CyberArts 2020

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Author :
Publisher : Hatje Cantz Verlag
ISBN 13 : 3775747613
Total Pages : 137 pages
Book Rating : 4.7/5 (757 download)

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Book Synopsis CyberArts 2020 by : Christine Leopoldseder

Download or read book CyberArts 2020 written by Christine Leopoldseder and published by Hatje Cantz Verlag. This book was released on 2020-01-01 with total page 137 pages. Available in PDF, EPUB and Kindle. Book excerpt: Der Prix Ars Electronica ist der traditionsreichste Medienkunstwettbewerb der Welt. Seit 1987 alljährlich ausgeschrieben, gilt er wegen seiner Kontinuität, der hohen Anzahl sowie Qualität der Einreichungen als Trendbarometer der weltweiten Medienkunst. Mit vielen Bildern, Texten und Statements der Jury bündelt das Buch jene Arbeiten, die 2020 in den Kategorien Computer Animation, Digital Musics & Sound Art, Artificial Intelligence & Life Art und u19 – Create Your World ausgezeichnet wurden. Ebenfalls im Buch enthalten ist wieder ein Best-of des im Auftrag der Europäischen Kommission ausgeschriebenen STARTS-Prize. Im Fokus dieses hoch dotierten Wettbewerbs standen innovative Projekte an der Schnittstelle von Wissenschaft, Technologie und Kunst (= Science, Technology and ARTS).

Intelligent Computing

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Publisher : Springer Nature
ISBN 13 : 3031104617
Total Pages : 930 pages
Book Rating : 4.0/5 (311 download)

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Book Synopsis Intelligent Computing by : Kohei Arai

Download or read book Intelligent Computing written by Kohei Arai and published by Springer Nature. This book was released on 2022-07-06 with total page 930 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book, “Intelligent Computing - Proceedings of the 2022 Computing Conference”, is a comprehensive collection of chapters focusing on the core areas of computing and their further applications in the real world. Each chapter is a paper presented at the Computing Conference 2022 held on July 14-15, 2022. Computing 2022 attracted a total of 498 submissions which underwent a double-blind peer-review process. Of those 498 submissions, 179 submissions have been selected to be included in this book. The goal of this conference is to give a platform to researchers with fundamental contributions and to be a premier venue for academic and industry practitioners to share new ideas and development experiences. We hope that readers find this book interesting and valuable as it provides the state-of-the-art intelligent methods and techniques for solving real-world problems. We also expect that the conference and its publications will be a trigger for further related research and technology improvements in this important subject.

Cyberarts

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Publisher :
ISBN 13 :
Total Pages : 262 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis Cyberarts by :

Download or read book Cyberarts written by and published by . This book was released on 2002 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Compendium of computer arts from the competition Prix Ars Electronica.

ArtsIT, Interactivity and Game Creation

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Publisher : Springer Nature
ISBN 13 : 3031553128
Total Pages : 387 pages
Book Rating : 4.0/5 (315 download)

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Book Synopsis ArtsIT, Interactivity and Game Creation by : Anthony L. Brooks

Download or read book ArtsIT, Interactivity and Game Creation written by Anthony L. Brooks and published by Springer Nature. This book was released on with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Not For Tourists Guide to Boston 2018

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1510725237
Total Pages : 702 pages
Book Rating : 4.5/5 (17 download)

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Book Synopsis Not For Tourists Guide to Boston 2018 by : Not For Tourists

Download or read book Not For Tourists Guide to Boston 2018 written by Not For Tourists and published by Simon and Schuster. This book was released on 2017-11-07 with total page 702 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Not For Tourists Guide to Boston is a map-based, neighborhood-by-neighborhood guidebook for already street-savvy Bostonians, business travelers, and tourists alike. It divides the city into twenty-eight neighborhoods, mapped out and marked with user-friendly icons identifying services and entertainment venues. Restaurants, banks, community gardens, hiking, public transportation, and landmarks—NFT packs it all into one convenient pocket-sized guide. Want to catch a game of one of our world champion teams? NFT has you covered. How about eating the best pizza of the entire East Coast? We’ve got that, too. The nearest ritzy restaurant, historic trail, jazz lounge, or bookstore—whatever you need—NFT puts it at your fingertips. This light and portable guide also features: • A foldout highway map • Sections on all of Boston, Cambridge, and Somerville • More than 110 neighborhood and city maps • Listings for theaters, museums, entertainment hot spots, and nightlife Buy it for your cah or your pawket; the NFT guide to Beantown will help you make the most of your time in the city.

