Dynamic Story Scripting with the ink Scripting Language

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1801818479
Total Pages : 272 pages
Book Rating : 4.8/5 (18 download)

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Book Synopsis Dynamic Story Scripting with the ink Scripting Language by : Daniel Cox

Download or read book Dynamic Story Scripting with the ink Scripting Language written by Daniel Cox and published by Packt Publishing Ltd. This book was released on 2021-11-12 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bring your stories to life by combining the narrative scripting language, ink, with a plugin to build dialogue, quest, and procedural storytelling systems for Unity projects Key FeaturesLearn how to translate stories into ink code to create interactive projectsGain valuable insight into the ink story API to create engaging stories using the Unity pluginDevelop drop-in solutions to common narrative problems for Unity projectsBook Description ink is a narrative scripting language designed for use with game engines such as Unity through a plugin that provides an application programming interface (API) to help you to move between the branches of a story and access the values within it. Hands-On Dynamic Story Scripting with the ink Scripting Language begins by showing you how ink understands stories and how to write some simple branching projects. You'll then move on to advanced usage with looping structures, discovering how to use variables to set up dynamic events in a story and defining simple rules to create complex narratives for use with larger Unity projects. As you advance, you'll learn how the Unity plugin allows access to a running story through its API and explore the ways in which this can be used to move data in and out of an ink story to adapt to different interactions and forms of user input. You'll also work with three specific use cases of ink with Unity by writing a dialogue system and creating quest structures and other branching narrative patterns. Finally, this will help you to find out how ink can be used to generate procedural storytelling patterns for Unity projects using different forms of data input. By the end of this book, you will be able to move from a simple story to an intricate Unity project using ink to power complex narrative structures. What you will learnDiscover how ink understands stories and their partsExamine ink patterns for making branching narrativesDevelop code in Unity using the ink plugin to manipulate storiesDesign advanced projects combining ink stories with C# codeCompare common use cases for ink and Unity, such as dialogue systemsDetermine how ink can best fit into future narrative projectsWho this book is for This book is for Unity developers looking for a solution for narrative-driven projects and authors who want to create interactive story projects in Unity. Basic knowledge of Unity game engine development and related concepts is needed to get the most out of this book.

Branching Story, Unlocked Dialogue

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Publisher : CRC Press
ISBN 13 : 1000798364
Total Pages : 206 pages
Book Rating : 4.0/5 (7 download)

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Book Synopsis Branching Story, Unlocked Dialogue by : Toiya Kristen Finley

Download or read book Branching Story, Unlocked Dialogue written by Toiya Kristen Finley and published by CRC Press. This book was released on 2022-12-07 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the distinguishing characteristics and tropes of visual novels (VNs) as choice-based games and analyzes VNs like 999: Nine Hours, Nine Persons, Nine Doors; Hatoful Boyfriend; and Monster Prom, some of the best examples of the genre as illustrations. The author covers structuring branching narrative and plot, designing impactful and compelling choices, writing entertaining relationships and character interactions, understanding the importance of a VN’s prose, and planning a VN’s overall narrative design and story delivery. The book contains exercises at the end of chapters to practice the techniques discussed. By the end of the book, if the reader finishes all the exercises, they may have several portfolio pieces or a significant portion of their own VN project designed. Features: Discusses different aspects and genres of VNs, what makes them enjoyable, and successful techniques developers can incorporate into their own games Analyzes various VNs and choice-based games that use these successful techniques Shares tips from developers on portfolio pieces, hiring a team to work on VNs, and plotting and outlining VNs Branching Story, Unlocked Dialogue: Designing and Writing Visual Novels is a valuable resource for developers and narrative designers interested in working on VNs. The book will show them how they can design their own VN projects, design branching narratives, develop entertaining plots and relationships, design impactful and compelling choices, and write prose that’s a pleasure to read.

Game Writing

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 150134899X
Total Pages : 456 pages
Book Rating : 4.5/5 (13 download)

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Book Synopsis Game Writing by : Chris Bateman

Download or read book Game Writing written by Chris Bateman and published by Bloomsbury Publishing USA. This book was released on 2021-01-28 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.

