Digital Foundations

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Publisher : Peachpit Press
ISBN 13 : 0132104237
Total Pages : 563 pages
Book Rating : 4.1/5 (321 download)

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Book Synopsis Digital Foundations by : xtine burrough

Download or read book Digital Foundations written by xtine burrough and published by Peachpit Press. This book was released on 2008-12-11 with total page 563 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fuses design fundamentals and software training into one cohesive book! The only book to teach Bauhaus design principles alongside basic digital tools of Adobe's Creative Suite, including the recently released Adobe CS4 Addresses the growing trend of compressing design fundamentals and design software into the same course in universities and design trade schools. Lessons are timed to be used in 50-minute class sessions. Digital Foundations uses formal exercises of the Bauhaus to teach the Adobe Creative Suite. All students of digital design and production—whether learning in a classroom or on their own—need to understand the basic principles of design in order to implement them using current software. Far too often design is left out of books that teach software. Consequently, the design software training exercise is often a lost opportunity for visual learning. Digital Foundations reinvigorates software training by integrating Bauhaus design exercises into tutorials fusing design fundamentals and core Adobe Creative Suite methodologies. The result is a cohesive learning experience. Design topics and principles include: Composition; Symmetry and Asymmetry; Gestalt; Appropriation; The Bauhaus Basic Course Approach; Color Theory; The Grid; Scale, Hierarchy and Collage; Tonal Range; Elements of Motion. Digital Foundations is an AIGA Design Press book, published under Peachpit's New Riders imprint in partnership with AIGA, the professional association for design.

Handbook of Research on Fostering Student Engagement With Instructional Technology in Higher Education

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Author :
Publisher : IGI Global
ISBN 13 : 1799801217
Total Pages : 590 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Handbook of Research on Fostering Student Engagement With Instructional Technology in Higher Education by : Alqurashi, Emtinan

Download or read book Handbook of Research on Fostering Student Engagement With Instructional Technology in Higher Education written by Alqurashi, Emtinan and published by IGI Global. This book was released on 2019-10-11 with total page 590 pages. Available in PDF, EPUB and Kindle. Book excerpt: Student engagement relies on the students and their willingness to participate in the learning process and can be enhanced through the application of various technologies within learning environments. However, strategies for implementing these technologies need research and development to be implemented effectively. The Handbook of Research on Fostering Student Engagement With Instructional Technology in Higher Education is a comprehensive academic publication that focuses on the engagement of learners with academics in higher education and especially how this engagement can be fostered with the integration of new technologies. Featuring an array of topics such as gamification, digital literacy, and social networking, this book is ideal for instructors, educators, administrators, curriculum developers, instructional designers, IT consultants, educational software developers, researchers, academicians, and students.

Digital Tools for Seamless Learning

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Publisher : IGI Global
ISBN 13 : 152251693X
Total Pages : 417 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Digital Tools for Seamless Learning by : ?ad, Süleyman Nihat

Download or read book Digital Tools for Seamless Learning written by ?ad, Süleyman Nihat and published by IGI Global. This book was released on 2016-11-30 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, the use of technology has become increasingly integrated into classroom settings. By utilizing new innovations, students can be provided with a deeper learning experience. Digital Tools for Seamless Learning is a pivotal reference source for the latest scholarly material on the implementation of technology in modern classrooms and provides a thorough overview of how such applications assist in the learning process. Highlighting pedagogical approaches, theoretical foundations, and curriculum development strategies, this book is ideally designed for teachers, researchers, professionals, upper-level students, and practitioners actively involved in the education field.

Design Games for Architecture

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Publisher : Routledge
ISBN 13 : 1135012520
Total Pages : 159 pages
Book Rating : 4.1/5 (35 download)

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Book Synopsis Design Games for Architecture by : Aaron Westre

Download or read book Design Games for Architecture written by Aaron Westre and published by Routledge. This book was released on 2013-10-08 with total page 159 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design Games for Architecture teaches you how to create playful software tools based on your architectural design processes, whether or not you are familiar with game design technology. The book combines the fun and engaging aspects of video games to ease the sometimes complex process of learning software development. By working through exercises illustrated with screen shots and code, you acquire knowledge about each step required to build useful tools you can use to accomplish design tasks. Steps include analysing design processes to identify their logic, translating that logic into a collection of objects and functions, then encoding the design procedure into a working software tool. Examples presented in the book are design games---tools that a designer “plays” like video games---that span a wide range of design activities. These software tools are built using Unity, free, innovative, and industry-leading software for video game development. Unity speeds up the process of software creation, offers an interface that will be familiar to you, and includes very advanced tools for creating forms, effects, and interactivity. If you are looking to add cutting-edge skills to your repertoire, then Design Games will help you sharpen your design thinking and allow you to specialize in this new territory while you learn more about your own design processes.