Virtual and Augmented Reality, Simulation and Serious Games for Education

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Author :
Publisher : Springer Nature
ISBN 13 : 9811613613
Total Pages : 188 pages
Book Rating : 4.8/5 (116 download)

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Book Synopsis Virtual and Augmented Reality, Simulation and Serious Games for Education by : Yiyu Cai

Download or read book Virtual and Augmented Reality, Simulation and Serious Games for Education written by Yiyu Cai and published by Springer Nature. This book was released on 2021-08-13 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.

Technology-Enhanced Learning and the Virtual University

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Author :
Publisher : Springer Nature
ISBN 13 : 9819941709
Total Pages : 671 pages
Book Rating : 4.8/5 (199 download)

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Book Synopsis Technology-Enhanced Learning and the Virtual University by : Michael David Sankey

Download or read book Technology-Enhanced Learning and the Virtual University written by Michael David Sankey and published by Springer Nature. This book was released on 2023-10-22 with total page 671 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the first works on Higher Education Administration in the 1970s no comprehensive work in terms of purpose and scope of Higher Education has been published. There have been important changes in people’s aspirations vis-à-vis higher education globally. In parallel, the higher education systems, worldwide, have been undergoing constant transformation in response to these aspirations. From governments, employers and prospective students and their parents, the stakeholders in higher education system are now extremely varied paying close attention to the various aspects of higher education - from infrastructure, on-campus safety and security to administration, faculty and curricula. The present series attempts to take into account the issues of importance to all the stakeholders. Hence the series not only pays attention to the purpose and outcomes of higher education but also the economics surrounding higher education vis a vis marketization. The nitty gritty of running and maintaining a university infrastructure, impact of globalization and internationalization on delivery and demand of higher education, the commoditization of research, and changing paradigms of teaching and learning fall within the purview of the series. The increasing competition from other entities to provide degrees, certificates or other forms of credentials makes it important to have a work that brings all of the elements together to see how they actually interact and inter-relate from a systems perspective. The present series attempts to comprehensively attend to these issues and provide a complete reference resource to all those involved and interested in setting up of a Higher Education institution and its administration.

Art and Nature in the Anthropocene

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Publisher : Routledge
ISBN 13 : 1000349586
Total Pages : 313 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Art and Nature in the Anthropocene by : Susan Ballard

Download or read book Art and Nature in the Anthropocene written by Susan Ballard and published by Routledge. This book was released on 2021-03-17 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines how contemporary artists have engaged with histories of nature, geology, and extinction within the context of the changing planet. Susan Ballard describes how artists challenge the categories of animal, mineral, and vegetable—turning to a multispecies order of relations that opens up a new vision of what it means to live within the Anthropocene. Considering the work of a broad range of artists including Francisco de Goya, J. M. W. Turner, Robert Smithson, Nancy Holt, Yhonnie Scarce, Joyce Campbell, Lisa Reihana, Katie Paterson, Taryn Simon, Susan Norrie, Moon Kyungwon and Jeon Joonho, Ken + Julia Yonetani, David Haines and Joyce Hinterding, Angela Tiatia, and Hito Steyerl and with a particular focus on artists from Australia and Aotearoa New Zealand, this book reveals the emergence of a planetary aesthetics that challenges fixed concepts of nature in the Anthropocene. The book will be of interest to scholars working in art history, visual culture, narrative nonfiction, digital and media art, and the environmental humanities.

Virtual and Augmented Reality in Education, Art, and Museums

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Author :
Publisher : IGI Global
ISBN 13 : 1799817989
Total Pages : 385 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Virtual and Augmented Reality in Education, Art, and Museums by : Guazzaroni, Giuliana

Download or read book Virtual and Augmented Reality in Education, Art, and Museums written by Guazzaroni, Giuliana and published by IGI Global. This book was released on 2019-11-22 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.

Art and Biotechnology

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Publisher : Bloomsbury Publishing
ISBN 13 : 1350376043
Total Pages : 377 pages
Book Rating : 4.3/5 (53 download)

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Book Synopsis Art and Biotechnology by : Claire Correo Nettleton

Download or read book Art and Biotechnology written by Claire Correo Nettleton and published by Bloomsbury Publishing. This book was released on 2024-06-13 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: This interdisciplinary anthology examines the relationship between developments in biotechnology and both artistic and literary innovation, focussing in particular on how newfound molecular technologies and knowledge regimes, such as CRISPR gene editing, alter conceptions of what it means to be human. The book presents 21 essays, split across four parts, from a coterie of artists, theorists, historians and scientists which examine the symbiotic relationship between humans, animals, and viruses as well as the impossibility of germ-free existence. The essays in this volume are urgent in their topicality, embodying the exhilarating yet alarming zeitgeist of contemporary nonhuman-to-human viral transmission and gene editing technologies. Ultimately, Art and Biotechnology reveals how art and biotechnology influence each other and how art has shaped the discussion around gene editing and the socio-cultural aspects of the Covid-19 pandemic. It is essential reading for students and researchers focussing on science and art, environmental humanities, and ethics.

