Driving in Virtual Reality

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Publisher : Linköping University Electronic Press
ISBN 13 : 9179298176
Total Pages : 58 pages
Book Rating : 4.1/5 (792 download)

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Book Synopsis Driving in Virtual Reality by : Björn Blissing

Download or read book Driving in Virtual Reality written by Björn Blissing and published by Linköping University Electronic Press. This book was released on 2020-09-02 with total page 58 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the last decades, there has been a substantial increase in the development of complex active safety systems for automotive vehicles. These systems need to be tested for verification and validation to ensure that the system intervenes in the correct situations using the correct measures. There are multiple methods available to perform such testing. Software-in-the-loop and hardware-in-the-loop testing offer effective driverless testing. Other methods increase the fidelity by including human drivers, such as driving simulators and experiments performed at test tracks. This thesis examines vehicle-in-the-loop testing, an innovative method where the driver of a real vehicle wears a head-mounted display that displays virtual targets. This method combines the benefits of driving simulators with the benefits of using a real vehicle on a test track. Driving simulators offer repeatability, safety, and the possibility of complex interactions between actors. In contrast, the real vehicle provides the correct vehicle dynamics and motion feedback. There is a need to know how the technology behind the method might influence the results from vehicle-in-the-loop testing. Two techniques for vehicle-in-the-loop systems are studied. The first involves video-see through head-mounted displays, where the focus of the research is on the effects of visual latency on driving behavior. The results show that lateral driving behavior changes with added latency, but longitudinal behavior appears unaffected. The second system uses an opaque head-mounted display in an entirely virtual world. The research shows that this solution changes speed perception and results in a significant degradation in performance of tasks dependent on visual acuity. This research presents results that are relevant to consider when developing vehicle-in-the-loop platforms. The results are also applicable when choosing scenarios for this test method. Dagens fordon innehåller fler och fler säkerhetssystem. Vissa av dessa system ger varningar i potentiellt kritiska trafiksituationer. Det finns också mer komplexa system som tillfälligt kan ta kontroll över fordonet för att förhindra en olycka eller åtminstone mildra effekterna. Komplexiteten hos dessa system innebär att man måste genomföra omfattande tester. Både för att se att systemen reagerar vid rätt tidpunkt, men också för att se att valet av åtgärd är korrekt. Det finns många olika sätt att testa dessa system. Man börjar vanligtvis med simuleringar av programvara och hårdvara. Därefter kan systemet introduceras i ett fordon för att se vilka effekter systemet har när det interagerar med en riktig förare. Att utföra tester med förare ställer dock höga säkerhetskrav, och det är ofta svårt att samordna komplexa trafiksituationer på en testbana. Traditionellt har körsimulatorer varit ett naturligt alternativ eftersom de kan utföra komplexa scenarier i en säker miljö. Denna avhandling undersöker en testmetod där man utrustar föraren med en virtual reality-display. Genom att presentera omvärlden med hjälp av virtual reality, så kan man genomföra scenarion som tidigare varit omöjliga på en testbana. Det kan dock finnas inbyggda begränsningar i virtual reality tekniken som kan påverka körbeteendet. Det är därför viktigt att hitta och kvantifiera dessa effekter för att kunna lita på resultaten från testmetoden. Att känna till dessa effekter på körbeteendet dessutom kan hjälpa till att avgöra vilka typer av scenarier som är lämpade för denna testmetod. Det är också viktig information för att avgöra var man bör fokusera den tekniska utvecklingen av testutrustningen.

