Essential RenderMan®

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1846288002
Total Pages : 263 pages
Book Rating : 4.8/5 (462 download)

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Book Synopsis Essential RenderMan® by : Ian Stephenson

Download or read book Essential RenderMan® written by Ian Stephenson and published by Springer Science & Business Media. This book was released on 2007-07-07 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a straightforward and easy-to-follow introduction to the basic techniques involved with using Renderman. Packed with illustrations and hands-on examples, it will serve as an excellent foundation, a good first step and overview of the program. The book explains how scenes are described; illustrates how to create surfaces, color, lighting, shadows, and depth of field using RIB and the C API; and introduces the techniques involved in creating shaders and applying textures. This second edition includes a new chapter on global illumination.

Essential RenderMan® fast

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1447138007
Total Pages : 330 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Essential RenderMan® fast by : Ian Stephenson

Download or read book Essential RenderMan® fast written by Ian Stephenson and published by Springer Science & Business Media. This book was released on 2013-04-17 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essential RenderMan fast provides a practical introduction to producing images using a RenderMan renderer, enabling the novice user to get the most from RenderMan. By developing an understanding of how scenes are described, animators and technical directors of all abilities can gain access to the power of RenderMan, which has previously been available to the elite of the CG community. With plenty of illustrations and hands-on examples, the author looks at the creation of geometry using RIB, and the C API. He also includes an introduction to shading and the generation of procedural textures using the RenderMan shading language. -Delivers a hands-on introduction to the RenderMan toolset, including reference to currently available implementations. -It is a practical guide to driving RenderMan using RIB, C, and other packages. -Provides tutorials in shading for the novice programmer and animator looking to explore RenderMan further than is possible using GUI based tools. -Includes many examples and plenty of illustrations, 16 of which are in full colour. -Source code is available to readers online. -Relevant text for courses on Computer graphics and animation.

Rendering for Beginners

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Author :
Publisher : Taylor & Francis
ISBN 13 : 0240519353
Total Pages : 386 pages
Book Rating : 4.2/5 (45 download)

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Book Synopsis Rendering for Beginners by : Saty Raghavachary

Download or read book Rendering for Beginners written by Saty Raghavachary and published by Taylor & Francis. This book was released on 2005 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Finally, a non-technical introduction to Pixar's RenderMan written for artists!

Pixar's RenderMan Essential Training

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Author :
Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (113 download)

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Book Synopsis Pixar's RenderMan Essential Training by :

Download or read book Pixar's RenderMan Essential Training written by and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Ever wondered how Pixar makes all their animated feature films and how most studios around the world do their visual effects? Meet RenderMan. Created by Pixar, and available for the first time ever for noncommercial use, RenderMan is the high-end 3D rendering package that can be used for any 3D rendering projects: animation and visual effects, but also architecture, visualizations, and commercial work. This introduction teaches the basics of using RenderMan with Autodesk Maya, including features such as arbitrary output variables (AOVs), the path tracer, and integrators. It dives into all the lights offered in the software (area lights, mesh lights, etc.), as well as the main shading networks (PxrDisney and LM-layered materials) and beginner-intermediate rendering settings in RenderMan's new RIS path-tracing rendering engine. Shading architect Christos Obretenov also demonstrates techniques for creating realistic glass surfaces and still life scenes, so you can see what possibilities RenderMan offers straight out of the box.

Pixar's RenderMan Essential Training

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Author :
Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (111 download)

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Book Synopsis Pixar's RenderMan Essential Training by :

Download or read book Pixar's RenderMan Essential Training written by and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This introduction teaches the basics of rendering animations, visual effects, and visualizations with RenderMan, Pixar's high-end 3D rendering software now available for noncommercial use.

Essential Guide to RenderMan® Shading Plugin Development

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Author :
Publisher : Apress
ISBN 13 : 9781484293911
Total Pages : 0 pages
Book Rating : 4.2/5 (939 download)

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Book Synopsis Essential Guide to RenderMan® Shading Plugin Development by : Brad E. Hollister

Download or read book Essential Guide to RenderMan® Shading Plugin Development written by Brad E. Hollister and published by Apress. This book was released on 2023-07-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understand the fundamentals of Bxdf plugins for RenderMan® 21+, both the technical details and API architecture. The main goal of the book is to enable technical artists, hobbyists, and students in using the noncommercial (NCR), free RenderMan® edition. RenderMan® is an industry standard for rendering software. It has been used for every Pixar film to date and numerous other projects. RenderMan® 21, and all subsequent versions, use Monte Carlo path tracing. This change has necessitated the use of C++ plugins in place of the RenderMan Shader Language (RSL). Because of this, writing Bxdfs now requires knowledge of Monte Carlo integration, probability density functions, and the RenderMan® C++ API. Essential Guide to RenderMan® Shading Plugin Development specifically addresses writing RenderMan® C++ materials. It explores the mathematical models of representative Bxdfs while drawing parallels, when helpful, to earlier RSL implementations. It also includes an overview of Integrators, providing further context for modern RenderMan® programmable shading. What You Will Learn C++ development for Bxdfs Fundamentals of the rendering equation Monte Carlo integration Who Is This Book ForBeginner plugin writers for RenderMan®, such as technical artists, students, or hobbyists who may already have experience with RSL or another shader language. More experienced C++ developers without knowledge of RenderMan® or Monte Carlo path tracing will benefit from the content as well. While some prior experience in computer graphics is helpful, the book provides background and references for further study.

