Creator's Guide to Snap Inc.'s Lens Studio

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Author :
Publisher : Turner Publishing Company
ISBN 13 : 1684428327
Total Pages : 174 pages
Book Rating : 4.6/5 (844 download)

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Book Synopsis Creator's Guide to Snap Inc.'s Lens Studio by : Phil Walton

Download or read book Creator's Guide to Snap Inc.'s Lens Studio written by Phil Walton and published by Turner Publishing Company. This book was released on 2022-06-07 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to make your own custom lenses for Snapchat! With the introduction of Lens Studio, anyone can build and publish high quality augmented reality experiences on the Snapchat app. Phil Walton—Official Snapchat Lens Creator and creator of the viral Potato Lens—offers a simple, innovative guide to: Get started with the Lens Studio interface and features Publish your effects and generate more views and exposure Create five different AR experiences with step-by-step instructions Creator's Guide to Snap Inc.'s Lens Studio also provides project files and digital assets to download and follow along as you read. Whether you are a beginner creator, or an experienced user seeking inside information to take your AR skills to the next level, explore the range of possibilities for creating and sharing your own AR experiences with Creator's Guide to Snap Inc.'s Lens Studio.

Designer's Guide to Snapchat's Lens Studio: a Quick and Easy Resource for Creating Custom Augmented Reality Experiences

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Author :
Publisher : Turner
ISBN 13 : 9781684428311
Total Pages : pages
Book Rating : 4.4/5 (283 download)

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Book Synopsis Designer's Guide to Snapchat's Lens Studio: a Quick and Easy Resource for Creating Custom Augmented Reality Experiences by : Phil Walton

Download or read book Designer's Guide to Snapchat's Lens Studio: a Quick and Easy Resource for Creating Custom Augmented Reality Experiences written by Phil Walton and published by Turner. This book was released on 2022-06-07 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Get started using Lens Studio and make your own custom lenses for Snapchat! This quick and easy resource guides users through the interface, publishing process, and step-by-step instructions for building custom, dynamic, and captivating augmented reality experiences.

The Ultimate Guide to Snapchat

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Author :
Publisher : Turner Publishing Company
ISBN 13 : 1684428297
Total Pages : 102 pages
Book Rating : 4.6/5 (844 download)

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Book Synopsis The Ultimate Guide to Snapchat by : Phil Walton

Download or read book The Ultimate Guide to Snapchat written by Phil Walton and published by Turner Publishing Company. This book was released on 2021-10-26 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: The quick and simple insider’s guide to Snapchat from Official Lens Creator Phil Walton. Phil Walton—perhaps best known as the creator of the famed Snapchat Potato lens—provides the groundwork for using and understanding the Snapchat app. Learn to navigate the Snapchat interface, connect with friends, use filters and lenses, and take an exclusive look at hidden functionalities the average Snapchat user may not know about. The Ultimate Guide to Snapchat provides detailed, easy-to-understand guidance for: Using pre- and post-snap creative tools like timeline, focus, stickers, and others Mastering chat functions for private and group conversations Posting private and public stories Activating your Bitmoji avatar Creating your own filters and more! The Ultimate Guide to Snapchat is an invaluable how-to resource for brand managers, new Snapchat users, and experienced users seeking to use the app with confidence as Snapchat continues to grow, innovate, and connect millions of users all over the world.

The Extended Reality Blueprint

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Publisher : John Wiley & Sons
ISBN 13 : 1394207689
Total Pages : 246 pages
Book Rating : 4.3/5 (942 download)

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Book Synopsis The Extended Reality Blueprint by : Annie Eaton

Download or read book The Extended Reality Blueprint written by Annie Eaton and published by John Wiley & Sons. This book was released on 2024-04-02 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: Follow a tried-and-tested approach to integrating augmented and virtual reality into your business The Extended Reality Blueprint focuses on design for non-gaming or gaming adjacent applications in extended reality (XR), including augmented and virtual reality. Author Annie Eaton is a leading producer of immersive content in the XR space. Many of Annie's clients come to her with the same questions, often not knowing where to begin as they seek to implement extended reality solutions into their business. This book presents the discovery and product development process through an immersive technology lens. You will walk through the XR production process and learn how to apply this technology directly within your organizations in a meaningful and effective way. Join leading businesses like Delta Air Lines, Mars Wrigley, Georgia-Pacific, and JLG Industries, and learn how top companies are leveraging XR for greater market share, engagement, and profit. Learn about the latest applications of extended reality (XR), including augmented and virtual reality. Discover the steps of the XR product development process, including how to find profitable uses of XR and decide on technology suites. Assemble effective teams of XR developers, designers, artists, and other key members to bring your projects to fruition and success. Learn from the real-world examples and lessons learned of businesses that have taken the leap into extended reality. The Extended Reality Blueprint, delivers a concrete, actionable process for brining extended reality into your organization and embracing this crucial technology to remain current.