A Primer on Scientific Programming with Python

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Author :
Publisher : Springer
ISBN 13 : 3662498871
Total Pages : 942 pages
Book Rating : 4.6/5 (624 download)

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Book Synopsis A Primer on Scientific Programming with Python by : Hans Petter Langtangen

Download or read book A Primer on Scientific Programming with Python written by Hans Petter Langtangen and published by Springer. This book was released on 2016-07-28 with total page 942 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book serves as a first introduction to computer programming of scientific applications, using the high-level Python language. The exposition is example and problem-oriented, where the applications are taken from mathematics, numerical calculus, statistics, physics, biology and finance. The book teaches "Matlab-style" and procedural programming as well as object-oriented programming. High school mathematics is a required background and it is advantageous to study classical and numerical one-variable calculus in parallel with reading this book. Besides learning how to program computers, the reader will also learn how to solve mathematical problems, arising in various branches of science and engineering, with the aid of numerical methods and programming. By blending programming, mathematics and scientific applications, the book lays a solid foundation for practicing computational science. From the reviews: Langtangen ... does an excellent job of introducing programming as a set of skills in problem solving. He guides the reader into thinking properly about producing program logic and data structures for modeling real-world problems using objects and functions and embracing the object-oriented paradigm. ... Summing Up: Highly recommended. F. H. Wild III, Choice, Vol. 47 (8), April 2010 Those of us who have learned scientific programming in Python ‘on the streets’ could be a little jealous of students who have the opportunity to take a course out of Langtangen’s Primer.” John D. Cook, The Mathematical Association of America, September 2011 This book goes through Python in particular, and programming in general, via tasks that scientists will likely perform. It contains valuable information for students new to scientific computing and would be the perfect bridge between an introduction to programming and an advanced course on numerical methods or computational science. Alex Small, IEEE, CiSE Vol. 14 (2), March /April 2012 “This fourth edition is a wonderful, inclusive textbook that covers pretty much everything one needs to know to go from zero to fairly sophisticated scientific programming in Python...” Joan Horvath, Computing Reviews, March 2015

Certified Programming with Dependent Types

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Publisher : MIT Press
ISBN 13 : 0262317885
Total Pages : 437 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Certified Programming with Dependent Types by : Adam Chlipala

Download or read book Certified Programming with Dependent Types written by Adam Chlipala and published by MIT Press. This book was released on 2013-12-06 with total page 437 pages. Available in PDF, EPUB and Kindle. Book excerpt: A handbook to the Coq software for writing and checking mathematical proofs, with a practical engineering focus. The technology of mechanized program verification can play a supporting role in many kinds of research projects in computer science, and related tools for formal proof-checking are seeing increasing adoption in mathematics and engineering. This book provides an introduction to the Coq software for writing and checking mathematical proofs. It takes a practical engineering focus throughout, emphasizing techniques that will help users to build, understand, and maintain large Coq developments and minimize the cost of code change over time. Two topics, rarely discussed elsewhere, are covered in detail: effective dependently typed programming (making productive use of a feature at the heart of the Coq system) and construction of domain-specific proof tactics. Almost every subject covered is also relevant to interactive computer theorem proving in general, not just program verification, demonstrated through examples of verified programs applied in many different sorts of formalizations. The book develops a unique automated proof style and applies it throughout; even experienced Coq users may benefit from reading about basic Coq concepts from this novel perspective. The book also offers a library of tactics, or programs that find proofs, designed for use with examples in the book. Readers will acquire the necessary skills to reimplement these tactics in other settings by the end of the book. All of the code appearing in the book is freely available online.

