Paradigm Busters - Reveal the Real You

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Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781530940110
Total Pages : 594 pages
Book Rating : 4.9/5 (41 download)

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Book Synopsis Paradigm Busters - Reveal the Real You by : Marilyn Redmond

Download or read book Paradigm Busters - Reveal the Real You written by Marilyn Redmond and published by Createspace Independent Publishing Platform. This book was released on 2016-04-07 with total page 594 pages. Available in PDF, EPUB and Kindle. Book excerpt: A new approach for a New Age. This book contains a lifetime of wisdom and insight into the mind-body-spirit connection of healing and wholeness. If you are trying to reach new levels of health or trying to find your purpose in life, this book is a must read." ~ Dr. Kathleen Drake, Chiropractor "Marilyn Redmond has spent her life bringing light and love from the realm of angels and spirit to this world of ours. In this book she shares with us, some of her rich history as she helps us better understand the beauty of our own Divine selves." ~ Gladys Taylor McGarey M.D. MD [H]"Happiness is an inside job, which can never be reached with drugs! Following this wise advice could save your life, and a great deal of suffering. HUGS, Norm."~ C. Norman Shealy, M.D., Ph.D.President, Holos Institutes of HealthProfessor Emeritus of Energy MedicinePresident EmeritusHolos University Graduate Seminary

The Noonday Demon

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Publisher : Simon and Schuster
ISBN 13 : 145161103X
Total Pages : 576 pages
Book Rating : 4.4/5 (516 download)

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Book Synopsis The Noonday Demon by : Andrew Solomon

Download or read book The Noonday Demon written by Andrew Solomon and published by Simon and Schuster. This book was released on 2014-09-16 with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt: The author offers a look at depression in which he draws on his own battle with the illness and interviews with fellow sufferers, researchers, doctors, and others to assess the complexities of the disease, its causes and symptoms, and available therapies. This book examines depression in personal, cultural, and scientific terms. He confronts the challenge of defining the illness and describes the vast range of available medications, the efficacy of alternative treatments, and the impact the malady has on various demographic populations, around the world and throughout history. He also explores the thorny patch of moral and ethical questions posed by emerging biological explanations for mental illness. He takes readers on a journey into the most pervasive of family secrets and contributes to our understanding not only of mental illness but also of the human condition.

Reality Is Broken

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Publisher : Penguin
ISBN 13 : 1101475498
Total Pages : 334 pages
Book Rating : 4.1/5 (14 download)

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Book Synopsis Reality Is Broken by : Jane McGonigal

Download or read book Reality Is Broken written by Jane McGonigal and published by Penguin. This book was released on 2011-01-20 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: “McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

Play Anything

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Publisher : Basic Books
ISBN 13 : 0465096506
Total Pages : 290 pages
Book Rating : 4.4/5 (65 download)

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Book Synopsis Play Anything by : Ian Bogost

Download or read book Play Anything written by Ian Bogost and published by Basic Books. This book was released on 2016-09-13 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.

Monsterhearts

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Publisher :
ISBN 13 : 9781734445015
Total Pages : pages
Book Rating : 4.4/5 (45 download)

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Book Synopsis Monsterhearts by : Luis Silva

Download or read book Monsterhearts written by Luis Silva and published by . This book was released on 2021-08-06 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Escape Room Puzzles

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Publisher : Portable Press
ISBN 13 : 9781645171614
Total Pages : 0 pages
Book Rating : 4.1/5 (716 download)

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Book Synopsis Escape Room Puzzles by : James Hamer-Morton

Download or read book Escape Room Puzzles written by James Hamer-Morton and published by Portable Press. This book was released on 2020-02-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Solve these fiendishly fun escape room puzzles without leaving your house! Escape rooms have become a popular group activity in cities across the world, with more than 8,000 venues in existence today. In Escape Room Puzzles, you can play the escape room games from the comfort of your chair, honing your mental skills in the process. Each of the puzzles in this book includes three different levels of difficulty, allowing first-timers and veterans alike to partake in the fun. Use your logical reasoning, mathematics, and observation skills to solve the puzzles and break out of the rooms!

