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Divine Games
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Download or read book Divine Games written by Steven J. Brams and published by MIT Press. This book was released on 2024-03-12 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: A game-theoretical analysis of interactions between a human being and an omnipotent and omniscient godlike being highlights the inherent unknowability of the latter's superiority. In Divine Games, Steven Brams analyzes games that a human being might play with an omnipotent and omniscient godlike being. Drawing on game theory and his own theory of moves, Brams combines the analysis of thorny theological questions, suggested by Pascal's wager (which considers the rewards and penalties associated with belief or nonbelief in God) and Newcomb's problem (in which a godlike being has near omniscience) with the analysis of several stories from the Hebrew Bible. Almost all of these stories involve conflict between God or a surrogate and a human player; their representation as games raises fundamental questions about God's superiority. In some games God appears vulnerable (after Adam and Eve eat the forbidden fruit in defiance of His command), in other games his actions seem morally dubious (when He subjects Abraham and Job to extreme tests of their faith), and in still other games He has a propensity to hold grudges (in preventing Moses from entering the Promised Land and in undermining the kingship of Saul). If the behavior of a superior being is indistinguishable from that of an ordinary human being, his existence would appear undecidable, or inherently unknowable. Consequently, Brams argues that keeping an open mind about the existence of a superior being is an appropriate theological stance.
Book Synopsis Gaming and the Divine by : Frank G. Bosman
Download or read book Gaming and the Divine written by Frank G. Bosman and published by Routledge. This book was released on 2019-03-28 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important cultural artefacts of modern society, both as mediators of cultural, social, and religious values and in terms of commercial success. This has led to a significant increase in the critical analysis of this relatively new medium, but theology as an academic discipline is noticeably behind the other humanities on this subject. The book first covers the fundamentals of cultural theology and video games. It then moves on to set out a Christian systematic theology of gaming, focussing on creational theology, Christology, anthropology, evil, moral theology, and thanatology. Each chapter introduces case studies from video games connected to the specific theme. In contrast to many studies which focus on online multiplayer games, the examples considered are largely single player games with distinct narratives and ‘end of game’ moments. The book concludes by synthesising these themes into a new theology of video games. This study addresses a significant aspect of contemporary society that has yet to be discussed in any depth by theologians. It is, therefore, a fantastic resource for any scholar engaging with the religious aspects of digital and popular culture.
Book Synopsis Games of Divinity by : White Wolf Games Studio
Download or read book Games of Divinity written by White Wolf Games Studio and published by White Wolf Publishing. This book was released on 2002-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Behavioral Game Theory by : Colin Camerer
Download or read book Behavioral Game Theory written by Colin Camerer and published by Princeton University Press. This book was released on 2003-03-17 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: Publisher Description
Book Synopsis The Divine Manifold by : Roland Faber
Download or read book The Divine Manifold written by Roland Faber and published by Lexington Books. This book was released on 2014-07-30 with total page 601 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Divine Manifold is a postmodern enquiry in intersecting themes of the concept and reality of multiplicity in a chaosmos that does not refuse a dimension of theopoetics, but rather defines it in terms of divine polyphilia, the love of multiplicity. In an intricate play on Dante’s Divine Comedy, this book engages questions of religion and philosophy through the aporetic dynamics of love and power, locating its discussions in the midst of, and in between the spheres of a genuine philosophy of multiplicity. This philosophy originates from the poststructuralist approach of Gilles Deleuze and the process philosophical inspirations of Alfred N. Whitehead. As their chaosmos invites questions of ultimate reality, religious pluralism and multireligious engagement, a theopoetics of love will find paradoxical dissociations and harmonizations with postmodern sensitivities of language, power, knowledge and embodiment. At the intersection of poststructuralism’s and process theology’s insights in the liberating necessity of multiplicity for a postmodern cosmology, the book realizes its central claim. If there is a divine dimension of the chaosmos, it will not be found in any identification with mundane forces or supernatural powers, but on the contrary in the absolute difference of polyphilic love from creativity. Yet, the concurrent indifference of love and power—its mystical undecidability in terms of any conceptualization—will lead into existential questions of the insistence on multiplicity in a world of infinite becoming as inescapable background for its importance and creativeness, formulating an ecological and ethical impulse for a mystagogy of becoming intermezzo.
Book Synopsis The Divine by : Niall G. F. Christie
Download or read book The Divine written by Niall G. F. Christie and published by Atlas Games. This book was released on 2005-08-01 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasirollespil.
