Describing and Studying Domain-Specific Serious Games

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Author :
Publisher : Springer
ISBN 13 : 3319202766
Total Pages : 261 pages
Book Rating : 4.3/5 (192 download)

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Book Synopsis Describing and Studying Domain-Specific Serious Games by : Joke Torbeyns

Download or read book Describing and Studying Domain-Specific Serious Games written by Joke Torbeyns and published by Springer. This book was released on 2015-09-14 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners’ domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented.

Instructional Techniques to Facilitate Learning and Motivation of Serious Games

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Publisher : Springer
ISBN 13 : 3319392980
Total Pages : 220 pages
Book Rating : 4.3/5 (193 download)

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Book Synopsis Instructional Techniques to Facilitate Learning and Motivation of Serious Games by : Pieter Wouters

Download or read book Instructional Techniques to Facilitate Learning and Motivation of Serious Games written by Pieter Wouters and published by Springer. This book was released on 2016-10-31 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book introduces techniques to improve the effectiveness of serious games in relation to cognition and motivation. These techniques include ways to improve motivation, collaboration, reflection, and the integration of gameplay into various contexts. The contributing authors expand upon this broad range of techniques, show recent empirical research on each of these techniques that discuss their promise and effectiveness, then present general implications or guidelines that the techniques bring forth. They then suggest how serious games can be improved by implementing the respective technique into a particular game.

Games and Learning Alliance

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Author :
Publisher : Springer Nature
ISBN 13 : 3031221249
Total Pages : 356 pages
Book Rating : 4.0/5 (312 download)

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Book Synopsis Games and Learning Alliance by : Kristian Kiili

Download or read book Games and Learning Alliance written by Kristian Kiili and published by Springer Nature. This book was released on 2022-11-22 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 11th International Conference on Games and Learning Alliance, GALA 2022, held in Tampere, Finland, in November/December 2022. The 27 full papers and 9 short papers were carefully reviewed and selected from 61 submissions. The papers cover a broad spectrum of topics: Serious Games and Game Design; Serious Games for Instruction; Serious Game for Digital Literacy and Numeracy; Novel Approaches and Application Domains; Taxonomies and Evaluation Frameworks.

Virtual and Augmented Reality, Simulation and Serious Games for Education

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Author :
Publisher : Springer Nature
ISBN 13 : 9811613613
Total Pages : 188 pages
Book Rating : 4.8/5 (116 download)

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Book Synopsis Virtual and Augmented Reality, Simulation and Serious Games for Education by : Yiyu Cai

Download or read book Virtual and Augmented Reality, Simulation and Serious Games for Education written by Yiyu Cai and published by Springer Nature. This book was released on 2021-08-13 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.

STEM, Robotics, Mobile Apps in Early Childhood and Primary Education

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Publisher : Springer Nature
ISBN 13 : 9811905681
Total Pages : 620 pages
Book Rating : 4.8/5 (119 download)

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Book Synopsis STEM, Robotics, Mobile Apps in Early Childhood and Primary Education by : Stamatios Papadakis

Download or read book STEM, Robotics, Mobile Apps in Early Childhood and Primary Education written by Stamatios Papadakis and published by Springer Nature. This book was released on 2022-04-21 with total page 620 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book brings together a collection of work from around the world in order to consider effective STEM, robotics, mobile apps education from a range of perspectives. It presents valuable perspectives—both practical and theoretical—that enrich the current STEM, robotics, mobile apps education agenda. As such, the book makes a substantial contribution to the literature and outlines the key challenges in research, policy, and practice for STEM education, from early childhood through to the first school age education. The audience for the book includes college students, teachers of young children, college and university faculty, and professionals from fields other than education who are unified by their commitment to the care and education of young children.

Handbook of Research on Serious Games for Educational Applications

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Publisher : IGI Global
ISBN 13 : 1522505148
Total Pages : 524 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Handbook of Research on Serious Games for Educational Applications by : Zheng, Robert

Download or read book Handbook of Research on Serious Games for Educational Applications written by Zheng, Robert and published by IGI Global. This book was released on 2016-08-01 with total page 524 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.

Interdisciplinary Design of Game-based Learning Platforms

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Publisher : Springer
ISBN 13 : 3030043398
Total Pages : 161 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Interdisciplinary Design of Game-based Learning Platforms by : Fengfeng Ke

Download or read book Interdisciplinary Design of Game-based Learning Platforms written by Fengfeng Ke and published by Springer. This book was released on 2018-12-07 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book represents a four-year research and development project. It presents a phenomenological examination and explanation of a functional design framework for games in education. It furnishes a rich description of the experiences and perceptions of performing interdisciplinary collaborative design among experts of very diverse fields, such as learning systems design, architectural design, assessment design, mathematics education, and scientific computing.

