Disruptive Technologies in Media, Arts and Design

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Author :
Publisher : Springer Nature
ISBN 13 : 3030937801
Total Pages : 222 pages
Book Rating : 4.0/5 (39 download)

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Book Synopsis Disruptive Technologies in Media, Arts and Design by : Alexiei Dingli

Download or read book Disruptive Technologies in Media, Arts and Design written by Alexiei Dingli and published by Springer Nature. This book was released on 2022-02-28 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents selected proceedings from two installments of the MAD Conference in 2020—MAD Blockchain 2020 and MAD Artificial Intelligence 2020. These events focused on applications of these novel technologies in media, arts and design. A number of researchers present their own projects and practical implementations of blockchain and AI in games, art, education and sustainable living, while other authors explore theoretical and ethical questions that these technologies bring into society. First and foremost, we recommend this book to aspiring scholars and practitioners who are also building new solutions using blockchain and AI. Besides, the book extends the existing scholarship on AI and blockchain and provides proven cases and tools for education in ICT. The conference has been organized by Danube-University Krems, Drexel University Philadelphia and University of Malta with support from the MIT Education Arcade, the Texas A&M LIVE Lab and University of Vaasa.

Technology, Design and the Arts - Opportunities and Challenges

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Publisher : Springer Nature
ISBN 13 : 3030420973
Total Pages : 392 pages
Book Rating : 4.0/5 (34 download)

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Book Synopsis Technology, Design and the Arts - Opportunities and Challenges by : Rae Earnshaw

Download or read book Technology, Design and the Arts - Opportunities and Challenges written by Rae Earnshaw and published by Springer Nature. This book was released on 2020-06-22 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book details the relationship between the artist and their created works, using tools such as information technology, computer environments, and interactive devices, for a range of information sources and application domains. This has produced new kinds of created works which can be viewed, explored, and interacted with, either as an installation or via a virtual environment such as the Internet. These processes generate new dimensions of understanding and experience for both the artist and the public’s relationships with the works that are produced. This has raised a variety of interdisciplinary opportunities and issues, and these are examined. The symbiotic relationship between artistic works and the cultural context in which they are produced is reviewed. Technology can provide continuity by making traditional methods and techniques more efficient and effective. It can also provide discontinuity by opening up new perspectives and paradigms. This can generate new ideas, and produce a greater understanding of artistic processes and how they are implemented in practice. Tools have been used from the earliest times to create and modify artistic works. For example, naturally occurring pigments have been used for cave paintings. What has been created provides insight into the cultural context and social environment at the time of creation. There is an interplay between the goal of the creator, the selection and use of appropriate tools, and the materials and representations chosen. Technology, Design and the Arts - Opportunities and Challenges is relevant for artists and technologists and those engaged in interdisciplinary research and development at the boundaries between these disciplines.

Media Disrupted

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Publisher : MIT Press
ISBN 13 : 0262366673
Total Pages : 197 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Media Disrupted by : Amanda D. Lotz

Download or read book Media Disrupted written by Amanda D. Lotz and published by MIT Press. This book was released on 2021-10-05 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: How the internet disrupted the recorded music, newspaper, film, and television industries and what this tells us about surviving technological disruption. Much of what we think we know about how the internet "disrupted" media industries is wrong. Piracy did not wreck the recording industry, Netflix isn't killing Hollywood movies, and information does not want to be free. In Media Disrupted, Amanda Lotz looks at what really happened when the recorded music, newspaper, film, and television industries were the ground zero of digital disruption. It's not that digital technologies introduced "new media," Lotz explains; rather, they offered existing media new tools for reaching people. For example, the MP3 unbundled recorded music; as the internet enabled new ways for people to experience and pay for music, the primary source of revenue for the recorded music industry shifted from selling music to licensing it. Cable television providers, written off as predigital dinosaurs, became the dominant internet service providers. News organizations struggled to remake businesses in the face of steep declines in advertiser spending, while the film industry split its business among movies that compelled people to go to theaters and others that are better suited for streaming. Lotz looks in detail at how and why internet distribution disrupted each industry. The stories of business transformation she tells offer lessons for surviving and even thriving in the face of epoch-making technological change.