Dangerous Games

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Publisher : Univ of California Press
ISBN 13 : 0520960564
Total Pages : 364 pages
Book Rating : 4.5/5 (29 download)

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Book Synopsis Dangerous Games by : Joseph P. Laycock

Download or read book Dangerous Games written by Joseph P. Laycock and published by Univ of California Press. This book was released on 2015-02-12 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included representatives from the Christian Right, the field of psychology, and law enforcement claimed that these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic. Fantasy role-playing games do share several functions in common with religion. However, religion—as a socially constructed world of shared meaning—can also be compared to a fantasy role-playing game. In fact, the claims of the moral entrepreneurs, in which they presented themselves as heroes battling a dark conspiracy, often resembled the very games of imagination they condemned as evil. By attacking the imagination, they preserved the taken-for-granted status of their own socially constructed reality. Interpreted in this way, the panic over fantasy-role playing games yields new insights about how humans play and together construct and maintain meaningful worlds. Laycock’s clear and accessible writing ensures that Dangerous Games will be required reading for those with an interest in religion, popular culture, and social behavior, both in the classroom and beyond.

The Perfect Escape

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Publisher : Sourcebooks, Inc.
ISBN 13 : 1728209404
Total Pages : 212 pages
Book Rating : 4.7/5 (282 download)

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Book Synopsis The Perfect Escape by : Suzanne Park

Download or read book The Perfect Escape written by Suzanne Park and published by Sourcebooks, Inc.. This book was released on 2020-04-07 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Indeed the perfect escape from, well, pretty much everything."—SARAH HENNING, author of Throw Like a Girl and the Sea Witch duology Love is a battlefield in this hysterical romantic comedy, perfect for fans of Jenny Han and teen romance books. Nate Jae-Woo Kim wants to be rich. When one of his classmates offers Nate a ridiculous amount of money to commit grade fraud, he knows that taking the windfall would help support his prideful Korean family, but is compromising his integrity worth it? Luck comes in the form of Kate Anderson, Nate's colleague at the zombie-themed escape room where he works. She approaches Nate with a plan: a local tech company is hosting a weekend-long survivalist competition with a huge cash prize. It could solve all of Nate's problems, and she needs the money too. If the two of them team up, Nate has a real shot of winning the grand prize. But the real challenge? Making through the weekend with his heart intact... A great pick for: Readers of YA romance and romantic comedy books Parents who need gifts for teens and reluctant readers Fans of Sarah Dessen, Kasie West and Christina Lauren People who love both the Hunger Games and rom-coms and didn't know they needed a crossover Praise for The Perfect Escape: A Junior Library Guild selection! "Pure fun! A hilarious rom-com that head-fakes you into tumbling headlong into a techno-zombie survival thriller propelled by banter and plenty of heart."—David Yoon, New York Times bestselling author of Frankly in Love "The Perfect Escape is just that—perfect. Filled with humor and heart, it won't let you go until you're smiling."—Danielle Paige, New York Times bestselling author of the Dorothy Must Die series and Stealing Snow "An adorable, laugh-out-loud YA romcom with a lovable hero and an action-packed zombie-themed escape room—what more could you want?"—Jenn Bennett, author of Alex, Approximately

A Time to Die

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Publisher : Out of Time
ISBN 13 : 9781621840299
Total Pages : 0 pages
Book Rating : 4.8/5 (42 download)

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Book Synopsis A Time to Die by : Nadine Brandes

Download or read book A Time to Die written by Nadine Brandes and published by Out of Time. This book was released on 2014-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: How would you live if you knew the day you'd die? Parvin Blackwater believes she has wasted her life. At only seventeen, she has one year left according to the Clock by her bedside. In a last-ditch effort to make a difference, she tries to rescue Radicals from the government's crooked justice system. But when the authorities find out about her illegal activity, they cast her through the Wall -- her people's death sentence. What she finds on the other side about the world, about eternity, and about herself changes Parvin forever and might just save her people. But her clock is running out.

Ambient Play

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Publisher : MIT Press
ISBN 13 : 0262044366
Total Pages : 200 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Ambient Play by : Larissa Hjorth

Download or read book Ambient Play written by Larissa Hjorth and published by MIT Press. This book was released on 2020-09-15 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: How mobile games are part of our day-to-day lives and the ways we interact across digital, material, and social landscapes. We often play games on our mobile devices when we have some time to kill—waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play, Larissa Hjorth and Ingrid Richardson examine how mobile gameplay fits into our day-to-day lives. They show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world. Mobile games become conduits for what the authors call ambient play, pervading much of our social and communicative terrain. We become digital wayfarers, moving constantly among digital, social, and social worlds. Hjorth and Richardson explore how households are transformed by media—how idiosyncratic media use can alter the spatial composition and emotional cadence of the home. They show how mobile games connect domestic forms of play with more public forms of playfulness in urban spaces, how collaborative play (both networked and face-to-face) is incorporated into private and public play, and how touchscreens and haptic play emphasize the perception of the moving body. Hjorth and Richardson invite us to think of mobile gaming as more than a “casual” distraction but as a complex cultural practice embedded into our contemporary ways of being, knowing, and communicating.

Unlocking the Potential of Puzzle-based Learning

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Publisher : SAGE
ISBN 13 : 152975531X
Total Pages : 173 pages
Book Rating : 4.5/5 (297 download)

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Book Synopsis Unlocking the Potential of Puzzle-based Learning by : Scott Nicholson

Download or read book Unlocking the Potential of Puzzle-based Learning written by Scott Nicholson and published by SAGE. This book was released on 2020-12-16 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the educational power of puzzle-based learning. Understand the principles of effective game design, the power of well-crafted narratives and how different game mechanics can support varied learning objectives. Applying escape room concepts to the classroom, this book offers practical advice on how to create immersive, collaborative learning experiences for your students without the need for expensive resources and tools. Packed with examples, including a full sample puzzle game for you to use with your students, this book is a primer for classroom teachers on designing robust learning activities using problem-solving principles.

Games Girls Play

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Publisher : Lexington Books
ISBN 13 : 1498554571
Total Pages : 191 pages
Book Rating : 4.4/5 (985 download)

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Book Synopsis Games Girls Play by : Carolyn M. Cunningham

Download or read book Games Girls Play written by Carolyn M. Cunningham and published by Lexington Books. This book was released on 2020-07-06 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games Girls Play examines the role that video games play in girls’ lives, including how games structure girls’ leisure time, how playing video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews, focus groups, and qualitative content analyses, this book analyzes girls’ involvement with video games. It also examines different contexts in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and informal education programs that teach girls video game design.

Playing with Feelings

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Publisher : U of Minnesota Press
ISBN 13 : 1452956812
Total Pages : 179 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis Playing with Feelings by : Aubrey Anable

Download or read book Playing with Feelings written by Aubrey Anable and published by U of Minnesota Press. This book was released on 2018-02-21 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: How gaming intersects with systems like history, bodies, and code Why do we so compulsively play video games? Might it have something to do with how gaming affects our emotions? In Playing with Feelings, scholar Aubrey Anable applies affect theory to game studies, arguing that video games let us “rehearse” feelings, states, and emotions that give new tones and textures to our everyday lives and interactions with digital devices. Rather than thinking about video games as an escape from reality, Anable demonstrates how video games—their narratives, aesthetics, and histories—have been intimately tied to our emotional landscape since the emergence of digital computers. Looking at a wide variety of video games—including mobile games, indie games, art games, and games that have been traditionally neglected by academia—Anable expands our understanding of the ways in which these games and game studies can participate in feminist and queer interventions in digital media culture. She gives a new account of the touchscreen and intimacy with our mobile devices, asking what it means to touch and be touched by a game. She also examines how games played casually throughout the day create meaningful interludes that give us new ways of relating to work in our lives. And Anable reflects on how games allow us to feel differently about what it means to fail. Playing with Feelings offers provocative arguments for why video games should be seen as the most significant art form of the twenty-first century and gives the humanities passionate, incisive, and daring arguments for why games matter.

Playing with Reality

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Publisher : Renard Press Ltd
ISBN 13 : 191372493X
Total Pages : 360 pages
Book Rating : 4.9/5 (137 download)

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Book Synopsis Playing with Reality by : Alex Humphreys

Download or read book Playing with Reality written by Alex Humphreys and published by Renard Press Ltd. This book was released on 2022-08-17 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: What was it that got you through the Covid-19 pandemic? For some it was long walks; others turned to home baking. For millions it was video games, a booming industry which exploded in popularity over the pandemic years. Confined to our homes and with the lines of reality becoming blurred as everyday life shifted to screens, perhaps it was no wonder that so many of us were desperate to be transported to different worlds. In Playing with Reality: Gaming in a Pandemic, journalist and presenter Alex Humphreys, a passionate gamer herself, investigates this extraordinary boom in the gaming industry. Charting its rise, Alex interviews players and developers, sharing a glimpse of what was going on behind closed doors as studios closed and games were finished from home. Playing with Reality explores exactly what it was that made gaming a lifeline for so many, and what the future holds as we look to the metaverse. Alexandra brilliantly chronicles the boundless creativity of an industry persevering through unprecedented times. Aaryn Flynn

Multiplayer Online Games

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Publisher : CRC Press
ISBN 13 : 1351649965
Total Pages : 127 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis Multiplayer Online Games by : Guo Freeman

Download or read book Multiplayer Online Games written by Guo Freeman and published by CRC Press. This book was released on 2018-02-12 with total page 127 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multiplayer Online Games (MOGs) have become a new genre of "play culture," integrating communication and entertainment in a playful, computer-mediated environment that evolves through user interaction. This book comprehensively reviews the origins, players, and social dynamics of MOGs, as well as six major empirical research methods used in previous works to study MOGs (i.e., observation/ethnography, survey/interviews, content and discourse analysis, experiments, network analysis, and case studies). It concludes that MOGs represent a highly sophisticated, networked, multimedia and multimodal Internet technology, which can construct entertaining, simultaneous, persistent social virtual worlds for gamers. Overall, the book shows that what we can learn from MOGs is how games and gaming, as ubiquitous activities, fit into ordinary life in today’s information society, in the moments where the increased use of media as entertainment, the widespread application of networked information technologies, and participation in new social experiences intersect. Key Features: Contains pertinent knowledge about online gaming: its history, technical features, player characteristics, social dynamics, and research methods Sheds light on the potential future of online gaming, and how this would impact every aspect of our everyday lives – socially, culturally, technologically, and economically Asks promising questions based on cutting-edge research in the field of online game design and development

A Slip of the Keyboard

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Publisher : Anchor
ISBN 13 : 0385538332
Total Pages : 295 pages
Book Rating : 4.3/5 (855 download)

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Book Synopsis A Slip of the Keyboard by : Terry Pratchett

Download or read book A Slip of the Keyboard written by Terry Pratchett and published by Anchor. This book was released on 2014-09-23 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of essays and other non fiction from Terry Pratchett, spanning the whole of his writing career from his early years to the present day. Terry Pratchett has earned a place in the hearts of readers the world over with his bestselling Discworld series -- but in recent years he has become equally well-known and respected as an outspoken campaigner for causes including Alzheimer's research and animal rights. A Slip of the Keyboard brings together for the first time the finest examples of Pratchett's non fiction writing, both serious and surreal: from musings on mushrooms to what it means to be a writer (and why banana daiquiris are so important); from memories of Granny Pratchett to speculation about Gandalf's love life, and passionate defences of the causes dear to him. With all the humour and humanity that have made his novels so enduringly popular, this collection brings Pratchett out from behind the scenes of the Discworld to speak for himself -- man and boy, bibliophile and computer geek, champion of hats, orangutans and Dignity in Dying. Snuff was the bestselling adult hardcover novel of 2011. A Blink of the Screen, Terry's short fiction collection, was also one of the bestselling hardcovers of 2012.

Transgression in Games and Play

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Author :
Publisher : MIT Press
ISBN 13 : 0262348713
Total Pages : 328 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Transgression in Games and Play by : Kristine Jorgensen

Download or read book Transgression in Games and Play written by Kristine Jorgensen and published by MIT Press. This book was released on 2019-02-05 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contributors from a range of disciplines explore boundary-crossing in videogames, examining both transgressive game content and transgressive player actions. Video gameplay can include transgressive play practices in which players act in ways meant to annoy, punish, or harass other players. Videogames themselves can include transgressive or upsetting content, including excessive violence. Such boundary-crossing in videogames belies the general idea that play and games are fun and non-serious, with little consequence outside the world of the game. In this book, contributors from a range of disciplines explore transgression in video games, examining both game content and player actions. The contributors consider the concept of transgression in games and play, drawing on discourses in sociology, philosophy, media studies, and game studies; offer case studies of transgressive play, considering, among other things, how gameplay practices can be at once playful and violations of social etiquette; investigate players' emotional responses to game content and play practices; examine the aesthetics of transgression, focusing on the ways that game design can be used for transgressive purposes; and discuss transgressive gameplay in a societal context. By emphasizing actual player experience, the book offers a contextual understanding of content and practices usually framed as simply problematic. Contributors Fraser Allison, Kristian A. Bjørkelo, Kelly Boudreau, Marcus Carter, Mia Consalvo, Rhys Jones, Kristine Jørgensen, Faltin Karlsen, Tomasz Z. Majkowski, Alan Meades, Torill Elvira Mortensen, Víctor Navarro-Remesal, Holger Pötzsch, John R. Sageng, Tanja Sihvonen, Jaakko Stenros, Ragnhild Tronstad, Hanna Wirman