ECGBL 2021 15th European Conference on Game-Based Learning

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Author :
Publisher : Academic Conferences Limited
ISBN 13 : 1914587138
Total Pages : pages
Book Rating : 4.9/5 (145 download)

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Book Synopsis ECGBL 2021 15th European Conference on Game-Based Learning by : Panagiotis Fotaris

Download or read book ECGBL 2021 15th European Conference on Game-Based Learning written by Panagiotis Fotaris and published by Academic Conferences Limited. This book was released on 2021-09-23 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Web Accessibility

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Publisher : Springer
ISBN 13 : 1447174402
Total Pages : 807 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Web Accessibility by : Yeliz Yesilada

Download or read book Web Accessibility written by Yeliz Yesilada and published by Springer. This book was released on 2019-06-03 with total page 807 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covering key areas of evaluation and methodology, client-side applications, specialist and novel technologies, along with initial appraisals of disabilities, this important book provides comprehensive coverage of web accessibility. Written by leading experts in the field, it provides an overview of existing research and also looks at future developments, providing a much deeper insight than can be obtained through existing research libraries, aggregations, or search engines.

Handbook of Research on International Approaches and Practices for Gamifying Mathematics

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Author :
Publisher : IGI Global
ISBN 13 : 1799896625
Total Pages : 422 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Handbook of Research on International Approaches and Practices for Gamifying Mathematics by : Huertas-Abril, Cristina A.

Download or read book Handbook of Research on International Approaches and Practices for Gamifying Mathematics written by Huertas-Abril, Cristina A. and published by IGI Global. This book was released on 2022-05-13 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game-based resources provide opportunities to consolidate and develop a greater knowledge and understanding of both mathematical concepts and numeracy skills, which present opportunities and challenges for both teachers and learners when engaging with subject content. For learners for whom the language of instruction is not their first or main language, this can present challenges and barriers to their progress. This requires teachers to reconsider and adapt their teaching strategies to ensure the needs of these learners are fully addressed, thereby promoting inclusion and inclusive practices. The Handbook of Research on International Approaches and Practices for Gamifying Mathematics provides relevant theoretical frameworks and the latest empirical research findings in teaching and learning mathematics in bilingual/plurilingual education by using active methodologies, specifically gamification and game-based learning and teaching. Covering a wide range of topics such as e-safety, bilingual education, and multimodal mathematics, this major reference work is ideal for policymakers, researchers, academicians, practitioners, scholars, instructors, and students.

Human-Computer Interaction – INTERACT 2021

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Publisher : Springer Nature
ISBN 13 : 3030856232
Total Pages : 732 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis Human-Computer Interaction – INTERACT 2021 by : Carmelo Ardito

Download or read book Human-Computer Interaction – INTERACT 2021 written by Carmelo Ardito and published by Springer Nature. This book was released on 2021-08-25 with total page 732 pages. Available in PDF, EPUB and Kindle. Book excerpt: The five-volume set LNCS 12932-12936 constitutes the proceedings of the 18th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2021, held in Bari, Italy, in August/September 2021. The total of 105 full papers presented together with 72 short papers and 70 other papers in these books was carefully reviewed and selected from 680 submissions. The contributions are organized in topical sections named: Part I: affective computing; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; augmented reality; computer supported cooperative work. Part II: COVID-19 & HCI; croudsourcing methods in HCI; design for automotive interfaces; design methods; designing for smart devices & IoT; designing for the elderly and accessibility; education and HCI; experiencing sound and music technologies; explainable AI. Part III: games and gamification; gesture interaction; human-centered AI; human-centered development of sustainable technology; human-robot interaction; information visualization; interactive design and cultural development. Part IV: interaction techniques; interaction with conversational agents; interaction with mobile devices; methods for user studies; personalization and recommender systems; social networks and social media; tangible interaction; usable security. Part V: user studies; virtual reality; courses; industrial experiences; interactive demos; panels; posters; workshops. The chapter ‘Stress Out: Translating Real-World Stressors into Audio-Visual Stress Cues in VR for Police Training’ is open access under a CC BY 4.0 license at link.springer.com. The chapter ‘WhatsApp in Politics?! Collaborative Tools Shifting Boundaries’ is open access under a CC BY 4.0 license at link.springer.com.

