Read Books Online and Download eBooks, EPub, PDF, Mobi, Kindle, Text Full Free.
Directx 8 And Visual Basic Development
Download Directx 8 And Visual Basic Development full books in PDF, epub, and Kindle. Read online Directx 8 And Visual Basic Development ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Book Synopsis DirectX 8 and Visual Basic Development by : Keith Sink
Download or read book DirectX 8 and Visual Basic Development written by Keith Sink and published by Sams Publishing. This book was released on 2001 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt: Topics in DirectX 8 and Visual Basic.NET Development include networked games, 3D multimedia applications, enable Force Feedback joystick devices in their own applications, multimedia applications that allow for multiple user input devices, and multimedia applications that use music and sound.
Book Synopsis Microsoft Visual Basic Game Programming with DirectX by : Jonathan S. Harbour
Download or read book Microsoft Visual Basic Game Programming with DirectX written by Jonathan S. Harbour and published by Course Technology. This book was released on 2002 with total page 1156 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explaining how to install and set up Visual Basic 6.0, this book takes the reader through the development of a complete game before jumping into more advanced topics.
Download or read book Managed DirectX 9 written by Tom Miller and published by Sams Publishing. This book was released on 2003 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX. Unfortunately the Managed DirectX runtime was released without adequate documentation, and developers are having a hard time figuring out the best way to write managed applications. This book covers how to use the Managed DirectX objects, how they differ from the core DirectX libraries, and how to create these rich multimedia applications in C#. It also covers in depth graphics techniques and the new high-level shader language shipping with DirectX9.
Book Synopsis Windows Game Programming with Visual Basic and DirectX by : Wayne S. Freeze
Download or read book Windows Game Programming with Visual Basic and DirectX written by Wayne S. Freeze and published by Que Publishing. This book was released on 2002 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume shows how to couple the powers of Microsoft Visual Basic and DirectX to design and program simulation games. It covers game programming code in Visual Basic while giving hints and ideas for the use of Visual Basic.NET.
Download or read book Computer Games written by Blair Carter and published by Nova Publishers. This book was released on 2002 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.
Book Synopsis Beginning .NET Game Programming in VB .NET by : David Weller
Download or read book Beginning .NET Game Programming in VB .NET written by David Weller and published by Apress. This book was released on 2004-09-20 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: * Adapted to VB .NET by key Microsoft Insiders --Lead author is the .NET Game evangelist at Microsoft! * An easy-to-read, soup-to-nuts guide that helps you start programming games fast. * Packed with code examples that are complete games, Beginning .NET Game Programming in VB .NET includes an introduction to Managed DirectX 9 and is also an introduction to exciting advanced features of .NET, including the Speech API to generate voices, synchronizing mouth animations with generated sounds, the .NET Compact Framework, data access with ADO.NET, collision detection, and artificial intelligence. * Includes complete code listings and applications for all games included in the book: .Nettrix (a Tetris clone), .Netterpillars (a Snakes clone), River Pla.Net (River Raid clone), Magic KindergarteN., D-iNfEcT, and Nettrix II (for the Pocket PC) as well as a version of the classic game Spacewars and a "Twisty Cube" game.
Book Synopsis Introduction to Computer Game Programming with DirectX 8.0 by : Ian Parberry
Download or read book Introduction to Computer Game Programming with DirectX 8.0 written by Ian Parberry and published by Wordware Publishing. This book was released on 2001 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides would-be computer game programmers with the foundations of game programming using Microsoft Direct X 8.0 software, the leading development environment of computer games.
