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Do Not Disturb Gamer At Work
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Book Synopsis Game Programming Patterns by : Robert Nystrom
Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Book Synopsis Indie Video Game Development Work by : Alexander Styhre
Download or read book Indie Video Game Development Work written by Alexander Styhre and published by Springer Nature. This book was released on 2020-06-13 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a study of so-called indie video game developers that are widely regarded as the creative and innovative fringe of the video game industry. The video game industry is an exemplary entrepreneurial high growth industry that combines digital media, cinematographic representations and interactive gaming technologies, and uses global digital distribution channels to reach local gaming communities. The study examines a number of issues, concerns, challenges, and opportunities that indie developers are handling as part of their development work. The love of gaming and video games more specifically is the shared and unifying force of both so-called Triple-A developers and the indie developer community. Still, issues such as how to raise financial capital or otherwise fund the development work, or how to optimize the return on investment when video games are released on digital platforms are issues that indie developers need to cope with. The study is theoretically framed as a case of an innovation-led sector of the economy, yet being anchored in the Swedish welfare state model, wherein e.g., free tertiary education and social insurances and health case at low cost are provided and supportive of enterprising. This book will be valuable reading for academics working in the fields of knowledge management, innovation, and the creative economy.
Book Synopsis A Casual Revolution by : Jesper Juul
Download or read book A Casual Revolution written by Jesper Juul and published by MIT Press. This book was released on 2012-02-10 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: How casual games like Guitar Hero, Bejeweled, and those for Nintendo Wii are expanding the audience for video games. We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them. Important Notice: The digital edition of this book is missing some of the images found in the physical edition.
Book Synopsis The Psychology of Video Games by : Celia Hodent
Download or read book The Psychology of Video Games written by Celia Hodent and published by Routledge. This book was released on 2020-10-07 with total page 105 pages. Available in PDF, EPUB and Kindle. Book excerpt: What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.
Book Synopsis Agile Processes in Software Engineering and Extreme Programming by : Viktoria Stray
Download or read book Agile Processes in Software Engineering and Extreme Programming written by Viktoria Stray and published by Springer Nature. This book was released on 2022-06-08 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book constitutes the proceedings of the 23rd International Conference on Agile Software Development, XP 2022, which was held in Copenhagen, Denmark, in June 2022. XP is the premier agile software development conference combining research and practice. It is a unique forum where agile researchers, practitioners, thought leaders, coaches, and trainers get together to present and discuss their most recent innovations, research results, experiences, concerns, challenges, and trends. XP conferences provide an informal environment to learn and trigger discussions and welcome both people new to agile and seasoned agile practitioners. This year’s conference was held with the theme “Agile in the Era of Hybrid Work”. The 13 full papers and 1 short paper presented in this volume were carefully reviewed and selected from 40 submissions. They were organized in topical sections named: agile practices; agile processes; and agile in the large.
Download or read book Transhuman written by Mark L. Van Name and published by Baen Publishing Enterprises. This book was released on 2008-02-01 with total page 423 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Next Giant Leap! Where no man has gone before Hardly. We're all heading there _ lock, stock, and genome! Dispatches from the transhuman frontier by an exciting bevy of topnotch SF writers! At the publisher's request, this title is sold without DRM (Digital Rights Management). "Well-aged white lightning." ¾John Ringo on Mark L. Van Name's One Jump Ahead.
Book Synopsis The SAGE Handbook of Digital Society by : William Housley
Download or read book The SAGE Handbook of Digital Society written by William Housley and published by SAGE. This book was released on 2022-11-23 with total page 669 pages. Available in PDF, EPUB and Kindle. Book excerpt: This SAGE Handbook brings together cutting edge social scientific research and theoretical insight into the emerging contours of digital society. Chapters explore the relationship between digitisation, social organisation and social transformation at both the macro and micro level, making this a valuable resource for postgraduate students and academics conducting research across the social sciences. The topics covered are impressively far-ranging and timely, including machine learning, social media, surveillance, misinformation, digital labour, and beyond. This innovative Handbook perfectly captures the state of the art of a field which is rapidly gaining cross-disciplinary interest and global importance, and establishes a thematic framework for future teaching and research. Part 1: Theorising Digital Societies Part 2: Researching Digital Societies Part 3: Sociotechnical Systems and Disruptive Technologies in Action Part 4: Digital Society and New Social Dilemmas Part 5: Governance and Regulation Part 6: Digital Futures
Book Synopsis Aaron Marks' Complete Guide to Game Audio by : Aaron Marks
Download or read book Aaron Marks' Complete Guide to Game Audio written by Aaron Marks and published by CRC Press. This book was released on 2017-03-16 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O’Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.
Book Synopsis The Fantasy Roleplaying Gamer's Bible by : Sean Patrick Fannon
Download or read book The Fantasy Roleplaying Gamer's Bible written by Sean Patrick Fannon and published by Obsidian Studio. This book was released on 1999 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasirollespil.
Book Synopsis The Digital Factory by : Moritz Altenried
Download or read book The Digital Factory written by Moritz Altenried and published by University of Chicago Press. This book was released on 2022-01-05 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: "In recent years, tech companies such as Google and Facebook have rocked the world as they have seemingly revolutionized the culture of work. We've all heard stories of lounges outfitted with ping pong tables, kitchens with kombucha on tap, and other amenities that supposedly foster creative thinking. Nothing could seem further from earlier workplaces associated with a different revolution in capitalism: factories, in which employees are required to perform highly circumscribed tasks as quickly as possible to meet quotas--for next to no pay. However, as Moritz Altenried shows in The Digital Factory, these types of workplaces are not so far from the Googleplex as we might think. While recent accounts of the transformation of labor after the demise of the factory highlight the creative, communicative, immaterial, or artistic features of contemporary labor, Altenried uncovers the factory-like conditions in which many new digital workers perform their jobs. These workers, such as video game testers, social media content moderators, and Amazon fulfillment center workers, perform highly repetitive, unskilled tasks for low and often contingent wages. Based on more than five years of research in different sites using ethnography and interviews combined with an analysis of infrastructural technologies, Altenried's book gives us a first-hand account of many new forms of digital labor that drive contemporary capitalism. He shows that though today's factories might look and feel different than they did 150 years ago, they still follow the same logics and produce the same unequal outcomes"--
Download or read book Vigilant written by Cory Doctorow and published by Tor Books. This book was released on 2024-09-26 with total page 21 pages. Available in PDF, EPUB and Kindle. Book excerpt: In a new Little Brother story from Cory Doctorow, when schools make war on their own students, something has to give. . . At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Download or read book Slacker written by Gordon Korman and published by Scholastic Inc.. This book was released on 2016-04-26 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the bestselling author of Swindle and Ungifted comes the funny, fantastic story of an underachiever who ends up achieving much more than any overachiever could ever imagine. Cameron Boxer is very happy to spend his life avoiding homework, hanging out with his friends, and gaming for hours in his basement. It's not too hard for him to get away with it . . . until he gets so caught up in one game that he almost lets his house burn down around him.Oops.It's time for some serious damage control--so Cameron and his friends invent a fake school club that will make it seem like they're doing good deeds instead of slacking off. The problem? Some kids think the club is real--and Cameron is stuck being president.Soon Cameron is part of a mission to save a beaver named Elvis from certain extinction. Along the way, he makes some new friends--and some powerful new enemies. The guy who never cared about anything is now at the center of everything . . . and it's going to take all his slacker skills to win this round.
Book Synopsis The Monsters Know What They're Doing by : Keith Ammann
Download or read book The Monsters Know What They're Doing written by Keith Ammann and published by Simon and Schuster. This book was released on 2019-10-29 with total page 560 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
Book Synopsis Tools of Titans by : Timothy Ferriss
Download or read book Tools of Titans written by Timothy Ferriss and published by Harper Business. This book was released on 2016 with total page 739 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fitness, money, and wisdom -- here are the tools. Over the last two years, Tim Ferriss has collected the routines and tools of world-class performers around the globe while interviewing them for his self-titled podcast. Now the distilled notebook of tips and tricks that helped him double his income, flexibility, happiness, and more is available as Tools of Titans.
Book Synopsis Obsessions of an Otome Gamer by : Natsu
Download or read book Obsessions of an Otome Gamer written by Natsu and published by Cross Infinite World. This book was released on 2018-03-16 with total page 447 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rejected by her first crush, Mashiro finds herself hooked on an unbeatable music-themed otome game. Her high school days are spent learning the wonders of music, obsessively trying to claim the romance ending with the handsome 2D character who stole her broken heart. On the way home from her college entrance exams she gets distracted by a billboard for the game’s remake and unexpectedly falls down a manhole and plunges to her death! Mashiro finds herself reincarnated in a world bearing similarities to the otome game she was obsessed with. Only this time, she has no idea how to avoid the twists and turns of certain character routes, including the bad endings! Now, as a seven-year-old, she decides to walk the path of a pianist to embrace the musical world to its fullest, but no matter where she turns, she just can’t seem to escape triggering events and getting involved with troublesome yet handsome characters! Does Mashiro have any choice in where her new life will take her? Or is she en route to a horrifying ending manipulated by the original game world? Find out in this exciting shoujo light novel series that follows Mashiro’s life from elementary through high school. And just like an otome game, it will give readers the chance to choose which hero she ends up with and how their story unfolds in volumes focused on their route!
Book Synopsis Moonwalking with Einstein by : Joshua Foer
Download or read book Moonwalking with Einstein written by Joshua Foer and published by Penguin. This book was released on 2011-03-03 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: The blockbuster phenomenon that charts an amazing journey of the mind while revolutionizing our concept of memory “Highly entertaining.” —Adam Gopnik, The New Yorker “Funny, curious, erudite, and full of useful details about ancient techniques of training memory.” —The Boston Globe An instant bestseller that has now become a classic, Moonwalking with Einstein recounts Joshua Foer's yearlong quest to improve his memory under the tutelage of top "mental athletes." He draws on cutting-edge research, a surprising cultural history of remembering, and venerable tricks of the mentalist's trade to transform our understanding of human memory. From the United States Memory Championship to deep within the author's own mind, this is an electrifying work of journalism that reminds us that, in every way that matters, we are the sum of our memories.
Book Synopsis English Classes in Slumber by : S.-H. Gyemyong Ahn
Download or read book English Classes in Slumber written by S.-H. Gyemyong Ahn and published by Springer Nature. This book was released on 2020-01-01 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explains why some Korean high school students sleep during English classes in spite of the emphasized value of English in their society. It examines how this sleeping-in-class phenomenon can be understood by means of such marginalized students’ emic outlooks on themselves, the target language, their teachers, schools, and society/culture; and by means of the views of teachers who have experienced such in-class sleepers. To understand the phenomenon more holistically, it pursues a multi-disciplinary approach drawing on studies of demotivation and amotivation, psychological needs, and student experiences of schooling, as well as sociocultural theories of learning and agency and of interpersonal dynamics, among others. On the basis of a multi-modal analysis of interview data from the student and teacher participants, it theoretically interprets the phenomenon at the classroom (‘micro-’), school (‘meso-’) and society-culture (‘macro-’) levels. Taking a humanistic/existential approach to education, it subsequently presents a number of cultural actions that it advocates implementing in a situation-sensitive manner to help in-class sleepers and their educational institutions awaken from their chronic slumber. Lastly, it presents practical and theoretical implications for more humanistic pedagogy, and global studies of student disengagement, in English-as-a-foreign-language classes.