The Promise of VR Headsets

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Author :
Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (115 download)

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Book Synopsis The Promise of VR Headsets by : Ganesh Pai Mangalore

Download or read book The Promise of VR Headsets written by Ganesh Pai Mangalore and published by . This book was released on 2019 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The objective of the current study is to evaluate the use of virtual reality (VR) headsets to measure driving performance. This is desirable because they are several orders of magnitude less expensive and, if validated, could greatly extend the powers of simulation. Out of several possible measures of performance that could be considered for evaluating VR headsets, the current study specifically examines drivers' latent hazard anticipation behavior both because it has been linked to crashes and because it has been shown to be significantly poorer in young drivers compared to their experienced counterparts in traditional driving simulators and in open road studies. The total time middle-aged drivers spend glancing at a latent hazard and the average duration of each glance was also compared to these same times for younger drivers using a VR headset and fixed-based driving simulator. In a between-subject design, forty-eight participants were equally and randomly assigned to one out of four experimental conditions - two young driver cohorts (18 - 21 years) and two middle-aged driver cohorts (30 - 55 years) navigating either a fixed-based driving simulator or a VR-headset-based simulator. All participants navigated six unique scenarios while their eyes were continually tracked. The proportion of latent hazards anticipated by participants which constituted the primary dependent measure was found to be greater for middle-aged drivers than young drivers across both platforms. Results also indicate that the middle-aged participants glanced longer than their younger counterparts on both platforms at latent hazards, as measured by the total glance duration but had no difference when measured by the average glance duration. Moreover, the difference in the magnitude of performance between middle-aged and younger drivers was the same across the two platforms. There were also no significant differences found for the severity of simulator sickness symptoms across the two platforms. The study provides some justification for the use of virtual reality headsets as a way of understanding drivers' hazard anticipation behavior.

Research Methods and Solutions to Current Transport Problems

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Author :
Publisher : Springer Nature
ISBN 13 : 3030276872
Total Pages : 494 pages
Book Rating : 4.0/5 (32 download)

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Book Synopsis Research Methods and Solutions to Current Transport Problems by : Mirosław Siergiejczyk

Download or read book Research Methods and Solutions to Current Transport Problems written by Mirosław Siergiejczyk and published by Springer Nature. This book was released on 2019-09-18 with total page 494 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is dedicated as an auxiliary literature for academic staff of universities, research institutes, as well as for students of transport teaching. The aim of the conference was to present the achievements of national and foreign research and scientific centers dealing with the issues of rail, road, air and sea transport in technical and technological aspects, as well as organization and integration of the environment conducting research and education in the discipline of civil engineering and transport. International Scientific Conference Transport of the 21st Century was held in Ryn, Poland, in the 9th–12th of June 2019. The research areas of the conference were as follows: • transport infrastructure and communication engineering, • construction and operation of means of transport, • logistics engineering and transport technology, • organization and planning of transport, including public transport, • traffic control systems in transport, • transport telematics and intelligent transportation systems, • smart city and electromobility, • safety engineering and ecology in transport, • automation of means of transport. It also used by specialists from central and local government authorities in the area of deepening knowledge of modern technologies and solutions used for planning, managing and operating transport.

Virtual Reality Driving Simulator for Analysis of User Response Time

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (119 download)

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Book Synopsis Virtual Reality Driving Simulator for Analysis of User Response Time by : Rahul Karne

Download or read book Virtual Reality Driving Simulator for Analysis of User Response Time written by Rahul Karne and published by . This book was released on 2019 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The purpose of this master's thesis is to investigate and analyze the ability of individual users of a virtual reality (VR) driving simulator to react to a set of complex scenarios involving various accident-prone scenarios in a mixed virtual environment. The virtual environment is realistic enough to examine the response times in complex scenarios, and to identify the response time taken and the factors affecting it. The final result identifies the response time and represented the correlation between demographics and the driver's behavior.

Autonomous Vehicles and Virtual Reality

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Publisher : Springer Nature
ISBN 13 : 3031452631
Total Pages : 140 pages
Book Rating : 4.0/5 (314 download)

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Book Synopsis Autonomous Vehicles and Virtual Reality by : Andras Kemeny