Critical Digital Pedagogy

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Publisher :
ISBN 13 : 9780578725918
Total Pages : 336 pages
Book Rating : 4.7/5 (259 download)

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Book Synopsis Critical Digital Pedagogy by : Jesse Stommel

Download or read book Critical Digital Pedagogy written by Jesse Stommel and published by . This book was released on 2020-07-17 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: The work of teachers is not just to teach. We are also responsible for the basic needs of students. Helping students eat and live, and also helping them find the tools they need to reflect on the present moment. This is exactly in keeping with Paulo Freire's insistence that critical pedagogy be focused on helping students read their world; but more and more, we must together reckon with that world. Teaching must be an act of imagination, hope, and possibility. Education must be a practice done with hearts as much as heads, with hands as much as books. Care has to be at the center of this work.For the past ten years, Hybrid Pedagogy has worked to help craft a theory of teaching and learning in and around digital spaces, not by imagining what that work might look like, but by doing, asking after, changing, and doing again. Since 2011, Hybrid Pedagogy has published over 400 articles from more than 200 authors focused in and around the emerging field of critical digital pedagogy. A selection of those articles are gathered here. This is the first peer-reviewed publication centered on the theory and practice of critical digital pedagogy. The collection represents a wide cross-section of both academic and non-academic culture and features articles by women, Black people, indigenous people, Chicanx and Latinx writers, disabled people, queer people, and other underrepresented populations. The goal is to provide evidence for the extraordinary work being done by teachers, librarians, instructional designers, graduate students, technologists, and more - work which advances the study and the praxis of critical digital pedagogy.

Digital Drawing for Landscape Architecture

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Publisher : John Wiley & Sons
ISBN 13 : 1118933087
Total Pages : 336 pages
Book Rating : 4.1/5 (189 download)

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Book Synopsis Digital Drawing for Landscape Architecture by : Bradley Cantrell

Download or read book Digital Drawing for Landscape Architecture written by Bradley Cantrell and published by John Wiley & Sons. This book was released on 2014-11-19 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Combine traditional techniques with modern media for morecommunicative renderings Digital Drawing for Landscape Architecture: ContemporaryTechniques and Tools for Digital Representation in Site Design,Second Edition bridges the gap between traditional analog andnew digital tools by applying timeless concepts of representationto enhance design work in digital media. The book explores specifictechniques for creating landscape designs, including digitallyrendered plans, perspectives, and diagrams, and the updated secondedition offers expanded coverage of newer concepts and techniques.Readers will gain insight into the roles of different drawings,with a clear emphasis on presenting a solid understanding of howdiagram, plan, section, elevation, and perspective work together topresent a comprehensive design approach. Digital rendering is faster, more efficient, and more flexiblethan traditional rendering techniques, but the design principlesand elements involved are still grounded in hand-renderingtechniques. Digital Drawing for Landscape Architectureexploits both modalities to help designers create more beautiful,accurate, and communicative drawings in a professional studioenvironment. This second edition contains revised information onplan rendering techniques, camera matching workflow, and colorselection, along with brand new features, like: Time-based imagery and tools Workflow integration techniques Photoshop and Illustrator task automation Over 400 updated images, plus over 50 new examples ofaward-winning work The book takes a tutorial-based approach to digital rendering,allowing readers to start practicing immediately and get up tospeed quickly. Communication is a vital, but often overlookedcomponent of the design process, and designers rely upon theirdrawings to translate concepts from idea to plan. DigitalDrawing for Landscape Architecture provides the guidancelandscape designers need to create their most communicativerenderings yet.

