Digital Engineering with Minecraft

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Author :
Publisher : Que Publishing
ISBN 13 : 0134213289
Total Pages : 503 pages
Book Rating : 4.1/5 (342 download)

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Book Synopsis Digital Engineering with Minecraft by : James Floyd Kelly

Download or read book Digital Engineering with Minecraft written by James Floyd Kelly and published by Que Publishing. This book was released on 2015-09-19 with total page 503 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital Engineering with Minecraft Create amazing objects for Minecraft—and learn valuable real-world 3D design skills! Transform yourself into a Minecraft “engineer!” Discover how to create great Minecraft objects and structures fast, and push your creative skills to the max. You’ll have a blast, but that’s not all! You’ll learn how to use powerful 3D digital design and CAD tools—the same kinds of tools professionals use to earn big money in the “real” world! Best-selling tech author James Floyd Kelly covers all you’ll need to know, starting nearly every chapter with an amazing project. Kelly guides you through each step of designing your objects outside Minecraft, and then importing them to your game, where they can come to life! You’ll master powerful techniques using Tinkercad, 123D Creature, 123D Catch, 123D Sculpt, MCEdit, i-funbox, Online-Convert, and more. Think you can’t create incredible Minecraft stuff like this? Using Digital Engineering with Minecraft’s crystal-clear, step-by-step instructions and full-color photos, you can! Find great 3D objects on Thingiverse and import them to Minecraft with MCEdit Create hidden “secret entrances” with maze makers and Online-Convert Master key Tinkercad skills, including shape creation, rotation, resizing, and grouping Create and export monsters with 123D Creature Put yourself in the game with 123D Catch: stitch your selfies into a complete 3D model Generate rollercoasters and other landscapes in 123D Sculpt—without slow block-by-block in-game editing Create hollow wireframe domes to transform any terrain into a battle arena View your Minecraft worlds in 3D using a simple technique James Floyd Kelly is an avid maker, tinkerer, CAD expert and teacher. He excels at taking complex technology and finding a way to demystify it for non-technical readers. Kelly has written more than 25 guides to a wide variety of technical subjects, including Open Source software, LEGO robotics, 3D printing, and game programming. His recent books include Ultimate iPad and 3D Printing. He has degrees in both industrial engineering and English. Minecraft is a trademark of Mojang Synergies / Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies / Notch Development AB.

Digital Engineering with Minecraft

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Author :
Publisher :
ISBN 13 : 9780134213293
Total Pages : pages
Book Rating : 4.2/5 (132 download)

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Book Synopsis Digital Engineering with Minecraft by : James Floyd Kelly

Download or read book Digital Engineering with Minecraft written by James Floyd Kelly and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Unofficial Guide to Engineering in Minecraft®

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Author :
Publisher : The Rosen Publishing Group, Inc
ISBN 13 : 1725310538
Total Pages : 24 pages
Book Rating : 4.7/5 (253 download)

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Book Synopsis The Unofficial Guide to Engineering in Minecraft® by : Sam Keppeler

Download or read book The Unofficial Guide to Engineering in Minecraft® written by Sam Keppeler and published by The Rosen Publishing Group, Inc. This book was released on 2019-12-15 with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why do people build with arches? Why do we use stone in some places and wood in others? What's a foundation? How do you plan a road or construct a bridge? The answers to these questions can help gamers in Minecraft and in the real world! Through building their own structures and systems in Minecraft, young readers and gaming fans will learn about the past and present of human engineering, with a vision toward the future.

Cognitive Development in Digital Contexts

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Publisher : Academic Press
ISBN 13 : 0128097094
Total Pages : 372 pages
Book Rating : 4.1/5 (28 download)

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Book Synopsis Cognitive Development in Digital Contexts by : Fran C. Blumberg

Download or read book Cognitive Development in Digital Contexts written by Fran C. Blumberg and published by Academic Press. This book was released on 2017-07-05 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in Digital Contexts investigates the impact of screen media on key aspects of children and adolescents’ cognitive development. Highlighting how screen media impact cognitive development, the book addresses a topic often neglected amid societal concerns about pathological media use and vulnerability to media effects, such as aggression, cyber-bullying and Internet addiction. It addresses children and adolescents’ cognitive development involving their interactions with parents, early language development, imaginary play, attention, memory, and executive control, literacy and academic performance. Covers the impact of digital from both theoretical and practical perspectives Investigates effects of digital media on attention, memory, language and executive functioning Examines video games, texting, and virtual reality as contexts for learning Explores parent-child interactions around media Considers the development of effective educational media Addresses media literacy and critical thinking about media Considers social policy for increasing access to high quality education media and the Internet Provides guidance for parents on navigating children’s technology usage