Book Synopsis Classical Antiquity in Video Games by : Christian Rollinger
Download or read book Classical Antiquity in Video Games written by Christian Rollinger and published by Bloomsbury Publishing. This book was released on 2020-01-09 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin's Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.
Book Synopsis Thus Spake The Divine - Vol. 2 by : Ms.Padmaa Thyagarajan
Download or read book Thus Spake The Divine - Vol. 2 written by Ms.Padmaa Thyagarajan and published by Giri Trading Agency Private Limited. This book was released on 2019-01-01 with total page 938 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first Volume in English.This is an adaptation of the renowned Deivattin Kural, which is a compilation of discourses of Kanchi Kamakoti Pithadhipati Sri Chandrashekhrendra Saraswati Mahaswamigal also known as Mahaperiyavaa. The original work was compiled by Ra Ganapathy and for the benifit of English speaking public, an adaptation in English is presented.
Book Synopsis 10 Cosmic Dimensions by : Raven Shamballa
Download or read book 10 Cosmic Dimensions written by Raven Shamballa and published by Balboa Press. This book was released on 2019-05-18 with total page 151 pages. Available in PDF, EPUB and Kindle. Book excerpt: Humans are evolving in dimensional consciousness. As one ascends beyond the 5th dimension, spiritual gifts activate. Humans are healed on all levels of their being, creating a multi-dimensional perceptive. Raven brings forward information on the soul’s journey, life between lives, the light realms, and the effect of karma as we progress on our journey. Lightworkers have volunteered to be present on Earth during this difficult time in our history. All are invited to participate in bringing light to the world. The Spiritual Guidebook to Ascension provides tools for evaluating your spiritual evolution, and helping you to understand others in new light. Ten worksheets are provided for self-reflections and to assist you in moving through the guidebook.
Book Synopsis The Game of Life by : Florence Scovel Shinn
Download or read book The Game of Life written by Florence Scovel Shinn and published by BEYOND BOOKS HUB. This book was released on 2024-02-12 with total page 3 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game of Life by Florence Scovel Shinn is a transformative guide to understanding and playing the game of life with spiritual insight and practical wisdom. Originally published in the early 20th century, this classic work combines metaphysical principles with real-life anecdotes to provide readers with a comprehensive approach to living a life of purpose and fulfillment.
Book Synopsis Evolution, Games, and God by : Martin A. Nowak
Download or read book Evolution, Games, and God written by Martin A. Nowak and published by Harvard University Press. This book was released on 2013-05-07 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: According to the reigning competition-driven model of evolution, selfish behaviors that maximize an organism’s reproductive potential offer a fitness advantage over self-sacrificing behaviors—rendering unselfish behavior for the sake of others a mystery that requires extra explanation. Evolution, Games, and God addresses this conundrum by exploring how cooperation, working alongside mutation and natural selection, plays a critical role in populations from microbes to human societies. Inheriting a tendency to cooperate, argue the contributors to this book, may be as beneficial as the self-preserving instincts usually thought to be decisive in evolutionary dynamics. Assembling experts in mathematical biology, history of science, psychology, philosophy, and theology, Martin Nowak and Sarah Coakley take an interdisciplinary approach to the terms “cooperation” and “altruism.” Using game theory, the authors elucidate mechanisms by which cooperation—a form of working together in which one individual benefits at the cost of another—arises through natural selection. They then examine altruism—cooperation which includes the sometimes conscious choice to act sacrificially for the collective good—as a key concept in scientific attempts to explain the origins of morality. Discoveries in cooperation go beyond the spread of genes in a population to include the spread of cultural transformations such as languages, ethics, and religious systems of meaning. The authors resist the presumption that theology and evolutionary theory are inevitably at odds. Rather, in rationally presenting a number of theological interpretations of the phenomena of cooperation and altruism, they find evolutionary explanation and theology to be strongly compatible.
Book Synopsis Games and Gaming in Medieval Literature by : Serina Patterson
Download or read book Games and Gaming in Medieval Literature written by Serina Patterson and published by Springer. This book was released on 2015-07-29 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first-of-its-kind, Games and Gaming in Medieval Literature explores the depth and breadth of games in medieval literature and culture. Chapters span from the twelfth to the sixteenth centuries, and cover England, France, Denmark, Poland, and Spain, re-examining medieval games in diverse social settings such as the church, court, and household.