Design Approaches and Tools in Education and Training

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Publisher : Springer Science & Business Media
ISBN 13 : 9401142556
Total Pages : 297 pages
Book Rating : 4.4/5 (11 download)

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Book Synopsis Design Approaches and Tools in Education and Training by : Jan van den Akker

Download or read book Design Approaches and Tools in Education and Training written by Jan van den Akker and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: In our contemporary learning society, expectations about the contribution of education and training continue to rise. Moreover, the potential of information and communication technology (ICT) creates many challenges. These trends affect not only the aims, content and processes of learning, they also have a strong impact on educational design and development approaches in research and professional practices. Prominent researchers from the Netherlands and the USA present their latest findings on these issues in this volume. The major purpose of this book is to discuss current thinking on promising design approaches and to present innovative (computer-based) tools. The book aims to serve as a resource and reference work that will stimulate advancement in the field of education and training. It is intended to be useful in academic settings as well as for professionals in design and development practices.

Advances in Computer, Communication and Computational Sciences

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Publisher : Springer
ISBN 13 : 9789811544088
Total Pages : 1047 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis Advances in Computer, Communication and Computational Sciences by : Sanjiv K. Bhatia

Download or read book Advances in Computer, Communication and Computational Sciences written by Sanjiv K. Bhatia and published by Springer. This book was released on 2020-10-28 with total page 1047 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book discusses recent advances in computer and computational sciences from upcoming researchers and leading academics around the globe. It presents high-quality, peer-reviewed papers presented at the International Conference on Computer, Communication and Computational Sciences (IC4S 2019), which was held on 11—12 October 2019 in Bangkok. Covering a broad range of topics, including intelligent hardware and software design, advanced communications, intelligent computing techniques, intelligent image processing, the Web and informatics, it offers readers from the computer industry and academia key insights into how the advances in next-generation computer and communication technologies can be shaped into real-life applications.

Handbook of Research on Integrating Digital Technology With Literacy Pedagogies

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Author :
Publisher : IGI Global
ISBN 13 : 1799802477
Total Pages : 636 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Handbook of Research on Integrating Digital Technology With Literacy Pedagogies by : Sullivan, Pamela M.

Download or read book Handbook of Research on Integrating Digital Technology With Literacy Pedagogies written by Sullivan, Pamela M. and published by IGI Global. This book was released on 2019-11-22 with total page 636 pages. Available in PDF, EPUB and Kindle. Book excerpt: The allure and marketplace power of digital technologies continues to hold sway over the field of education with billions spent annually on technology in the United States alone. Literacy instruction at all levels is influenced by these evolving and ever-changing tools. While this opens the door to innovations in literacy curricula, it also adds a pedagogical responsibility to operate within a well-developed conceptual framework to ensure instruction is complemented or augmented by technology and does not become secondary to it. The Handbook of Research on Integrating Digital Technology With Literacy Pedagogies is a comprehensive research publication that considers the integration of digital technologies in all levels of literacy instruction and prepares the reader for inevitable technological advancements and changes. Covering a wide range of topics such as augmented reality, literacy, and online games, this book is essential for educators, administrators, IT specialists, curriculum developers, instructional designers, teaching professionals, academicians, researchers, education stakeholders, and students.

Design Thinking to Digital Thinking

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Publisher : Springer Nature
ISBN 13 : 303031359X
Total Pages : 83 pages
Book Rating : 4.0/5 (33 download)

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Book Synopsis Design Thinking to Digital Thinking by : Kaushik Kumar

Download or read book Design Thinking to Digital Thinking written by Kaushik Kumar and published by Springer Nature. This book was released on 2019-10-08 with total page 83 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book outlines the paradigm shift from design to digital thinking. This book is primarily intended to provide researchers and students an overview of the current state of affairs dealing with design thinking process and its transition to digital era.

Design and Digital Interaction

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Publisher : Intellect Books
ISBN 13 : 1789381509
Total Pages : 194 pages
Book Rating : 4.7/5 (893 download)

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Book Synopsis Design and Digital Interaction by : Doctor Gjoko Muratovski