Systems Engineering for the Digital Age

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1394203306
Total Pages : 901 pages
Book Rating : 4.3/5 (942 download)

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Book Synopsis Systems Engineering for the Digital Age by : Dinesh Verma

Download or read book Systems Engineering for the Digital Age written by Dinesh Verma and published by John Wiley & Sons. This book was released on 2023-09-26 with total page 901 pages. Available in PDF, EPUB and Kindle. Book excerpt: Systems Engineering for the Digital Age Comprehensive resource presenting methods, processes, and tools relating to the digital and model-based transformation from both technical and management views Systems Engineering for the Digital Age: Practitioner Perspectives covers methods and tools that are made possible by the latest developments in computational modeling, descriptive modeling languages, semantic web technologies, and describes how they can be integrated into existing systems engineering practice, how best to manage their use, and how to help train and educate systems engineers of today and the future. This book explains how digital models can be leveraged for enhancing engineering trades, systems risk and maturity, and the design of safe, secure, and resilient systems, providing an update on the methods, processes, and tools to synthesize, analyze, and make decisions in management, mission engineering, and system of systems. Composed of nine chapters, the book covers digital and model-based methods, digital engineering, agile systems engineering, improving system risk, and more, representing the latest insights from research in topics related to systems engineering for complicated and complex systems and system-of-systems. Based on validated research conducted via the Systems Engineering Research Center (SERC), this book provides the reader a set of pragmatic concepts, methods, models, methodologies, and tools to aid the development of digital engineering capability within their organization. Systems Engineering for the Digital Age: Practitioner Perspectives includes information on: Fundamentals of digital engineering, graphical concept of operations, and mission and systems engineering methods Transforming systems engineering through integrating M&S and digital thread, and interactive model centric systems engineering The OODA loop of value creation, digital engineering measures, and model and data verification and validation Digital engineering testbed, transformation, and implications on decision making processes, and architecting tradespace analysis in a digital engineering environment Expedited systems engineering for rapid capability and learning, and agile systems engineering framework Based on results and insights from a research center and providing highly comprehensive coverage of the subject, Systems Engineering for the Digital Age: Practitioner Perspectives is written specifically for practicing engineers, program managers, and enterprise leadership, along with graduate students in related programs of study.

Absolute Beginner's Guide to Minecraft Mods Programming

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Author :
Publisher : Que Publishing
ISBN 13 : 0134277732
Total Pages : 863 pages
Book Rating : 4.1/5 (342 download)

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Book Synopsis Absolute Beginner's Guide to Minecraft Mods Programming by : Rogers Cadenhead

Download or read book Absolute Beginner's Guide to Minecraft Mods Programming written by Rogers Cadenhead and published by Que Publishing. This book was released on 2015-10-01 with total page 863 pages. Available in PDF, EPUB and Kindle. Book excerpt: Minecraft® is a registered trademark of Mojang Synergies / Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies / Notch Development AB. The easiest, quickest, most entertaining introduction to creating Minecraft mods in Java – updated to use the Spigot server for running your own Minecraft server and creating Minecraft mods Ideal for Minecraft users, young and old, who are new to programming Clear and friendly style assumes no prior programming knowledge Popular author Rogers Cadenhead breaks down Minecraft mods programming concepts and terms into short, easily understandable lessons Fun examples provide a step-by-step, hands-on experience that begins with simple tasks and gradually builds Master Minecraft modding and use Java to transform Minecraft’s worlds, tools, behavior, weapons, structures, mobs...everything! (Plus, you’ll learn some basic Java programming skills you can use anywhere.) Learn how to do what you want, the way you want, one incredibly easy step at a time. Modding Minecraft has never been this simple. This is the easiest, most practical beginner’s guide to creating killer Minecraft mods in Java... simple, reliable, full-color instructions for doing everything you really want to do. Here’s a small sample of what you’ll learn: Set up your Minecraft server and mod development tools Master Java basics every Minecraft modder needs to know Read, write, store, and change information throughout your mod Build mods that can make decisions and respond to player actions Understand object-oriented programming and the objects you can program in Minecraft Handle errors without crashing Minecraft Use threads to create mobs that can do many things at once Customize your mobs, and build on existing objects to write new mods Spawn new mobs, find hidden mobs, and make one mob ride another Dig holes and build structures Create projectile weapons and potion effects Learn Java programming while enhancing your favorite game Contents at a Glance Part I: Java from the Ground Up 1 Dig into Minecraft Programming with Java 2 Use NetBeans for Minecraft Programming 3 Create a Minecraft Mod 4 Start Writing Java Programs 5 Understand How Java Programs Work 6 Store and Change Information in a Mod 7 Use Strings to Communicate 8 Use Conditional Tests to Make Decisions 9 Repeat an Action with Loop

The Unofficial Guide to Crafting in Minecraft

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Author :
Publisher : PowerKids Press
ISBN 13 : 9781538346419
Total Pages : 0 pages
Book Rating : 4.3/5 (464 download)

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Book Synopsis The Unofficial Guide to Crafting in Minecraft by : Various

Download or read book The Unofficial Guide to Crafting in Minecraft written by Various and published by PowerKids Press. This book was released on 2018-12-30 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Minecraft is a monumentally popular sandbox game, as well as the best-selling computer game of all time. In this set, readers are presented with beautiful illustrations and useful designs to help them make the most of their Minecraft experiences. These books address essential science and engineering concepts that readers will also learn about in school. Readers will explore mining, agriculture, biomes, and much more, both in Minecraft as well as in the real world. Building and exploring in Minecraft fosters creativity and encourages critical thinking about scientific and engineering concepts. The possibilities in Minecraft are endless, but these books help readers to work and learn within set frameworks in the game's Survival mode. Features include: Informative fact boxes provide readers with real-life connections to their structures. Colorful images help readers see what their construction might look like in the game. Inclusion of STEM concepts supports the Next Generation Science Standards.

3-D Engineering

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Author :
Publisher : Nomad Press
ISBN 13 : 1619303124
Total Pages : 129 pages
Book Rating : 4.6/5 (193 download)

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Book Synopsis 3-D Engineering by : Vicki May

Download or read book 3-D Engineering written by Vicki May and published by Nomad Press. This book was released on 2015-11-16 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: How did somebody come up with the idea for bridges, skyscrapers, helicopters, and nightlights? How did people figure out how to build them? In 3D Engineering: Design and Build Your Own Prototypes, young readers tackle real-life engineering problems by figuring out real-life solutions. Kids apply science and math skills to create prototypes for bridges, instruments, alarms, and more. Prototypes are preliminary models used by engineers—and kids—to evaluate ideas and to better understand how things work. Engineering design starts with an idea. How do we get to the other side of the river? How do we travel long distances in short times? Using a structured engineering design process, kids learn how to brainstorm, build a prototype, test a prototype, evaluate, and re-design. Projects include designing a cardboard chair to understand the stiffness of structural systems and designing and building a set of pan pipes to experiment with pitch and volume. Creating prototypes is a key step in the engineering design process and prototyping early in the design process generally results in better processes and products. 3D Engineering gives kids a chance to figure out many different prototypes, empowering them to discover the mechanics of the world we know.

Moving Water in Minecraft

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Author :
Publisher : Cherry Lake
ISBN 13 : 1534140905
Total Pages : 36 pages
Book Rating : 4.5/5 (341 download)

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Book Synopsis Moving Water in Minecraft by : Adam Hellebuyck

Download or read book Moving Water in Minecraft written by Adam Hellebuyck and published by Cherry Lake. This book was released on 2019-01-01 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Moving Water in Minecraft: Engineering focuses on engineering but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.

Smart Learning Ecosystems as Engines of the Green and Digital Transition

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Author :
Publisher : Springer Nature
ISBN 13 : 9819955408
Total Pages : 275 pages
Book Rating : 4.8/5 (199 download)

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Book Synopsis Smart Learning Ecosystems as Engines of the Green and Digital Transition by : Mihai Dascalu

Download or read book Smart Learning Ecosystems as Engines of the Green and Digital Transition written by Mihai Dascalu and published by Springer Nature. This book was released on 2023-10-28 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book brings together the contributions of the 8th International Conference on Smart Learning Ecosystems and Regional Development aimed at promoting reflection and discussion on the relevance of smart learning ecosystems for regional development and social innovation (e.g., schools, campuses, working places, informal learning contexts) and on how the effectiveness of the relation of citizens and smart ecosystems can be boosted. This forum is interested in understanding how technology-mediated instruments can foster the citizen’s engagement with learning ecosystems and territories, namely by understanding innovative human-centric design and development models/techniques, education/training practices, informal social learning, innovative citizen-driven policies, technology-mediated experiences, and their impact. This set of concerns contributes to fostering the social innovation sectors and ICT, economic development, and deployment strategies alongside new policies for smarter proactive citizens.

Beautiful Minecraft

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Publisher : No Starch Press
ISBN 13 : 1593277652
Total Pages : 116 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Beautiful Minecraft by : James Delaney

Download or read book Beautiful Minecraft written by James Delaney and published by No Starch Press. This book was released on 2016-11-01 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: With a bit of imagination and a heavy dose of artistic talent, Minecraft blocks can be used to build almost anything. But as you’ll see, some artists are taking Minecraft building to a whole new level. Beautiful Minecraft is a compendium of stunning artwork built in Minecraft. Using millions of blocks and spending hundreds of hours, these artists have created floating steampunk cities, alien worlds, detailed classical sculptures, fantastical landscapes, architectural marvels, and more. The results are simply beautiful.

Shaping Future Schools with Digital Technology

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Author :
Publisher : Springer Nature
ISBN 13 : 9811394393
Total Pages : 239 pages
Book Rating : 4.8/5 (113 download)

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Book Synopsis Shaping Future Schools with Digital Technology by : Shengquan Yu

Download or read book Shaping Future Schools with Digital Technology written by Shengquan Yu and published by Springer Nature. This book was released on 2019-08-24 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents an overview of education technology and its use in schools, with a primary emphasis on best practices of technology enhanced learning; how new technologies such as mobile, augmented and wearable technologies affect instructional design strategies; and the content curriculum development process. Providing insights into the future of education and the upcoming pedagogies that will be applied in schools, it helps educators and other stakeholders make innovations for the new generations of learners in the 21st century. The use of emerging technologies such as mobile and ubiquitous technologies, context-aware technology, augment-reality, and virtual reality is contributing to making education adaptive and smarter. With the ever-changing technologies, how to equip teachers with these digital skills and transform their teaching style is also important to ensure that school education is more individualised and customised for students. Offering a global perspective with integrated practical cases, this timely book is of interest to educators, teachers, and education policymakers. And although most of the authors are from the academia, it provides non-experts with a novel view of what future schools will be like with the help of technology.

Engineers Build Models

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Publisher : Engineering Close-Up
ISBN 13 : 9780778700937
Total Pages : 0 pages
Book Rating : 4.7/5 (9 download)

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Book Synopsis Engineers Build Models by : Reagan Miller

Download or read book Engineers Build Models written by Reagan Miller and published by Engineering Close-Up. This book was released on 2013-10-30 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes how engineers use models to help them build planes, automobiles, houses, and other structures, and discusses the different kinds of models.

Literacy for Digital Futures

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000687082
Total Pages : 316 pages
Book Rating : 4.0/5 (6 download)

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Book Synopsis Literacy for Digital Futures by : Kathy A. Mills

Download or read book Literacy for Digital Futures written by Kathy A. Mills and published by Taylor & Francis. This book was released on 2022-09-30 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: The unprecedented rate of global, technological, and societal change calls for a radical, new understanding of literacy. This book offers a nuanced framework for making sense of literacy by addressing knowledge as contextualised, embodied, multimodal, and digitally mediated. In today’s world of technological breakthroughs, social shifts, and rapid changes to the educational landscape, literacy can no longer be understood through established curriculum and static text structures. To prepare teachers, scholars, and researchers for the digital future, the book is organised around three themes – Mind and Materiality; Body and Senses; and Texts and Digital Semiotics – to shape readers’ understanding of literacy. Opening up new interdisciplinary themes, Mills, Unsworth, and Scholes confront emerging issues for next-generation digital literacy practices. The volume helps new and established researchers rethink dynamic changes in the materiality of texts and their implications for the mind and body, and features recommendations for educational and professional practice.

The Digital Is Kid Stuff

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Publisher : U of Minnesota Press
ISBN 13 : 1452966214
Total Pages : 290 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis The Digital Is Kid Stuff by : Josef Nguyen

Download or read book The Digital Is Kid Stuff written by Josef Nguyen and published by U of Minnesota Press. This book was released on 2021-12-28 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: How popular debates about the so-called digital generation mediate anxieties about labor and life in twenty-first-century America “The children are our future” goes the adage, a proclamation that simultaneously declares both anxiety as well as hope about youth as the next generation. In The Digital Is Kid Stuff, Josef Nguyen interrogates this ambivalence within discussions about today’s “digital generation” and the future of creativity, an ambivalence that toggles between the techno-pessimism that warns against the harm to children of too much screen time and a techno-utopianism that foresees these “digital natives” leading the way to innovation, economic growth, increased democratization, and national prosperity. Nguyen engages cultural histories of childhood, youth, and creativity through chapters that are each anchored to a particular digital media object or practice. Nguyen narrates the developmental arc of a future creative laborer: from a young kid playing the island fictions of Minecraft, to an older child learning do-it-yourself skills while reading Make magazine, to a teenager posting selfies on Instagram, to a young adult creative laborer imagining technological innovations using design fiction. Focusing on the constructions and valorizations of creativity, entrepreneurialism, and technological savvy, Nguyen argues that contemporary culture operates to assuage profound anxieties about—and to defuse valid critiques of—both emerging digital technologies and the precarity of employment for “creative laborers” in twenty-first-century neoliberal America.

The Unofficial Guide to Building Bridges in Minecraft

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Author :
Publisher : The Rosen Publishing Group, Inc
ISBN 13 : 1538337037
Total Pages : 26 pages
Book Rating : 4.5/5 (383 download)

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Book Synopsis The Unofficial Guide to Building Bridges in Minecraft by : Ryan Nagelhout

Download or read book The Unofficial Guide to Building Bridges in Minecraft written by Ryan Nagelhout and published by The Rosen Publishing Group, Inc. This book was released on 2018-07-15 with total page 26 pages. Available in PDF, EPUB and Kindle. Book excerpt: People have been building bridges for centuries. Many bridges allow people to cross rivers and ravines. Others were constructed to bring water from distant mountains to city centers. Today, people recognize beautiful bridges from all over the world, such as the Golden Gate Bridge in San Francisco. These bridges can be reproduced in Minecraft. This volume helps young readers understand essential engineering concepts. Readers are encouraged to experiment with coding and creating mods in Minecraft. Stunning cutaway images and Minecraft illustrations allow readers to bring their own bridges into the game.

The Ultimate Player's Guide to Minecraft

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Author :
Publisher : Que Publishing
ISBN 13 : 0134277635
Total Pages : 543 pages
Book Rating : 4.1/5 (342 download)

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Book Synopsis The Ultimate Player's Guide to Minecraft by : Stephen O'Brien

Download or read book The Ultimate Player's Guide to Minecraft written by Stephen O'Brien and published by Que Publishing. This book was released on 2015-09-10 with total page 543 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Ultimate Player’s Guide to Minecraft, Third Edition Minecraft: These worlds are YOURS! Minecraft is WAY more than a game: it’s an alternate universe of creation, exhilaration, survival, adventure, passion! Don’t enter that universe alone. More than ever, you need an experienced guide who’ll help you constantly as you learn Minecraft’s newest, most powerful secrets! From Minecraft’s earliest betas to its newest combat upgrades, Stephen O’Brien has seen it all! Now, he’ll take you deep inside craft and mine, cave and menagerie, farm and village. He’ll reveal brand-new combat traps and tricks you need to know, teach you enchantments of unimaginable power, help you survive where few dare to go, and help you OWN the infinite worlds of Minecraft! Quick-start guide for first-night survival Master exciting combat techniques including Minecraft 1.9’s dual-wielding and shields Customize your experience–from peaceful to monstrous Harvest resources, craft tools and shelters–let there be light Grab your pickaxe: mine iron, gold, diamonds, and redstone Escape (or defeat!) all the hostile mobs Get friendly critters on your side and build automated farms Brew potions to cure ills, gain superpowers, and throw at enemies Transform even the simplest shelter into a palace Explore ocean monuments and gather golden treasure from the deeps Create new worlds and master the fine art of terraforming and installing mods Learn the secrets of redstone devices and build incredible rail systems Play safely through The Nether and the expanded End region Minecraft is a trademark of Mojang Synergies / Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies / Notch Development AB. Register your book at www.quepublising.com/register and receive 35% off your next purchase.