Advanced RenderMan

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 9781558606180
Total Pages : 592 pages
Book Rating : 4.6/5 (61 download)

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Book Synopsis Advanced RenderMan by : Anthony A. Apodaca

Download or read book Advanced RenderMan written by Anthony A. Apodaca and published by Morgan Kaufmann. This book was released on 2000 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: From contributors to animated films such as Toy Story and A Bug's Life, comes this text to help animators create the sophisticated computer-generated special effects seen in such features as Jurassic Park.

The RenderMan Companion

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 9780201508680
Total Pages : 518 pages
Book Rating : 4.5/5 (86 download)

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Book Synopsis The RenderMan Companion by : Steve Upstill

Download or read book The RenderMan Companion written by Steve Upstill and published by Addison-Wesley Professional. This book was released on 1990 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: 11th printing Bibliography: p. 443-446. Includes index.

AutoCAD 3D Design and Presentation

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Author :
Publisher : New Riders Publishing
ISBN 13 :
Total Pages : 590 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis AutoCAD 3D Design and Presentation by : Michele Bousquet

Download or read book AutoCAD 3D Design and Presentation written by Michele Bousquet and published by New Riders Publishing. This book was released on 1991 with total page 590 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here is the complete guide to impressive 3-D design and presentations packed with expert advice, tips, and performance tricks. Shows how to integrate AutoDesk's popular animation and drawing programs and provides illustrated tutorials designed to help all users.

The RenderMan Shading Language Guide

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Author :
Publisher : Course Technology
ISBN 13 : 9781598632866
Total Pages : 0 pages
Book Rating : 4.6/5 (328 download)

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Book Synopsis The RenderMan Shading Language Guide by : Rudy Cortes

Download or read book The RenderMan Shading Language Guide written by Rudy Cortes and published by Course Technology. This book was released on 2008 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover how to achieve the stunning imagery and dazzling effects that wow audiences in animated and live action motion pictures. 'The RenderMan© Shading Language Guide' shows you how to master this powerful rendering program, used by filmmakers in conjunction with 2D and 3D painting, modeling, and animation software to transport audiences to faraway lands and awe them with fantastic creatures. A comprehensive guide to the RenderMan Shading Language (RSL), the book teaches experienced 3D animators and artists fundamentals through advanced RSL and image synthesis concepts. Beginning with an introduction to RSL, you'll learn about the shader writing process and how to set up a proper shader developing environment. After that you'll try your hand at some simple shading methods such as light and volume shaders. Once you have the basics down, you'll move on to more advanced shading skills including raytracing, global illumination, pattern anti-aliasing, and DSO shadeops. The book presents over 80 complete shaders and teaches good coding style and techniques. 'The RenderMan Shading Language Guide' presents the skills you need to become proficient with RSL so that you can use them to create amazing special effects for use in movies, video games, and more.

Forthcoming Books

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Author :
Publisher :
ISBN 13 :
Total Pages : 1816 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Forthcoming Books by : Rose Arny

Download or read book Forthcoming Books written by Rose Arny and published by . This book was released on 2003 with total page 1816 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The British National Bibliography

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Author :
Publisher :
ISBN 13 :
Total Pages : 870 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The British National Bibliography by : Arthur James Wells

Download or read book The British National Bibliography written by Arthur James Wells and published by . This book was released on 2007 with total page 870 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Course Notes

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Author :
Publisher :
ISBN 13 :
Total Pages : 176 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis Course Notes by :

Download or read book Course Notes written by and published by . This book was released on 1995 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Real-Time Shader Programming

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Author :
Publisher : Elsevier
ISBN 13 : 0080515908
Total Pages : 425 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Real-Time Shader Programming by : Ron Fosner

Download or read book Real-Time Shader Programming written by Ron Fosner and published by Elsevier. This book was released on 2003-01-10 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs—-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders. A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. * Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9 * Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting * Maintains an updated version of the detailed shader reference section at www.directx.com * Teaches the latest shader programming techniques for high-performance real-time 3D graphics

The Essential Photoshop 5 Book

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Author :
Publisher : Prima Lifestyles
ISBN 13 :
Total Pages : 596 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis The Essential Photoshop 5 Book by : Eileen Mullin

Download or read book The Essential Photoshop 5 Book written by Eileen Mullin and published by Prima Lifestyles. This book was released on 1998 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt: An editor and graphic designer who oversees all feature content and interactive broadcasts on IBM's Web site applies her expertise to Photoshop 5, giving tips and tricks for beginners and intermediate users alike.

High-resolution Graphics Display Systems

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Author :
Publisher : McGraw-Hill Companies
ISBN 13 :
Total Pages : 312 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis High-resolution Graphics Display Systems by : Jon Peddie

Download or read book High-resolution Graphics Display Systems written by Jon Peddie and published by McGraw-Hill Companies. This book was released on 1994 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: With thousands of products and ever more complex technologies to choose from, this is a convenient guide for computer users and developers guide that takes the confusion out of high-resolution computer display systems. It provides a comprehensive overview of the major high-resolution display systems on the market today, with practical emphasis on choosing the right monitors, software drivers, and controller boards for specific needs.

American Book Publishing Record

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Author :
Publisher :
ISBN 13 :
Total Pages : 1686 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis American Book Publishing Record by :

Download or read book American Book Publishing Record written by and published by . This book was released on 2003 with total page 1686 pages. Available in PDF, EPUB and Kindle. Book excerpt: