain Function and Emotions

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Publisher : Springer
ISBN 13 : 3030195910
Total Pages : 449 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Understanding the Brain Function and Emotions by : José Manuel Ferrández Vicente

Download or read book Understanding the Brain Function and Emotions written by José Manuel Ferrández Vicente and published by Springer. This book was released on 2019-05-09 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set LNCS 11486 and 11487 constitutes the proceedings of the International Work-Conference on the Interplay Between Natural and Artificial Computation, IWINAC 2019, held in Almería, Spain,, in June 2019. The total of 103 contributions was carefully reviewed and selected from 190 submissions during two rounds of reviewing and improvement. The papers are organized in two volumes, one on understanding the brain function and emotions, addressing topics such as new tools for analyzing neural data, or detection emotional states, or interfacing with physical systems. The second volume deals with bioinspired systems and biomedical applications to machine learning and contains papers related bioinspired programming strategies and all the contributions oriented to the computational solutions to engineering problems in different applications domains, as biomedical systems, or big data solutions.

Natural Language Generation

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Publisher : Springer
ISBN 13 : 3540278230
Total Pages : 227 pages
Book Rating : 4.5/5 (42 download)

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Book Synopsis Natural Language Generation by : Anja Belz

Download or read book Natural Language Generation written by Anja Belz and published by Springer. This book was released on 2011-04-02 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Third International Conference on Natural Language Generation (INLG 2004) was held from 14th to 16th July 2004 at Careys Manor, Brockenhurst, UK. Supported by the Association for Computational Linguistics Special - terest Group on Generation, the conference continued a twenty-year tradition of biennial international meetings on research into natural language generation. Recent conference venues have included Mitzpe Ramon, Israel (INLG 2000) and New York, USA (INLG 2002). It was our pleasure to invite the thriving and friendly NLG research community to the beautiful New Forest in the south of England for INLG 2004. INLG is the leading international conference in the ?eld of natural language generation. It provides a forum for the presentation and discussion of original research on all aspects of the generation of language, including psychological modelling of human language production as well as computational approaches to the automatic generation of language. This volume includes a paper by the keynote speaker, Ardi Roelofs of the Max Planck Institute for Psycholingu- tics and the F. C. Donders Centre for CognitiveNeuroimaging,18 regular papers reportingthelatestresearchresultsanddirections,and4studentpapersdescr- ing doctoral work in progress. These papers reveal a particular concentration of current research e?ort on statistical and machine learning methods, on referring expressions, and on variation in surface realisation. The papers were selected from 46 submissions from all over the world (27 from Europe, 13 from North America, 6 from elsewhere), which were subjected to a rigorous double-blind reviewing process undertaken by our hard-working programme committee.

Universal Access in Human-Computer Interaction: Design and Development Methods for Universal Access

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Publisher : Springer
ISBN 13 : 3319074377
Total Pages : 591 pages
Book Rating : 4.3/5 (19 download)

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Book Synopsis Universal Access in Human-Computer Interaction: Design and Development Methods for Universal Access by : Constantine Stephanidis

Download or read book Universal Access in Human-Computer Interaction: Design and Development Methods for Universal Access written by Constantine Stephanidis and published by Springer. This book was released on 2014-05-15 with total page 591 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four-volume set LNCS 8513-8516 constitutes the refereed proceedings of the 8th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 14 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences was carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 251 contributions included in the UAHCI proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 51 papers included in this volume are organized in the following topical sections: design for all methods, techniques, and tools; development methods and tools for universal access; user models, adaption and personalization; natural, multimodal and multisensory interaction and brain-computer interfaces.

Virtual Environments ’95

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Publisher : Springer Science & Business Media
ISBN 13 : 3709194334
Total Pages : 315 pages
Book Rating : 4.7/5 (91 download)

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Book Synopsis Virtual Environments ’95 by : Martin Göbel

Download or read book Virtual Environments ’95 written by Martin Göbel and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Environments -(VE) the new dimension in man-machine-communication -have been developed and experienced in Europe since 1990. In early 1993 the Eurographics Association decided to establish a working group on Virtual Environments with the aim to communicate advances in this fascinating area on a scientific and technical level. In September 1993 the first workshop on VEs was held in Barcelona, Spain, in conjunction with the annual Eurographics conference. The workshop brought together about 35 researchers from Europe and the US. The second workshop was held together with Imagina '95 in Monte Carlo, Monaco. This time, around 40 researchers from Europe, the US, but also from Asia met for a 2-day exchange of experience. Needless to say -as in all Eurographics workshops -we found the atmosphere very open and refreshing. The workshops were sponsored by ONR (Office of Naval Research), UK; US Army Research Institute, UK; University of Catalonia, Spain; EDF France; CAE France, INA France and IGD Germany and locally organized by Daniele Tost and Jaques David. While in the first workshop in 1993 many concepts in VE were presented, the '95 workshop showed up various applications in different areas and demonstrated quite clearly that Virtual Environments are now used in interactive applications.