Download or read book Design and Digital Interaction written by Doctor Gjoko Muratovski and published by Intellect Books. This book was released on 2019-05-22 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Just as the term design has been going through change, growth and expansion of meaning, and interpretation in practice and education – the same can be said for design research. The traditional boundaries of design are dissolving and connections are being established with other fields at an exponential rate. Based on the proceedings from the IASDR 2017 Conference, Re:Research is an edited collection that showcases a curated selection of 83 papers – just over half of the works presented at the conference. With topics ranging from the introduction of design in the primary education sector to designing information for Artificial Intelligence systems, this book collection demonstrates the diverse perspectives of design and design research. Divided into seven thematic volumes, this collection maps out where the field of design research is now. From Software Engineering to Information Design • Yvette Shen Most academic methodologies are developed from a prescribed methodological process that is limited to a specific area of study. However, the disciplinary landscape in which the knowledge is established is being rapidly reconfigured. Given the vast varieties of practices and knowledge base required from information designers, it is even more crucial for them to look outside of the traditional visual design fields and seek diversities for better research and creation methods. The two disciplines, software engineering and information design, are often perceived as one provides technical solutions to the other. This essay intends to move beyond the common perception, and identify relevant issues in software engineering design that resonate with the information design process. The issues include the multi-component planning approach; the human-oriented agile method; design concepts such as abstraction, decomposition, component modularity, hierarchical relationship and extensibility. The perspectives from software engineering design and information design is examined through units of analysis, terminology explanations and forms of communications. The collective design methods and principles provide a systematic framework to the methodological thinking in information design. The discussion serves the purpose of encouraging more conceptual-based conversations between information design and other disciplines, especially in the fields of science and technology. Designing Information for Artificial Intelligence: Path Recommendation and User Acceptance in a Virtual Space • Jong Myoung Lee, Kyung Hoon Hyun In this study, the authors propose two information layout strategies (informative layout and decisive layout) that influence the user acceptance rate on recommended information. The informative layout is the degree of descriptions in the recommendation process. The decisive layout is the degree of choices in recommendations. Thus, the objective of the paper is to discover how users’ acceptance of a recommendation changes when the recommendation is displayed in different degrees of informative and decisive layouts. To this end, we have conducted the following tasks: (1) sophisticated software was created with JavaScript to conduct experiments with users online; (2) experiment subjects (N=247) with various education and demographic levels were recruited; (3) user acceptance rate depending on the information layout strategy was collected; (4) the relationships between information layout strategy and user acceptance of the recommended information were computationally analyzed. The results of the study indicate that the information layout strategy proposed in this research significantly influences user acceptance of the recommended information. Also, this research identified effective combinations of informative and decisive layouts to maximize the user acceptance. The Research on Design Framework for Citizen Science • Zhiyong Fu, Jia Lin, Lu Wang Citizen science is a process in which ordinary citizens contribute to scientific research. How to create citizen science design framework to achieve better awareness, initiative and action is our research focus. This paper will explore citizen science design in the context of smart city, on the basis of activity theory and by means of digital social innovation. “Smart City” concept provides new elements including social communication, collaborative design and innovative community to citizen science. With the rapid development of science and information and communication technologies (ICTs) and with the arrival of Web 2.0, social innovation is endowed with digital factors so as to be evolved to digital social innovation (DSI) which gives various design perspectives on citizen science and also plays an important part in establishing citizen science evaluation model. In this paper, a citizen science design framework consisting of citizen science content model, design model and evaluation model is proposed by discussing related theories, models and citizen science cases. It acts as not only design lead to inspire two citizen science case practices, but also an evaluation term in the view of citizen science. The framework and models developed in this research will hopefully be leveraged and refined to support citizen science design in the future. Finding the Expectations of Smart Home and Designing the Meaningful Technology for Delivering Customers’ Satisfaction • Yaliang Chuang, Lin-Lin Chen, Yu-Shan Athena Chen Smart home is becoming a focus in both literature and product development practices. The current study employed a human-centered design approach to understand users’ desires and expectations from their living context. Six critical themes were developed via in-deep interviews, field observations and data analysis. They are housed as a supportive friend, atmosphere generator, theme songs for every moment, coordinator and reminder, life memory collector and routine builder for young generations. Those concepts were partially integrated to define the value proposition for the target user group of parents with young children. This guides the design ideation and video prototyping to illustrator the user experiences. Through a focus group discussion, the design concepts were validated with six potential customers. The results also show that the design concept has the potential to motivate children’s behaviors, help to build their routine, and has the flexibility to fulfill different needs toward the changes of the family’s life cycle. Using Frame Analysis to Organize Designers’ Experience on the Cloud • Julija Naskova This paper demonstrates how Goffman’s frame analysis is applied in a research on designers’ experience with Cloud-based digital tools. At the base of Goffman’s structure is the “primary frame” – in this case designers’ experience with computer-based digital tools. These tools’ transition to the Cloud initiated by business are called “fabrications.” Goffman’s “structural issues in fabrication” such as “retransformations” and the “nature of recontainment” are also discussed through contemporary examples. These fabrications are used or “keyed” by “active agents” from various design fields. The data collected showed different levels of understanding of Cloud technology and the application of various tools in everyday design practices. Thus, the interviewees were clustered into three groups – designers, developers and artists. Their experiences form the creative, technology and experimental frame derived from keying of the primary frame. Design researchers can selectively borrow elements from frame analysis’ complex structure to build an effective user experience narrative. (Un)intended Value Implications of Graphical Representations of Data • Milena Radzikowska, Stan Ruecker The design of meaningful graphical objects to represent collection items must balance the following: amount of useful information that can be communicated through the object’s graphical form, meaningful graphical difference between individual items or groups of items, and restraint in form complexity to allow for the simultaneous display of numerous collection items at a small size. How the user interprets difference and sameness and, more importantly, whether the user attaches hierarchical