Handbook of Research on Digital Media and Creative Technologies

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Author :
Publisher : IGI Global
ISBN 13 : 146668206X
Total Pages : 547 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Handbook of Research on Digital Media and Creative Technologies by : Harrison, Dew

Download or read book Handbook of Research on Digital Media and Creative Technologies written by Harrison, Dew and published by IGI Global. This book was released on 2015-03-31 with total page 547 pages. Available in PDF, EPUB and Kindle. Book excerpt: Emerging technologies enable a wide variety of creative expression, from music and video to innovations in visual art. These aesthetics, when properly explored, can enable enhanced communication between all kinds of people and cultures. The Handbook of Research on Digital Media and Creative Technologies considers the latest research in education, communication, and creative social expression using digital technologies. By exploring advances in art and culture across national and sociological borders, this handbook serves to provide artists, theorists, information communication specialists, and researchers with the tools they need to effectively disseminate their ideas across the digital plane.

Analyzing Art, Culture, and Design in the Digital Age

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Author :
Publisher : IGI Global
ISBN 13 : 1466686804
Total Pages : 352 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Analyzing Art, Culture, and Design in the Digital Age by : Mura, Gianluca

Download or read book Analyzing Art, Culture, and Design in the Digital Age written by Mura, Gianluca and published by IGI Global. This book was released on 2015-09-23 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technological advancements have influenced many fields of study, and the visual arts are no exception. With the development of new creative software and computer programs, artists and designers are free to create in a digital context, equipped with precision and efficiency. Analyzing Art, Culture, and Design in the Digital Age brings together a collection of chapters on the digital tools and processes impacting the fields of art and design, as well as related cultural experiences in the digital sphere. Including the latest scholarly research on the application of technology to the study, implementation, and culture of creative practice, this publication is an essential reference source for researchers, academicians, and professionals interested in the influence of technology on art, design, and culture. This publication features timely, research-based chapters discussing the connections between art and technology including, but not limited to, virtual art and design, the metaverse, 3D creative design environments, cultural communication, and creative social processes.

Art Practice in a Digital Culture

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Author :
Publisher : Routledge
ISBN 13 : 1317178424
Total Pages : 226 pages
Book Rating : 4.3/5 (171 download)

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Book Synopsis Art Practice in a Digital Culture by : Hazel Gardiner

Download or read book Art Practice in a Digital Culture written by Hazel Gardiner and published by Routledge. This book was released on 2016-04-15 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Much as art history is in the process of being transformed by new information communication technologies, often in ways that are either disavowed or resisted, art practice is also being changed by those same technologies. One of the most obvious symptoms of this change is the increasing numbers of artists working in universities, and having their work facilitated and supported by the funding and infrastructural resources that such institutions offer. This new paradigm of art as research is likely to have a profound effect on how we understand the role of the artist and of art practice in society. In this unique book, artists, art historians, art theorists and curators of new media reflect on the idea of art as research and how it has changed practice. Intrinsic to the volume is an investigation of the advances in creative practice made possible via artists engaging directly with technology or via collaborative partnerships between practitioners and technological experts, ranging through a broad spectrum of advanced methods from robotics through rapid prototyping to the biological sciences.

Art as Social Practice

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Author :
Publisher : Routledge
ISBN 13 : 1000546144
Total Pages : 355 pages
Book Rating : 4.0/5 (5 download)

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Book Synopsis Art as Social Practice by : xtine burrough

