Destroy All Enemies in Bloons TD 6

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Publisher :
ISBN 13 : 9781688330252
Total Pages : 70 pages
Book Rating : 4.3/5 (32 download)

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Book Synopsis Destroy All Enemies in Bloons TD 6 by : Minh Hoang Pham

Download or read book Destroy All Enemies in Bloons TD 6 written by Minh Hoang Pham and published by . This book was released on 2019-08-24 with total page 70 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bloons TD 6 is a great tower defense game that will give you hours and hours of fun. Here are some general tips to help you get started and familiarized with the game.The Bloons are back and better than ever! Get ready for a massive 3D tower defense game designed to give you hours and hours of the best strategy gaming available.Craft your perfect defense from a combination of awesome monkey towers, upgrades, Heroes, and activated abilities, then pop every last Bloon that comes your way!There's something about the monkeys and balloons in Bloons TD 6 that's simply delightful. Your cute primate friends come in all shapes and sizes from pirates to super heroes. Your enemies, the balloons, seem so innocent and innocuous - of course they would, they're balloons. Yet the scenario remains: if the balloons get to the end, you'll lose lives so your cute primates must do battle with evil. There's no story, it just is the way of the world, and it sets a tone for Bloons that evokes a childlike sense of joy that just works. It's a tower defense game that owns its world, knows its identity, and never lets itself be more than it should be. The result is a product worth the time of anyone looking for a little piece of happiness.The gameplay in Bloons is simple enough. You build monkeys, which act as the game's towers, and then upgrade them to stop wave after wave of balloons. Balloons follow a set path so you can't create a maze to slow them down, but otherwise you're free to place your towers as you please. While the game is not an action tower defense game, you can upgrade towers to have special abilities you can trigger during waves and some towers do damage based on the location of your cursor, so if you're looking for an active role during waves it's there but not required. It's simple but the towers and level design will keep you coming back for more.The variety in towers is broad. While a few seem worthless and some are clearly overpowered, there's still room to customize your strategy to the way you want to play and still find success. While some may opt for a few central towers surrounding a hub that buffs them all, others may choose to spread their towers out across the land. Either way works on most maps if you have the right upgrades, though the first is still significantly better. Better still, the towers are so absurd that you'll want to experiment and play with them all simply to see what they can be. As you play, your cannon becomes a nuclear missile, your pirate ship becomes a modern battleship and your super hero becomes a sun god. These evolutions are exciting and fun to use every time you get one which ensures you're always happy to continue building to the next step.Let's take a look at this book!

Geometry Dash Level Editor and Decoration

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Publisher :
ISBN 13 : 9781092537391
Total Pages : 45 pages
Book Rating : 4.5/5 (373 download)

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Book Synopsis Geometry Dash Level Editor and Decoration by : Minh Pham

Download or read book Geometry Dash Level Editor and Decoration written by Minh Pham and published by . This book was released on 2019-04-04 with total page 45 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the Geometry Dash Editor Guide! This guide will take you through the editor and its features so you can create your own levels!The Level Editor is a feature of Geometry Dash. It allows the player to create their own levels which can be shared online with other people, with the ability to build levels and share them with other players through an organized online system.A level can only be verified if it is completed in normal mode, with all user coins being collected if included, and that the level does not contain a Start Position.Step 1: This is the easiest step; Go to the home screen and click on the button on the right called Level Editor and then click Create:Step 2: Once this screen pops up, give your level a name and a description (description is optional). Click the button that has the hammer and the wrench. This will bring you to the actual Level Editor where you can work on your level. Click the play button to play your level. And click the upload button to upload your level (do this once it is verified). More about the word "verified" later. At the bottom of the picture shows the info of your level; how long it is; what the music is; and if it is verified or not.Every level has gameplay, but not all of it is enjoyable. You're gonna need some good gameplay to get a featured level. But there is more to a good level than just gameplay. In today's Geometry Dash, the decoration is a huge part of making a great level. What makes a good design?As you probably know already, there are many, many blocks to choose from and it can be quite overwhelming at first. You also have to take into account which colors you are going to use, whether the decoration will fit the song or not, and so forth. So take a look at this book to make a wonderful level!

Beginning Android Games Development

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Publisher : Apress
ISBN 13 : 9781484261200
Total Pages : 364 pages
Book Rating : 4.2/5 (612 download)

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Book Synopsis Beginning Android Games Development by : Ted Hagos

Download or read book Beginning Android Games Development written by Ted Hagos and published by Apress. This book was released on 2020-09-11 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android. You will learn the basics needed to join the ranks of successful Android game app developers. the book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES. And you will learn about publishing and marketing your games to monetize your creation. What You Will Learn Gain knowledge on the fundamentals of game programming in the context of Android Use Android's APIs for graphics, audio, and user input to reflect those fundamentals Develop two 2D games from scratch, based on Canvas API and OpenGL ES Create a full-featured 3D game Publish your games, get crash reports, and support your users Complete your own playable 2D OpenGL games Who This Book Is For Those with basic knowledge of Java who want to write games on the Android platform, and experienced game developers who want to know about the pitfalls and peculiarities of the platform

Designing Games

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 144933802X
Total Pages : 416 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Designing Games by : Tynan Sylvester

Download or read book Designing Games written by Tynan Sylvester and published by "O'Reilly Media, Inc.". This book was released on 2013-01-03 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ??s market positioning will affect your design

Design and Use of Software Architectures

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Author :
Publisher : Pearson Education
ISBN 13 :
Total Pages : 376 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Design and Use of Software Architectures by : Jan Bosch

Download or read book Design and Use of Software Architectures written by Jan Bosch and published by Pearson Education. This book was released on 2000 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical guide to designing and implementing software architectures.

The Unofficial Guide to Among Us

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Publisher :
ISBN 13 :
Total Pages : 60 pages
Book Rating : 4.5/5 (692 download)

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Book Synopsis The Unofficial Guide to Among Us by : Mark Powers

Download or read book The Unofficial Guide to Among Us written by Mark Powers and published by . This book was released on 2020-11-22 with total page 60 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you want to be an expert crewmate, and an even better imposter? Do you constantly get killed, called "sus," or even worse, ejected? This guide will get even the most inexperienced player of Among Us up to speed so that they can more easily spot the imposter, complete their tasks, or pull off the perfect crime.

Wimpy Steve Book 1: Trapped in Minecraft! (an Unofficial Minecraft Diary Book)

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Publisher :
ISBN 13 : 9781729726730
Total Pages : 102 pages
Book Rating : 4.7/5 (267 download)

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Book Synopsis Wimpy Steve Book 1: Trapped in Minecraft! (an Unofficial Minecraft Diary Book) by : Minecrafty Minecrafty Family

Download or read book Wimpy Steve Book 1: Trapped in Minecraft! (an Unofficial Minecraft Diary Book) written by Minecrafty Minecrafty Family and published by . This book was released on 2018-11-17 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: LIMITED-TIME SALE PRICE: $0.99. Regular Price $2.99. An International Bestselling Minecraft Diary! Previously published as Diary of a Wimpy Steve: Trapped in Minecraft!, it's NOW Wimpy Steve: Trapped in Minecraft! It's the same bestselling Minecraft diary, with a fresh NEW look! Ever wonder what it would be like to experience Minecraft from the INSIDE? Well, now you can! Wimpy Steve: Trapped in Minecraft! (Book 1) takes you on a hilarious Minecraft adventure in which Wimpy Steve (a complete newbie) records his experiences while trapped INSIDE the Minecraft game! Follow Wimpy Steve as he makes important discoveries like: He has laser vision! Slimes taste strangely like his Mom's "Spinach Surprise." There's more than one way to make an Enderman angry! Creepers are NOT good swimming buddies! Caves drive him batty! His survival skills don't go much beyond breathing. And much, MUCH more! With charming illustrations and creative storytelling, Wimpy Steve: Trapped in Minecraft! is a must-read for any kid who loves Minecraft. Kids ages 5-12 (even reluctant readers) can't wait to "dig in" to these Minecraft adventures! Grab your copy of Wimpy Steve: Trapped in Minecraft! now and join Wimpy Steve's hilarious adventure today! Disclaimer: This is an unofficial Minecraft book. Minecraft is a registered trademark of, and owned by, Mojang AB, and its respective owners, which do not approve, endorse, sponsor, or authorize this book. Minecraft(r)/TM & (c) 2009-2015 Mojang AB/Notch

Best Tips and Strategy Guides for DotA 2 In 2019

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Publisher :
ISBN 13 : 9781688480483
Total Pages : 134 pages
Book Rating : 4.4/5 (84 download)

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Book Synopsis Best Tips and Strategy Guides for DotA 2 In 2019 by : Minh Hoang Pham

Download or read book Best Tips and Strategy Guides for DotA 2 In 2019 written by Minh Hoang Pham and published by . This book was released on 2019-08-26 with total page 134 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dota 2 is a world-famous online MOBA played by millions of people across the globe. The title was formally announced in October 2010 and released as a free-to-play game three years later.The game is based on an enormously popular Warcraft 3 mod, the Defense of the Ancients (hence the name DotA). Two years after its release, the game had a million concurrent players become its own eSports discipline with their DotA Heroes and firmly established itself as a legend in the gaming world. Seriously, you can love or hate Dota, but you can't deny its influence on the industry.This is the new version of DotA 2 Game guide in 2019 that contains many tips, tricks, hero builds, best strategies and more...How to play Dota 2? You'll have to spend thousands of hours of gameplay to learn all the secrets of the game, and writing them down will take at least two volumes. But we all have to start somewhere, right? So, welcome to the realm of Dota 2 (Defense of the Ancients 2) - your point of no return.DotA 2 looks like an easy game on the outside, but it's really complex and hard to master. Finding your way up the division is something not to be taken lightly. And if you want to move up and are having a hard time doing so, then honestly there are a lot of things that you might be doing wrong.Meanwhile many know the basics of the game, but when it comes to playing in the proper roles, strategies, and hero pick; they fail to decide what they must do. There are many players who do specific things just because they saw the pros of doing it. Although what the pros do is something that should be followed, the most important thing is knowing the reasons behind it. A good example of this might be pulling the creeps while your team is pushing the enemy tower, trying to bring it down.So take a look at this book and see what interests you!

Starcraft: Shadow of the Xel'Naga

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Publisher : Simon and Schuster
ISBN 13 : 0671041495
Total Pages : 276 pages
Book Rating : 4.6/5 (71 download)

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Book Synopsis Starcraft: Shadow of the Xel'Naga by : Gabriel Mesta

Download or read book Starcraft: Shadow of the Xel'Naga written by Gabriel Mesta and published by Simon and Schuster. This book was released on 2001-07 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: This second novel based on the bestselling computer game describes the world of Bhekar Ro as a wasteland. When a violent storm unearths an alien artifact, Bhekar Ro becomes the greatest prize in the Terran Sector. Now, forces from the Zerg, the Portoss, and Humanity converge to claim the lost secrets of the most powerful species the universe has ever known.

Best Tips and Tricks for CS GO

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Publisher :
ISBN 13 : 9781688473133
Total Pages : 116 pages
Book Rating : 4.4/5 (731 download)

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Book Synopsis Best Tips and Tricks for CS GO by : Minh Hoang Pham

Download or read book Best Tips and Tricks for CS GO written by Minh Hoang Pham and published by . This book was released on 2019-08-25 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since Counter-Strike: Global Offensive's release in 2012, it's become one of the most popular esports in the world, regularly pulling in audiences in the millions. On top of that, it's managed to hold steady as one of the most popular games on Steam since its release. Now it's gone free-to-play, it's sure to pull in some fresh blood.Since its release in 1999, Counter-Strike has always had a reputation for being hard to start playing. Anyone who plays it will have a story for you about how badly they got thrashed when they first started out, and countless new players have been scared off by CS' steep learning curve over the last decade and a half.CS: GO can be difficult to play if you're new, but you can improve with our CS: GO tips.Counterstrike: Global Offensive is a hugely popular first-person shooter, but it's not as welcoming to new players as games like Battlefield and Call of Duty. CS: GO is tough, especially when you don't know what to do or when to do it.While its core mechanics are relatively simple - simply point the gun towards your enemies and shoot - once you dip below the surface, Counter-Strike quickly proves to be a much deeper game than it first seems. With that in mind, we've gathered together some helpful tips, so if you're one of those new players enticed by that brand-new 'free' price tag, read on to help you swat up on Valve's famous FPS.If you are interested in improving your gameplay, you should check out our gameplay page. We provide a Guide for Money Management, Movement, Crosshair Placement, Aim Training and much more. If you practice and use our guides to improve your gameplay, you should get to Global Elite faster than normal.We provide the best strategies and sites to built up an inventory for free. Just start gambling with our free coins and you might get lucky and get yourself some free skins. If you want to bet your own money, make sure to use our strategies to get good results. We also offer some strategies where you only have a very low chance to lose any of your money!So take a look at this book and see what interests you!

The Video Games Guide

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Publisher : McFarland
ISBN 13 : 1476600678
Total Pages : 385 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis The Video Games Guide by : Matt Fox

Download or read book The Video Games Guide written by Matt Fox and published by McFarland. This book was released on 2012-12-01 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

The Legend of Zelda: Art & Artifacts

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Publisher : Dark Horse Comics
ISBN 13 : 1506703356
Total Pages : 433 pages
Book Rating : 4.5/5 (67 download)

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Book Synopsis The Legend of Zelda: Art & Artifacts by : Nintendo

Download or read book The Legend of Zelda: Art & Artifacts written by Nintendo and published by Dark Horse Comics. This book was released on 2017-02-21 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Hyrule Historia and The Legend of Zelda: Encyclopedia. Also look for The Legend of Zelda: Breath of the Wild — Creating a Champion for an indepth look at the art, lore, and making of the best selling video game! The Legend of Zelda™: Art and Artifacts contains over four hundred pages of fully realized illustrations from the entire thirty-year history of The Legend of Zelda™ including artwork from the upcoming The Legend of Zelda™: Breath of the Wild! Every masterwork is printed on high-quality paper in an oversized format so you can immerse yourself in the fine details of each piece. This book includes rare promotional pieces, game box art, instruction booklet illustrations, official character illustrations, sprite art, interviews with the artists, and much, much more! The Legend of Zelda™: Art and Artifacts collects many of your favorite masterpieces from the storied franchise, as well as rare and never before seen content, presented in one handsome hardcover. Select artwork from the entirety of the franchise! A nostalgic look at the past! An exciting look at the future! Interviews with some of the artists behind The Legend of Zelda™ series!

Midnight Over Sanctaphrax

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Publisher : Random House
ISBN 13 : 0552554243
Total Pages : 370 pages
Book Rating : 4.5/5 (525 download)

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Book Synopsis Midnight Over Sanctaphrax by : Paul Stewart

Download or read book Midnight Over Sanctaphrax written by Paul Stewart and published by Random House. This book was released on 2006 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Twig, a young sky pirate captain, is the only one who can save the floating city of Sanctaphrax from the Mother Storm. [verso].

Sonic Adventure 2

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Publisher : Prima Games
ISBN 13 : 9780761536147
Total Pages : 0 pages
Book Rating : 4.5/5 (361 download)

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Book Synopsis Sonic Adventure 2 by : Prima Development

Download or read book Sonic Adventure 2 written by Prima Development and published by Prima Games. This book was released on 2001-06-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master all of Sonic's and his friends new moves, get essential tips for collecting rings, and use maps to help explore each new level.