value to the emergent categories, may play a significant role in determining whether that user focuses attention on one set of data over another, on one set of processes over another, and ultimately, on one set of tasks over another. This paper examines the significant consequences for the understanding of the user resulting from representation of data, files and other objects in a human–computer interface (HCI), and proposes that new approaches may be indicated, given the growing complexity of what is being represented and how what is represented can be used. Mapping Communication Design through the Web • Giulia De Rossi, Paolo Ciuccarelli Design is by nature an interdisciplinary, dynamic and fluid discipline. To define what design is has proved to be a very difficult – if not impossible and meaningless – exercise, making also the understanding of the evolution of both the design discipline and practice a complex challenge. A rapidly changing technological landscape increases the breadth of design both in geographical terms and by extending to new domains, merging with different and new disciplines. Communication Design especially, being closer to the information and the media spheres, is the most sensitive and receptive design area. Communication Design finds online a fertile ground for its growth and developments, thus the online environment and the Web especially can be explored, dug and mapped as mirrors of that evolution. The aim of our research is to map through the Web the complexity of the intersections between design as a discipline and design as a field of practice. Our exploration and representation of the online design territory covered four online environments: Behance, Wikipedia, Google and the websites of the top 100 design universities. The study has been conducted by using digital, statistical and visualization methods. This exploration seeks neither to confirm theories nor predict the future, rather, it wants to make explicit and observable what Communication Design has become today. It aims to screenshot the state of the art, the emerging paths, in order to understand where and how it is going to develop. The attempt is to make design as a complex phenomenon visible, through the construction of a set of maps and representations for professors, students and associations. These representations are tools to trigger reflections on the discipline and the profession, bringing a contribution to the experimental research in this field. A Content Analysis of Wired Magazine and Self-Tracking Devices • Serefraz Akyaman Living in a modern society is becoming more complex, so in order to keep up with, a person should accomplish various kinds of task at once. Daily life requirements, obligations and the capacity of human memory lead us to collect and control our behaviors, bodies and lives through self-tracking devices. Aim of this paper analysis of emerging digitalized self-tracking trend through content analysis of Wired Magazine. Wired Magazine, both in printed and online, monthly, publish technology-related articles how emerging technologies affect culture, the economy and politics. It reaches more than 30 million people each month through wired.com, digital edition. Since the term “quantified self” emerged for the first time in Wired Magazine, for this reason Wired Magazine is one of the most important sources to be used for content analysis. This present study carries out a content analysis of all the issues until December 2016 through “self-tracking” and two other related terms: “quantified self” and “lifelogging.” The usage period and popularity of these terms and, the relation network with the main topics and the subtopics are examined. As a result, it is possible to define Wired Magazine as a medium in which industry–academia and users come together and, feed each other reciprocally. Wired Magazine has contributed significantly and continues to contribute to the development of the digitalized self-tracking trend in terms of its content. Interaction Design and Use Innovation for Interactive Products • Geehyuck Jeong, James Self Product use innovation is a means to facilitate the design-driven innovation approach. We explore how the mode-of-use concept may apply to state-of-the-art product interactions to enhance user experience and provide opportunities for design-driven innovation within the interactive product space. To achieve this we apply taxonomy of interactions to classify interaction styles as along the two dimensions explanatory or exploratory and discrete or composite. Adopting the research through design approach two interactive mood lamps were developed and expressed as high-fidelity prototypes. These were then used as stimuli to evaluate the influence of interaction style on product experience. Results indicated the touch-free magic interaction style, an interaction providing explorative and composite modes of interaction, was initially considered more innovative in terms of use. However, participants also expressed negative emotions related to dissatisfaction and embarrassment toward the touch-free magic interaction due to an inability to intuitively understand the use functions. Implications for the application of use innovation within the interactive product context are finally discussed. Study of the Implementability of Tactile Feedback While Operating Touch Panel Device: From Two Directions of Efficacy and Feasibility • Jien Wakasugi, Masayoshi Kubo In a few years, the number of apparatuses with touch panel displays like smartphones will increase. People who are visually impaired, hearing impaired and disabled can use tactile feedback for receiving incoming communications. However, opportunities for tactile feedback applications are limited. Our hypotheses follow: as there are haptics patterns suitable for use cases, we will design haptics samples of tactile feedback and inspect their effectiveness. This study focuses on haptics patterns showing a relationship between the user’s impression and various use situations. Previous studies have been insufficient, so our target subjects inspected a limited number of objects. This study consists of two inspections: • We collected various haptics patterns that users had defined and analyzed the first inspection. For the next inspection, we manufactured a smartphone prototype. We matched the impression of eight haptics patterns types that we got from the subjects in the first analysis with different situations and tested various replies. Tests were repeated and recorded for various situations. As different haptics vibrations were added to e-mails, we inspected whether subjects could distinguish a difference in their meanings. Thus, we added different haptics patterns that corresponded to various situations. We concluded the hypothesis was effective for subjects. We could inspect the hypotheses in relation to subjects’ impressions of the haptics pattern. • Additionally, we obtained different results between elders and youths. Consequently, we suggested design guidelines for the new tactile feedback of the smartphone application. We suspect that haptics will be possible for a variety of interactive designs. Sensory Reflection toward Product Design Ideation • Pratiksha Prabhakar, Heekyoung Jung, Vittoria Daiello As humans’ information processing abilities, have become more and more disconnected from their senses due to an increasing quantity of abstract information, so have design processes. There is a demand for designers to include human sensation as part of engaging product forms and experiences. This qualitative case study explores the role of senses and their potential use in design ideation. A literature review of related theoretical and pragmatic perspectives and a survey of 15–20 product examples that provide unique sensory experiences are analyzed and sorted through four sensory design strategies: Sensory Augmentation, Conversion, Transition and Isolation. Using the four strategies as core concepts, a Sensory Reflective Framework with a mindful focus on sensory appreciation and translation is proposed to support designers’ ideation in creating unique product forms and experiences. The paper reports the process and findings of a sensory ideation workshop which was conducted based on the framework, and further discusses the development and implications of the framework in supporting designers’ sensory ideation.