Vr/AR Essentials

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Author :
Publisher : Independently Published
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.3/5 (341 download)

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Book Synopsis Vr/AR Essentials by : Azai Hung

Download or read book Vr/AR Essentials written by Azai Hung and published by Independently Published. This book was released on 2024-07-25 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlock the Power of Virtual Reality and Augmented Reality Discover the revolutionary technologies transforming industries and changing lives. This comprehensive guide to Virtual Reality (VR) and Augmented Reality (AR) reveals the latest advancements, innovative applications, and future possibilities. Explore the vast potential of VR/AR in: Gaming: Immerse yourself in new worlds and experiences Education: Revolutionize learning and engagement Healthcare: Transform therapy, treatment, and patient care UI/UX Design: Master the principles of creating intuitive and immersive experiences Get ready to: Understand the latest VR/AR technologies and trends Learn from real-world examples and case studies Apply UI/UX design principles to create stunning experiences Unlock new opportunities in healthcare, education, and more

Apple Augmented Reality by Tutorials (Second Edition)

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Author :
Publisher :
ISBN 13 : 9781950325580
Total Pages : pages
Book Rating : 4.3/5 (255 download)

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Book Synopsis Apple Augmented Reality by Tutorials (Second Edition) by : raywenderlich Tutorial Team

Download or read book Apple Augmented Reality by Tutorials (Second Edition) written by raywenderlich Tutorial Team and published by . This book was released on 2022-02-23 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn Augmented Reality!Augmented reality is going to be the next big thing - there's absolutely no doubt about it. If you want to build realistic and immersive AR experiences for the Apple platform, this book is your golden ticket.Apple Augmented Reality by Tutorials is the easiest and fastest way to get hands-on experience using Apple frameworks and technologies like Reality Composer, RealityKit, and ARKitWho This Book Is ForThis book is for beginner to intermediate iOS developers who already know the basics of Swift development and are looking to build immersive AR experiences for the Apple platform.Topics Covered in Apple AR by TutorialsAR Quick Look: Discover how to integrate AR Quick Look into your apps to give them some cool AR superpowers.Reality Composer & Reality Files: Find out how to leverage the power of Reality Composer to create interactive AR-based experiences.Reality Converter & PBR Materials: Discover how PBR materials can add a level of realism to your AR objects, and how to use Reality Converter to convert, view, customize and create USDZ content.RealityKit: Learn to set up and use RealityKit to build a face-based augmented reality app.Facial Blend Shapes: Build a fully interactive augmented reality face mask that reacts to your facial expressions using blend shapes.ARKit: Get a complete introduction to ARKit, Apple's framework for creating fully interactive augmented reality, and learn about the different types of rendering options available with ARKit.Raycasting & Physics: Learn about raycasting, 2D hit-testing and the SpriteKit physics engine as you add more features and functionality to your game.ECS & Collaborative Experiences: Build a collaborative AR experience and learn how to create and manage a multipeer connection.Object Capture: Learn how to create realistic 3D models from real-life objects with photogrammetry.After reading this book, you'll have a deep understanding of the technologies and frameworks used to create powerful, immersive AR experiences for the Apple platform.

Create an Image Target Based Augmented Reality Experience Using Unity 3D and Vuforia 7

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Author :
Publisher :
ISBN 13 : 9781789955149
Total Pages : pages
Book Rating : 4.9/5 (551 download)

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Book Synopsis Create an Image Target Based Augmented Reality Experience Using Unity 3D and Vuforia 7 by : Diego Herrera

Download or read book Create an Image Target Based Augmented Reality Experience Using Unity 3D and Vuforia 7 written by Diego Herrera and published by . This book was released on 2018 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: "In this course, you'll learn how to create a great augmented reality (AR) app in less than two hours. You'll go from complete beginner to feeling comfortable creating AR experiences. The course begins by introducing you to both the Unity website and Vuforia's augmented reality software development kit. After installation, we'll guide you through the basic configuration and import the assets provided to complete your first AR experience. You'll learn how to import and animate 3D characters, add music and build the app out to an Android or iOS device to see the AR magic come together."--Resource description page.