Generative Art

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Publisher : Simon and Schuster
ISBN 13 : 1638352437
Total Pages : 352 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Generative Art by : Matt Pearson

Download or read book Generative Art written by Matt Pearson and published by Simon and Schuster. This book was released on 2011-06-29 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language. About the Technology Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions. About the Book Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside The principles of algorithmic art A Processing language tutorial Using organic, pseudo-random, emergent, and fractal processes ========================================​========= Table of Contents Part 1 Creative Coding Generative Art: In Theory and Practice Processing: A Programming Language for ArtistsPart 2 Randomness and Noise The Wrong Way to Draw A Line The Wrong Way to Draw a Circle Adding Dimensions Part 3 Complexity Emergence Autonomy Fractals

Programming for Computations - Python

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Author :
Publisher : Springer
ISBN 13 : 3319324284
Total Pages : 244 pages
Book Rating : 4.3/5 (193 download)

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Book Synopsis Programming for Computations - Python by : Svein Linge

Download or read book Programming for Computations - Python written by Svein Linge and published by Springer. This book was released on 2016-07-25 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents computer programming as a key method for solving mathematical problems. There are two versions of the book, one for MATLAB and one for Python. The book was inspired by the Springer book TCSE 6: A Primer on Scientific Programming with Python (by Langtangen), but the style is more accessible and concise, in keeping with the needs of engineering students. The book outlines the shortest possible path from no previous experience with programming to a set of skills that allows the students to write simple programs for solving common mathematical problems with numerical methods in engineering and science courses. The emphasis is on generic algorithms, clean design of programs, use of functions, and automatic tests for verification.

Programming Interactivity

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449379192
Total Pages : 736 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Programming Interactivity by : Joshua Noble

Download or read book Programming Interactivity written by Joshua Noble and published by "O'Reilly Media, Inc.". This book was released on 2009-07-21 with total page 736 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language BTW, you don't have to wait until you finish the book to actually make something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight.

The Science of Programming

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Publisher : Springer Science & Business Media
ISBN 13 : 1461259835
Total Pages : 381 pages
Book Rating : 4.4/5 (612 download)

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Book Synopsis The Science of Programming by : David Gries

Download or read book The Science of Programming written by David Gries and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 381 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes basic programming principles and their step-by- step applications.Numerous examples are included.

The Complete Idiot's Guide to Screenwriting

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Publisher : Penguin
ISBN 13 : 9780028639444
Total Pages : 365 pages
Book Rating : 4.6/5 (394 download)

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Book Synopsis The Complete Idiot's Guide to Screenwriting by : Skip Press

Download or read book The Complete Idiot's Guide to Screenwriting written by Skip Press and published by Penguin. This book was released on 2000 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides advice for aspiring screenwriters on how to write scripts for television and motion pictures, including what topics are popular, how to rework scenes, and how to sell screenplays in Hollywood.

White Space Is Not Your Enemy

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Publisher : CRC Press
ISBN 13 : 1351668765
Total Pages : 612 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis White Space Is Not Your Enemy by : Kim Golombisky

Download or read book White Space Is Not Your Enemy written by Kim Golombisky and published by CRC Press. This book was released on 2017-02-17 with total page 612 pages. Available in PDF, EPUB and Kindle. Book excerpt: White Space Is Not Your Enemy is a practical graphic design and layout guide that introduces concepts and practices necessary for producing effective visual communication across a variety of formats—from web to print. Sections on Gestalt theory, color theory, and WET layout are expanded to offer more in-depth content on those topics. This new edition features new covering current trends in web design—Mobile-first, UI/UX design, and web typography—and how they affect a designer’s approach to a project. The entire book will receive an update using new examples and images that show a more diverse set of graphics that go beyond print and web and focus on tablet, mobile and advertising designs.

