How Games Move Us

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Publisher : MIT Press
ISBN 13 : 0262534452
Total Pages : 187 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis How Games Move Us by : Katherine Isbister

Download or read book How Games Move Us written by Katherine Isbister and published by MIT Press. This book was released on 2017-10-27 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: An engaging examination of how video game design can create strong, positive emotional experiences for players—with examples from popular, indie, and art games. This is a renaissance moment for video games—in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples—drawn from popular, indie, and art games—that unpack the gamer’s experience. Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players’ emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony’s Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero’s Train. Isbister’s analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.

Emotion in Games

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Author :
Publisher : Springer
ISBN 13 : 3319413163
Total Pages : 344 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Emotion in Games by : Kostas Karpouzis

Download or read book Emotion in Games written by Kostas Karpouzis and published by Springer. This book was released on 2016-11-02 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications. This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.

Creating Emotion in Games

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Author :
Publisher : New Riders Publishing
ISBN 13 :
Total Pages : 596 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Creating Emotion in Games by : David Freeman

Download or read book Creating Emotion in Games written by David Freeman and published by New Riders Publishing. This book was released on 2004 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the future in game development and design by learning how to create emotional immersion in games, known as emotioneering. - Packed with 150 hands-on techniques that can be applied immediately to any game in development. - Author is highly sort after and works with companies including Microsoft, Sony, Activision, and Midway and also speaks regularly at the Game Developers Conference and DICE. - Foreword by Wil Wright, the creator of The Sims.

Emotion in Video Game Soundtracking

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Author :
Publisher : Springer
ISBN 13 : 3319722727
Total Pages : 171 pages
Book Rating : 4.3/5 (197 download)

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Book Synopsis Emotion in Video Game Soundtracking by : Duncan Williams

Download or read book Emotion in Video Game Soundtracking written by Duncan Williams and published by Springer. This book was released on 2018-02-09 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear – Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack. Historical approaches to emotion measurement, and the musical feature mapping and music selection that might be used in video game soundtracking are outlined, before a series of cutting edge examples are given. These examples include algorithmic composition techniques, automated emotion matching from biosensors, motion capture techniques, emotionally-targeted speech synthesis and signal processing, and automated repurposing of existing music (for example from a players own library). The book concludes with some possibilities for the future.

Playing with Feelings

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Publisher : U of Minnesota Press
ISBN 13 : 1452956812
Total Pages : 179 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis Playing with Feelings by : Aubrey Anable

Download or read book Playing with Feelings written by Aubrey Anable and published by U of Minnesota Press. This book was released on 2018-02-21 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: How gaming intersects with systems like history, bodies, and code Why do we so compulsively play video games? Might it have something to do with how gaming affects our emotions? In Playing with Feelings, scholar Aubrey Anable applies affect theory to game studies, arguing that video games let us “rehearse” feelings, states, and emotions that give new tones and textures to our everyday lives and interactions with digital devices. Rather than thinking about video games as an escape from reality, Anable demonstrates how video games—their narratives, aesthetics, and histories—have been intimately tied to our emotional landscape since the emergence of digital computers. Looking at a wide variety of video games—including mobile games, indie games, art games, and games that have been traditionally neglected by academia—Anable expands our understanding of the ways in which these games and game studies can participate in feminist and queer interventions in digital media culture. She gives a new account of the touchscreen and intimacy with our mobile devices, asking what it means to touch and be touched by a game. She also examines how games played casually throughout the day create meaningful interludes that give us new ways of relating to work in our lives. And Anable reflects on how games allow us to feel differently about what it means to fail. Playing with Feelings offers provocative arguments for why video games should be seen as the most significant art form of the twenty-first century and gives the humanities passionate, incisive, and daring arguments for why games matter.

On the Way to Fun

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Publisher : CRC Press
ISBN 13 : 1439876894
Total Pages : 185 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis On the Way to Fun by : Roberto Dillon

Download or read book On the Way to Fun written by Roberto Dillon and published by CRC Press. This book was released on 2010-03-08 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In On the Way to Fun, the author proposes a possible answer to these questions by going back to the roots of gaming and showing how early games, as

Video Games and the Mind

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Publisher : McFarland
ISBN 13 : 1476626278
Total Pages : 225 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis Video Games and the Mind by : Bernard Perron

Download or read book Video Games and the Mind written by Bernard Perron and published by McFarland. This book was released on 2016-07-19 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Can a video game make you cry? Why do you relate to the characters and how do you engage with the storyworlds they inhabit? How is your body engaged in play? How are your actions guided by sociocultural norms and experiences? Questions like these address a core aspect of digital gaming--the video game experience itself--and are of interest to many game scholars and designers. With psychological theories of cognition, affect and emotion as reference points, this collection of new essays offers various perspectives on how players think and feel about video games and how game design and analysis can build on these processes.

Video Game Level Design

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Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 1350015733
Total Pages : 192 pages
Book Rating : 4.3/5 (5 download)

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Book Synopsis Video Game Level Design by : Michael Salmond

Download or read book Video Game Level Design written by Michael Salmond and published by Bloomsbury Publishing. This book was released on 2021-07-15 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.

Transmedia Practice: A Collective Approach

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Publisher : BRILL
ISBN 13 : 1848882610
Total Pages : 181 pages
Book Rating : 4.8/5 (488 download)

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Book Synopsis Transmedia Practice: A Collective Approach by : Debra Polson

Download or read book Transmedia Practice: A Collective Approach written by Debra Polson and published by BRILL. This book was released on 2019-01-04 with total page 181 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Feelings in a Jar

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Author :
Publisher : Free Spirit Pub
ISBN 13 : 9781575429137
Total Pages : pages
Book Rating : 4.4/5 (291 download)

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Book Synopsis Feelings in a Jar by : Free Spirit Publishing

Download or read book Feelings in a Jar written by Free Spirit Publishing and published by Free Spirit Pub. This book was released on 2008-11-15 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Hundreds of feelings word cards can be used for acting out, endless creative play, and interaction.

Market Mind Games: A Radical Psychology of Investing, Trading and Risk

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 0071761527
Total Pages : 289 pages
Book Rating : 4.0/5 (717 download)

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Book Synopsis Market Mind Games: A Radical Psychology of Investing, Trading and Risk by : Denise Shull

Download or read book Market Mind Games: A Radical Psychology of Investing, Trading and Risk written by Denise Shull and published by McGraw Hill Professional. This book was released on 2011-12-30 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: Seize the advantage in every trade using your greatest asset—“psychological capital”! When it comes to investing, we're usually taught to “conquer” our emotions. Denise Shull sees it in reverse: We need to use our emotions. Combining her expertise in neuroscience with her extensive trading experience, Shull seeks to help you improve your decision making by navigating the shifting relationships among reason, analysis, emotion, and intuition. This is your “psychological capital”—and it's the key to making decisions calmly and rationally during the heat of trading. Market Mind Games explains the basics of neuroscience in language you understand, which is the first tool you need to manage the emotional ups and downs of the trading. It then provides you with a rock-solid trading system designed to take full advantage of your emotional assets.

Gamification: A Simple Introduction

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Author :
Publisher : Andrzej Marczewski
ISBN 13 : 1471798666
Total Pages : 33 pages
Book Rating : 4.4/5 (717 download)

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Book Synopsis Gamification: A Simple Introduction by : Andrzej Marczewski

Download or read book Gamification: A Simple Introduction written by Andrzej Marczewski and published by Andrzej Marczewski. This book was released on 2013 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Emotional Design

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Publisher : Basic Books
ISBN 13 : 0465004172
Total Pages : 276 pages
Book Rating : 4.4/5 (65 download)

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Book Synopsis Emotional Design by : Don Norman

Download or read book Emotional Design written by Don Norman and published by Basic Books. This book was released on 2007-03-20 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why attractive things work better and other crucial insights into human-centered design Emotions are inseparable from how we humans think, choose, and act. In Emotional Design, cognitive scientist Don Norman shows how the principles of human psychology apply to the invention and design of new technologies and products. In The Design of Everyday Things, Norman made the definitive case for human-centered design, showing that good design demanded that the user's must take precedence over a designer's aesthetic if anything, from light switches to airplanes, was going to work as the user needed. In this book, he takes his thinking several steps farther, showing that successful design must incorporate not just what users need, but must address our minds by attending to our visceral reactions, to our behavioral choices, and to the stories we want the things in our lives to tell others about ourselves. Good human-centered design isn't just about making effective tools that are straightforward to use; it's about making affective tools that mesh well with our emotions and help us express our identities and support our social lives. From roller coasters to robots, sports cars to smart phones, attractive things work better. Whether designer or consumer, user or inventor, this book is the definitive guide to making Norman's insights work for you.

Handbook of Music and Emotion

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Author :
Publisher : OUP Oxford
ISBN 13 : 0191620726
Total Pages : 1983 pages
Book Rating : 4.1/5 (916 download)

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Book Synopsis Handbook of Music and Emotion by : Patrik N. Juslin

Download or read book Handbook of Music and Emotion written by Patrik N. Juslin and published by OUP Oxford. This book was released on 2011-03-17 with total page 1983 pages. Available in PDF, EPUB and Kindle. Book excerpt: Music's ability to express and arouse emotions is a mystery that has fascinated both experts and laymen at least since ancient Greece. The predecessor to this book 'Music and Emotion' (OUP, 2001) was critically and commercially successful and stimulated much further work in this area. In the years since publication of that book, empirical research in this area has blossomed, and the successor to 'Music and Emotion' reflects the considerable activity in this area. The Handbook of Music and Emotion offers an 'up-to-date' account of this vibrant domain. It provides comprehensive coverage of the many approaches that may be said to define the field of music and emotion, in all its breadth and depth. The first section offers multi-disciplinary perspectives on musical emotions from philosophy, musicology, psychology, neurobiology, anthropology, and sociology. The second section features methodologically-oriented chapters on the measurement of emotions via different channels (e.g., self report, psychophysiology, neuroimaging). Sections three and four address how emotion enters into different aspects of musical behavior, both the making of music and its consumption. Section five covers developmental, personality, and social factors. Section six describes the most important applications involving the relationship between music and emotion. In a final commentary, the editors comment on the history of the field, summarize the current state of affairs, as well as propose future directions for the field. The only book of its kind, The Handbook of Music and Emotion will fascinate music psychologists, musicologists, music educators, philosophers, and others with an interest in music and emotion (e.g., in marketing, health, engineering, film, and the game industry). It will be a valuable resource for established researchers in the field, a developmental aid for early-career researchers and postgraduate research students, and a compendium to assist students at various levels. In addition, as with its predecessor, it will also attract interest from practising musicians and lay readers fascinated by music and emotion.

A Little SPOT of Feelings

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Publisher :
ISBN 13 : 9781951287368
Total Pages : 0 pages
Book Rating : 4.2/5 (873 download)

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Book Synopsis A Little SPOT of Feelings by : Diane Alber

Download or read book A Little SPOT of Feelings written by Diane Alber and published by . This book was released on 2020-07-24 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gives coping and managing techniques to deal with ones emotions.

The Gamer's Brain

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Author :
Publisher : CRC Press
ISBN 13 : 1351650769
Total Pages : 383 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis The Gamer's Brain by : Celia Hodent

Download or read book The Gamer's Brain written by Celia Hodent and published by CRC Press. This book was released on 2017-08-10 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.

My Book Full of Feelings

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Author :
Publisher : Aapc Publishing
ISBN 13 : 9781931282833
Total Pages : 0 pages
Book Rating : 4.2/5 (828 download)

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Book Synopsis My Book Full of Feelings by : Amy V. Jaffe

Download or read book My Book Full of Feelings written by Amy V. Jaffe and published by Aapc Publishing. This book was released on 2006-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An interactive workbook for children and a teaching tool for parents and professionals, the book uses images of feelings and gradated colors to teach children how to deal effectively with gradated levels of emotions.