NET Developer's Guide to Augmented Reality in IOS

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Author :
Publisher :
ISBN 13 : 9781484267714
Total Pages : 182 pages
Book Rating : 4.2/5 (677 download)

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Book Synopsis NET Developer's Guide to Augmented Reality in IOS by : Lee Englestone

Download or read book NET Developer's Guide to Augmented Reality in IOS written by Lee Englestone and published by . This book was released on 2021 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Attention .NET developers, here is your starting point for learning how to create and publish augmented reality (AR) apps for iOS devices. This book introduces and explores iOS augmented reality mobile app development specifically for .NET developers. The continued adoption and popularity of Xamarin, a tool that allows cross-platform mobile application development, opens up many app publishing opportunities to .NET developers that were never before possible, including AR development. You will use Xamarin to target Apple's augmented reality framework, ARKit, to develop augmented reality apps in the language you prefer--C#. Begin your journey with a foundational introduction to augmented reality, ARKit, Xamarin, and .NET. You will learn how this remarkable collaboration of technologies can produce fantastic experiences, many of them never before tried by .NET developers. From there you will dive into the fundamentals and then explore various topics and AR features. Throughout your learning, proof of concepts will be demonstrated to reinforce learning. After reading this book you will have the fundamentals you need, as well as an understanding of the overarching concepts that combine them. You will come away with an understanding of the wide range of augmented reality features available for developers, including the newest features included in the latest versions of ARKit. What You Will Learn: Create rich commercial and personal augmented reality mobile apps Explore the latest capabilities of ARKit Extend and customize chapter examples for building your own amazing apps Graduate from traditional 2D UI app interfaces to immersive 3D AR interfaces This book is for developers who want to learn how to use .NET and C# to create augmented reality apps for iOS devices. It is recommended that developers have some Xamarin experience and are aware of the cross-platform options available to .NET. A paid Apple developer account is not needed to experiment with the AR code samples on your devices. Lee Englestone is an innovative, hands-on software development manager and technical lead, based in Stockport, England. He has been a .NET developer for many years, writing code for Windows, web, mobile, cloud, and augmented reality applications in his spare time. He believes that there are many new exciting opportunities for developers in the area of augmented reality and is excited to share them with his fellow .NET developers. In recognition of his community contributions, he has been awarded a Microsoft MVP in Developer Technologies.

HoloLens Beginner's Guide

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Publisher :
ISBN 13 : 9781786464729
Total Pages : 409 pages
Book Rating : 4.4/5 (647 download)

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Book Synopsis HoloLens Beginner's Guide by : Jason Odom

Download or read book HoloLens Beginner's Guide written by Jason Odom and published by . This book was released on 2017-03-31 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create interactive and intuitiveness HoloLens applications with easeAbout This Book* Start developing immersive and interactive apps for Microsoft HoloLens* Explore the Windows Universal Development platform for HoloLens development* Leverage the full set of HoloLens sensors to create mesmerizing appsWho This Book Is ForIf you are a developer new to Windows Universal development platform and want to get started with HoloLens development, then this is the book for you. No prior experience of C# programming or of the .NET framework is needed to get started with this book.What you will learn* Use the power of Unity3D to design attractive apps* Write an app that responds to verbal commands* Communicate between devices in the boundaries of the UWP model* Create sounds in the app and place them in a 3D space* Build simple apps that display holograms* Interact with the physical environment while taking the physical boundaries into accountIn DetailWith HoloLens, Microsoft has revolutionized the way we work and interact with the virtual world. HoloLens brings you the amazing world of augmented reality and an opportunity to explore it like never before. If you are a developer who wants to start creating interactive and intuitive augmented reality apps for the HoloLens platform, then this book is the best solution for you.You will start with a walkthrough of the HoloLens hardware before gradually moving on to creating your first basic app. Next you will be introduced to the various HoloLens sensors and find out how to program them efficiently so that they can interact with the real world seamlessly. Moving on, you will learn to create smart animations and add video overlay that implements real-time tracking and motion-sensing abilities to your HoloLens app. Finally, you will learn to test your app effectively.

Augmented Reality Game Development

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1787124525
Total Pages : 326 pages
Book Rating : 4.7/5 (871 download)

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Book Synopsis Augmented Reality Game Development by : Micheal Lanham

Download or read book Augmented Reality Game Development written by Micheal Lanham and published by Packt Publishing Ltd. This book was released on 2017-01-20 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create your own augmented reality games from scratch with Unity 5 About This Book Create your own augmented reality game from scratch and join the virtual reality gaming revolution Use the latest Unity 5 VR SDK to create pro-level AR games like Pokemon Go Innovate and explore the latest and most promising trend of AR gaming in the mobile gaming industry Who This Book Is For This book is for those who have a basic knowledge of game development techniques, but no previous knowledge of Unity is required. Some basic programming knowledge would be desirable, but the book is an introduction to the topic. The book is also suitable for experienced developers new to GIS or GPS development. What You Will Learn Build a location-based augmented reality game called Foodie Go Animate a player's avatar on a map Use the mobile device's camera as a game background Implement database persistence with SQLLite4Unity3D to carry inventory items across game sessions Create basic UI elements for the game, inventory, menu, and settings Perform location and content searches against the Google Places API Enhance the game's mood by adding visual shader effects Extend the game by adding multiplayer networking and other enhancements In Detail The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokemon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help. Style and approach This book shows you how to create every step of the game and gives practical examples.

The Design Thinking Playbook

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119467489
Total Pages : 350 pages
Book Rating : 4.1/5 (194 download)

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Book Synopsis The Design Thinking Playbook by : Michael Lewrick

Download or read book The Design Thinking Playbook written by Michael Lewrick and published by John Wiley & Sons. This book was released on 2018-04-24 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: A radical shift in perspective to transform your organization to become more innovative The Design Thinking Playbook is an actionable guide to the future of business. By stepping back and questioning the current mindset, the faults of the status quo stand out in stark relief—and this guide gives you the tools and frameworks you need to kick off a digital transformation. Design Thinking is about approaching things differently with a strong user orientation and fast iterations with multidisciplinary teams to solve wicked problems. It is equally applicable to (re-)design products, services, processes, business models, and ecosystems. It inspires radical innovation as a matter of course, and ignites capabilities beyond mere potential. Unmatched as a source of competitive advantage, Design Thinking is the driving force behind those who will lead industries through transformations and evolutions. This book describes how Design Thinking is applied across a variety of industries, enriched with other proven approaches as well as the necessary tools, and the knowledge to use them effectively. Packed with solutions for common challenges including digital transformation, this practical, highly visual discussion shows you how Design Thinking fits into agile methods within management, innovation, and startups. Explore the digitized future using new design criteria to create real value for the user Foster radical innovation through an inspiring framework for action Gather the right people to build highly-motivated teams Apply Design Thinking, Systems Thinking, Big Data Analytics, and Lean Start-up using new tools and a fresh new perspective Create Minimum Viable Ecosystems (MVEs) for digital processes and services which becomes for example essential in building Blockchain applications Practical frameworks, real-world solutions, and radical innovation wrapped in a whole new outlook give you the power to mindfully lead to new heights. From systems and operations to people, projects, culture, digitalization, and beyond, this invaluable mind shift paves the way for organizations—and individuals—to do great things. When you're ready to give your organization a big step forward, The Design Thinking Playbook is your practical guide to a more innovative future.

Augmented Reality and Virtual Reality

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Author :
Publisher : Springer
ISBN 13 : 3030062465
Total Pages : 335 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Augmented Reality and Virtual Reality by : M. Claudia tom Dieck

Download or read book Augmented Reality and Virtual Reality written by M. Claudia tom Dieck and published by Springer. This book was released on 2019-02-19 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a collection of the latest research in the area of immersive technologies, presented at the International Augmented and Virtual Reality Conference 2018 in Manchester, UK, and showcases how augmented reality (AR) and virtual reality (VR) are transforming the business landscape. Innovations in this field are seen as providing opportunities for businesses to offer their customers unique services and experiences. The papers gathered here advance the state of the art in AR/VR technologies and their applications in various industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and gaming. The volume collects contributions by prominent computer and social sciences experts from around the globe. Addressing the most significant topics in the field of augmented and virtual reality and sharing the latest findings, it will be of interest to academics and practitioners alike.

Bookishly Ever After

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Publisher : Hodder Children's Books
ISBN 13 : 1444949284
Total Pages : 229 pages
Book Rating : 4.4/5 (449 download)

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Book Synopsis Bookishly Ever After by : Lucy Powrie

Download or read book Bookishly Ever After written by Lucy Powrie and published by Hodder Children's Books. This book was released on 2021-05-13 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: The final Paper & Hearts Society adventure. Join Ed and The Paper & Hearts Society gang in this joyful comfort read and celebration of books from BookTuber, Lucy Powrie - the perfect book for fans of Alice Oseman, Holly Smale and Zoella. Ed is excited. He's landed his dream job at Woolf and Wilde, the beautiful independent bookshop in town. On his first day, his colleague Hannah doesn't hold back from telling him exactly how to do things. Although Ed is intimidated, he soon finds himself wanting to impress her ... Then, Ed discovers his mum is dating for the first time since splitting up with his dad. It feels like a huge change, much too fast. But with the help of his friends, and embracing Hannah's way of seeing the world ... Can Ed let his guard down for the love of books?