Book Synopsis The Infinite and The Divine by : Robert Rath
Download or read book The Infinite and The Divine written by Robert Rath and published by Games Workshop. This book was released on 2021-07-20 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore a story told across the millennia that delves deep into a pair of fascinating necron characters, their relationship and their plans for the galaxy. Before the being called the Emperor revealed Himself, before the rise of the aeldari, before the necrontyr traded their flesh for immortal metal, the world was born in violence.Even when they inhabited bodies of flesh, Trazyn the Infinite and Orikan the Diviner were polar opposites. Trazyn, a collector of historical oddities, presides over a gallery full of the most dangerous artefacts – and people – of the galactic past. Orikan, a chronomancer without peer, draws zodiacs that predict and manipulate the future. But when an artefact emerges that may hold the key to the necrons’ next evolution, these two obsessives enter a multi-millennia game of cat and mouse that ends civilisations, reshapes timelines, and changes both forever. As riddles unwind and ancient secrets are revealed, the question remains: will their feud save the necron race or destroy it?
Download or read book Dungeon Born written by Dakota Krout and published by Divine Dungeon. This book was released on 2016-10-21 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Weapons, power, wealth! All of this can be found within the dungeons of the world. You just need to survive long enough to claim them.
Download or read book Games and Economic Behavior written by and published by . This book was released on 1995 with total page 678 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Computers and Games for Mental Health and Well-Being by : Yasser Khazaal
Download or read book Computers and Games for Mental Health and Well-Being written by Yasser Khazaal and published by Frontiers Media SA. This book was released on 2018-07-12 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change, support psychotherapy, favor empowerment, and improve some cognitive functions. Computers and games may create supports for training or help people with cognitive, emotional, or behavioral change. Games take various formats, from board games to informatics to games with interactive rules of play. Similarly, computer tools may vary widely in format, from self-help or assisted computerized training to virtual reality or applications for smartphones. Some tools that may be helpful for mental health were specifically designed for that goal, whereas others were not. Gamification of computer-related products and games with a numeric format tend to reduce the gap between games and computers tools and increase the conceptual synergy in such fields. Games and computer design share an opportunity for creativity and innovation to help create, specifically design, and assess preventive or therapeutic tools. Computers and games share a design conception that allows innovative approaches to overcome barriers of the real world by creating their own rules. Yet, despite the potential interest in such tools to improve treatment of mental disorders and to help prevent them, the field remains understudied and information is under-disseminated in clinical practice. Some studies have shown, however, that there is potential interest and acceptability of tools that support various vehicles, rationales, objectives, and formats. These tools include traditional games (e.g., chess games), popular electronic games, board games, computer-based interventions specifically designed for psychotherapy or cognitive training, virtual reality, apps for smartphones, and so forth. Computers and games may offer a true opportunity to develop, assess, and disseminate new prevention and treatment tools for mental health and well-being. Currently, there is a strong need for state-of-the-art information to answer questions such as the following: Why develop such tools for mental health and well-being? What are the potential additions to traditional treatments? What are the best strategies or formats to improve the possible impact of these tools? Are such tools useful as a first treatment step? What is the potential of a hybrid model of care that combines traditional approaches with games and/or computers as tools? What games and applications have already been designed and studied? What is the evidence from previous studies? How can such tools be successfully designed for mental health and well-being? What is rewarding or attractive for patients in using such treatments? What are the worldwide developments in the field? Are some protocols under development? What are the barriers and challenges related to such developments? How can these tools be assessed, and how can the way that they work, and for whom, be measured? Are the potential benefits of such products specific, or can these additions be attributed to nonspecific factors? What are the users’ views on such tools? What are the possible links between such tools and social networks? Is there a gap between evidence-based results and market development? Are there any quality challenges? What future developments and studies are needed in the field?
Download or read book Soul Stepping written by Ann Trump and published by Red Feather. This book was released on 2019-04-28 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Imagine you could easily walk away from all your problems. What if you could go outside, take a hike around your neighborhood, and come back knowing exactly what to do? The simple act of walking can take you down the road to self-empowerment. Soul stepping is spiritual walking with purpose and intention and acts as a bridge between your physical body, your mind, and your spirit, leading to spiritual and emotional freedom. The secret is turning the walk into a game. Ten fun-and-easy games will deepen your relationship with your soul, help you connect with nature, improve your daily interactions with others, solve personal problems, sharpen your intuition, and invite synchronicity. Read stories enriching the games and practice suggestions for living a more soulful life. Rhymes and affirmations will allow you to recognize the wonders that occur at games' end. You are about to embark on a walking soul journey!