Enhancing Students' Motivational Capacities in Music Classrooms Through Gamification of Curriculum

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ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (143 download)

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Book Synopsis Enhancing Students' Motivational Capacities in Music Classrooms Through Gamification of Curriculum by : Nikita Mamedov

Download or read book Enhancing Students' Motivational Capacities in Music Classrooms Through Gamification of Curriculum written by Nikita Mamedov and published by . This book was released on 2024 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The study examined the influence of gamification on students' motivation in the music theory curriculum in eighth through twelfth grades. The study measured students' motivation by applying a gamified assessment method in the high school music coursework covering music theory in the curriculum. Through educational gamification, self-regulated motivation, interest and enjoyment, competence, and autonomy were assessed within the student motivation. The study employed an experimental research design with 57 participants in the control group and 59 participants in the experimental group enrolled in music courses at the North America International School in Shanghai, China. The control group completed the traditional learning path, while the experimental group underwent the gamified approach. Data was collected through a questionnaire where students ranked a series of statements on a 5-point and 7-point Likert scale. Descriptive statistics, independent-sample t-tests, paired t-tests, ANCOVA, and ANOVA analyses were employed. Findings showed that the gamification of the music theory content significantly influenced the experimental group students' self-regulated motivation within the three theory modules of the respective music curriculum. Additionally, the gamification of the music theory content significantly influenced these students' competence levels within the three theory modules of the respective music curriculum. It was concluded that the gamification of music theory content substantially improved experimental group students' self-regulated motivation and competence levels within the three theory modules of the respective music curriculum. The study's findings contributed to the relevant literature on the use of gamification as a teaching and learning strategy. Findings would also help policymakers and practicing educators in developing effective instructional strategies for promoting students' motivation through gamification.

Gamification Strategies for Music Educators

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ISBN 13 :
Total Pages : 63 pages
Book Rating : 4.:/5 (123 download)

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Book Synopsis Gamification Strategies for Music Educators by : Luis Enrique Espinosa

Download or read book Gamification Strategies for Music Educators written by Luis Enrique Espinosa and published by . This book was released on 2020 with total page 63 pages. Available in PDF, EPUB and Kindle. Book excerpt: This curriculum project is designed to provide music educators in the public and private sector with introductory knowledge about the topic of gamification and game-based learning, framed within the scope of an online continuing education course. It is meant for adult learners who teach young musicians in the K-12 range. The course offers a set of strategies and step-based processes that help transform a traditional music lesson plan into an interactive and meaningful learning experience that leverages games. The games created by the students in the course can serve to motivate music students by incorporating a sense of competition and personal achievement in and out of the classroom. Research in game-based design will demonstrate the usability of gamification within music education. This project aims to provide gamified knowledge delivery methods and assessment tools that apply to students in K-12. While one of the goals of gamification is to enhance music education through the creation of fun activities, the curriculum does not lose focus on the importance adhering to the National Core Arts Standards of creating and performing. 1 Game-based learning can complement hard-work and consistent practice through the use of game elements during a music lesson. Educational games can be a valuable method of instruction when a student struggles to understand complex subjects such as music theory by helping the student develop necessary critical thinking skills. Game-based music learning can also increase student interest and participation during class. Keywords: gamification, game-based learning, gamified system design, engagement

Gamification in Learning and Education

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Publisher : Springer
ISBN 13 : 3319472836
Total Pages : 164 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Gamification in Learning and Education by : Sangkyun Kim

Download or read book Gamification in Learning and Education written by Sangkyun Kim and published by Springer. This book was released on 2017-09-19 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.

Learning Enhancement Through Music Education

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ISBN 13 :
Total Pages : 52 pages
Book Rating : 4.:/5 (883 download)

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Book Synopsis Learning Enhancement Through Music Education by :

Download or read book Learning Enhancement Through Music Education written by and published by . This book was released on 2014 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt: Classroom motivation can affect how well a student reaches their full potential, especially those students with special needs. Teachers face the challenge of motivating their students to complete academic tasks, particularly tasks that are more challenging. One way to enhance classroom motivation is through the use of music. Research has shown that music engages both the right and left hemispheres simultaneously. Music can enhance classroom motivation and make learning easier while bringing the subject alive. An innovative music education program, The Circle of Education, was used in a special education class located in Costa Rica, with student's ages 8-13. The curriculum, which included songs and activities, met the academic goals of the students. This project explored the concept that children with special needs often lack classroom motivation, which can lead to underdeveloped academic skills. The implementation of this project was completed over a two week time period and positive transformations in motivation were seen within the classroom. The student's level of engagement, willingness to participate and a change in the classroom atmosphere was seen during the implementation of the new music education program.