Banished

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Publisher : Sourcebooks, Inc.
ISBN 13 : 1492636037
Total Pages : 283 pages
Book Rating : 4.4/5 (926 download)

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Book Synopsis Banished by : Betsy Schow

Download or read book Banished written by Betsy Schow and published by Sourcebooks, Inc.. This book was released on 2018-02-06 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: Can Princess Dorthea and Rexi have to get the land of Story its happy ending? Find out in this magical conclusion to the Storymakers trilogy, a wickedly funny Wizard of Oz retelling and fairy tale mashup perfect for fans of the Twisted Tales series and Jen Calonita Dorthea of Emerald is used to being treated like the princess she is. Except she's trapped in a strange land called Kansas, where no one recognizes she's royalty. Not her parents, not the hospital's doctors, not even the cute patient who keeps flirting with her. The only one who knows who she really is? The evil Blanc. And she's thundering into Kansas to erase Dorethea's—and everyone else's—story. Back in Camelot, outlaw Rexi's got her own problems...like being locked in a tower. She may have trained with Robin Hood, but she's going to need to steal more than a key to escape Gwenevere's trap to take back Excalibur. And even if Rexi manages to get free, she still needs to reclaim her storyline from Morte's wicked plotting. It's not over until the last spot of ink dries. Dorethea and Rexi won't give up their happily ever afters without a fight. But with the villains of Story scripting their triumph, does this spell The End for Dorethea and Rexi? Fast-paced and delightfully unique, Banished is a perfect for readers looking for: a clever retelling of the classic Wizard of Oz book series a fresh take on Robin Hood and other timeless fairy tales young adult books with adventure, humor, and magic whimsical fantasy for tweens and teens dynamic and relatable heroines with snark The Storymakers Series: Spelled (Book 1) Wanted (Book 2) Banished (Book 3)

ABAP Development for SAP HANA

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Publisher : SAP PRESS
ISBN 13 : 9781493213047
Total Pages : 0 pages
Book Rating : 4.2/5 (13 download)

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Book Synopsis ABAP Development for SAP HANA by : Hermann Gahm

Download or read book ABAP Development for SAP HANA written by Hermann Gahm and published by SAP PRESS. This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: See how SAP HANA has changed ABAP Whether you're studying for certification or just want to see what's new, you can learn to design simple and advanced SAP HANA applications with ABAP by using this comprehensive guide. Learn to enable code pushdown, use new Open SQL enhancements and CDS views, and integrate native SAP HANA objects. Use detailed programming examples to develop database procedures and optimize your applications. You'll be programming for SAP HANA in no time Basic Principles Explore essential SAP HANA principles like in-memory technology and architecture, the SAP Web IDE, and AS ABAP database programming. Advanced Techniques Learn to use tools like InfoProviders, EasyQuery Interface, and the Application Function Modeler for SAP HANA. Discover how to integrate geographical data from SAP HANA in ABAP programs. Optimizing Existing Applications Get step-by-step instructions to help you optimize existing ABAP applications, and learn how to speed up applications with SAP HANA. Highlights: Code pushdown SAP Web IDE Eclipse CDS views SQLScript Native SAP HANA object integration Open SQL enhancements Geo-information Text searches Error analysis

Script Effects as the Hidden Drive of the Mind, Cognition, and Culture

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Author :
Publisher : Springer Nature
ISBN 13 : 3030551520
Total Pages : 251 pages
Book Rating : 4.0/5 (35 download)

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Book Synopsis Script Effects as the Hidden Drive of the Mind, Cognition, and Culture by : Hye K. Pae

Download or read book Script Effects as the Hidden Drive of the Mind, Cognition, and Culture written by Hye K. Pae and published by Springer Nature. This book was released on 2020-10-14 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access volume reveals the hidden power of the script we read in and how it shapes and drives our minds, ways of thinking, and cultures. Expanding on the Linguistic Relativity Hypothesis (i.e., the idea that language affects the way we think), this volume proposes the “Script Relativity Hypothesis” (i.e., the idea that the script in which we read affects the way we think) by offering a unique perspective on the effect of script (alphabets, morphosyllabaries, or multi-scripts) on our attention, perception, and problem-solving. Once we become literate, fundamental changes occur in our brain circuitry to accommodate the new demand for resources. The powerful effects of literacy have been demonstrated by research on literate versus illiterate individuals, as well as cross-scriptal transfer, indicating that literate brain networks function differently, depending on the script being read. This book identifies the locus of differences between the Chinese, Japanese, and Koreans, and between the East and the West, as the neural underpinnings of literacy. To support the “Script Relativity Hypothesis”, it reviews a vast corpus of empirical studies, including anthropological accounts of human civilization, social psychology, cognitive psychology, neuropsychology, applied linguistics, second language studies, and cross-cultural communication. It also discusses the impact of reading from screens in the digital age, as well as the impact of bi-script or multi-script use, which is a growing trend around the globe. As a result, our minds, ways of thinking, and cultures are now growing closer together, not farther apart.