Download or read book Autonomous Vehicles and Virtual Reality written by Andras Kemeny and published by Springer Nature. This book was released on 2023-10-28 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book concisely describes the technologies, human perception, and cognition issues relevant to autonomous vehicles. It also gives an insight in the changes bring about our future everyday lives. Autonomous vehicles are the future of the automobile industry. Automated driving (AD), also called self-driving, raises however several multiple questions, among them those of user safety and acceptation. Comprehensive HMI system design, with windshield display technics, will be necessary to deal with driving task delegations, bringing the use of VR or augmented reality (AR) technologies. In addition, the use of VR for all the vehicle interiors will progressively be proposed for entertainment, online business activities and for modified visual motion perception to alleviate car sickness, a form of motion sickness. Indeed, car sickness is already well known for many passengers, especially when reading or operating smartphones or other display devices. It is called to increase significantly with the introduction of autonomous vehicles where all users will be for long periods in various sitting positions. These two new trends, AD and VR, are already modifying our relationship with the world and the society. All together, they will change our way of life forever. The book will be of interest to professionals in the auto industry, researchers in automotive engineering and computer science and all those interested in the future of transport.

Handbook of Driving Simulation for Engineering, Medicine, and Psychology

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Author :
Publisher : CRC Press
ISBN 13 : 1420061011
Total Pages : 728 pages
Book Rating : 4.4/5 (2 download)

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Book Synopsis Handbook of Driving Simulation for Engineering, Medicine, and Psychology by : Donald L. Fisher

Download or read book Handbook of Driving Simulation for Engineering, Medicine, and Psychology written by Donald L. Fisher and published by CRC Press. This book was released on 2011-04-25 with total page 728 pages. Available in PDF, EPUB and Kindle. Book excerpt: Effective use of driving simulators requires considerable technical and methodological skill along with considerable background knowledge. Acquiring the requisite knowledge and skills can be extraordinarily time consuming, yet there has been no single convenient and comprehensive source of information on the driving simulation research being conduc

Demonstration of a Virtual Reality Driving Simulation Platform

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Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (138 download)

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Book Synopsis Demonstration of a Virtual Reality Driving Simulation Platform by : Mingming Wang

Download or read book Demonstration of a Virtual Reality Driving Simulation Platform written by Mingming Wang and published by . This book was released on 2023 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Modern autonomous driving is undergoing a period of rapid evolution. Image processing, computer vision, and remote sensing, among others, have played crucial roles in the creation of safe and reliable robotic automobiles. However, some robotic vehicles still have difficulties in their driving mechanisms even though the current mainstream autonomous driving approaches seem to be effective in fulfilling driving duties. There have been several high-profile incidents in the early years of testing that have prompted some to question whether or not all relevant domains have been explored in order to attain human-like driving. The current sensor technique based on machine learning needs training miles logged while actually driving. The public's safety is at risk, however, during on-road testing. Furthermore, sensor data is not as effective as a vigilant human driver who has intelligent gaze behavior to promote safe driving over extended distances. The use of human-inspired algorithms to decide when and where to sample the visual world may allow autonomous cars to digest data more efficiently. Thus, I believe that a driving simulation platform strikes a good middle ground between the need of data collection on human drivers and the ethical considerations inherent in collecting data when people are really driving. The combination of human perception and autonomous driving may be studied with the use of an integrated eye-tracker in the platform. The goal of this dissertation is to build a VR driving simulation platform that can be used to investigate a wide range of issues. This environment is a virtual reality 3D engine Unity for HTC Vive head-mounted display (HMD), providing a realistic driving experience. I created a simulated driving environment similar to a tunnel to evaluate the fidelity of this platform in real-world conditions. The platform's data was compared to previously published on-road studies, such as driving speed and lateral lane position. To prove our platform's use as a research tool, I compare the results of this driving simulator with those of real-world road testing. In addition, a Tobii eye-tracker has been included in the HMD to record the drivers' eye movements, including their 3D gaze point of regard (POR), during the evaluation. The data set were assessed for the correlations with driving behaviors. Contributions of this study consist of the following parts: 1) developed an affordable, modular, and realistic simulation platform that is capable of being utilized and extended to multiple research fields, such as perception, psychology, animation, game design, computer science; 2) built the connection between driving behaviors and the gaze database; 3) established component models that benefit researchers for future usage."--Abstract.