The Kinesthetic Classroom

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Publisher : Corwin Press
ISBN 13 : 1412979544
Total Pages : 177 pages
Book Rating : 4.4/5 (129 download)

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Book Synopsis The Kinesthetic Classroom by : Traci Lengel

Download or read book The Kinesthetic Classroom written by Traci Lengel and published by Corwin Press. This book was released on 2010-01-26 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing on cutting-edge research, this inspiring book shows how to integrate movement with classroom instruction, providing hundreds of activities that improve attention spans and student learning.

Explore Like a Pirate

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Publisher :
ISBN 13 : 9781946444271
Total Pages : 254 pages
Book Rating : 4.4/5 (442 download)

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Book Synopsis Explore Like a Pirate by : Michael Matera

Download or read book Explore Like a Pirate written by Michael Matera and published by . This book was released on 2015-12-05 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you ready to transform your classroom into an experiential work that flourishes on collaboration and creativity? Then set sail with classroom game designer and educator Michael Matera as he reveals the possibilities and power of game-based learning. In Explore Like a PIRATE, Matera serves as your experienced guide to help you apply the most motivational techniques of gameplay to your classroom using strategies that work with and enhance (rather than replace) your current curriculum. Part one debunks common myths and fears about gamification and explains why and how game-based learning effectively engages students in any subject or grade level. Part two focuses on how you can empower students to take control of their learning. You'll also learn all about the different kinds of players in your classroom - and how to inspire them to set and achieve big goals. Part three is an all-in-one treasure chest, tool box, and field guide. Packed with ideas and examples that can be applied or adapted to any classroom - from badges and points, to mini-games and yearlong adventures - this is a resource you'll return to again and again.

Game-Based Learning and the Power of Play

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Publisher : Cambridge Scholars Publishing
ISBN 13 : 1443898414
Total Pages : 275 pages
Book Rating : 4.4/5 (438 download)

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Book Synopsis Game-Based Learning and the Power of Play by : Pauline Rooney

Download or read book Game-Based Learning and the Power of Play written by Pauline Rooney and published by Cambridge Scholars Publishing. This book was released on 2016-08-17 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, there has been growing interest in the use of games to enhance learning across multiple educational levels, and extensive research has shown that games have considerable potential for enhancing learning, motivation and skills development. However, despite a growing acknowledgement of this potential, challenges remain and the use of games in formal education contexts remains far from mainstream. While some studies identify design and development issues as a key barrier – including associated costs – others highlight organisational and infrastructural difficulties involved in implementing games in the classroom. More recently, increasing recognition of these difficulties has led many to explore how gaming elements (rather than fully fledged games) can be used to engage and enhance student learning – a practice now widely referred to as “gamification”. This edited collection of chapters explores the application, potential and challenges of game-based learning and gamification across multiple disciplines and sectors, including psychology, education, business, history, languages and the creative arts. With contributions exploring the use of games across the full educational spectrum – from early childhood education, through to the corporate sector – it provides comprehensive insights into the potential of games and play for facilitating learning and engagement at every life stage.

Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities

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Publisher : IGI Global
ISBN 13 : 1799820815
Total Pages : 205 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities by : Costello, Robert

Download or read book Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities written by Costello, Robert and published by IGI Global. This book was released on 2020-04-10 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: A key challenge facing higher education institutions is that of retaining students. Though gaming technologies are increasingly being used in support of learning initiatives, gamification can also assist with attendance by increasing engagement. By using gaming technology to map educational content, teachers can engage and motivate learners through adaptive infrastructures and game thinking challenges. Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities is a critical scholarly resource that examines gaming technologies as effectively utilized learning tools to improve retention, engagement, motivation, and problem solving. Featuring a wide range of topics such as higher education, augmented reality, and socialization, this book is ideal for academicians, administrators, researchers, IT specialists, education professionals, and students

Gamification and Advanced Technology to Enhance Motivation in Education

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Publisher :
ISBN 13 : 9783039369713
Total Pages : 198 pages
Book Rating : 4.3/5 (697 download)

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Book Synopsis Gamification and Advanced Technology to Enhance Motivation in Education by : Faraón Llorens-Largo

Download or read book Gamification and Advanced Technology to Enhance Motivation in Education written by Faraón Llorens-Largo and published by . This book was released on 2020 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book, entitled “Gamification and Advanced Technology to Enhance Motivation in Education”, contains an editorial and a collection of ten research articles that highlight the use of gamification and other advanced technologies as powerful tools for motivation during learning. Motivation is the driving force behind many human activities, especially learning. Motivated students are ready to make a significant mental effort and use deeper and more effective learning strategies. Numerous studies indicate that playing promotes learning, since when fun pervades the learning process, motivation increases and tension is reduced. Therefore, games can be very powerful tools in the improvement of learning processes from three different and complementary perspectives: as tools for teaching content or skills, as an object of the learning project itself and as a philosophy to be taken into account when designing the training process. Each contributions presented in this book falls into one of these categories; that is to say, they all deal with the use of games or related technologies, and they all study how playing enhances motivation in education.

Gamification in Education: Breakthroughs in Research and Practice

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Publisher : IGI Global
ISBN 13 : 1522551999
Total Pages : 690 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Gamification in Education: Breakthroughs in Research and Practice by : Management Association, Information Resources

Download or read book Gamification in Education: Breakthroughs in Research and Practice written by Management Association, Information Resources and published by IGI Global. This book was released on 2018-01-05 with total page 690 pages. Available in PDF, EPUB and Kindle. Book excerpt: Serious games provide a unique opportunity to fully engage students more than traditional teaching approaches. Understanding the best way to utilize these games and the concept of play in an educational setting is imperative for effectual learning in the 21st century. Gamification in Education: Breakthroughs in Research and Practice is an innovative reference source for the latest academic material on the different approaches and issues faced in integrating games within curriculums. Highlighting a range of topics, such as learning through play, virtual worlds, and educational computer games, this publication is ideally designed for educators, administrators, software designers, and stakeholders in all levels of education.

Gamification in Music Education

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Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (139 download)

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Book Synopsis Gamification in Music Education by : Mary Yanos

Download or read book Gamification in Music Education written by Mary Yanos and published by . This book was released on 2023 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This review of literature comprehensively examines gamification and, specifically its relationship to education, music education, and motivation. First, the definitions of gamification, as well as intrinsic and extrinsic motivation are presented. Gamification in practice is examined in contexts outside of education. Then, gamification is explored in its applicability to education, particularly why gamification is a good fit for education and in what educational contexts gamification has already been used. The various benefits and drawbacks of gamification in an educational setting are then presented. The relationship between video games and motivation is examined, and then how gamification works to increase motivation in students in an educational context. Gamification’s application in a music education context is then explored. Finally, a means of implementing gamification is explored by examining the needed mindset and competencies needed for it. Then, specific design elements of implementing gamification in education are explored, as well as the game mechanics that supports those design elements.

The Gamified Classroom

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Publisher : Independently Published
ISBN 13 :
Total Pages : 90 pages
Book Rating : 4.6/5 (731 download)

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Book Synopsis The Gamified Classroom by : James Abela

Download or read book The Gamified Classroom written by James Abela and published by Independently Published. This book was released on 2020-08-30 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book you will learn how gamification can create lessons that truly engage students, challenging them to solve problems and develop their own computational thinking. We look at the methods used in video games to create hooks, on-board students, and keep your students motivated. We also look at flow, which enables us to ensure the learning curve is neither frustratingly hard nor boringly easy, and then provide you with a complete system to create your own gamified syllabus. Gamification has become especially important during the Covid-19 crisis, where you might need to engage in distance teaching, and some teachers are reporting very low online engagement. Contrast this with my own online classes, which had 100% attendance and in some cases students were putting in an extra 60 hours of extra credit work. There has never been a better time to learn from video games! Using gamification will improve the motivation of your students and even make assessment fun! And it can be used in class and at a distance too! "As a creativity zealot myself, I am eager to incorporate all I have learned from this must-have book into my own practice as soon as possible and to support the Faculty I support in my role as a coach to do likewise for the sake of the children we aim to encourage and support. Get this book. Consume it. Put it into practice. Share it with every teacher you know." Sean ThompsonTeacher, Author, ADE & Creativity Guru"It is very approachable with many concrete examples and I loved the humour. This book should be compulsory subject matter in teacher training!!!"Tommy GysenbergsTeacher, Apple Distinguished Educator