Career Building Through Using Digital Design Tools

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Author :
Publisher : The Rosen Publishing Group, Inc
ISBN 13 : 1477717293
Total Pages : 66 pages
Book Rating : 4.4/5 (777 download)

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Book Synopsis Career Building Through Using Digital Design Tools by : Edward Willett

Download or read book Career Building Through Using Digital Design Tools written by Edward Willett and published by The Rosen Publishing Group, Inc. This book was released on 2013-12-15 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: The field of digital design offers immense opportunities for creative young people. Digital designers are in high demand to help design and create images for Web sites and digital media. Business is becoming more dependent on Web marketing, which often relies on visual design to succeed. This title raises teens' awareness of the many opportunities available in this burgeoning field. It explains how they can develop skills in digital design through both informal experience and formal education, and create an impressive portfolio that will open doors for them in the future.

Design of Technology-Enhanced Learning

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Publisher : Emerald Group Publishing
ISBN 13 : 1787149110
Total Pages : 470 pages
Book Rating : 4.7/5 (871 download)

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Book Synopsis Design of Technology-Enhanced Learning by : Matt Bower

Download or read book Design of Technology-Enhanced Learning written by Matt Bower and published by Emerald Group Publishing. This book was released on 2017-08-17 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explains how educational research can inform the design of technology-enhanced learning environments. After laying pedagogical, technological and content foundations, it analyses learning in Web 2.0, Social Networking, Mobile Learning and Virtual Worlds to derive nuanced principles for technology-enhanced learning design.