Book Synopsis Microsoft Visual Basic 2010 Developer's Handbook by : Klaus Löffelmann
Download or read book Microsoft Visual Basic 2010 Developer's Handbook written by Klaus Löffelmann and published by Pearson Education. This book was released on 2011-08-15 with total page 1421 pages. Available in PDF, EPUB and Kindle. Book excerpt: Your expert guide to building modern applications with Visual Basic 2010 Take control of Visual Basic 2010—for everything from basic Windows and web development to advanced multithreaded applications. Written by Visual Basic experts, this handbook provides an in-depth reference on language concepts and features, as well as scenario-based guidance for putting Visual Basic to work. It's ideal whether you’re creating new applications with Visual Basic 2010 or upgrading projects built with an earlier version of the language. Discover how to: Use Visual Basic 2010 for Windows Forms and Windows Presentation Foundation projects Build robust code using object-oriented programming techniques, such as classes and types Work with events and delegates—and add your own events to custom classes Program arrays, collections, and other data structures in the Microsoft .NET Framework Solve problems quickly and easily using My namespace in Visual Basic Dive into Microsoft LINQ, including LINQ to XML and LINQ to Entities Tackle threading, multitasking, and multiprocessor development and debugging
Book Synopsis The British National Bibliography by : Arthur James Wells
Download or read book The British National Bibliography written by Arthur James Wells and published by . This book was released on 2005 with total page 2142 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Windows 8 and Windows Phone 8 Game Development by : Adam Dawes
Download or read book Windows 8 and Windows Phone 8 Game Development written by Adam Dawes and published by Apress. This book was released on 2013-08-19 with total page 499 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating fun, sophisticated games for Windows devices large or small has never been easier! With masses of example code and fully working games for you to download and run straight away Windows 8 and Windows Phone 8 Game Development is your ideal first step into modern games development. This book gives you everything you need to realize your dreams and produce fantastic games that will run on all Windows 8 devices from desktops to tablets to phones. You can code once and run everywhere. The ubiquity of Windows 8 devices makes this opportunity to good to miss! The Windows 8 and Windows Phone 8 platforms have huge potential for gaming. New form-factors - such as the Surface tablet - coupled with improved processors and higher screen resolutions combine to make Windows 8 the best Windows version yet for independent games development. It's never been easier to create a fantastic game, package it up and deploy it straight to the Windows Store with its audience of millions. This book will show you how.
Book Synopsis Introduction to 3D Game Programming with DirectX 12 by : Frank Luna
Download or read book Introduction to 3D Game Programming with DirectX 12 written by Frank Luna and published by Mercury Learning and Information. This book was released on 2016-04-19 with total page 1226 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. FEATURES: • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores • Contains detailed explanations of popular real-time game effects • Includes a DVD with source code and all the images (including 4-color) from the book • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12
Book Synopsis Visual Basic Graphics Programming by : Rod Stephens
Download or read book Visual Basic Graphics Programming written by Rod Stephens and published by John Wiley & Sons. This book was released on 2010-11-17 with total page 103 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Wrox Blox shows you how to add graphics to Visual Basic 2008 applications by explaining fundamental graphics techniques such as: drawing shapes with different colors and line styles; filling areas with colors, gradients, and patterns; drawing text that is properly aligned, sized, and clipped exactly where you want it; manipulating images and saving results in bitmap, JPEG, and other types of files. Also covered are instructions for how to greatly increase your graphics capabilities using transformations, which allow you to move, stretch, or rotate graphics. They also let you work in coordinate systems that make sense for your application. The author also describes techniques for using the above in printouts, describing the sequence of events that produce a printout and show how to generate and preview printouts, with examples which show how to wrap long chunks of text across multiple pages, if necessary. In addition, you will learn about two powerful new graphic tools that were introduced with .NET Framework 3.0: WPF graphics and FlowDocuments. XAML graphic commands allow a WPF application to draw and fill the same kinds of shapes that a program can draw by using graphics objects. Finally, a discussion on the FlowDocument object shows you how to define items that should be flowed across multiple pages as space permits. This lets you display text, graphics, controls, and other items that automatically flow across page breaks. FlowDocument viewers make displaying these documents easy for you, and simplifies the user's reading of the documents. This Wrox Blox also contains 35 example programs written in Visual Basic 2008, although most of the code works in previous versions of Visual Basic .NET as well. The most notable exceptions are WPF graphics and FlowDocuments, both of which require WPF provided in .NET Framework 3.0 and later.
Book Synopsis Microsoft Visual Basic 2010 Step by Step by : Michael Halvorson
Download or read book Microsoft Visual Basic 2010 Step by Step written by Michael Halvorson and published by Pearson Education. This book was released on 2010-05-12 with total page 811 pages. Available in PDF, EPUB and Kindle. Book excerpt: Your hands-on, step-by-step guide to learning Visual Basic 2010. Teach yourself the essential tools and techniques for Visual Basic 2010-one step at a time. No matter what your skill level, you'll find the practical guidance and examples you need to start building professional applications for Windows and the Web. Discover how to: Work in the Microsoft Visual Studio 2010 Integrated Development Environment (IDE) Master essential techniques-from managing data and variables to using inheritance and dialog boxes Create professional-looking Uis; add visual effects and print support Build compelling Web features with the Visual Web Developer tool Use Microsoft ADO.NET and advanced data presentation controls Debug your programs and handle run-time errors Use new features, such as Query Builder, and Microsoft .NET Framework For customers who purchase an ebook version of this title, instructions for downloading the CD files can be found in the ebook.
Book Synopsis Build Windows 8 Apps with Microsoft Visual C# and Visual Basic Step by Step by : Luca Regnicoli
Download or read book Build Windows 8 Apps with Microsoft Visual C# and Visual Basic Step by Step written by Luca Regnicoli and published by Pearson Education. This book was released on 2013-02-15 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: Your hands-on, step-by-step guide to building Windows 8 apps with .NET Teach yourself how to build Windows 8 applications using Microsoft .NET Framework 4.5 with Microsoft Visual C# 2012 or Visual Basic 2012—one step at a time. Ideal for those with intermediate to advanced .NET development skills, this tutorial provides practical, learn-by-doing exercises for creating apps that easily adapt to different screen sizes—including desktop and laptop computers, tablets, and slates. C# examples are presented in the text; Visual Basic code examples are available online only. Discover how to: Build apps using Windows 8 design guidelines Explore the Windows 8 application architecture Apply tools and libraries from Visual Studio and the Windows 8 SDK Use XAML to create touch-optimized user interfaces Create apps that make use of device sensors Manage the Windows 8 application lifecycle Prepare your app for the Windows Store
Book Synopsis Beginning Windows 8 Application Development by : István Novák
Download or read book Beginning Windows 8 Application Development written by István Novák and published by John Wiley & Sons. This book was released on 2012-09-06 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to use exciting new development tools and create applications for Windows 8 If you're a beginning developer, there's no better place to get up to speed on the Windows 8 SDK than this Wrox guide. A team of Microsoft experts provides a complete course in Windows 8 programming, helping you take full advantage of the innovative new SDK. Written in an easy-to-read style, this book is packed with reusable examples that showcase the endless possibilities of the Windows SDK and also introduces the new Windows 8 app store. It explains how to set up the development environment and covers user interface design, using special effects and graphics, working with C# and C++, and much more. Provides a complete introduction to the Windows SDK and Windows 8, starting with setting up the development environment and building your first application Covers user interface design, touch- and event-driven design elements, leveraging windows-based services, and offline application development with HTML 5 Explores creating C# applications for the Windows 8 system, XNA 4 and Silverlight 5 considerations, and the role of C++ Shows how to debug, certify and deploy your applications Introduces the new Windows 8 app store and offers advice on marketing your apps Beginning Windows 8 Application Development is perfect for anyone who's ready to get started developing apps for the exciting new Windows 8 OS.
Book Synopsis Start Here! Learn Microsoft Visual Basic 2012 by : Michael Halvorson
Download or read book Start Here! Learn Microsoft Visual Basic 2012 written by Michael Halvorson and published by Pearson Education. This book was released on 2012-12-15 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to learn Microsoft Visual Basic? Start Here! Learn the fundamentals of modern programming with Visual Basic 2012—and begin building your first Windows 8 apps for the desktop. If you have absolutely no previous experience with Visual Basic, no problem—simply start here! This book introduces must-know concepts and techniques through easy-to-follow explanations, examples, and exercises. Here’s where you start learning Visual Basic Learn the fundamentals of programming with Visual Basic Discover how to to bind controls to data Design and interact with user interfaces built with XAML Build and debug complete applications Learn the basics of Windows 8 application design Find out how to deliver your applications to the Windows Store
Book Synopsis Tricks of the 3D Game Programming Gurus by : André LaMothe
Download or read book Tricks of the 3D Game Programming Gurus written by André LaMothe and published by Sams Publishing. This book was released on 2003 with total page 1730 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.