Immersed in Media

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Publisher : Routledge
ISBN 13 : 1135849889
Total Pages : 462 pages
Book Rating : 4.1/5 (358 download)

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Book Synopsis Immersed in Media by : Cheryl Campanella Bracken

Download or read book Immersed in Media written by Cheryl Campanella Bracken and published by Routledge. This book was released on 2010-04-05 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Over the next few decades, immersive media could fundamentally change the ways humans engage in entertainment, communication, and social interaction. The current volume takes a step towards understanding this potential paradigm shift, combining insights from pioneers of the field of ‘presence’ with bright young scholars who bring a new perspective." —Jeremy Bailenson, Stanford University, USA "This book provides an indispensable contribution to scholars in communication studies, computer science and psychology interested in the modes of being present in different media, and offers a careful historical and theoretical framework to the state-of-the-art research."—Anna Spagnolli, University of Padova, Italy "Bracken and Skalski have assembled a collection of works from the world’s foremost authorities on telepresence, a topic that has gone understudied for years. Someone has finally assembled a comprehensive volume on the subject. This book is a must not only for those interested in telepresence, but for mass communication scholars of all kinds."—Kenneth A. Lachan, University of Massachusetts, Boston, USA Immersed in Media highlights the increasing significance of telepresence in the media field. With contributions representing diverse disciplines, this volume delves into the topic through considerations of popular media types and their effects on users. Chapters in the work explain how the experience of presence can be affected by media technologies, including television, video games, film, and the Internet. They also discuss how presence experience mediates or moderates commonly studied media effects, such as enjoyment, persuasion, and aggression. These discussions are accompanied by overviews of the current state of presence research and its future. Ultimately, this work establishes the crucial role of telepresence in gaining a complete understanding of the uses and effects of popular media technologies.

Automotive User Interfaces

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Publisher : Springer
ISBN 13 : 3319494481
Total Pages : 510 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Automotive User Interfaces by : Gerrit Meixner

Download or read book Automotive User Interfaces written by Gerrit Meixner and published by Springer. This book was released on 2017-02-27 with total page 510 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on automotive user interfaces for in-vehicle usage, looking at car electronics, its software of hidden technologies (e.g., ASP, ESP), comfort functions (e.g., navigation, communication, entertainment) and driver assistance (e.g., distance checking). The increased complexity of automotive user interfaces, driven by the need for using consumer electronic devices in cars as well as autonomous driving, has sparked a plethora of new research within this field of study. Covering a broad spectrum of detailed topics, the authors of this edited volume offer an outstanding overview of the current state of the art; providing deep insights into usability and user experience, interaction techniques and technologies as well as methods, tools and its applications, exploring the increasing importance of Human-Computer-Interaction (HCI) within the automotive industry Automotive User Interfaces is intended as an authoritative and valuable resource for professional practitioners and researchers alike, as well as computer science and engineering students who are interested in automotive interfaces.

Virtual and Augmented Reality for Automobile Industry: Innovation Vision and Applications

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Publisher : Springer Nature
ISBN 13 : 3030941027
Total Pages : 184 pages
Book Rating : 4.0/5 (39 download)

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Book Synopsis Virtual and Augmented Reality for Automobile Industry: Innovation Vision and Applications by : Aboul Ella Hassanien

Download or read book Virtual and Augmented Reality for Automobile Industry: Innovation Vision and Applications written by Aboul Ella Hassanien and published by Springer Nature. This book was released on 2022-02-24 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the augmented reality (AR) and virtual reality (VR) automotive applications. It unites automobile with a leading technology i.e. augmented and virtual reality and uses the advantages of the latter to solve the problems faced by the former. The book highlights the reasons for the growing abundance and complexity in this sector. Virtual and augmented reality presents a powerful engineering tool that finds application in various engineering fields. It brings new possibilities that result is increasing of productivity and reliability of production, quality of products and processes. The book further illustrates the possible challenges in its applications and suggests ways to overcome them. The book includes nine chapters focusing on automobile collision avoidance, self-driving cars, autonomous vehicles, navigation systems, and many more applications.

Advances in Virtual Reality and Anxiety Disorders

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Publisher : Springer
ISBN 13 : 1489980237
Total Pages : 282 pages
Book Rating : 4.4/5 (899 download)

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Book Synopsis Advances in Virtual Reality and Anxiety Disorders by : Brenda K. Wiederhold

Download or read book Advances in Virtual Reality and Anxiety Disorders written by Brenda K. Wiederhold and published by Springer. This book was released on 2014-10-27 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: The interactive computer-generated world of virtual reality has been successful in treating phobias and other anxiety-related conditions, in part because of its distinct advantages over traditional in vivo exposure. Yet many clinicians still think of VR technology as it was in the 1990s–bulky, costly, technically difficult–with little knowledge of its evolution toward more modern, evidence-based, practice-friendly treatment. These updates, and their clinical usefulness, are the subject of Advances in Virtual Reality and Anxiety Disorders, a timely guidebook geared toward integrating up-to-date VR methods into everyday practice. Introductory material covers key virtual reality concepts, provides a brief history of VR as used in therapy for anxiety disorders, addresses the concept of presence, and explains the side effects, known as cybersickness, that affect a small percentage of clients. Chapters in the book's main section detail current techniques and review study findings for using VR in the treatment of: · Claustrophobia. · Panic disorder, agoraphobia, and driving phobia. · Acrophobia and aviophobia. · Arachnophobia. · Social phobia. · Generalized anxiety disorder and OCD. · PTSD. · Plus clinical guidelines for establishing a VR clinic. An in-depth framework for effective (and cost-effective) therapeutic innovations for entrenched problems, Advances in Virtual Reality and Anxiety Disorders will find an engaged audience among psychologists, psychiatrists, social workers, and mental health counselors.eractive

Advanced Virtual Reality Headset Based Training to Improve Young Drivers' Latent Hazard Anticipation Ability

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (115 download)

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Book Synopsis Advanced Virtual Reality Headset Based Training to Improve Young Drivers' Latent Hazard Anticipation Ability by : Ravi Agrawal

Download or read book Advanced Virtual Reality Headset Based Training to Improve Young Drivers' Latent Hazard Anticipation Ability written by Ravi Agrawal and published by . This book was released on 2019 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Driving safety among young novice drivers is one of the largest concerns in the transportation domain. Many Paper-based or PC-based training programs have been developed over the years to train young novice drivers to improve their driving skills (Hazard Anticipation). These training programs help young novice drivers to improve their situational awareness and hazard anticipation skills. But, there is one common problem with most of the currently available training programs. They are not very immersive, because such training programs mostly provide a plain view of the training scenarios along with some description about the scenario, and the subject trained in such training methods needs to translate the provided knowledge of the plain view into real-world driving. An Advanced training program on risk awareness and perception was developed and evaluated in Oculus rift platform. The primary objective is to train the young novice driver in the Virtual reality headset based risk awareness and perception training program, and evaluate the trained driver in the driving simulator against the placebo trained young novice driver. The Virtual reality headset based risk awareness and perception training program (V-RAPT) is based on a 3M Error-based Training approach where the driver will have 80 horizontal degrees' and 90 vertical degrees' field of view. Thirty-six drivers will receive training in the respective training methods: V-RAPT (Virtual reality headset based risk awareness and perception training), RAPT (PC-based risk awareness and perception training) and placebo training. Twelve young novice drivers trained in the V-RAPT group will serve as the experimental group. Twenty-four other young novices will receive training in the RAPT and Placebo training respectively and serve as the control group. After training, all three groups of trained drivers will be evaluated in the advanced driving simulator and the eye movement of the all thirty-six participants will be recorded and measured. Vehicle measures such as acceleration, velocity and brake position are also recorded. The drivers' score will be based on whether or not their eye-fixations indicate recognition of potential risks in different high risk driving situations. The evaluation driver included six scenarios used in the V-RAPT training (near transfer scenarios) and four scenarios that were not used in the V-RAPT training (far transfer scenarios). Drivers who received the V-RAPT training are expected to drive more safely than the drivers who received the other training. The V-RAPT trained drivers are expected to glance at more regions (Hazard anticipation) where potential risks might appear than the drivers trained in the RAPT and Placebo training method. Further, The V-RAPT trained drivers are expected to have slower average velocity and better brake position (Hazard mitigation) compared to the drivers trained in the other two training methods.