Download or read book Art as Social Practice written by xtine burrough and published by Routledge. This book was released on 2022-03-07 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: With a focus on socially engaged art practices in the twenty-first century, this book explores how artists use their creative practices to raise consciousness, form communities, create change, and bring forth social impact through new technologies and digital practices. Suzanne Lacy’s Foreword and section introduction authors Anne Balsamo, Harrell Fletcher, Natalie Loveless, Karen Moss, and Stephanie Rothenberg present twenty-five in-depth case studies by established and emerging contemporary artists including Kim Abeles, Christopher Blay, Joseph DeLappe, Mary Beth Heffernan, Chris Johnson, Rebekah Modrak, Praba Pilar, Tabita Rezaire, Sylvain Souklaye, and collaborators Victoria Vesna and Siddharth Ramakrishnan. Artists offer firsthand insight into how they activate methods used in socially engaged art projects from the twentieth century and incorporated new technologies to create twenty-first century, socially engaged, digital art practices. Works highlighted in this book span collaborative image-making, immersive experiences, telematic art, time machines, artificial intelligence, and physical computing. These reflective case studies reveal how the artists collaborate with participants and communities, and have found ways to expand, transform, reimagine, and create new platforms for meaningful exchange in both physical and virtual spaces. An invaluable resource for students and scholars of art, technology, and new media, as well as artists interested in exploring these intersections.

Multidisciplinary Perspectives on New Media Art

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Publisher : IGI Global
ISBN 13 : 1799836711
Total Pages : 279 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Multidisciplinary Perspectives on New Media Art by : Soares, Celia

Download or read book Multidisciplinary Perspectives on New Media Art written by Soares, Celia and published by IGI Global. This book was released on 2020-06-26 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: New media has been gaining importance in the academic world as well as the artistic world through the concept of new media art. As the connections between art and communication technologies grow and further embrace a wide range of concepts, interpretations, and applications, the number of disciplines that will be touched will likewise continue to expand. Multidisciplinary Perspectives on New Media Art is a collection of innovative research on the methods and intersections between new media, artistic practices, and digital technologies. While highlighting topics including audience relationship, digital art, and computer animation, this book is ideally designed for academicians, researchers, high-level art students, and art professionals.

The Mobile Audience

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Author :
Publisher : Brill Rodopi
ISBN 13 : 9789042031272
Total Pages : 481 pages
Book Rating : 4.0/5 (312 download)

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Book Synopsis The Mobile Audience by : Martin Rieser

Download or read book The Mobile Audience written by Martin Rieser and published by Brill Rodopi. This book was released on 2011 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: The convergence of mobile technologies and ubiquitous computing is creating a world where information-rich environments may be mapped directly onto urban topologies. This book tracks the history and genesis of locative and wearable media and the ground-breaking work of pioneer artists in the field. It examines changing concepts of space and place for a wide range of traditional disciplines ranging from Anthropology, Sociology, Fine Art and Architecture to Cultural and Media Studies, Fashion and Graphic design. Mobile and Pervasive media are beginning to proliferate in the landscape of computer mediated interaction in public space through the emergence of smartphone technologies such as the iPhone, cloud computing extended wifi services and the semantic web in cities. These dispersed forms of interaction raise a whole series of questions on the nature of narrative and communication, particularly in relation to an audience's new modes of mobile participation and reception. These issues are explored through a series of focused essays by leading theorists, seminal case studies and practitioner interviews with artists at the cutting edge of these technologies, who are extending the potential of the medium to enhance and critique technological culture. By emphasizing the role of the audience in this nomadic environment, the collection traces the history and development of 'ambulant' artistic practice in this new domain, creating an essential handbook for those wishing to understand the dominant global technology of the 21st Century and its implications for Art, Culture and Audience.

Beyond Productivity

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Publisher : National Academies Press
ISBN 13 : 0309088682
Total Pages : 269 pages
Book Rating : 4.3/5 (9 download)

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Book Synopsis Beyond Productivity by : National Research Council

Download or read book Beyond Productivity written by National Research Council and published by National Academies Press. This book was released on 2003-05-02 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer science has drawn from and contributed to many disciplines and practices since it emerged as a field in the middle of the 20th century. Those interactions, in turn, have contributed to the evolution of information technology â€" new forms of computing and communications, and new applications â€" that continue to develop from the creative interactions between computer science and other fields. Beyond Productivity argues that, at the beginning of the 21st century, information technology (IT) is forming a powerful alliance with creative practices in the arts and design to establish the exciting new, domain of information technology and creative practicesâ€"ITCP. There are major benefits to be gained from encouraging, supporting, and strategically investing in this domain.