The Art of 3D Computer Animation and Effects

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Publisher : John Wiley & Sons
ISBN 13 : 0470084901
Total Pages : 514 pages
Book Rating : 4.4/5 (7 download)

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Book Synopsis The Art of 3D Computer Animation and Effects by : Isaac V. Kerlow

Download or read book The Art of 3D Computer Animation and Effects written by Isaac V. Kerlow and published by John Wiley & Sons. This book was released on 2009-04-13 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the art of computer animation and visual effects production with the latest edition of this cutting-edge guide This remarkable edition of The Art of 3D Computer Animation and Effects offers clear, step-by-step guidelines for the entire process of creating a fully rendered 3D computer animation. With up-to-date coverage of the latest computer animation styles and techniques, this versatile guide provides insightful information for creating animations and visual effects—from creative development and preproduction to finished animation. Designed to work with any computer platform, this Fourth Edition cuts through technical jargon and presents numerous easy-to-understand instructive diagrams. Full-color examples are presented—including VFX and animated feature movies, games, and TV commercials—by such leading companies as Blue Sky, Blur, BUF, Disney, DreamWorks, Electronic Arts, Framestore, ILM, Imagi, Microsoft, Mac Guff, The Mill, Menfond, Pixar, Polygon, Rhythm & Hues, Sony Imageworks, Tippett, Ubisoft, and Weta, and many other studios and groundbreaking independent artists from around the world. This fully revised edition features new material on the latest visual effects techniques, a useful update of the traditional principles of animation, practical information on creative development, multiple production pipeline ideas for shorts and visual effects, plus updated information on current production trends and techniques in animation, rendering, modeling, rigging, and compositing. Whether you are a student, an independent artist or creator, or a production company team member, The Art of 3D Computer Animation and Effects, Fourth Edition gives you a broad palette of tips and techniques for bringing your visions to life through 3D computer animation. Unique focus on creative development and production issues Non-platform specific, with multiple examples illustrated in a practical, step-by-step approach The newest computer animation techniques, including facial animation, image-based and non-photorealistic rendering, model rigging, real-time models, and 2D/3D integration Over 700 full-color images Encyclopedic timeline and production pipelines

Computing Handbook

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Publisher : CRC Press
ISBN 13 : 1439898456
Total Pages : 3851 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Computing Handbook by : Allen Tucker

Download or read book Computing Handbook written by Allen Tucker and published by CRC Press. This book was released on 2022-05-29 with total page 3851 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two volume set of the Computing Handbook, Third Edition (previously theComputer Science Handbook) provides up-to-date information on a wide range of topics in computer science, information systems (IS), information technology (IT), and software engineering. The third edition of this popular handbook addresses not only the dramatic growth of computing as a discipline but also the relatively new delineation of computing as a family of separate disciplines as described by the Association for Computing Machinery (ACM), the IEEE Computer Society (IEEE-CS), and the Association for Information Systems (AIS). Both volumes in the set describe what occurs in research laboratories, educational institutions, and public and private organizations to advance the effective development and use of computers and computing in today's world. Research-level survey articles provide deep insights into the computing discipline, enabling readers to understand the principles and practices that drive computing education, research, and development in the twenty-first century. Chapters are organized with minimal interdependence so that they can be read in any order and each volume contains a table of contents and subject index, offering easy access to specific topics. The first volume of this popular handbook mirrors the modern taxonomy of computer science and software engineering as described by the Association for Computing Machinery (ACM) and the IEEE Computer Society (IEEE-CS). Written by established leading experts and influential young researchers, it examines the elements involved in designing and implementing software, new areas in which computers are being used, and ways to solve computing problems. The book also explores our current understanding of software engineering and its effect on the practice of software development and the education of software professionals. The second volume of this popular handbook demonstrates the richness and breadth of the IS and IT disciplines. The book explores their close links to the practice of using, managing, and developing IT-based solutions to advance the goals of modern organizational environments. Established leading experts and influential young researchers present introductions to the current status and future directions of research and give in-depth perspectives on the contributions of academic research to the practice of IS and IT development, use, and management.

Computing Handbook

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Publisher : CRC Press
ISBN 13 : 1439898537
Total Pages : 2326 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Computing Handbook by : Teofilo Gonzalez

Download or read book Computing Handbook written by Teofilo Gonzalez and published by CRC Press. This book was released on 2014-05-07 with total page 2326 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first volume of this popular handbook mirrors the modern taxonomy of computer science and software engineering as described by the Association for Computing Machinery (ACM) and the IEEE Computer Society (IEEE-CS). Written by established leading experts and influential young researchers, it examines the elements involved in designing and implementing software, new areas in which computers are being used, and ways to solve computing problems. The book also explores our current understanding of software engineering and its effect on the practice of software development and the education of software professionals.

Developments in Technologies for Human-Centric Mobile Computing and Applications

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Publisher : IGI Global
ISBN 13 : 1466620692
Total Pages : 387 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Developments in Technologies for Human-Centric Mobile Computing and Applications by : Lumsden, Joanna

Download or read book Developments in Technologies for Human-Centric Mobile Computing and Applications written by Lumsden, Joanna and published by IGI Global. This book was released on 2012-09-30 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: With recent expansions in technology, mobile computing continues to play a vital role in all aspects of our lives. Digital technology tools such as Web browsing, media tracking, social media, and emailing have made mobile technology more than just a means of communication but has widespread use in business and social networks. Developments in Technologies for Human-Centric Mobile Computing and Applications is a comprehensive collection of knowledge and practice in the development of technologies in human centric mobile technology. This book focuses on the developmental aspects of mobile technology; bringing together researchers, educators, and practitioners to encourage readers to think outside of the box.

Real VR – Immersive Digital Reality

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Publisher : Springer Nature
ISBN 13 : 3030418162
Total Pages : 361 pages
Book Rating : 4.0/5 (34 download)

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Book Synopsis Real VR – Immersive Digital Reality by : Marcus Magnor

Download or read book Real VR – Immersive Digital Reality written by Marcus Magnor and published by Springer Nature. This book was released on 2020-03-10 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) immersion. This book provides a comprehensive overview of the algorithms and methods that make it possible to immerse into real-world recordings. It brings together the expertise of internationally renowned experts from academia and industry who present the state of the art in this fascinating, interdisciplinary new research field. Written by and for scientists, engineers, and practitioners, this book is the definitive reference for anyone interested in finding out about how to import the real world into head-mounted displays.