Testing and Evaluation of a Novel Virtual Reality Integrated Adaptive Driving System

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (665 download)

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Book Synopsis Testing and Evaluation of a Novel Virtual Reality Integrated Adaptive Driving System by : Matthew R. Fowler

Download or read book Testing and Evaluation of a Novel Virtual Reality Integrated Adaptive Driving System written by Matthew R. Fowler and published by . This book was released on 2010 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: ABSTRACT: Virtual simulators have proven to be extremely effective tools for training individuals for tasks that might otherwise be cost-prohibitive, dangerous, or impractical. One advantage of using a virtual simulator is that it provides a safe environment for emergency scenarios. For many years the United States military and NASA have used simulators, including those affixed with drive-by-wire (DBW) controls, effectively and efficiently to train subjects in a variety of ways. A DBW system utilizes electrical circuits to actuate servo motors from a given input signal to achieve a desired output. In DBW systems the output is not directly mechanically connected to a control surface (steering, acceleration, deceleration, etc.); usually, the input controller is linked by electrical wires to a localized servo motor where direct control can be given. This project is aimed at developing a novel simulator for a future training program using DBW systems that caters specifically to individuals who currently use or will be using for the first time vehicle modifications in order to drive and maintain their independence. Many of these individuals use one or a combination of powered steering, acceleration, braking, or secondary DBW controls to drive. The simulator integrates a virtual training environment and advanced electronic vehicle interface technology (AEVIT) DBW controls (4-way joystick, gas-brake lever/small zero-effort steering wheel). In a 30 participant study of three groups (able-bodied individuals, elderly individuals, and individuals with disability), it was found that training with a DBW joystick steering system will require more instruction and simulator practice time than a gas-brake lever/small steering wheel combination (GB/S) to obtain a similar level of competency. Drivers using the joystick completed predetermined driving courses in longer times, at slower speeds, with more errors than the other DBW system. On average, the reaction time to a stopping signal was fastest with the gas-brake lever at 0.54 seconds. Reaction times for the standard vehicle controls and the joystick were 0.741 and 0.677 seconds respectively. It was noted that reaction times using DBW controls were shorter overall. When driving in traffic, drivers committed 4.9, 5.1, and 8.3 driving infractions per minute using standard vehicle controls (No Drive by Wire, (NDBW)), the gas/brake and steering system, and joystick system respectively. Most drivers felt that the GB/S system was easier to learn, easier to operate, safer, and more reliable than the joystick system.

Progress in Computing, Analytics and Networking

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Publisher : Springer Nature
ISBN 13 : 9811524149
Total Pages : 665 pages
Book Rating : 4.8/5 (115 download)

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Book Synopsis Progress in Computing, Analytics and Networking by : Himansu Das

Download or read book Progress in Computing, Analytics and Networking written by Himansu Das and published by Springer Nature. This book was released on 2020-03-26 with total page 665 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on new and original research ideas and findings in three broad areas: computing, analytics, and networking and their potential applications in the various domains of engineering – an emerging, interdisciplinary area in which a wide range of theories and methodologies are being investigated and developed to tackle complex and challenging real-world problems. The book also features keynote presentations and papers from the International Conference on Computing Analytics and Networking (ICCAN 2019), which offers an open forum for scientists, researchers and technocrats in academia and industry from around the globe to present and share state-of-the-art concepts, prototypes, and innovative research ideas in diverse fields. Providing inspiration for postgraduate students and young researchers working in the field of computer science & engineering, the book also discusses hardware technologies and future communication technologies, making it useful for those in the field of electronics.

Virtual Reality

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Publisher : Springer
ISBN 13 : 3540733353
Total Pages : 775 pages
Book Rating : 4.5/5 (47 download)

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Book Synopsis Virtual Reality by : Randall Shumaker

Download or read book Virtual Reality written by Randall Shumaker and published by Springer. This book was released on 2007-08-24 with total page 775 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on Virtual Reality, ICVR 2007, held in Beijing, China. It covers 3D rendering and visualization, interacting and navigating in virtual and augmented environments, industrial applications of virtual reality, as well as health, cultural, educational and entertainment applications.

You Can Only Yell at Me for One Thing at a Time

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Publisher : Macmillan + ORM
ISBN 13 : 1250225124
Total Pages : 94 pages
Book Rating : 4.2/5 (52 download)

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Book Synopsis You Can Only Yell at Me for One Thing at a Time by : Patricia Marx

Download or read book You Can Only Yell at Me for One Thing at a Time written by Patricia Marx and published by Macmillan + ORM. This book was released on 2020-01-14 with total page 94 pages. Available in PDF, EPUB and Kindle. Book excerpt: The perfect Valentine’s Day or anniversary gift: An illustrated collection of love and relationship advice from New Yorker writer Patricia Marx, with illustrations from New Yorker cartoonist Roz Chast. Everyone’s heard the old advice for a healthy relationship: Never go to bed angry. Play hard to get. Sexual favors in exchange for cleaning up the cat vomit is a good and fair trade. Okay, not that last one. It’s one of the tips in You Can Only Yell at Me for One Thing at a Time: Rules for Couples by the authors of Why Don’t You Write My Eulogy Now So I Can Correct It: A Mother’s Suggestions. This guide will make you laugh, remind you why your relationship is better than everyone else’s, and solve all your problems. Nuggets of advice include: If you must breathe, don’t breathe so loudly. It is easier to stay inside and wait for the snow to melt than to fight about who should shovel. Queen-sized beds, king-sized blankets. Why not give this book to your significant or insignificant other, your anti-Valentine’s Day crusader pal, or anyone who can’t live with or without love?

Virtual Reality with VRTK4

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Publisher : Apress
ISBN 13 : 1484254880
Total Pages : 381 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Virtual Reality with VRTK4 by : Rakesh Baruah

Download or read book Virtual Reality with VRTK4 written by Rakesh Baruah and published by Apress. This book was released on 2019-12-06 with total page 381 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality is quickly becoming the next medium to communicate your ideas. Once siloed in make-believe world of science fiction, virtual reality can now touch any aspect of your life. This book shows you how to create original virtual reality content using the Unity game engine and the Virtual Reality Tool Kit. By the end of the book you'll be creating your own virtual reality experience using the fundamental building blocks within. You'll start by reviewing spatial computing, an emerging field that encompasses self-driving cars to space exploration. You'll also create your own virtual reality environments for use on headsets such as those from Oculus and HTC. Using the Unity3D game engine and the Virtual Reality Toolkit on a computer or laptop, you will walk through the fundamentals of virtual reality with as little code as possible. That is the beauty of Unity and the Virtual Reality Toolkit. You will discover how to use buttons in a virtual space, gaze-tracking for user input, and physics for enabling interaction between a human and a virtual space. From game design to education to healthcare to human resources, virtual reality offers new and creative ways to engage users, students, patients, customers, and more. Not a coding book, Virtual Reality with VRTK4 shows that you don't need to be a computer or graphics whiz to begin creating your own virtual reality experiences. What You'll Learn Grasp Virtual Reality Toolkit and its interaction with Unity3DExplore the fundamental science of virtual realityReview the inner workings of Unity3D and its integration with VRTKUnderstand the big picture of C# coding in Unity3DIncorporate head and hand movement into virtual experiences Who This Book Is For Creative professionals or students who are familiar with computer design programs and want to begin prototyping their own original virtual reality work as quickly as possible.