Art Hack Practice

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Author :
Publisher : Routledge
ISBN 13 : 1351241192
Total Pages : 249 pages
Book Rating : 4.3/5 (512 download)

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Book Synopsis Art Hack Practice by : Victoria Bradbury

Download or read book Art Hack Practice written by Victoria Bradbury and published by Routledge. This book was released on 2019-10-29 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bridging art and innovation, this book invites readers into the processes of artists, curators, cultural producers and historians who are working within new contexts that run parallel to or against the phenomenon of ‘maker culture’. The book is a fascinating and compelling resource for those interested in critical and interdisciplinary modes of practice that combine arts, technology and making. It presents international case studies that interrogate perceived distinctions between sites of artistic and economic production by brokering new ways of working between them. It also discusses the synergies and dissonances between art and maker culture, analyses the social and collaborative impact of maker spaces and reflects upon the ethos of the hackathon within the fabric of a media lab’s working practices. Art Hack Practice: Critical Intersections of Art, Innovation and the Maker Movement is essential reading for courses in art, design, new media, computer science, media studies and mass communications as well as those working to bring new forms of programming to museums, cultural venues, commercial venture and interdisciplinary academic research centres.

Art and Technology of Entertainment Computing and Communication

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Publisher : Springer
ISBN 13 : 9781447127284
Total Pages : 304 pages
Book Rating : 4.1/5 (272 download)

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Book Synopsis Art and Technology of Entertainment Computing and Communication by : Adrian David Cheok

Download or read book Art and Technology of Entertainment Computing and Communication written by Adrian David Cheok and published by Springer. This book was released on 2012-05-14 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of the main explorations is the examination of how new forms of computer interaction can lead to radical new forms of technology and art for entertainment computing. Art and Technology of Entertainment Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It’s main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, researchers, engineers, game designers, and interaction designers, will find the content both interesting and valuable. Entertainment is the "engine" to inspire people and drive innovation in interactive digital media design. The pioneer of the field, Prof. Adrian David Cheok, takes you on an exciting tour of the future shaped by the Entertainment Technologies. Hiroshi ISHII, Muriel R. Cooper Professor of Media Arts and Sciences, MIT Media Laboratory.

Journalism Design

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Publisher : Routledge
ISBN 13 : 1351685856
Total Pages : 104 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis Journalism Design by : Skye Doherty

Download or read book Journalism Design written by Skye Doherty and published by Routledge. This book was released on 2017-12-06 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: Journalism Design is about the future of journalism. As technologies increasingly, and continually, reshape the way we interact with information, with each other and with our environment, journalists need new ways to tell stories. Journalists often see technology as something that improves what they are doing or that makes it more convenient. However, the growing might of technology companies has put journalism and news organisations in a difficult position: readers and revenues have moved, and platforms exert increasing control over story design. Skye Doherty argues that, rather than adapting journalism to new technologies, journalists should be creating the technologies themselves and those technologies should be designed for core values such as the public interest. Drawing from theories and practices of interaction design, this book demonstrates how journalists can use their expertise to imagine new ways of doing journalism. The design and development of the NewsCube, a three-dimensional storytelling tool, is detailed, as well as how interaction design can be used to imagine new forms of journalism. The book concludes by calling for closer ties between researchers and working journalists and suggests that journalism has a hybrid future – in newsrooms, communities, design studios and tech companies.

Art, Design and Technology: Collaboration and Implementation

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Author :
Publisher : Springer
ISBN 13 : 331958121X
Total Pages : 97 pages
Book Rating : 4.3/5 (195 download)

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Book Synopsis Art, Design and Technology: Collaboration and Implementation by : Rae Earnshaw