Student Motivation to Participate in an Elective Classroom Music Curriculum

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Publisher :
ISBN 13 :
Total Pages : 766 pages
Book Rating : 4.:/5 (857 download)

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Book Synopsis Student Motivation to Participate in an Elective Classroom Music Curriculum by : Robert William McEwan

Download or read book Student Motivation to Participate in an Elective Classroom Music Curriculum written by Robert William McEwan and published by . This book was released on 2006 with total page 766 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Design, Motivation, and Frameworks in Game-Based Learning

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Publisher : Information Science Reference
ISBN 13 : 9781522588481
Total Pages : 340 pages
Book Rating : 4.5/5 (884 download)

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Book Synopsis Design, Motivation, and Frameworks in Game-Based Learning by : Wee Hoe Tan

Download or read book Design, Motivation, and Frameworks in Game-Based Learning written by Wee Hoe Tan and published by Information Science Reference. This book was released on 2018-12-18 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book connects three inter-related themes of game-based learning, namely frameworks for game-based learning practice, design of game-based learning practices and game-based learning for enhancing learners' motivation. It also addresses these themes through a multidisciplinary perspective and juxtapose successful practices of game-based learning"--

The Psychology of Music Teaching

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Publisher : Prentice Hall
ISBN 13 : 9780137362073
Total Pages : 164 pages
Book Rating : 4.3/5 (62 download)

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Book Synopsis The Psychology of Music Teaching by : Edwin Gordon

Download or read book The Psychology of Music Teaching written by Edwin Gordon and published by Prentice Hall. This book was released on 1971 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: The author seeks to provide insights into how students learn music and focuses on musical aptitude and musical achievement.

Kahoot! For Teacher 2023

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Publisher :
ISBN 13 : 9781803624211
Total Pages : 0 pages
Book Rating : 4.6/5 (242 download)

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Book Synopsis Kahoot! For Teacher 2023 by : Evans Lory

Download or read book Kahoot! For Teacher 2023 written by Evans Lory and published by . This book was released on 2023-07-21 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the future of education with "Engaging Minds, Empowering Learners: Harnessing the Power of Kahoot!" Dive into a world of interactive learning that captivates students like never before. Unleash the full potential of Kahoot!, the revolutionary interactive learning tool that is transforming classrooms worldwide. In this book, educators will explore cutting-edge strategies and best practices to maximize student engagement, foster critical thinking, and create an inclusive and dynamic learning environment. Within this comprehensive guide, you will find: Unlock the Potential of Kahoot!: Learn how to create captivating Kahoot! games that resonate with students and promote active learning. Gamify Your Classroom: Discover gamification techniques that increase student motivation, drive engagement, and foster a positive learning environment. Personalize Learning Experiences: Leverage Kahoot! data analytics to tailor instruction, identify individual learning needs, and differentiate content delivery. Foster Collaboration and Teamwork: Explore strategies to encourage peer learning, group discussions, and collaborative problem-solving using Kahoot!. Drive Student Success: Use real-time feedback to guide instructional decisions, provide timely support, and celebrate student achievements, enhancing academic growth and outcomes. and much more...!!!! Are you ready to transform your classroom into a hub of excitement and active learning? Learn how to craft compelling Kahoot! games that align with curriculum objectives and resonate with your students' interests. Embrace the power of gamification and watch your students become enthusiastic learners, eager to participate and achieve. Embark on a journey of pedagogical innovation as you discover how to leverage Kahoot! data to inform your instructional decisions, differentiate learning experiences, and drive student success. Implement gamified activities, encourage collaboration, and use real-time feedback to create a supportive and positive classroom culture. Don't miss out on this opportunity "Engaging Minds, Empowering Learners: Harnessing the Power of Kahoot!" is your ultimate guide to revolutionizing education. Join the movement and be at the forefront of the interactive learning revolution. Take your teaching to the next level with Kahoot! and inspire a lifelong love of learning in your students. Get your copy now and unleash the potential of interactive education!

Every Kid a Winner: Accountability in Education

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Publisher :
ISBN 13 :
Total Pages : 266 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Every Kid a Winner: Accountability in Education by : Leon M. Lessinger

Download or read book Every Kid a Winner: Accountability in Education written by Leon M. Lessinger and published by . This book was released on 1970 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: