Designing Mobile Payment Experiences

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449366317
Total Pages : 242 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Designing Mobile Payment Experiences by : Skip Allums

Download or read book Designing Mobile Payment Experiences written by Skip Allums and published by "O'Reilly Media, Inc.". This book was released on 2014-08-13 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now that consumer purchases with mobile phones are on the rise, how do you design a payment app that’s safe, easy to use, and compelling? With this practical book, interaction and product designer Skip Allums provides UX best practices and recommendations to help you create familiar, friendly, and trustworthy experiences. Consumers want mobile transactions to be as fast and reliable as cash or bank cards. This book shows designers, developers, and product managers—from startups to financial institutions—how to design mobile payments that not only safeguard identity and financial data, but also provide value-added features that exceed customer expectations. Learn about the major mobile payment frameworks: NFC, cloud, and closed loop Examine the pros and cons of Google Wallet, Isis, Square, PayPal, and other payment apps Provide walkthroughs, demos, and easy registration to quickly gain a new user’s trust Design efficient point-of-sale interactions, using NFC, QR, barcodes, or geolocation Add peripheral services such as points, coupons and offers, and money management

Designing Mobile Payment Experiences

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449366325
Total Pages : 243 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Designing Mobile Payment Experiences by : Skip Allums

Download or read book Designing Mobile Payment Experiences written by Skip Allums and published by "O'Reilly Media, Inc.". This book was released on 2014-08-13 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now that consumer purchases with mobile phones are on the rise, how do you design a payment app that’s safe, easy to use, and compelling? With this practical book, interaction and product designer Skip Allums provides UX best practices and recommendations to help you create familiar, friendly, and trustworthy experiences. Consumers want mobile transactions to be as fast and reliable as cash or bank cards. This book shows designers, developers, and product managers—from startups to financial institutions—how to design mobile payments that not only safeguard identity and financial data, but also provide value-added features that exceed customer expectations. Learn about the major mobile payment frameworks: NFC, cloud, and closed loop Examine the pros and cons of Google Wallet, Isis, Square, PayPal, and other payment apps Provide walkthroughs, demos, and easy registration to quickly gain a new user’s trust Design efficient point-of-sale interactions, using NFC, QR, barcodes, or geolocation Add peripheral services such as points, coupons and offers, and money management

Designing the Mobile User Experience

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470060581
Total Pages : 260 pages
Book Rating : 4.4/5 (7 download)

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Book Synopsis Designing the Mobile User Experience by : Barbara Ballard

Download or read book Designing the Mobile User Experience written by Barbara Ballard and published by John Wiley & Sons. This book was released on 2007-03-13 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gain the knowledge and tools to deliver compelling mobile phone applications. Mobile and wireless application design is complex and challenging. Selecting an application technology and designing a mobile application require an understanding of the benefits, costs, context, and restrictions of the development company, end user, target device, and industry structure. Designing the Mobile User Experience provides the experienced product development professional with an understanding of the users, technologies, devices, design principles, techniques and industry players unique to the mobile and wireless space. Barbara Ballard describes the different components affecting the user experience and principles applicable to the mobile environment, enabling the reader to choose effective technologies, platforms, and devices, plan appropriate application features, apply pervasive design patterns, and choose and apply appropriate research techniques. Designing the Mobile User Experience: Provides a comprehensive guide to the mobile user experience, offering guidance to help make appropriate product development and design decisions. Gives product development professionals the tools necessary to understand development in the mobile environment. Clarifies the components affecting the user experience and principles uniquely applicable to the mobile application field. Explores industry structure and power dynamics, providing insight into how mobile technologies and platforms become available on current and future phones. Provides user interface design patterns, design resources, and user research methods for mobile user interface design. Illustrates concepts with example photographs, explanatory tables and charts, and an example application. Designing the Mobile User Experience is an invaluable resource for information architects, user experience planners and designers, interaction designers, human factors specialists, ergonomists, product marketing specialists, and brand managers. Managers and directors within organizations entering the mobile space, advanced students, partnership managers, software architects, solution architects, development managers, graphic designers, visual designers, and interface designers will also find this to be an excellent guide to the topic.

UX Design for Mobile

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1787283593
Total Pages : 354 pages
Book Rating : 4.7/5 (872 download)

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Book Synopsis UX Design for Mobile by : Pablo Perea

Download or read book UX Design for Mobile written by Pablo Perea and published by Packt Publishing Ltd. This book was released on 2017-07-28 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get proficient in building beautiful and appealing mobile interfaces (UI) with this complete mobile user experience (UX) design guide. About This Book Quickly explore innovative design solutions based on the real needs of your users. Create low and high fidelity prototypes using some of the best tools. Master a pragmatic design process to create successful products. Plan an app design from scratch to final test, with real users. Who This Book Is For This book is for designers, developers and product managers interested in creating successful apps. Readers will be provided with a process to produce, test and improve designs based on best practices. What You Will Learn Plan an app design from scratch to final test, with real users. Learn from leading companies and find working patterns. Apply best UX design practices to your design process. Create low and high fidelity prototypes using some of the best tools. Follow a step by step examples for Tumult Hype and Framer Studio. Test your designs with real users, early in the process. Integrate the UX Designer profile into a working team. In Detail User experience (UX) design provides techniques to analyze the real needs of your users and respond to them with products that are delightful to use. This requires you to think differently compared to traditional development processes, but also to act differently. In this book, you will be introduced to a pragmatic approach to exploring and creating mobile app solutions, reducing risks and saving time during their construction. This book will show you a working process to quickly iterate product ideas with low and high fidelity prototypes, based on professional tools from different software brands. You will be able to quickly test your ideas early in the process with the most adequate prototyping approach. You will understand the pros and cons of each approach, when you should use each of them, and what you can learn in each step of the testing process. You will also explore basic testing approaches and some more advanced techniques to connect and learn from your users. Each chapter will focus on one of the general steps needed to design a successful product according to the organization goals and the user needs. To achieve this, the book will provide detailed hands-on pragmatic techniques to design innovative and easy to use products. You will learn how to test your ideas in the early steps of the design process, picking up the best ideas that truly work with your users, rethinking those that need further refinement, and discarding those that don't work properly in tests made with real users. By the end of the book, you will learn how to start exploring and testing your design ideas, regardless the size of the design budget. Style and approach A quick and simple guide to design and test a mobile application from the UX design point of view

Strategic Mobile Design

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Publisher : Peachpit Press
ISBN 13 : 9780132104227
Total Pages : 224 pages
Book Rating : 4.1/5 (42 download)

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Book Synopsis Strategic Mobile Design by : Joseph Cartman

Download or read book Strategic Mobile Design written by Joseph Cartman and published by Peachpit Press. This book was released on 2008-12-02 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gives anyone interested in mobile campaigns, both client-side and production-side, the knowledge to approach a mobile project with a cohesive strategy. The book presents a holistic view of the mobile ecosystem design/technology/marketing/business/build, with enough information to get one started with a project of this nature.

Designing Mobile Interfaces

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449321321
Total Pages : 584 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Designing Mobile Interfaces by : Steven Hoober

Download or read book Designing Mobile Interfaces written by Steven Hoober and published by "O'Reilly Media, Inc.". This book was released on 2011-11 with total page 584 pages. Available in PDF, EPUB and Kindle. Book excerpt: With hundreds of thousands of mobile applications available today, your app has to capture users immediately. This book provides practical techniques to help you catch—and keep—their attention. You’ll learn core principles for designing effective user interfaces, along with a set of common patterns for interaction design on all types of mobile devices. Mobile design specialists Steven Hoober and Eric Berkman have collected and researched 76 best practices for everything from composing pages and displaying information to the use of screens, lights, and sensors. Each pattern includes a discussion of the design problem and solution, along with variations, interaction and presentation details, and antipatterns. Compose pages so that information is easy to locate and manipulate Provide labels and visual cues appropriate for your app’s users Use information control widgets to help users quickly access details Take advantage of gestures and other sensors Apply specialized methods to prevent errors and the loss of user-entered data Enable users to easily make selections, enter text, and manipulate controls Use screens, lights, haptics, and sounds to communicate your message and increase user satisfaction "Designing Mobile Interfaces is another stellar addition to O’Reilly’s essential interface books. Every mobile designer will want to have this thorough book on their shelf for reference." —Dan Saffer, Author of Designing Gestural Interfaces

The Mobile Frontier

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Publisher : Rosenfeld Media
ISBN 13 : 1933820055
Total Pages : 280 pages
Book Rating : 4.9/5 (338 download)

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Book Synopsis The Mobile Frontier by : Rachel Hinman

Download or read book The Mobile Frontier written by Rachel Hinman and published by Rosenfeld Media. This book was released on 2012-06-11 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mobile user experience is a new frontier. Untethered from a keyboard and mouse, this rich design space is lush with opportunity to invent new and more human ways for people to interact with information. Invention requires casting off many anchors and conventions inherited from the last 50 years of computer science and traditional design and jumping head first into a new and unfamiliar design space.

Simple and Usable Web, Mobile, and Interaction Design

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Publisher : New Riders
ISBN 13 : 0321714156
Total Pages : 277 pages
Book Rating : 4.3/5 (217 download)

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Book Synopsis Simple and Usable Web, Mobile, and Interaction Design by : Giles Colborne

Download or read book Simple and Usable Web, Mobile, and Interaction Design written by Giles Colborne and published by New Riders. This book was released on 2010-09-16 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: In a complex world, products that are easy to use win favor with consumers. This is the first book on the topic of simplicity aimed specifically at interaction designers. It shows how to drill down and simplify user experiences when designing digital tools and applications. It begins by explaining why simplicity is attractive, explores the laws of simplicity, and presents proven strategies for achieving simplicity. Remove, hide, organize and displace become guidelines for designers, who learn simplicity by seeing before and after examples and case studies where the results speak for themselves.

There's Not an App for That

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Publisher : Morgan Kaufmann
ISBN 13 : 0124166997
Total Pages : 448 pages
Book Rating : 4.1/5 (241 download)

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Book Synopsis There's Not an App for That by : Simon Robinson

Download or read book There's Not an App for That written by Simon Robinson and published by Morgan Kaufmann. This book was released on 2014-09-14 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: There’s Not an App for That will make your work stand out from the crowd. It walks you through mobile experiences, and teaches you to evaluate current UX approaches, enabling you to think outside of the screen and beyond the conventional. You’ll review diverse aspects of mobile UX: the screens, the experience, how apps are used, and why they’re used. You’ll find special sections on "challenging your approach", as well as a series of questions you can use to critique and evaluate your own designs. Whether the authors are discussing real-world products in conjunction with suggested improvements, showcasing how existing technologies can be put together in unconventional ways, or even evaluating "far out" mobile experiences of the future, you’ll find plenty of practical pointers and action items to help you in your day-to-day work. Provides you with new and innovative ways to think about mobile design Includes future mobile interfaces and interactions, complete with real-world, applied information that teaches you how today’s mobile services can be improved Illustrates themes from existing systems and apps to show clear paths of thought and development, enabling you to better design for the future

Mobile Design Pattern Gallery

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449318924
Total Pages : 283 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Mobile Design Pattern Gallery by : Theresa Neil

Download or read book Mobile Design Pattern Gallery written by Theresa Neil and published by "O'Reilly Media, Inc.". This book was released on 2012-03-06 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: When you’re under pressure to produce a well designed, easy-to-navigate mobile app, there’s no time to reinvent the wheel. This concise book provides a handy reference to 70 mobile app design patterns, illustrated by more than 400 screenshots from current iOS, Android, BlackBerry, WebOS, Windows Mobile, and Symbian apps. User experience professional Theresa Neil (Designing Web Interfaces) walks you through design patterns in 10 separate categories, including anti-patterns. Whether you’re designing a simple iPhone application or one that’s meant to work for every popular mobile OS on the market, these patterns provide solutions to common design challenges. This print edition is in full color. Pattern categories include: Navigation: get patterns for primary and secondary navigation Forms: break the industry-wide habits of bad form design Tables and lists: display only the most important information Search, sort, and filter: make these functions easy to use Tools: create the illusion of direct interaction Charts: learn best practices for basic chart design Invitations: invite users to get started and discover features Help: integrate help pages into a smaller form factor "It’s a super handy catalog that I can flip to for ideas." —Bill Scott, Senior Director of Web Development at PayPal "Looks fantastic." —Erin Malone, Partner at Tangible UX "Just a quick thanks to express my sheer gratitude for this pub, it has been a guide for me reworking a design for an app already in production!" —Agatha June, UX designer

Designing the Editorial Experience

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Publisher : Rockport Publishers
ISBN 13 : 1627880496
Total Pages : 224 pages
Book Rating : 4.6/5 (278 download)

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Book Synopsis Designing the Editorial Experience by : Sue Apfelbaum

Download or read book Designing the Editorial Experience written by Sue Apfelbaum and published by Rockport Publishers. This book was released on 2014-03-01 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: In a world of media that seems to be ever-changing, how do we define a newspaper, magazine or journal? Are we drinking our morning coffee on a Sunday as we sit down and read our newstablet? Look around any doctor’s office waiting room and you will find two people reading the same magazine, one holding the paper version, another on their phone.DIV/divDIVWith so many medium options, designers need to evaluate the best formats to convey an editorial vision. In Designing the Editorial Experience, authors Sue Apfelbaum and Juliette Cezzar will discuss what it means to design for multiple media. It features advice from professionals in both the design and editorial fronts —and digital strategists too— about what is constant and what is changing in the field./divDIV/divDIVInside, you will find examples of the best editorial design being produced today. In addition, explore the audiences for content, what forms the content takes, and how workflows are managed. This book provides a primer on the elements of editorial design that result in rich, thoughtful, and rewarding editorial experiences./div

Mobile Design and Development

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449379249
Total Pages : 336 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Mobile Design and Development by : Brian Fling

Download or read book Mobile Design and Development written by Brian Fling and published by "O'Reilly Media, Inc.". This book was released on 2009-08-14 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mobile devices outnumber desktop and laptop computers three to one worldwide, yet little information is available for designing and developing mobile applications. Mobile Design and Development fills that void with practical guidelines, standards, techniques, and best practices for building mobile products from start to finish. With this book, you'll learn basic design and development principles for all mobile devices and platforms. You'll also explore the more advanced capabilities of the mobile web, including markup, advanced styling techniques, and mobile Ajax. If you're a web designer, web developer, information architect, product manager, usability professional, content publisher, or an entrepreneur new to the mobile web, Mobile Design and Development provides you with the knowledge you need to work with this rapidly developing technology. Mobile Design and Development will help you: Understand how the mobile ecosystem works, how it differs from other mediums, and how to design products for the mobile context Learn the pros and cons of building native applications sold through operators or app stores versus mobile websites or web apps Work with flows, prototypes, usability practices, and screen-size-independent visual designs Use and test cross-platform mobile web standards for older devices, as well as devices that may be available in the future Learn how to justify a mobile product by building it on a budget

Designing Web and Mobile Graphics

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Author :
Publisher : Pearson Education
ISBN 13 : 0133088472
Total Pages : 829 pages
Book Rating : 4.1/5 (33 download)

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Book Synopsis Designing Web and Mobile Graphics by : Christopher Schmitt

Download or read book Designing Web and Mobile Graphics written by Christopher Schmitt and published by Pearson Education. This book was released on 2012-12-21 with total page 829 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics are key to the user experience of online content, especially now that users are accessing that content on a multitude of devices: smartphones, tablets, laptops, and desktops. This book provides foundational methodology for optimal use of graphics that begins with HTML and CSS, and delves into the worlds of typography, color, transparency, accessibility, imagery, and layout for optimal delivery on all the different devices people use today. It serves beginners and intermediate web builders alike with a complete foundation needed to create successful illustrative and navigational imagery for web and mobile. Coverage includes: lessons on typography, icons, color, and images the latest information on HTML5, CSS3, and other modern technologies in-depth exploration of image formats: GIF, PNG, JPEG, and SVG ways to employ adaptive strategies for responsive web design

Adaptive Web Design

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Publisher : New Riders
ISBN 13 : 0134216202
Total Pages : 385 pages
Book Rating : 4.1/5 (342 download)

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Book Synopsis Adaptive Web Design by : Aaron Gustafson

Download or read book Adaptive Web Design written by Aaron Gustafson and published by New Riders. This book was released on 2015-11-21 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: Building an elegant, functional website requires more than just knowing how to code. In Adaptive Web Design, Second Edition, you’ll learn how to use progressive enhancement to build websites that work anywhere, won’t break, are accessible by anyone—on any device—and are designed to work well into the future. This new edition of Adaptive Web Design frames even more of the web design process in the lens of progressive enhancement. You will learn how content strategy, UX, HTML, CSS, responsive web design, JavaScript, server-side programming, and performance optimization all come together in the service of users on whatever device they happen to use to access the web. Understanding progressive enhancement will make you a better web professional, whether you’re a content strategist, information architect, UX designer, visual designer, front-end developer, back-end developer, or project manager. It will enable you to visualize experience as a continuum and craft interfaces that are capable of reaching more users while simultaneously costing less money to develop. When you’ve mastered the tenets and concepts of this book, you will see the web in a whole new way and gain web design superpowers that will make you invaluable to your employer, clients, and the web as a whole. Visit http://adaptivewebdesign.info to learn more.

UX for Lean Startups

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1492049549
Total Pages : 236 pages
Book Rating : 4.4/5 (92 download)

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Book Synopsis UX for Lean Startups by : Laura Klein

Download or read book UX for Lean Startups written by Laura Klein and published by "O'Reilly Media, Inc.". This book was released on 2018-11-16 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: p>Great user experiences (UX) are essential for products today, but designing one can be a lengthy and expensive process. With this practical, hands-on book, you’ll learn how to do it faster and smarter using Lean UX techniques. UX expert Laura Klein shows you what it takes to gather valuable input from customers, build something they’ll truly love, and reduce the time it takes to get your product to market. No prior experience in UX or design is necessary to get started. If you’re an entrepreneur or an innovator, this book puts you right to work with proven tips and tools for researching, identifying, and designing an intuitive, easy-to-use product. Determine whether people will buy your product before you build it Listen to your customers throughout the product’s lifecycle Understand why you should design a test before you design a product Get nine tools that are critical to designing your product Discern the difference between necessary features and nice-to-haves Learn how a Minimum Viable Product affects your UX decisions Use A/B testing in conjunction with good UX practices Speed up your product development process without sacrificing quality

Sketching User Experiences: The Workbook

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Author :
Publisher : Elsevier
ISBN 13 : 0123819598
Total Pages : 274 pages
Book Rating : 4.1/5 (238 download)

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Book Synopsis Sketching User Experiences: The Workbook by : Saul Greenberg

Download or read book Sketching User Experiences: The Workbook written by Saul Greenberg and published by Elsevier. This book was released on 2012 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: 1 GETTING INTO THE MOOD 2 SAMPLING THE REAL WORLD 3 THE SINGLE IMAGE 4 SNAPSHOTS OF TIME: THE VISUAL NARRATIVE 5 ANIMATING THE USER EXPERIENCE 6 INVOLVING OTHERSGetting into the mood -- Sampling the real world -- The single image -- Snapshots of time: the visual narrative -- Animating the user experience -- Involving others.

Designing the Obvious

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Publisher : Pearson Education
ISBN 13 : 0321749855
Total Pages : 305 pages
Book Rating : 4.3/5 (217 download)

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Book Synopsis Designing the Obvious by : Robert Hoekman (Jr.)

Download or read book Designing the Obvious written by Robert Hoekman (Jr.) and published by Pearson Education. This book was released on 2011 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designing the Obvious belongs in the toolbox of every person charged with the design and development of Web-based software, from the CEO to the programming team. Designing the Obvious explores the character traits of great Web applications and uses them as guiding principles of application design so the end result of every project instills customer satisfaction and loyalty. These principles include building only whats necessary, getting users up to speed quickly, preventing and handling errors, and designing for the activity. Designing the Obvious does not offer a one-size-fits-all development process--in fact, it lets you use whatever process you like. Instead, it offers practical advice about how to achieve the qualities of great Web-based applications and consistently and successfully reproduce them. This latest edition updates examples to show the guiding principles of application design in action on today's web, plus adds new chapters on strategy and persuasion. It offers practical advice about how to achieve the qualities of great Web-based applications and consistently and successfully reproduce them.