Download or read book Art, Design and Technology: Collaboration and Implementation written by Rae Earnshaw and published by Springer. This book was released on 2017-05-30 with total page 97 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines how digital technology is being used to assist the artists and designers. The computer is able to store data and reproduce designs, thus facilitating the speed-up of the iterative process towards a final design which meets the objectives of the designer and the requirements of the user. Collaborative design enables the sharing of information across digital networks to produce designed objects in virtual spaces. Augmented and virtual reality techniques can be used to preview designs before they are finalized and implemented. Art and design have shaped the values, social structures, communications, and the culture of communities and civilisations. The direct involvement of artists and designers with their creative works has left a legacy enabling subsequent generations to understand more about their skills, their motivations, and their relationship to the wider world, and to see it from a variety of perspectives. This in turn causes the viewers of their works to reflect upon their meaning for today and the lasting value and implications of what has been created. Art installations are harnessing modern technology to process information and to display it. Such environments have also proved useful in engaging users and visitors with real-time images and interactive art.

Non-Fungible Tokens

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Publisher : Taylor & Francis
ISBN 13 : 1040015670
Total Pages : 215 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Non-Fungible Tokens by : Usman W. Chohan

Download or read book Non-Fungible Tokens written by Usman W. Chohan and published by Taylor & Francis. This book was released on 2024-04-19 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: Non-Fungible Tokens (NFTs) have blossomed into an area of immense cultural, investment, and academic interest, and this groundswell of fascination with non-fungible digital tokenization has been accompanied by a variety of attitudes towards their function, purpose, and potential. Some advocates perceive NFTs to be revolutionary in character, reshaping notions of the construction and preservation of unique assets in the digital realm. At the same time, a notable number of skeptics and detractors view the NFT movement as a passing and overhyped fad at best, and a disingenuous ploy in the digital economy at its worst. Given the diversity of views that have emerged in a comparatively brief span, this book draws upon rich academic perspectives on NFTs from a variety of disciplines, including: computer science, cultural studies, mathematics, sociology, linguistics, mass communication, economics, and finance. The book teases out nuances in how NFTs can and should operate, while also pointing to the potential that these non-fungible assets wield in the digital sphere, along with countervailing arguments against their conceptual and functional salience, and perhaps some dangers that they pose. The book considers the longevity and viability of NFTs as sociocultural, technological, and economic phenomenon, while offering estimates of future paths that NFTs might take in each domain and weighs the opposing narratives and strikes balanced assessments of the legal, cultural, technological, economic, and political role of NFTs in modern society. With its panoramic display of analysis on NFTs, the book will be of particular interest to scholars and researchers across a wide number of subjects.

Digital Media and Technologies for Virtual Artistic Spaces

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Author :
Publisher : IGI Global
ISBN 13 : 1466629622
Total Pages : 278 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Digital Media and Technologies for Virtual Artistic Spaces by : Harrison, Dew

Download or read book Digital Media and Technologies for Virtual Artistic Spaces written by Harrison, Dew and published by IGI Global. This book was released on 2013-02-28 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: Emerging new technologies such as digital media have helped artists to position art into the everyday lives and activities of the public. These new virtual spaces allow artists to utilize a more participatory experience with their audience. Digital Media and Technologies for Virtual Artistic Spaces brings together a variety of artistic practices in virtual spaces and the interest in variable media and online platforms for creative interplay. Presenting frameworks and examples of current practices, this book is useful for artists, theorists, curators as well as researchers working with new technologies, social media platforms and digital culture.

Global Media Arts Education

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Author :
Publisher : Springer Nature
ISBN 13 : 3031054768
Total Pages : 393 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Global Media Arts Education by : Aaron D. Knochel

Download or read book Global Media Arts Education written by Aaron D. Knochel and published by Springer Nature. This book was released on 2022-10-22 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited volume broadens the understanding of the media arts at a global scale bringing together practices and ideas from artists and art educators from around the world. Authors explore issues of cultural and social diversity in fields of education, media theory, and critical theories of education and pedagogy with particular attention to digital technologies' impact on visual arts learning. Researchers utilize a range of methodologies including participant-researcher ethnographies, action research, case study, and design based research. These artists and art educators share new research about the pedagogical and theoretical aspects of media arts in educational systems that are facing unprecedented change. This volume begins to map why and how experts are working within networked society and playing with digital innovations through media arts education as a critical and creative practice.