Digital Technologies in Designing Mathematics Education Tasks

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Author :
Publisher : Springer
ISBN 13 : 3319434233
Total Pages : 359 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Digital Technologies in Designing Mathematics Education Tasks by : Allen Leung

Download or read book Digital Technologies in Designing Mathematics Education Tasks written by Allen Leung and published by Springer. This book was released on 2016-10-12 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is about the role and potential of using digital technology in designing teaching and learning tasks in the mathematics classroom. Digital technology has opened up different new educational spaces for the mathematics classroom in the past few decades and, as technology is constantly evolving, novel ideas and approaches are brewing to enrich these spaces with diverse didactical flavors. A key issue is always how technology can, or cannot, play epistemic and pedagogic roles in the mathematics classroom. The main purpose of this book is to explore mathematics task design when digital technology is part of the teaching and learning environment. What features of the technology used can be capitalized upon to design tasks that transform learners’ experiential knowledge, gained from using the technology, into conceptual mathematical knowledge? When do digital environments actually bring an essential (educationally, speaking) new dimension to classroom activities? What are some pragmatic and semiotic values of the technology used? These are some of the concerns addressed in the book by expert scholars in this area of research in mathematics education. This volume is the first devoted entirely to issues on designing mathematical tasks in digital teaching and learning environments, outlining different current research scenarios.

Foundations of Digital Art and Design with the Adobe Creative Cloud

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Publisher : Pearson Education
ISBN 13 : 0321906373
Total Pages : 422 pages
Book Rating : 4.3/5 (219 download)

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Book Synopsis Foundations of Digital Art and Design with the Adobe Creative Cloud by : Xtine Burrough

Download or read book Foundations of Digital Art and Design with the Adobe Creative Cloud written by Xtine Burrough and published by Pearson Education. This book was released on 2014 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Teaches art and design principles with references to contemporary digital art alongside basic digital tools in Adobe Creative Cloud"--Cover, page [4].

Digital Fabrications

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Publisher : ORO Applied Research + Design
ISBN 13 : 9781943532513
Total Pages : 200 pages
Book Rating : 4.5/5 (325 download)

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Book Synopsis Digital Fabrications by : Galo Canizares

Download or read book Digital Fabrications written by Galo Canizares and published by ORO Applied Research + Design. This book was released on 2019-07 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital Fabrications is a collection of essays and half-true stories about design software and hardware. Written from the perspective of architectural design, each piece expands on emerging trends, devices, foibles, and phenomena engendered by an increased reliance on interactions with interfaces in the discipline. The essays ask, how do we characterize our post-digital design labor? What are the politics of design software? How is architecture adapting to a world largely dependent on platforms and scripts? What are the spatial mechanisms of the internet and VR? Using storytelling techniques, this book accepts that software is everywhere, and narrows in on a few ways it has taken command of our cultural products. From the perspective of architectural design, a field traditionally associated with sketching and its own myths of creativity, computers are an essential workplace tool. Projects rely on a wide assortment of software packages and standalone applications, but rarely do architects reflect on the structure of those programs or how they have infiltrated our disciplinary conventions. PDFs and JPGs are as much a part of our vocabulary as plans, sections, and elevations. A drawing today might refer to a rendering, a CAD document, a proprietary BIM file, or anything that describes a project visually. While one way of examining this disciplinary shift might be to re-imagine what digital drawing can be, this collection of essays puts forth another way: to look at the behaviors, phenomena, collective trends, and oddities emerging as a result of global software proliferation. In other words, this book accepts that software is everywhere, and narrows in on a few ways it has taken command of our cultural products.

Designs for Research, Teaching and Learning

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Author :
Publisher : Routledge
ISBN 13 : 9780367561246
Total Pages : 200 pages
Book Rating : 4.5/5 (612 download)

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Book Synopsis Designs for Research, Teaching and Learning by : Taylor & Francis Group

Download or read book Designs for Research, Teaching and Learning written by Taylor & Francis Group and published by Routledge. This book was released on 2021-12-14 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a coherent theoretical and multimodal perspective on research, teaching and learning in different non-formal, semi-formal, and formal learning environments. Drawing on examples across a range of different settings, the book provides a conceptual framework for research on learning in different environments. It provides conceptual models around learning design which act as a framework for how to think about contemporary learning, a guideline for how to do research on learning in different sites, and a tool for innovative, collaborative design with other professionals. The book highlights concepts like multimodal knowledge representations; framing and setting; transformation, transduction, and re-design; signs of learning and cultures of recognition in different social contexts. The book supports innovative thinking on how we understand learning, and will appeal to academics, scholars and post graduate students in the field of education research and theory, learning sciences, and multimodal and social semiotics. It will also be of interest to school leaders, university provosts and professionals working in education.