Plugged in

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Publisher : Yale University Press
ISBN 13 : 0300218877
Total Pages : 341 pages
Book Rating : 4.3/5 (2 download)

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Book Synopsis Plugged in by : Patti M. Valkenburg

Download or read book Plugged in written by Patti M. Valkenburg and published by Yale University Press. This book was released on 2017-01-01 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cover -- Half-title -- Title -- Copyright -- Dedication -- Contents -- Preface -- 1 Youth and Media -- 2 Then and Now -- 3 Themes and Theoretical Perspectives -- 4 Infants, Toddlers, and Preschoolers -- 5 Children -- 6 Adolescents -- 7 Media and Violence -- 8 Media and Emotions -- 9 Advertising and Commercialism -- 10 Media and Sex -- 11 Media and Education -- 12 Digital Games -- 13 Social Media -- 14 Media and Parenting -- 15 The End -- Notes -- Acknowledgments -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Y -- Z

The Paper & Hearts Society

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Author :
Publisher : Hodder Children's Books
ISBN 13 : 1444949241
Total Pages : 232 pages
Book Rating : 4.4/5 (449 download)

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Book Synopsis The Paper & Hearts Society by : Lucy Powrie

Download or read book The Paper & Hearts Society written by Lucy Powrie and published by Hodder Children's Books. This book was released on 2019-06-13 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first Paper & Hearts Society adventure. Join Tabby and The Paper & Hearts society gang in this joyful comfort read and celebration of books from Booktuber Lucy Powrie - all about what happens when you let your weird out! The perfect book for fans of Alice Oseman, Holly Smale and Zoella. Tabby Brown is tired of trying to fit in. She doesn't want to go to parties - in fact, she would much rather snuggle up on the sofa with her favourite book. It's like she hasn't found her people ... Then Tabby joins a club that promises to celebrate books. What could go wrong? EVERYTHING - especially when making new friends brings out an AWKWARD BUZZING feeling all over her body. But Olivia, Cassie, Henry and Ed have something that makes Tabby come back. Maybe it's the Austen-themed fancy-dress parties, or Ed's fluffy cat Mrs Simpkins, or could it be Henry himself ... Can Tabby let her weird out AND live THE BEST BOOKISH LIFE POSSIBLE?

Rewiring Education

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Publisher : BenBella Books
ISBN 13 : 163774420X
Total Pages : 257 pages
Book Rating : 4.6/5 (377 download)

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Book Synopsis Rewiring Education by : John D. Couch

Download or read book Rewiring Education written by John D. Couch and published by BenBella Books. This book was released on 2023-01-03 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: What if we could unlock the potential in every child? As it turns out, we can. Apple's iconic cofounder Steve Jobs had a powerful vision for education: employing technology to make an enormous impact on the lives of millions of students. To realize this vision, Jobs tapped John D. Couch, a trusted engineer and executive with a passion for education. Couch believed the real purpose of education was to help children discover their unique potential and empower them to reach beyond their perceived limitations. Today, technology is increasingly integrated into every aspect of our lives, rewiring our homes, our jobs, and even our brains. Most important, it presents an opportunity to rewire education to enrich and strengthen our schools, children, and society In Rewiring Education, Couch shares the professional lessons he's learned during his 50-plus years in education and technology. He takes us behind Apple's major research study, Apple Classrooms of Tomorrow (ACOT), and its follow-up (ACOT 2), highlighting the powerful effects of the Challenge-Based Learning framework. Going beyond Apple's walls, he also introduces us to some of the most extraordinary parents, educators, and entrepreneurs from around the world who have ignored the failed promises of memorization and, instead, utilize new science-backed methods and technologies that benefit all children, from those who struggle to honor students. Rewiring Education presents a bold vision for the future of education, looking at promising emerging technologies and how we—as parents, teachers, and voters—can ensure children are provided with opportunities and access to the relevant, creative, collaborative, and challenging learning environments they need to succeed.

E-learning Methodologies

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Author :
Publisher : Food & Agriculture Organization of the UN (FAO)
ISBN 13 : 9789251070970
Total Pages : 0 pages
Book Rating : 4.0/5 (79 download)

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Book Synopsis E-learning Methodologies by : Beatrice Ghirardini

Download or read book E-learning Methodologies written by Beatrice Ghirardini and published by Food & Agriculture Organization of the UN (FAO). This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The "E-Learning Methodologies" guide will support professionals involved in the design and development of e-learning projects and products. The guide reviews the basic concepts of e-learning with a focus on adult learning, and introduces the various activities and roles involved in an e-learning project. The guide covers methodologies and tips for creating interactive content and for facilitating online learning, as well as some of the technologies used to create and deliver e-learning.