Access Is Capture

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Publisher : Univ of California Press
ISBN 13 : 0520393295
Total Pages : 226 pages
Book Rating : 4.5/5 (23 download)

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Book Synopsis Access Is Capture by : Roderic N Crooks

Download or read book Access Is Capture written by Roderic N Crooks and published by Univ of California Press. This book was released on 2024-08-27 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Racially and economically segregated schools across the United States have hosted many interventions from commercial digital education technology (edtech) companies who promise their products will rectify the failures of public education. Edtech's benefits are not only trumpeted by industry promoters and evangelists but also vigorously pursued by experts, educators, students, and teachers. Why, then, has edtech yet to make good on its promises? In Access Is Capture, Roderic N. Crooks investigates how edtech functions in Los Angeles public schools that exclusively serve Latinx and Black communities. These so-called urban schools are sites of intense, ongoing technological transformation, where the tantalizing possibilities of access to computing meet the realities of structural inequality. Crooks shows how data-intensive edtech delivers value to privileged individuals and commercial organizations but never to the communities that hope to share in the benefits. He persuasively argues that data-drivenness ultimately enjoins the public to participate in a racial project marked by the extraction of capital from minoritized communities to enrich the tech sector.

A Companion to Contemporary Drawing

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Publisher : John Wiley & Sons
ISBN 13 : 1119194547
Total Pages : 576 pages
Book Rating : 4.1/5 (191 download)

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Book Synopsis A Companion to Contemporary Drawing by : Kelly Chorpening

Download or read book A Companion to Contemporary Drawing written by Kelly Chorpening and published by John Wiley & Sons. This book was released on 2020-11-24 with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first university-level textbook on the power, condition, and expanse of contemporary fine art drawing A Companion to Contemporary Drawing explores how 20th and 21st century artists have used drawing to understand and comment on the world. Presenting contributions by both theorists and practitioners, this unique textbook considers the place, space, and history of drawing and explores shifts in attitudes towards its practice over the years. Twenty-seven essays discuss how drawing emerges from the mind of the artist to question and reflect upon what they see, feel, and experience. This book discusses key themes in contemporary drawing practice, addresses the working conditions and context of artists, and considers a wide range of personal, social, and political considerations that influence artistic choices. Topics include the politics of eroticism in South American drawing, anti-capitalist drawing from Eastern Europe, drawing and conceptual art, feminist drawing, and exhibitions that have put drawing practices at the centre of contemporary art. This textbook: Demonstrates ways contemporary issues and concerns are addressed through drawing Reveals how drawing is used to make powerful social and political statements Situates works by contemporary practitioners within the context of their historical moment Explores how contemporary art practices utilize drawing as both process and finished artifact Shows how concepts of observation, representation, and audience have changed dramatically in the digital era Establishes drawing as a mode of thought Part of the acclaimed Wiley Blackwell Companions to Art History series, A Companion to Contemporary Drawing is a valuable text for students of fine art, art history, and curating, and for practitioners working within contemporary fine art practice.

The Moving Image as Public Art

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Author :
Publisher : Springer Nature
ISBN 13 : 3030659046
Total Pages : 291 pages
Book Rating : 4.0/5 (36 download)

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Book Synopsis The Moving Image as Public Art by : Annie Dell'Aria

Download or read book The Moving Image as Public Art written by Annie Dell'Aria and published by Springer Nature. This book was released on 2021-05-08 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book maps the presence of moving images within the field of public art through encounters with passersby. It argues that far from mere distraction or spectacle, moving images can produce moments of enchantment that can renew, intensify, or challenge our everyday engagement with public space and each other. These artworks also offer frameworks for understanding how moving images operate in public space—how they move viewers and reconfigure the site of the screen. Each chapter explores a mode of address that examines how artists and curators leverage the moving image’s attentional power to engage audiences, create spaces, make place, and challenge assumptions. This book also examines the difficulties and compromises that arise when using urban screens for public art.

The Digital Interface and New Media Art Installations

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Publisher : Routledge
ISBN 13 : 0429885997
Total Pages : 328 pages
Book Rating : 4.4/5 (298 download)

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Book Synopsis The Digital Interface and New Media Art Installations by : Phaedra Shanbaum

Download or read book The Digital Interface and New Media Art Installations written by Phaedra Shanbaum and published by Routledge. This book was released on 2019-08-22 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is about the digital interface and its use in interactive new media art installations. It examines the aesthetic aspects of the interface through a theoretical exploration of new media artists, who create, and tactically deploy, digital interfaces in their work in order to question the socio-cultural stakes of a technology that shapes and reshapes relationships between humans and non-humans. In this way, it shows how use of the digital interface provides us with a critical framework for understanding our relationship with technology.

Virtual Reality Technology

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Publisher : John Wiley & Sons
ISBN 13 : 111948572X
Total Pages : 644 pages
Book Rating : 4.1/5 (194 download)

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Book Synopsis Virtual Reality Technology by : Grigore C. Burdea

Download or read book Virtual Reality Technology written by Grigore C. Burdea and published by John Wiley & Sons. This book was released on 2017-11-01 with total page 644 pages. Available in PDF, EPUB and Kindle. Book excerpt: A groundbreaking Virtual Reality textbook is now even better Virtual reality is a very powerful and compelling computer application by which humans can interface and interact with computer-generated environments in a way that mimics real life and engages all the senses. Although its most widely known application is in the entertainment industry, the real promise of virtual reality lies in such fields as medicine, engineering, oil exploration and the military, to name just a few. Through virtual reality scientists can triple the rate of oil discovery, pilots can dogfight numerically-superior "bandits," and surgeons can improve their skills on virtual (rather than real) patients. This Second Edition of the first comprehensive technical book on the subject of virtual reality provides updated and expanded coverage of the technology--where it originated, how it has evolved, and where it is going. The authors cover all of the latest innovations and applications that are making virtual reality more important than ever before, including: * Coverage on input and output interfaces including touch and force feedback * Computing architecture (with emphasis on the rendering pipeline and task distribution) * Object modeling (including physical and behavioral aspects) * Programming for virtual reality * An in-depth look at human factors issues, user performance, and * sensorial conflict aspects of VR * Traditional and emerging VR applications The new edition of Virtual Reality Technology is specifically designed for use as a textbook. Thus it includes definitions, review questions, and a Laboratory Manual with homework and programming assignments. The accompanying CD-ROM also contains video clips that reinforce the topics covered in the textbook. The Second Edition will serve as a state-of-the-art resource for both graduate and undergraduate students in engineering, computer science, and other disciplines. GRIGORE C. BURDEA is a professor at Rutgers-the State University of New Jersey, and author of the book Force and Touch Feedback for Virtual Reality, also published by Wiley. PHILIPPE COIFFET is a Director of Research at CNRS (French National Scientific Research Center) and Member of the National Academy of Technologies of France. He authored 20 books on Robotics and VR translated into several languages.

Artificial Intelligence in Music, Sound, Art and Design

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Author :
Publisher : Springer Nature
ISBN 13 : 3031037898
Total Pages : 428 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Artificial Intelligence in Music, Sound, Art and Design by : Tiago Martins

Download or read book Artificial Intelligence in Music, Sound, Art and Design written by Tiago Martins and published by Springer Nature. This book was released on 2022-04-15 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 10th European Conference on Artificial Intelligence in Music, Sound, Art and Design, EvoMUSART 2022, held as part of Evo* 2022, in April 2022, co-located with the Evo* 2022 events, EvoCOP, EvoApplications, and EuroGP. The 20 full papers and 6 short papers presented in this book were carefully reviewed and selected from 66 submissions. They cover a wide range of topics and application areas, including generative approaches to music and visual art, deep learning, and architecture.

Art in the Age of the Internet

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Author :
Publisher : Yale University Press
ISBN 13 : 0300228252
Total Pages : 317 pages
Book Rating : 4.3/5 (2 download)

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Book Synopsis Art in the Age of the Internet by : Eva Respini

Download or read book Art in the Age of the Internet written by Eva Respini and published by Yale University Press. This book was released on 2018-01-01 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: Art in the Age of the Internet, 1989 to Today is the first major thematic group exhibition in the United States to examine the radical impact of internet culture on visual art. Featuring 60 artists, collaborations, and collectives, the exhibition is comprised of over 70 works across a variety of mediums, including painting, performance, photography, sculpture, video, web-based projects, and virtual reality. The exhibition is divided into five sections that explore themes such as emergent ideas of the body and notions of human enhancement; the internet as a site of both surveillance and resistance; the circulation and control of images and information; the possibilities for exploring identity and community afforded by virtual domains; and new economies of visibility accelerated by social media. Throughout, the work in the exhibition addresses the internet-age democratization of culture that comprises our current moment. The earliest work in the exhibition is from 1989, the year that Tim Berners-Lee invented the World Wide Web. This development, and others that followed in quick succession, modernized the internet, and in the process radically changed our way of life--from how we access and generate information, make friends and share experiences, to how we imagine our future bodies and how nations police national security. 1989 also marked a watershed moment across the globe, with significant shifts in politics, geographies, and economies. Events such as the fall of the Berlin Wall and protests in Tiananmen Square signaled the beginning of our current globalized age, which cannot be imagined without the internet.