JavaScript for Indesign, 2nd Edition

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Publisher :
ISBN 13 : 9781950896011
Total Pages : pages
Book Rating : 4.8/5 (96 download)

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Book Synopsis JavaScript for Indesign, 2nd Edition by : Peter Kahrel

Download or read book JavaScript for Indesign, 2nd Edition written by Peter Kahrel and published by . This book was released on 2019-09-30 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to automate tasks in Adobe InDesign using JavaScript (and ExtendScript) with this guide that covers the fundamentals and beyond. Explore the InDesign Object Model and how to build page objects, style text, manipulate tables and frames. This is the essential guide for anyone who wants to get started with scripting InDesign.

Game Development Patterns with Unity 2021

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Publisher : Packt Publishing Ltd
ISBN 13 : 180020843X
Total Pages : 232 pages
Book Rating : 4.8/5 (2 download)

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Book Synopsis Game Development Patterns with Unity 2021 by : David Baron

Download or read book Game Development Patterns with Unity 2021 written by David Baron and published by Packt Publishing Ltd. This book was released on 2021-07-30 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Solve your programming woes in Unity with practical design propositions Key FeaturesGain a comprehensive overview of Unity engine architecture and coding modelBuild a complete racing game using software design patterns and understand how to implement them in UnityDownload the source code of the complete prototype demonstrating each of the software patterns usedBook Description This book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity. Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently. In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you'll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype. Your journey will start by learning about overall design of the core game mechanics and systems. You'll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity book, the way you develop Unity games will change – you'll adapt a more structured, scalable, and optimized process that will help you take the next step in your career. What you will learnStructure professional Unity code using industry-standard development patternsIdentify the right patterns for implementing specific game mechanics or featuresDevelop configurable core game mechanics and ingredients that can be modified without writing a single line of codeReview practical object-oriented programming (OOP) techniques and learn how they're used in the context of a Unity projectBuild unique game development systems such as a level editorExplore ways to adapt traditional design patterns for use with the Unity APIWho this book is for This book is for Unity game developers who want to learn industry standards for building Unity games. Knowledge of the Unity game engine and programming in the C# language is a must, so if you're a beginner, try our Learning C# by Developing Games with Unity 2021 handbook instead.

Resonate

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Publisher : John Wiley & Sons
ISBN 13 : 1118008936
Total Pages : 276 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis Resonate by : Nancy Duarte

Download or read book Resonate written by Nancy Duarte and published by John Wiley & Sons. This book was released on 2013-07-02 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reveals the underlying story form of all great presentations that will not only create impact, but will move people to action Presentations are meant to inform, inspire, and persuade audiences. So why then do so many audiences leave feeling like they've wasted their time? All too often, presentations don't resonate with the audience and move them to transformative action. Just as the author's first book helped presenters become visual communicators, Resonate helps you make a strong connection with your audience and lead them to purposeful action. The author's approach is simple: building a presentation today is a bit like writing a documentary. Using this approach, you'll convey your content with passion, persuasion, and impact. Author has a proven track record, including having created the slides in Al Gore's Oscar-winning An Inconvenient Truth Focuses on content development methodologies that are not only fundamental but will move people to action Upends the usual paradigm by making the audience the hero and the presenter the mentor Shows how to use story techniques of conflict and resolution Presentations don't have to be boring ordeals. You can make them fun, exciting, and full of meaning. Leave your audiences energized and ready to take action with Resonate.