Forging Connections in Early Mathematics Teaching and Learning

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Publisher : Springer
ISBN 13 : 9811071535
Total Pages : 290 pages
Book Rating : 4.8/5 (11 download)

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Book Synopsis Forging Connections in Early Mathematics Teaching and Learning by : Virginia Kinnear

Download or read book Forging Connections in Early Mathematics Teaching and Learning written by Virginia Kinnear and published by Springer. This book was released on 2017-12-12 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited book promotes thinking, dialogue, research and theorisation on multiple ways of making connections in mathematics teaching and learning in early childhood education. The book addresses some key challenges in research, policy and practice in early childhood mathematics education. It examines diverse ways for learning experiences to connect young children to mathematics, and the importance of forging connections between mathematics and young children’s lives as key elements in their engagement with mathematics. Each chapter provides research or theoretical provocations and pedagogical implications for connecting children’s lived experiences and ways of learning in mathematics teaching. The chapters are drawn from a range of international authors who raise important ideas within the overall context of current research and consider the theoretical and practical implications of their research. As such, the book advances current thinking on mathematics teaching and learning for children in the early years from birth to eight years with an emphasis on children aged birth to 5 years. It considers the purpose and value in connecting mathematics teaching and learning to children’s lives, and provides provocations for both educators and researchers on the many under-researched and under-represented aspects of early years mathematics teaching and learning.

Innovative Approaches in Early Childhood Mathematics

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Publisher : Routledge
ISBN 13 : 1000740889
Total Pages : 209 pages
Book Rating : 4.0/5 (7 download)

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Book Synopsis Innovative Approaches in Early Childhood Mathematics by : Oliver Thiel

Download or read book Innovative Approaches in Early Childhood Mathematics written by Oliver Thiel and published by Routledge. This book was released on 2020-07-29 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: The chapters in this book investigate and reflect on many of the issues and challenges raised by the current trends and tensions in early childhood mathematics education. They emanate from seven countries – Australia, Northern Ireland, Norway, Portugal, Spain, Sweden, and Switzerland. Ever since Fröbel invented the kindergarten, mathematics has been a part of early childhood pedagogy. Mathematics is an important part of children’s daily life, which helps them to understand the world around them. Nowadays, early childhood mathematics is in the international spotlight. Partly this is the result of myriad studies that seem to show that early childhood mathematics achievement is a strong predictor of success or otherwise in future school mathematics, other school subjects, and life itself. Another influence on early childhood mathematics education is the advent of the political and advocacy juggernaut known as STEM (Science, Technology, Engineering, and Mathematics). Early childhood mathematics education is important for children’s present and future learning. This book provides a strong collection of current research for the consideration of all in the early childhood education field. It was originally published as a special issue of the European Early Childhood Education Research Journal.

Enterprise Information Systems

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Publisher : Springer Nature
ISBN 13 : 3030754189
Total Pages : 932 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Enterprise Information Systems by : Joaquim Filipe

Download or read book Enterprise Information Systems written by Joaquim Filipe and published by Springer Nature. This book was released on 2021-04-30 with total page 932 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes extended, revised and selected papers from the 22nd International Conference on Enterprise Information Systems, ICEIS 2020, held online during May 5-7, 2020. The 41 papers presented in this volume were carefully reviewed and selected for inclusion in this book from a total of 255 submissions. They were organized in topical sections as follows: database and information systems integration; artificial intelligence and decision support systems; information systems analysis and specification; software agents and internet computing; human-computer interaction; and enterprise architecture.

Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions

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Publisher : IGI Global
ISBN 13 : 1615207201
Total Pages : 430 pages
Book Rating : 4.6/5 (152 download)

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Book Synopsis Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions by : Van Eck, Richard

Download or read book Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions written by Van Eck, Richard and published by IGI Global. This book was released on 2010-03-31 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book discusses the need for interdisciplinary awareness in the study of games and learning"--Provided by publisher.

Games and Learning Alliance

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Author :
Publisher : Springer Nature
ISBN 13 : 3030921824
Total Pages : 303 pages
Book Rating : 4.0/5 (39 download)

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Book Synopsis Games and Learning Alliance by : Francesca de Rosa

Download or read book Games and Learning Alliance written by Francesca de Rosa and published by Springer Nature. This book was released on 2021-11-29 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 10th International Conference on Games and Learning Alliance, GALA 2021, held in La Spezia, Italy, in December 2021. The 21 full papers and 10 short papers were carefully reviewed and selected from 50 submissions. The papers cover a broad spectrum of topics: Serious Games Applications; Serious Game to Improve Literacy; Technology used for Serious Games; Serious Game Usage; Serious Games Design.Chapters “Cards and Roles: Co-designing Privacy Serious Games with an Online Role-Playing Boardgame" and “An Authoring Tool to Engage Younger Audiences in the Development of Nature Preservation Games: The G4N Toolkit to Game Design ” are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

ECGBL 2018 12th European Conference on Game-Based Learning

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Author :
Publisher : Academic Conferences and publishing limited
ISBN 13 : 1912764008
Total Pages : 962 pages
Book Rating : 4.9/5 (127 download)

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Book Synopsis ECGBL 2018 12th European Conference on Game-Based Learning by : Dr Melanie Ciussi

Download or read book ECGBL 2018 12th European Conference on Game-Based Learning written by Dr Melanie Ciussi and published by Academic Conferences and publishing limited. This book was released on 2018-10-04 with total page 962 pages. Available in PDF, EPUB and Kindle. Book excerpt: