Delphi Developer's Guide to OpenGL

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Author :
Publisher : Wordware Publishing
ISBN 13 : 9781556226571
Total Pages : 0 pages
Book Rating : 4.2/5 (265 download)

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Book Synopsis Delphi Developer's Guide to OpenGL by : Jon Q. Jacobs

Download or read book Delphi Developer's Guide to OpenGL written by Jon Q. Jacobs and published by Wordware Publishing. This book was released on 1999 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive title targeted at experienced 32-bit Delphi programmers and developers in the use of the industry graphics standard library, OpenGL, which has become a standard for programming in the animation and computer game industries.

Computer Human Interaction

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Publisher : Springer
ISBN 13 : 3540277951
Total Pages : 694 pages
Book Rating : 4.5/5 (42 download)

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Book Synopsis Computer Human Interaction by : Masood Masoodian

Download or read book Computer Human Interaction written by Masood Masoodian and published by Springer. This book was released on 2005-03-01 with total page 694 pages. Available in PDF, EPUB and Kindle. Book excerpt: APCHI 2004 was the sixth Asia-Paci?c Conference on Computer-Human Int- action, and was the ?rst APCHI to be held in New Zealand. This conference series provides opportunities for HCI researchers and practitioners in the Asia- Paci?c and beyond to gather to explore ideas, exchange and share experiences, and further build the HCI networkin this region.APCHI 2004wasa truly int- national event, with presenters representing 17 countries. This year APCHI also incorporated the ?fth SIGCHI New Zealand Symposium on Computer-Human Interaction. A total of 69 papers were accepted for inclusion in the proceedings – 56 long papers and 13 short papers. Submissions were subject to a strict, double-blind peer-review process. The research topics cover the spectrum of HCI, including human factors and ergonomics,user interfacetools and technologies,mobile and ubiquitous computing, visualization, augmented reality, collaborative systems, internationalization and cultural issues, and more. APCHI also included a d- toral consortium, allowing 10 doctoral students from across the globe to meet and discuss their work in an interdisciplinary workshop with leading researchers and fellow students. Additionally, ?ve tutorials were o?ered in association with the conference.

OpenGL ES 2.0 Programming Guide

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Publisher : Pearson Education
ISBN 13 : 0132701790
Total Pages : 546 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis OpenGL ES 2.0 Programming Guide by : Aaftab Munshi

Download or read book OpenGL ES 2.0 Programming Guide written by Aaftab Munshi and published by Pearson Education. This book was released on 2008-07-24 with total page 546 pages. Available in PDF, EPUB and Kindle. Book excerpt: OpenGL ES 2.0 is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0, the full programmability of shaders is now available on small and portable devices—including cell phones, PDAs, consoles, appliances, and vehicles. However, OpenGL ES differs significantly from OpenGL. Graphics programmers and mobile developers have had very little information about it—until now. In the OpenGL® ES 2.0 Programming Guide, three leading authorities on the Open GL ES 2.0 interface—including the specification’s editor—provide start-to-finish guidance for maximizing the interface’s value in a wide range of high-performance applications. The authors cover the entire API, including Khronos-ratified extensions. Using detailed C-based code examples, they demonstrate how to set up and program every aspect of the graphics pipeline. You’ll move from introductory techniques all the way to advanced per-pixel lighting, particle systems, and performance optimization. Coverage includes: Shaders in depth: creating shader objects, compiling shaders, checking for compile errors, attaching shader objects to program objects, and linking final program objects The OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniforms, varyings, precision qualifiers, and invariance Inputting geometry into the graphics pipeline, and assembling geometry into primitives Vertex shaders, their special variables, and their use in per-vertex lighting, skinning, and other applications Using fragment shaders—including examples of multitexturing, fog, alpha test, and user clip planes Fragment operations: scissor test, stencil test, depth test, multisampling, blending, and dithering Advanced rendering: per-pixel lighting with normal maps, environment mapping, particle systems, image post-processing, and projective texturing Real-world programming challenges: platform diversity, C++ portability, OpenKODE, and platform-specific shader binaries

OpenGL Programming Guide

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Author :
Publisher : Pearson Education
ISBN 13 : 0321669274
Total Pages : 1074 pages
Book Rating : 4.3/5 (216 download)

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Book Synopsis OpenGL Programming Guide by : Dave Shreiner

Download or read book OpenGL Programming Guide written by Dave Shreiner and published by Pearson Education. This book was released on 2009-07-21 with total page 1074 pages. Available in PDF, EPUB and Kindle. Book excerpt: Please note that this title's color insert (referred to as "Plates" within the text) is not available for this digital product. OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The OpenGL® Programming Guide, Seventh Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.1. This seventh edition of the best-selling “red book” describes the latest features of OpenGL Versions 3.0 and 3.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques. This seventh edition has been updated to include the newest features of OpenGL Versions 3.0 and 3.1, including Using framebuffer objects for off-screen rendering and texture updates Examples of the various new buffer object types, including uniform-buffer objects, transform feedback buffers, and vertex array objects Using texture arrays to increase performance when using numerous textures Efficient rendering using primitive restart and conditional rendering Discussion of OpenGL’s deprecation mechanism and how to verify your programs for future versions of OpenGL This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL. The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the Khronos OpenGL ARB Working Group, an industry consortium responsible for guiding the evolution of OpenGL and related technologies.

Learn Red Hat Linux Server Tips

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Publisher : Wordware Publishing
ISBN 13 : 9781556227141
Total Pages : 452 pages
Book Rating : 4.2/5 (271 download)

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Book Synopsis Learn Red Hat Linux Server Tips by : George M. Doss

Download or read book Learn Red Hat Linux Server Tips written by George M. Doss and published by Wordware Publishing. This book was released on 2000 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: A series of tips answers specific questions about using the Linux operating system in connection with various servers, touching on TCP/IP, point-to point protocol, network information systems, network administration, GNU projects, hardware, and filesystem structure. An appendix lists the table of contents for 41 HOWTOs. The CD-ROM contains Red Hat Linux Publisher's Edition, version 6.1.

OpenGL Programming Guide : the Official Guide to Learning OpenGL, Version 4.3

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Author :
Publisher :
ISBN 13 : 9780132748445
Total Pages : pages
Book Rating : 4.7/5 (484 download)

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Book Synopsis OpenGL Programming Guide : the Official Guide to Learning OpenGL, Version 4.3 by :

Download or read book OpenGL Programming Guide : the Official Guide to Learning OpenGL, Version 4.3 written by and published by . This book was released on 2013 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Windows NT Server 4.0/2000

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Publisher : Wordware Publishing
ISBN 13 : 9781556226625
Total Pages : 332 pages
Book Rating : 4.2/5 (266 download)

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Book Synopsis Windows NT Server 4.0/2000 by : Gilbert Held

Download or read book Windows NT Server 4.0/2000 written by Gilbert Held and published by Wordware Publishing. This book was released on 1999 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: Microsoft's Windows NT operating system has become increasingly important to the business, government, and academic markets. However, as with all operating systems, the number of factors that can influence its performance is virtually unlimited. Author Gilbert Held uses his experience in constructing, configuring, and operating a number of Web-based Windows NT servers that receive millions of hits per week to explain to networking professionals how to test and troubleshoot computer problems. This book focuses on three critical Microsoft Windows NT server areas: the server itself, the local area network, and the wide area network. The first section of the book provides information detailing the basics of the server, how to examine its operation, and a number of techniques to boost the productivity of operating an NT system. Beginning with an overview of Ethernet and TCP/IP, chapters in the second section cover the operation of Microsoft's Network Monitor, Triticom's EtherVision, and Cinco Systems' WebXRay. In the third section, the focus is placed upon the wide area network used to interconnect LANs. Chapters in this section introduce the reader to basic transmission measurements, channel and circuit parameters, and other topics necessary to understand how to test and troubleshoot the WAN connection.

OpenGL Programming Guide

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Author :
Publisher : Addison-Wesley
ISBN 13 : 0132748436
Total Pages : 1489 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis OpenGL Programming Guide by : Dave Shreiner

Download or read book OpenGL Programming Guide written by Dave Shreiner and published by Addison-Wesley. This book was released on 2013-03-19 with total page 1489 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes Complete Coverage of the OpenGL® Shading Language! Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders. OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling “Red Book” describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL® Shading Language (the “Orange Book”). For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques. OpenGL® Programming Guide, Eighth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders. New OpenGL features covered in this edition include Best practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders) Integration of general computation into the rendering pipeline via compute shaders Techniques for binding multiple shader programs at once during application execution Latest GLSL features for doing advanced shading techniques Additional new techniques for optimizing graphics program performance

Learn ActiveX Development Using Visual C++ 6.0

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Publisher : Wordware Publishing
ISBN 13 :
Total Pages : 408 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis Learn ActiveX Development Using Visual C++ 6.0 by : Nathan Wallace

Download or read book Learn ActiveX Development Using Visual C++ 6.0 written by Nathan Wallace and published by Wordware Publishing. This book was released on 1999 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: A set of detailed examples is geared to move developers into the ActiveX revolution. Wallace's book presents 12 chapters of core programming examples with complete source code and detailed explanations. The code and project files from the book and shareware are included on the CD-ROM.

OpenGL Programming Guide

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Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (134 download)

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Book Synopsis OpenGL Programming Guide by : Jackie Neider

Download or read book OpenGL Programming Guide written by Jackie Neider and published by . This book was released on 1993 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

OpenGL Programming Guide

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 :
Total Pages : 916 pages
Book Rating : 4.3/5 (97 download)

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Book Synopsis OpenGL Programming Guide by : Dave Shreiner

Download or read book OpenGL Programming Guide written by Dave Shreiner and published by Addison-Wesley Professional. This book was released on 2006 with total page 916 pages. Available in PDF, EPUB and Kindle. Book excerpt: OpenGL runs on any platform, has many supporting tools and applications and is used to create powerful graphic applications. This new edition will provide basic information about GLSL itself, as well as all the other changes to the 1.5 and 1.0 versions.

Vulkan Programming Guide

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Publisher : Addison-Wesley Professional
ISBN 13 : 0134464680
Total Pages : 1032 pages
Book Rating : 4.1/5 (344 download)

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Book Synopsis Vulkan Programming Guide by : Graham Sellers

Download or read book Vulkan Programming Guide written by Graham Sellers and published by Addison-Wesley Professional. This book was released on 2016-11-07 with total page 1032 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Definitive VulkanTM Developer’s Guide and Reference: Master the Next-Generation Specification for Cross-Platform Graphics The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprecedented performance and predictability. VulkanTM Programming Guide is the essential, authoritative reference to this new standard for experienced graphics programmers in all Vulkan environments. Vulkan API lead Graham Sellers (with contributions from language lead John Kessenich) presents example-rich introductions to the portable Vulkan API and the new SPIR-V shading language. The author introduces Vulkan, its goals, and the key concepts framing its API, and presents a complex rendering system that demonstrates both Vulkan’s uniqueness and its exceptional power. You’ll find authoritative coverage of topics ranging from drawing to memory, and threading to compute shaders. The author especially shows how to handle tasks such as synchronization, scheduling, and memory management that are now the developer’s responsibility. VulkanTM Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems. Whether you’re upgrading from OpenGL or moving to open-standard graphics APIs for the first time, this guide will help you get the results and performance you’re looking for. Coverage includes Extensively tested code examples to demonstrate Vulkan’s capabilities and show how it differs from OpenGL Expert guidance on getting started and working with Vulkan’s new memory system Thorough discussion of queues, commands, moving data, and presentation Full explanations of the SPIR-V binary shading language and compute/graphics pipelines Detailed discussions of drawing commands, geometry and fragment processing, synchronization primitives, and reading Vulkan data into applications A complete case study application: deferred rendering using complex multi-pass architecture and multiple processing queues Appendixes presenting Vulkan functions and SPIR-V opcodes, as well as a complete Vulkan glossary Example code can be found here: Example code can be found here: https://github.com/vulkanprogrammingguide/examples

OpenGL Programming Guide

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Publisher :
ISBN 13 : 9780321525673
Total Pages : 0 pages
Book Rating : 4.5/5 (256 download)

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Book Synopsis OpenGL Programming Guide by :

Download or read book OpenGL Programming Guide written by and published by . This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

OpenGL Programming Guide

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Author :
Publisher : Addison Wesley Publishing Company
ISBN 13 : 9780201461381
Total Pages : 708 pages
Book Rating : 4.4/5 (613 download)

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Book Synopsis OpenGL Programming Guide by : Mason Woo

Download or read book OpenGL Programming Guide written by Mason Woo and published by Addison Wesley Publishing Company. This book was released on 1997 with total page 708 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explaining how graphics programs using Release 1.1, the latest release of OpenGL, this book presents the overall structure of OpenGL and discusses in detail every OpenGL feature including the new features introduced in Release 1.1. Numerous programming examples in C show how to use OpenGL functions. Also includes 16 pages of full-color examples.

Learn OpenGL

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Publisher : Packt Publishing Ltd
ISBN 13 : 1789340861
Total Pages : 204 pages
Book Rating : 4.7/5 (893 download)

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Book Synopsis Learn OpenGL by : Frahaan Hussain

Download or read book Learn OpenGL written by Frahaan Hussain and published by Packt Publishing Ltd. This book was released on 2018-08-31 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: A step-by-step instructional guide to understanding the fundamentals of game development with OpenGL. Right from the setup to the important features, we'll get a better understanding of games and the engines behind them. Key Features Learn the basics of drawing along with fundamentals of shading to create amazing objects. Get in-depth knowledge of lighting and materials to make realistic objects. Understand the fundamentals of model loading and cube mapping. Book Description Learn OpenGL is your one-stop reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders, along with concepts such as lighting, model loading, and cube mapping, this book will get you up to speed with the fundamentals. You begin by setting up your development environment to use OpenGL on Windows and macOS. With GLFW and GLEW set up using absolute and relative linking done, you are ready to setup SDL and SFML for both the operating systems. Now that your development environment is set up, you'll learn to draw using simple shaders as well as make the shader more adaptable and reusable. Then we move on to more advanced topics like texturing your objects with images and transforming your objects using translate, rotate and scale. With these concepts covered, we'll move on to topics like lighting to enable you to incorporate amazing dynamic lights in your game world. By the end of the book, you'll learn about model loading, right from setting up ASSIMP to learning about the model class and loading a model in your game environment. We will conclude by understanding cube mapping to bring advance worlds to your game. What you will learn Set up GLFW and GLEW on Windows and macOS with absolute, relative Linking Set up SDL and SFML on your system using absolute and relative Linking Draw using the simple shaders Create a camera and learn to populate your game world with objects Learn about color and lighting concepts to create an amazing game world Understand model loading and cube mapping to advance your game Who this book is for This book is targeted towards anyone and everyone who is interested in creating games, learning how game engines work and most importantly for anyone who is interested in learning OpenGL. The ideal reader for this book would be anyone with a passion for learning game development or looking out for an OpenGL reference guide. The skills that you'll learn in this book will be applicable to all your game development needs. You'll require a strong foundation in C++ to understand and apply the concepts of this book.

OpenGL Superbible

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Publisher :
ISBN 13 :
Total Pages : 760 pages
Book Rating : 4.3/5 (97 download)

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Book Synopsis OpenGL Superbible by : Richard S. Wright

Download or read book OpenGL Superbible written by Richard S. Wright and published by . This book was released on 1996 with total page 760 pages. Available in PDF, EPUB and Kindle. Book excerpt: Until OpenGL SuperBible, there has been scant material explaining how to use OpenGL under Windows. This thorough resource shows developers the basics of OpenGL programming, describes how OpenGL works with Windows, and provides a comprehensive reference to all OpenGL functions and commands.

Foundations of 3D Graphics Programming

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Publisher : Springer Science & Business Media
ISBN 13 : 184800284X
Total Pages : 409 pages
Book Rating : 4.8/5 (48 download)

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Book Synopsis Foundations of 3D Graphics Programming by : Jim X. Chen

Download or read book Foundations of 3D Graphics Programming written by Jim X. Chen and published by Springer Science & Business Media. This book was released on 2008-12-10 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL.